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Cleric Class Details | Domains | Variant Channeling | Archetypes

Fire

Source PRPG Core Rulebook pg. 44
Deities: Angradd, Asmodeus, Brigh, Chavazvug, Feronia, Flauros, Furcas, Geon, Green Faith, Haborym, Hastrikhal, Izyagna, Kro'akoth, Lady Nanbyo, Mhar, Moloch, Nataka, Nurgal, Onos, Otolmens, Pharimia, Ptah, Ra, Rubicante, Sarenrae, Sekhmet, Sezelrian, Svarozic, Szuriel, Thisamet, Urxehl, Vonymos, Yabu, Yamatsumi, Ymeri, Zarongel, Zelishkar, Zipacna, Zurapadyn, Zursvaater

Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.

Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.

Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).

Arson Subdomain

Source Book of the Damned pg. 180, Goblins of Golarion pg. 27, Inner Sea Gods pg. 224
Associated Domain(s): Fire
Associated Deities: Haborym, Nataka, Zarongel, Zelishkar, Zurapadyn

Replacement Power: The following granted power replaces the fire bolt power of the Fire domain.

Call Fire (Su): As a standard action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you. This causes a ribbon-thin streak of fire to approach you in a straight line through the air. Any creature directly in the fire ribbon’s path takes 1d4 points of fire damage; a successful Reflex save (DC = 10 + half your class level + your Wisdom modifier) negates this damage. When the ribbon of fire reaches your hand, it either extinguishes or lights a flammable object of your choice that you’re holding. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—flaming sphere, 5th—flame strike, 7th—delayed blast fireball.

Ash Subdomain

Source Advanced Player's Guide pg. 1
Associated Domain(s): Fire
Associated Deities: Angradd, Asmodeus, Chavazvug, Feronia, Flauros, Furcas, Haborym, Hastrikhal, Izyagna, Lady Nanbyo, Mhar, Moloch, Nurgal, Onos, Ptah, Rubicante, Sekhmet, Sezelrian, Urxehl, Yabu, Yamatsumi, Ymeri, Zelishkar, Zipacna, Zurapadyn, Zursvaater

Replacement Power: The following granted power replaces the fire resistance power of the Fire domain.

Wall of Ashes (Su): At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per cleric level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. You can use this ability for a number of minutes per day equal to your cleric level, but these minutes do not need to be consecutive.

Replacement Domain Spells: 7th—disintegrate, 9th—fiery body.

Smoke Subdomain

Source Advanced Player's Guide pg. 1
Associated Domain(s): Fire
Associated Deities: Angradd, Asmodeus, Brigh, Chavazvug, Feronia, Flauros, Hastrikhal, Kro'akoth, Lady Nanbyo, Mhar, Moloch, Nataka, Nurgal, Ptah, Rubicante, Sezelrian, Svarozic, Yabu, Yamatsumi, Zarongel

Replacement Power: The following granted power replaces the fire bolt power of the Fire domain.

Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—pyrotechnics, 3rd—stinking cloud.