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Ettin

Flies buzz around this bestial, two-headed giant, and maggots squirm in the folds of its skin.

Mythic Ettin CR 8/MR 3

Source Mythic Adventures pg. 197
XP 4,800
CE Large humanoid (giant, mythic)
Init +3; Senses low-light vision; Perception +12
Aura stench (DC 17, 10 rounds)

Defense

AC 22, touch 8, flat-footed 22 (+3 armor, –1 Dex, +11 natural, –1 size)
hp 89 (10d8+44)
Fort +9, Ref +2, Will +5
Defensive Abilities two brains; DR 5/epic

Offense

Speed 40 ft.
Melee 2 flails +13/+13 (2d6+7)
Ranged 2 javelins +5 (1d8+7)
Space 10 ft., Reach 10 ft.
Special Attacks mythic power (3/day, surge +1d6), powerful charge (flail, 4d6+10), superior twoweapon fighting

Statistics

Str 25, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +15 (+17 overrun); CMD 24
Feats CleaveM, Improved Initiative, Improved Overrun, Iron Will, Power AttackM
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 Perception
Languages pidgin of Giant, Goblin, and Orc

Ecology

Environment cold hills
Organization solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Treasure standard (studded leather, 2 flails, 4 javelins, other treasure)

Special Abilities

Two Brains (Ex) Anytime a mythic ettin attempts a Will saving throw, it rolls twice and uses the better result.

Description

A mythic ettin is descended from a sordid lineage of mythic hill giants, mythic stone giants, and at least one mythic orc. Angrier, filthier, and stronger than other ettins, it is a leader of its kind, and is better at keeping a band or colony together for months or years.

Variant Mythic Ettins

Some mythic ettins are strongly related to one of their ancestral races, and have different mythic abilities.

Hillblood Ettin (CR 8/MR 3)

A hill-giant-dominant mythic ettin loses its powerful charge and stench abilities but gains a mythic hill giant’s earth bond and ground pound abilities (see page 200).

Orcblood Ettin (CR 8/MR 3)

An orc-dominant mythic ettin loses its stench and two brains abilities, but gains blood rage and feral savagery (see page 227).

Stoneblood Ettin (CR 8/MR 3)

A stone giant-dominant mythic ettin loses its powerful charge and stench abilities, but gains a stone giant’s improved rock catching (Bestiary 151) and rock throwing.