All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Shieldbreaker

Shieldbreaker CR 11

Source NPC Codex pg. 87
XP 12,800
Dwarf fighter 12
LN Medium humanoid (dwarf)
Init +3; Senses Perception +12

Defense

AC 24, touch 14, flat-footed 20 (+10 armor, +3 Dex, +1 dodge)
hp 134 (12d10+64)
Fort +14, Ref +8, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities bravery +3, defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 30 ft.
Melee +1 adamantine guisarme +21/+16/+11 (2d4+9/×3) or masterwork spiked gauntlet +17/+12/+7 (1d4+5)
Ranged javelin +15 (1d6+6)
Space 5 ft., Reach 5 ft. (10 ft. with guisarme)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, weapon training (polearms +2, thrown +1)

Tactics

Before Combat The fighter drinks his potions of bear’s endurance and cat’s grace, plus his potion of enlarge person if he has time.
During Combat The fighter gets many foes within reach, then makes a Whirlwind Attack to hit them all, using Lunge if he can get a few more. He tries to sunder shields to get a free attack with Greater Sunder.
Base Statistics Without bear’s endurance and cat’s grace, the fighter’s statistics are Init +0; AC 22, touch 12, flat-footed 20; hp 110; Fort +12, Ref +6; Ranged javelin +13 (1d6+5); Dex 13, Con 16; CMB +16 (+20 sunder); CMD 28 (32 vs. bull rush, sunder, or trip); Skills Acrobatics +0 (+5 when jumping).

Statistics

Str 19, Dex 17, Con 20, Int 13, Wis 10, Cha 8
Base Atk +12; CMB +16 (+20 sunder); CMD 30 (34 vs. bull rush, sunder, or trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Sunder, Greater Weapon Focus (guisarme), Improved Sunder, Iron Will, Lunge, Mobility, Power Attack, Weapon Focus (guisarme), Weapon Specialization (guisarme), Whirlwind Attack
Skills Acrobatics +2 (+7 when jumping), Intimidate +14, Knowledge (dungeoneering) +15, Perception +12 (+14 to notice unusual stonework), Survival +11
Languages Common, Dwarven, Terran
SQ armor training 3
Combat Gear potion of bear’s endurance, potion of cat’s grace, potion of cure serious wounds, potions of enlarge person (2, CL 5th), potion of shield of faith (CL 7th); Other Gear +1 full plate, +1 adamantine guisarme, javelins (6), masterwork spiked gauntlet, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, portable ram, whetstone, 69 gp

These warriors serve as shock troops, wading through enemy forces and sundering their weapons and armor.

Rogar Talgast

At a young age, Rogar left his clan to seek his fortune in the world. Quite tall for a dwarf, he found that in the wider world he missed the respect other dwarves gave him for his size. He befriended an alchemist who supplies him with enlarge person potions, and adapted his fighting style to match. Rogar prefers military duty when he can find it, especially if he can be in a small, elite squad. He’s not picky about causes, but prefers to be well-supported by spellcasters. He offers quarter to defeated foes, insisting there’s no shame in being beaten by a dwarf.

Combat Encounters: Rogar leads a group of warriors and spellcasters, attacking the enemies of his employer.

Roleplaying Suggestions: When low on potions of enlarge person, Rogar seeks out spellcasters willing to brew such potions in great number for a reduced price.