Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Insanity Mist Trap

Source PRPG Core Rulebook pg. 421
Type mechanical; Perception DC 25; Disable Device DC 20


Trigger location; Reset repair
Effect poison gas (insanity mist); never miss; onset delay (1 round); multiple targets (all targets in a 10-ft.-by-10-ft. room)