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Style Feats

Description Source Ultimate Combat pg. 78
For centuries, great warriors have looked to nature and the multiverse to find inspiration in battle. Countless monastic and contemplative orders have crafted intricate unarmed fighting styles based on the deadliness and grace of natural and supernatural creatures. Although many such fighting techniques were created by secretive orders, they have since spread to practitioners the world over.

As a swift action, you can enter the stance employed by the fighting style that a style feat embodies. Although you can't use a style feat before combat begins, once you've entered a stance, the style you are in persists until either you use a swift action to switch styles or until the end of the combat encounter, whichever occurs first.You can use a feat that has a style feat as a prerequisite only while in the stance of the associated style. For example, if you have feats associated with Mantis Style and Tiger Style, you can use a swift action to adopt Tiger Style at the start of one turn, and then can use other feats that have Tiger Style as a prerequisite. By using another swift action at the start of your next turn, you could adopt Mantis Style and use other feats that have Mantis Style as a prerequisite.

The styles presented follow, along with specific feat paths—feats that complement each style.Aldori Style: Aldori Style; Aldori Style Aegis, Aldori Style Conquest
Aldori swordsmanship has long been synonymous with honor and perfection.

Archon Style: Archon Style; Archon Diversion, Archon Justice
As you fight, you protect allies from foes by helping them dodge or by redirecting enemy attacks.

Ascetic Style: Ascetic Style; Ascetic Form, Ascetic Strike
Although many followers of Irori make heavy use of ascetic style, it was created and perfected by the Ouat of Osirion as they distinguished themselves from their formal cultural traditions.

Asura Style: Asura Style; Asura Sight, Asura Spellrend
Blasphemy comes quite naturally to you. When you interrupt your foes' divine spells, you use words, symbols, or gestures so abhorrent to their faith that they are repulsed by your deeds. Taking inspiration from the many faces of asuras, you have learned to split your focus to avoid being caught off guard.

Azata Style: Azata Style; Azata Mischief, Azata Sprint
You confound enemies in combat by staying mobile, moving quickly, and tripping those who try to take advantage of you.

Barracuda Style: Barracuda Style; Barracuda Dash, Barracuda Slam
The following feats represent a fighting style that’s popular among the elves of the Mordant Spire, particularly monks.

Beastmaster Style: Beastmaster Style; Beastmaster Ire, Beastmaster Salvation
While in this style, you have greater control over your non-mount animal companion.

Blinded Blade Style: Blinded Blade Style; Blinded Competence, Blinded Master
You hold no fear of blindness, as your other senses improve without the distractions of sight. Your lack of sight enables you to strike your foes with uncanny precision and your skill at arms while unable to see is astounding.

Blood Frenzy Style: Blood Frenzy Style; Blood Frenzy Assault, Blood Frenzy Strike
Through centuries of coexistence, the sahuagin of Outsea have learned to live with those they used to perceive as enemies. Although they have learned to control their bouts of rage, Outsear sahuagin nonetheless retain the knowledge of their people's infamous ability to take grievous injury and turn it into a frenzied assault—a combat style known as blood frenzy style. Outsear sahuagin occasionally teach this style to others who want to harness the power of their own pain.

Boar Style: Boar Style; Boar Ferocity, Boar Shred
A tribe of orcs who disdained the use of weapons originally developed this savage unarmed fighting style. They preferred to slaughter their enemies with their bare hands and teeth. Over the centuries, a variety of races have adopted the Boar Style, most notably goblinoids, ogres, and trolls. The objective of the Boar Style is to attack with as much viciousness and cruelty as possible in order to break enemy morale. Fanatical followers of the style use herbal and alchemical reagents to harden their nails and teeth, sometimes performing self-mutilating procedures that result in clawlike nails and sharpened teeth.

Brute Style: Brute Style; Brute Assault, Brute Stomp
Adherents to this style emulate the destructive and overwhelming power of brutish creatures. This forceful style focuses on knocking opponents prone and then crushing them by treading heavily upon them.

Bulette Charge Style: Bulette Charge Style; Bulette Leap, Bulette Rampage
Favored in Varisia around the Storval Plateau, this style imitates the bulette's terrifying predatory tactics.

Bull-Catcher Style: Bull-Catcher Style; Bull-Catcher Toss, Bull-Catcher Wrangler
You brace yourself to catch oncoming foes. You can use a charging foe's momentum to throw them aside and you can wrestle a charging foe to the ground.

Cerberus Style: Cerberus Style; Cerberus Crush, Cerberus Snare
You rain blows upon your enemies from three directions, like the three heads of the cerberus guardians of Hell. You channel deadly force into each blow and your strikes latch onto your opponent like the jaws of a cerberus, preventing them from fleeing across planes.

Charging Stag Style: Charging Stag Style; Stag Horns, Stag Submission
This style originated among shamanic monks who spent their lives in the wild, allowing them to quickly subdue both game and poachers using the element of surprise. Practitioners of Charging Stag Style can charge f luidly around trees, taking enemies by surprise in the wilderness.

Cloak and Dagger Style: Cloak and Dagger Style; Cloak and Dagger Subterfuge, Cloak and Dagger Tactics
Your attacks effortlessly inflict debilitating conditions on unaware opponents. You devastate enemies that you catch off-guard and your increased martial skill allows you to take advantage of distracted foes to easily impose conditions, and even steal items without being noticed.

Crane Style: Crane Style; Crane Riposte, Crane Wing
Crane style focuses on defense and agile counterattacks. Practitioners are known for graceful, one-legged stances and folding arm techniques that mimic a crane's enormous wings.

Crashing Wave Style: Crashing Wave Style; Crashing Wave Buffet, Crashing Wave Fist
Someone skilled in this style jostles and pulls her opponents about, inspired by the power of ocean waves churning upon the shore.

Cudgeler Style: Cudgeler Style; Cudgeler Sweep, Cudgeler Takedown
This style focuses on dealing only nonlethal damage to incapacitate opponents. Variants are practiced worldwide by bounty hunters, prison guards, and others who aim to subdue rather than kill their quarry.

Deadhand Style: Deadhand Style; Deadhand Initiate, Deadhand Master
Adherents to this style call to the restless and malevolent spirits of the dead to sow fear and bolster their own courage. Masters of this style learn to drain the life essence of their enemies, reducing them to desiccated husks.

Demonic Style: Demonic Style; Demonic Momentum, Demonic Slaughter
You enhance your attacks and deal greater damage when you charge or bull rush foes.

Diabolic Style: Diabolic Style; Diabolic Humiliation, Diabolic Judgement
You take every opportunity in battle to humiliate those foes who dare stand up to you.

Diva Style: Diva Style; Diva Advance, Diva Strike
You employ song, dance, or some other method of performance to distract your enemies from the battle at hand. You stride forward with confidence, trusting your performance to protect you as much as your arms and armor and those distracted by your performance leave themselves open to vicious attacks.

Djinni Style: Djinni Style; Djinni Spin, Djinni Spirit
Adherents to this style call on the spirits of storms to outmaneuver and outwit their opponents. Masters of the style can absorb and deflect electrical attacks while summoning peals of thunder to pummel their enemies.

Dolphin Style: Dolphin Style; Dolphin Circle, Dolphin Dart
You fight like a dolphin, bunching your enemies up together to make it easier to pick them off. You circle your foes, forcing them to play into your attacks and you can quickly dart at a foe and retreat.

Dragon Style: Dragon Style; Dragon Ferocity, Dragon Roar
Dragon style captures the overwhelming power, grace, and ferocity of dragons. Practitioners use acrobatic footwork and strong attacks to overwhelm foes. The deepest secrets of the style require imbibing alchemical tonics and deep meditations similar to the long sleeps of dragons.

Dragonfly Style: Dragonfly Style; Dragonflight Flight, Dragonfly Wings
You can leap off walls and objects to strike from above. You can jump off willing allies and unwilling opponents to attack creatures from above and fly short distances through the air.

Dwarven Hatred Style: Dwarven Hatred Style; Dwarven Fury, Dwarven Seething
You harness hatred into ferocity. You can channel your hatred against many opponents and your hatred drives every swing of your weapon.

Earth Child Style: Earth Child Style; Earth Child Binder, Earth Child Topple
A warrior cadre of dwarves and gnomes dedicated to fighting and slaying giants developed this style. Students of the style learn how to enhance their defensive training to become even more elusive when facing giants. They also spend long hours studying the anatomy of the various giant races to increase the effectiveness of their unarmed strikes. Eventually, masters of this fighting style learn how to bring down even the mightiest creatures by targeting feet, ankles, and knees.

Efreeti Style: Efreeti Style; Efreeti Stance, Efreeti Touch
The efreeti style focuses on aggression and speed, taking inspiration from beings of living fire. Masters of the style can deflect and control fire, immolate their enemies, and summon forth gouts of elemental flame.

Electric Eel Style: Electric Eel Style; Electric Eel Conduit, Electric Eel Shock
You have learned how to harness electrical energy to momentarily disorient your foes. You can stagger your opponents with jolts of electricity and you can establish an ongoing electrical charge between you and a target you have grabbed.

Elven Battle Style: Elven Battle Style; Elven Battle Focus, Elven Battle Torrent
You wield traditional elven weapons with grace. Your fighting style is enhanced by your keen intellect. and you rapidly counter enemy attacks.

Empty Quiver Style: Empty Quiver Style; Empty Quiver Flexibility, Empty Quiver Flurry
Although this style was developed by the elven wardens of the Tanglebriar as a means for archers to protect themselves from demonic ambushes, it has since become popular with Mendevian crusaders, who employ it against the denizens of the Worldwound.

Fox Style: Fox Style; Fox Insight, Fox Trickery
This crafty style improves its practitioners' chances to feint and to avoid sneaky tactics employed by their foes, and also expands their ability to deploy other devious and dirty tricks.

Grabbing Style: Grabbing Style; Grabbing Drag, Grabbing Master
This discipline is a wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents.

Illusive Gnome Style: Illusive Gnome Style; Illusive Gnome Bewilderment, Illusive Gnome Surprise
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions and you can use your gnome weapons in unusual ways.

Indomitable Mountain Style: Indomitable Mountain Style; Indomitable Mountain Avalanche, Indomitable Mountain Peak
A practitioner of this style stands like a mighty mountain, difficult to move and punishing those who try.

Jabbing Style: Jabbing Style; Jabbing Dancer, Jabbing Master
This style favors rapid punches and kicks, typically while the fighter circles her foe. Many of these land in the same area, delivering more pain with each successive hit, or in debilitating areas of the body.

Janni Style: Janni Style; Janni Rush, Janni Tempest
This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. The style's constant motion and graceful footwork lead many to mistakenly view practitioners as highly skilled dancers, a misconception that has allowed the technique to be taught in secret, the hidden weapon of the downtrodden and the oppressed. Openly martial versions of this style lose some of the dancelike qualities but retain the style's extraordinary kicking techniques and agility.

Kirin Style: Kirin Style; Kirin Path, Kirin Strike
The school of the kirin employs critical observations as weapons against opponents. Practitioners catalogue a foe's weaknesses and seek the perfect moment to strike, ensuring that no movement or effort is ever wasted. Popular among those rare orders that blend monastic training with arcane study, kirin style is sometimes practiced by wizards who seek to hone their bodies along with their minds.

Kitsune Style: Kitsune Style; Kitsune Tricks, Kitsune Vengeance
Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat.

Kobold Style: Kobold Style; Kobold Flood, Kobold Groundling
Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone.

Kraken Style: Kraken Style; Kraken Throttle, Kraken Wrack
This grappling style mimics the powerful crushing blows of the many-tentacled kraken. This style focuses on pulverizing holds around a creature's chest, limbs, and throat.

Kyton Style: Kyton Style; Kyton Cut, Kyton Shield
Adherents to this style model themselves after kytons, and focus pain (and its inherent pleasures) into a strict, orderly discipline through which to channel their ki. They use a spiked chain as an instrument of control and defense.

Lantern Style: Lantern Style; Lantern Glare, Lantern Light
Your thrown weapons shine with a divine light that dazzles their targets. Like an archon's aura, the light of your thrown weapons can shake even the fiercest of foes and your thrown weapons can become pure light, overcoming enemy defenses.

Linnorm Hunter Style: Linnorm Hunter Style; Linnorm Hunter Coordination, Linnorm Hunter Retreat
You and your animal companion work together to make coordinated strikes against your enemies. You have learned to cover each other in combat and are adept at working together to strike the same location and deal increased damage.

Linnorm Style: Linnorm Style; Linnorm Vengeance, Linnorm Wrath
Your open stance invites opponents to attack you, and like a linnorm's death curse, your retributive strikes punish those foolish enough to accept the invitation.

Maddening Style: Maddening Style; Maddening Obliteration, Maddening Strike
Adherents to this style channel the sanity-consuming power of the incomprehensible beings that dwell in the dark places between stars, and use these forces to defend against mental attacks and corrupt their opponents' bodies and minds.

Mantis Style: Mantis Style; Mantis Torment, Mantis Wisdom
Based on the hunting techniques of the praying mantis, practitioners of this style fight with their hands turned down to emulate the insect's sharp grasping forelimbs. Mantis style uses precise, accurate strikes to pinpoint an opponent's vital areas, such as eyes, throat, and pressure points.

Marid Style: Marid Style; Marid Coldsnap, Marid Spirit
Marid style emulates the fluid strength of flowing rivers and the cold of the ocean depths. Masters of the style can withstand severe cold, manipulate water to lash at enemies from afar, and freeze their foes in place.

Mobile Bulwark Style: Mobile Bulwark Style; Mobile Fortress, Mobile Stronghold
Though it is most commonly used in Lastwall, those who study military history claim that the mobile bulwark style was originally developed in Taldor during the Shining Crusades.

Monkey Style: Monkey Style; Monkey Moves, Monkey Shine
Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility.

Octopus Style: Octopus Style; Octopus Focus, Octopus Thrash
You anticipate the attacks of more than one enemy at once. Your arms flail about in a confusing pattern of strikes that trips and batters your foes and the more enemies that surround you, the more accurate your attacks become.

Orc Fury Style: Orc Fury Style; Orc Rampage, Orc Snarl
You inspire great fear in your enemies. Your attacks leave your opponent quivering in fear and you effortlessly savage fearful enemies.

Outslug Style: Outslug Style; Outslug Sprint, Outslug Weave
None are sure where outslug style developed on Golarion, as it scrapes together techniques from the Basement of the Golden Scarab, the rings of Tymon, and everywhere in between and beyond.

Overwatch Style: Overwatch Style; Overwatch Tactician, Overwatch Vortex
To rain dozens of arrows down on Molthuni squadrons, the Chernasardo Rangers of the Fangwood cultivated the cunning overwatch style.

Owl Style: Owl Style; Owl Dive, Owl Swoop
This style takes advantage of basic training in skills that affect movement to enhance those skills through combat ability.

Panther Style: Panther Style; Panther Claw, Panther Parry
Students of the panther throw caution to the wind as they weave recklessly among their foes. Those who master the style turn their unrivaled mobility into a weapon, striking their enemies with a series of swift retaliatory strikes.

Perfect Style: Perfect Style; Unblinking Flame Feint, Unblinking Flame Fist, Unfolding Wind Rush, Unfolding Wind Strike, Untwisting Iron Skin, Untwisting Iron Strength
Known as the Houses of Perfection, the Monasteries of Unblinking Flame, Unfolding Wind, and Untwisting Iron in Jalmeray accept only the most promising students, most of whom take levels in the monk class. These schools draw inspiration for their techniques from the most powerful aspects of nature and the genies intrinsically tied to them.

Psychovore Style: Psychovore Style; Psychovore Master, Psychovore Strike
Studying the powers of caulborn, an obscure monk order known as the Thought-Eaters keeps a monastery hidden in the topmost-levels of Kaer Maga's Undercity. Over the past few centuries, these masters of martial arts have developed deadly psychic abilities that allow them to seemingly read the minds of their enemies in order to predict their movements, and they can also disrupt their brainwaves with well-placed strikes. They agree to teach these techniques to outsiders at a high price.

Pummeling Style: Pummeling Style; Pummeling Bully, Pummeling Charge
Powerful and seemingly wild haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one mighty strike in the right area will send an opponent sprawling.

Shaitan Style: Shaitan Style; Shaitan Earthblast, Shaitan Skin
Practitioners of this style imbue their fists with the mineral acids of the deep earth. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies.

Shapeshifter Style: Shapeshifter Style; Shapeshifter Savage, Shapeshifter Twist
Skilled martial artists of many heritages have the ability to change their forms, and they draw on their shapeshifting potential in combat to devastating effect.

Shark Style: Shark Style; Shark Leap, Shark Tear
You fight like a shark, shredding your foes. You tear into bleeding foes and can smell their blood in the water, and like a deadly predator, you bolt at unsuspecting foes from below.

Shield Gauntlet Style: Shield Gauntlet Style; Shielded Gauntlet Attack, Shielded Gauntlet Master
During Taldor's prime, noble braggarts developed the shield gauntlet style in order to boast that their unparalleled martial skill made carrying shields unnecessary.

Shielded Staff Style: Shielded Staff Style; Shielded Staff Ambush, Shielded Staff Master
You can attack and defend effectively with a shield attached to your staff or spear. Your staff and shield act as a single item and you can hit an enemy unexpectedly with a maneuver.

Shikigami Style: Shikigami Style; Shikigami Manipulation, Shikigami Mimicry
The style feat path in this section is for those who transform everyday items into their weapons, mimicking a shikigami’s respect for the power of minor works of civilization and its ability to catch foes unawares.

Signature Strike Style: Signature Strike Style; Signature Strike Taunt, Signature Strike Triumph
Your accuracy when attacking is both delightfully artistic and chillingly deadly. Your mocking strikes leave your foe deeply embarrassed and infuriated and with an effortless flourish, you strike terror into your foes and inspire your allies.

Sisterhood Style: Sisterhood Style; Sisterhood Dedication, Sisterhood Rampart
The Gray Maidens are more than just soldiers—they drill relentlessly to fight as a team and to protect their bodies and minds. A Gray Maiden using the Sisterhood Style can easily coordinate tactics with other women.

Skyseeker Style: Skyseeker Style; Skyseeker Impact, Skyseeker Thrash
Practitioners of this style, which focuses on defeating large opponents, research ancient martial techniques employed by the dwarves who ascended during the Quest for Sky.

Slipslinger Style: Slipslinger Style; Slipslinger Bombardment, Slipslinger Grenadier
You can fire all manner of slings and sling-like weapons and you can hurl splash weapons with your sling.

Smashing Style: Smashing Style; Smashing Crush, Smashing Dent
Although nearly all cultures see value in smashing through an enemy's armor, the orcs of Belkzen perfected smashing style into its current, brutal form.

Snake Style: Snake Style; Snake Fang, Snake Sidewind
Snake style emphasizes quick, shifting movements. Its practitioners normally hold their hands flat with the fingers together to mimic the head of a snake. Able to strike when least expected, snake stylists are known for opportunism and blinding speed.

Snapping Turtle Style: Snapping Turtle Style; Snapping Turtle Clutch, Snapping Turtle Shell
The snapping turtle style emphasizes active defense with one hand. Students of the style utilize a variety of locks, grabs, and circular blocks to protect themselves, as well as employing a debilitating clutch.

Spear Dancing Style: Spear Dancing Style; Spear Dancing Reach, Spear Dancing Spiral
In its modern incarnation, spear dancing style cobbles together many techniques from the Mwagni Expanse's ancient past, but popular theory claims that its original form once the favored fighting style of one of the Ten Magic Warriors of Old-Mage Jatembe.

Spring-Heeled Style: Spring-Heeled Style; Spring-Heeled Reaping, Spring-Heeled Sprint
Ustalavic legend claims that a member of the Sleepless Detectives developed the spring-heeled style after studying and ultimately slaying a creature called Spring-Heeled Jack.

Startoss Style: Startoss Style; Startoss Comet, Startoss Shower
Startoss style has humble beginnings as the style of choice of many a Varisian wanderer, but it quickly spread across Golarion after being adopted by priests of Desna who favor the starknife.

Stick-Fighting Style: Stick-Fighting Style; Stick-Fighting Counter, Stick-Fighting Maneuver
Over millennia, numerous stick-fighting martial arts have emerged on Golarion. Stick-fighting is most commonly associated with cultures that practice cow herding, but stick fighting is also common in regions where peasant classes are outlawed from carrying bladed weapons. The most famous stick fighters come from the archipelago of Minata in Tian Xia, but the Mwangi Expanse, Osirion, and Vudra have also produced many efficient stick-fighting styles. The following feats represent martial arts that use sticks for offense and defense.

Stock-Striker Style: Stock-Striker Style; Stock-Striker Sweep, Stock-Striker Takedown
Your fighting technique makes you equally deadly with your firearm's stock as with its bullets. The force of your firearm strikes can drive back your foe or damage a second target and your melee strike leaves your target vulnerable to a merciless finishing shot.

Street Style: Street Style; Street Carnage, Street Sweep
A practitioner of this creative unarmed combat style takes advantage of urban environments to bash foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects.

Swift Iron Style: Swift Iron Style; Swift Refuge, Swift Sprint
This style is most common among the warriors of Casmaron and Tian Xia.

Swordplay Style: Swordplay Style; Swordplay Deflection, Swordplay Upset
Combining canny defense and daring ripostes, swordplay style was developed at the University of Lepidstadt, informed by unparalleled research and study.

Tatzlwyrm Claw Style: Tatzlwyrm Claw Style; Tatzlwyrm Grappler, Tatzlwyrm Rake
Your curled fingers can tear into opponents' flesh and snatch free grappled allies. You can twist and bend in a way that makes you extremely difficult to grab and you can immobilize your foe without using your arms.

Tiger Style: Tiger Style; Tiger Claws, Tiger Pounce
This style seeks to emulate the power and fury of the great tiger. Practitioners use their hands like claws, perfecting overpowering double hand strikes and driving attack chains.

Twin Fang Style: Twin Fang Style; Twin Fang Lunge, Twin Fang Strike
You strike with the force of a serpent's lunge. Your paired blades rend through armor and you strike at your enemies with both weapons simultaneously.

Upsetting Shield Style: Upsetting Shield Style; Upsetting Strike, Upsetting Vengeance
A bastardization of the Taldan rondelero dueling form, the upsetting shield style is practiced within Taldor's former territories.

Vanguard Style: Vanguard Style; Vanguard Hustle, Vanguard Ward
Renowned guardians of Andoran, the Golden Legion of Andoran's Eagle Knights is widely credited with establishing the vanguard style.

Weapon Style Mastery: Weapon Style Mastery;
You can combine multiple fighting styles together.

Wolf Style: Wolf Style; Wolf Savage, Wolf Trip
This style mimics the harrying tactics that wolves use when they hunt: slowing, tripping, and then savaging a foe.

Wyvern Fury Style: Wyvern Fury Style; Wyvern Sting, Wyvern Wing
You can combine sweeping attacks with a whip and quick stabs with a blade, imitating a wyvern's powerful bite and tail tipped with a stinger. You can use your whip like a wyvern's sting, forcing foes to give it their undivided attention and like a wyvern on the wing, you command a fluid style that enables you to make attacks while moving.


*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

NamePrerequisiteDescription
Aldori Style*Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Gain a +2 bonus to damage when fighting defensively or using Combat Expertise
Aldori Style Aegis*Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Parry an attack made by a single focused target
Aldori Style Conquest*Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack
Archon Diversion*Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rdRedirect an attack from an opponent to yourself to grant an ally an attack of opportunity
Archon Justice*Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7thRedirect an attack from an opponent to yourself to grant several allies attacks of opporunity
Archon Style*Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1stGrant bonus to AC to allies against single opponent's attacks
Ascetic Form*Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5thUse a new melee weapon with unarmed class abilities
Ascetic Strike*Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7thUse unarmed damage of a lower level monk instead of the weapon’s base damage
Ascetic Style*Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1stUse weapons with unarmed strike abilities
Asura Sight*Asura Style, base attack bonus +9 or monk level 9thWhen using Asura Style, you gain improved uncanny dodge
Asura Spellrend*Asura Sight, Asura Style, base attack bonus +13 or monk level 13thYou can dispel divine spells with your unarmed strikes in Asura Style
Asura Style*Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5thYou can sicken creatures casting divine spells with your unarmed strikes
Azata Mischief*Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6You can trip those whose attacks of opportunity against you miss
Azata Sprint*Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round
Azata Style*Dodge, Mobility, base attack bonus +2Gain a +1 dodge bonus to AC if you move at least 15 feet
Barracuda Dash*Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranksYou can make a second charge attack after a first
Barracuda Slam*Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranksYou can run and charge while swimming
Barracuda Style*Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranksYou can make unarmed attacks underwater without penalty
Beastmaster Ire*Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks+2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion
Beastmaster Salvation*Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranksUse your Handle Animal check in place of an adjacent animal companion's saving throw
Beastmaster Style*Cha 13, Handle Animal 1 rank, must have an animal companionUse Handle Animal to attempt to negate a hit on your adjacent animal companion
Blinded Blade Style*Blind-Fight, Perception 5 ranksGain unique benefits when unable to see
Blinded Competence*Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranksPinpoint creatures without a check while using Blinded Blade Style
Blinded Master*Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranksImprove your ability to pinpoint creatures with Blinded Blade Style
Blood Frenzy Assault*Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtypeGain additional attacks per round against bleeding creatures when using Bloody Frenzy Style
Blood Frenzy Strike*Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtypeDeal bleed damage when using Bloody Frenzy Style
Blood Frenzy Style*Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtypeIncrease your Strength and Constitution, but lower your AC
Boar Ferocity*Improved Unarmed Strike, Boar Style, Intimidate 6 ranksAdd piercing damage to unarmed attacks, and demoralize opponents
Boar Shred*Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranksUnarmed attacks cause bleed damage
Boar Style*Improved Unarmed Strike, Intimidate 3 ranksUnarmed strikes deal bludgeoning or slashing damage
Brute Assault*Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10Weaken tripped foes and reduce their move speed
Brute Stomp*Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8Make an extra unarmed attack when starting next to a prone foe
Brute Style*Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6Use Vicious Stomp within 10 feet
Bulette Charge Style*Str 13, Improved Overrun, Power Attack, proficiency with heavy armorGain a +4 bonus to overrun maneuvers
Bulette Leap*Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armorOverrun multiple opponents and add your Strength on Acrobatics checks to jump
Bulette Rampage*Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armorDeal damage on a successful overrun manuever
Bull-Catcher Style*Dex 13, Improved Grapple, Improved Unarmed StrikeReady an action to grab creatures charging you
Bull-Catcher Toss*Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4thReposition creatures you grab a crature with Bull-Catcher Style
Bull-Catcher Wrangler*Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8thRedirect a creature's charge when you grab it with Bull-Catcher Style
Cerberus Crush*Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13thYou can apply Vital Strike to attacks made in Cerberus Style
Cerberus Snare*Cerberus Style, base attack bonus +9 or monk level 9thWhen you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel
Cerberus Style*Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6thYou can attack three targets at once within your reach
Charging Stag Style*Dex 13, Dodge, Improved Unarmed Strike, MobilityCharge through difficult terrain and allied spaces, make a turn while charging
Cloak and Dagger Style*Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6Learn dirty tricks as free actions during a surprise round
Cloak and Dagger Subterfuge*Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11Use dirty tricks as free actions with an attack of opportunity
Cloak and Dagger Tactics*Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16Use free dirty tricks when your opponent is off guard or flanked
Crane Riposte*Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7thWhen you deflect an attack, you may make an attack of opportunity
Crane Style*Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1stTake –2 penalty when fighting defensively
Crane Wing*Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5thMay deflect one attack per round while fighting defensively or using total defense
Crashing Wave Buffet*Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6Disorient an opponent when you drag or reposition it
Crashing Wave Fist*Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9Make an unarmed attack against a foe when you drag or reposition it
Crashing Wave Style*Wis 13, Improved Drag, Improved Reposition, Improved Unarmed StrikeMove 5 feet when you drag or reposition an opponent
Cudgeler Style*BludgeonerUCDeal greater damage with nonlethal damage on a charge
Cudgeler Sweep*BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5thAttempt to trip your foes on a charge with Cudgeler Style
Cudgeler Takedown*BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9thImprove your Cudgeler Style and Sweep
Deadhand Initiate*Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignmentYou feast upon your own fears
Deadhand Master*Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignmentYour unarmed strikes inflict negative levels
Deadhand Style*Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignmentYou are hard to scare and your unarmed strikes can make foes shaken
Demonic Momentum*Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5Gain damage bonus based on how far you charge when you bull rush
Demonic Slaughter*Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9Use Great Cleave as part of a charge
Demonic Style*Power Attack, base attack bonus +1Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge
Diabolic Humiliation*Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7thGain enhanced effects when you use Diabolic Style to humiliate a target
Diabolic Judgement*Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11thApply Vital Strike on attacks of opportunity
Diabolic Style*Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1stHumiliate targets that provoke attacks of opportun
Diva Advance*Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11thYou don't provoke attacks of opportunity from foes you feinted against
Diva Strike*Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7thDeal additional damage t o a target that is denied its Dex bonus to AC
Diva Style*Cha 13; base attack bonus +1 or bard level 1stUse Perform instead of Bluff to feint
Djinni Spin*Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11thUse Elemental Fist to surround yourself with electricity
Djinni Spirit*Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain 1 additional use of Elemental Fist per day, and electricity resistance
Djinni Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain 1 additional use of Elemental Fist per day and bonus to electricity damage
Dolphin Circle*Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10thBe treated as though you are in mulitple squares for threatening squares, flanking, and being attacked
Dolphin Dart*Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6thSwim before and after melee attack
Dolphin Style*Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rdGain bonuses when enemies are grouped together and bypass bonuses from aid another
Dragon Ferocity*Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranksGain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Roar*Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranksGain +1 use of Stunning Fist per day, and you can emit a concussive roar
Dragon Style*Str 15, Improved Unarmed Strike, Acrobatics 3 ranksGain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Dragonflight Flight*Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranksFly short distances in Dragonfly Style
Dragonfly Style*Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranksYou are treated as though you were on higher ground when making attacks adjacent to objects
Dragonfly Wings*Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranksYou can jump off of adjacent creatures to gain the high ground when in Dragonfly Style
Dwarven Fury*Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium sizeUse Dwarven Seething against any number of opponents
Dwarven Hatred Style*Base attack bonus +1, defensive training and hatred racial traits, Medium sizeApply hatred on both attack/damage and increase to +2
Dwarven Seething*Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium sizeApply hated/defensive training to different types/subtypes
Earth Child Binder*Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranksYou can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit
Earth Child Style*Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranksDefensive training AC increases to +6 against giants
Earth Child Topple*Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranksYou may trip a giant of up to Huge size
Efreeti Stance*Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day and fire resistance
Efreeti Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day and a bonus on fire damage
Efreeti Touch*Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11thCan emit a cone of fire that may light opponents on fire
Electric Eel Conduit*Wis 17, Electric Eel Shock, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +13 or monk level 9thContinuously electrocute a target you have grappled
Electric Eel Shock*Wis 15, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +11 or monk level 7thStagger foes you hit with Elemental Fist
Electric Eel Style*Wis 13, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist
Elven Battle Focus*Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial traitAdd INT modifier to weapon damage when using Elven Battle Style
Elven Battle Style*Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial traitDon’t provoke attacks of opportunity when making combat maneuver checks with elvish weapons
Elven Battle Torrent*Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial traitEnemies provoke attacks while you’re fighting defensively
Empty Quiver Flexibility*Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weaponApply ranged fighting feats to melee attacks
Empty Quiver Flurry*Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weaponUse ranged weaons to make melee attacks and avoid attacks of opportunity
Empty Quiver Style*Weapon Focus with the chosen weaponFight in melee with your ranged weapon
Fox Insight*Int 13, Fox StyleYou are difficult to feint against and demoralize
Fox Style*Int 13Feint and distract with martial training
Fox Trickery*Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty TrickAPGPerform dirty tricks as attacks of opportunity
Grabbing Drag*Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4thMove farther with dragged foes
Grabbing Master*Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8thGrab two foes instead of just one
Grabbing Style*Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureTake no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning
Illusive Gnome Bewilderment*Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traitsGain a special benefit when feinting an opponent
Illusive Gnome Style*Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traitsSacrifice spells to gain a bonus when feinting
Illusive Gnome Surprise*Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint+2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style
Indomitable Mountain Avalanche*Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you
Indomitable Mountain Peak*Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds
Indomitable Mountain Style*Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move
Jabbing Dancer*Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5thMove 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike
Jabbing Master*Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8thIncrease the damage dealt with Jabbing Style
Jabbing Style*Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureGain bonus damage when two or more unarmed strikes hit the same opponent during your turn
Janni Rush*Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranksAlways count as having a running start for jumping, and deal double damage on a jumping charge
Janni Style*Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranksTake only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Janni Tempest*Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranksAfter successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip
Kirin Path*Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranksYou may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Kirin Strike*Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranksGain +2 insight bonus to identify a creature
Kirin Style*Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rankMay make Knowledge check against opponent as swift action to gain bonuses
Kitsune Style*Int 13, Combat Expertise, Improved Dirty TrickAPGPerform a dirty trick at the end of a charge
Kitsune Tricks*Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; base attack bonus +3 or monk level 3rdApply two conditions with a single dirty trick
Kitsune Vengeance*Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6thUse dirty tricks with attacks of opportunity
Kobold Flood*Combat Expertise, Kobold Groundling, Kobold Style, Small size or smaller.Grapple opponents to keep them prone
Kobold Groundling*Combat Expertise, Kobold Style, Small size or smaller.Prone creatures are denied their Dex bonus to AC
Kobold Style*Combat Expertise, Small size or smaller.+4 CMB vs. enemies denied their Dex bonus to AC
Kraken Style*Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdImprove your grapple damage by Wisdom
Kraken Throttle*Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5thChoke your opponent while grappling
Kraken Wrack*Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7thCrush your opponent while grappling, damaging their gear
Kyton Cut*Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class featureSpiked chain attacks can hurt both you and the target, and hinder concentration
Kyton Shield*Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class featureSpiked chain acts as both weapon and shield
Kyton Style*Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class featureUse a spiked chain as a monk weapon and deliver Stunning Fist through it
Lantern Glare*Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11thCreatures you attack with Lantern Style are shaken
Lantern Light*Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7thBypass damage reduction when using Lantern Style
Lantern Style*Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1stYour thrown weapons shed light for one round
Linnorm Hunter Coordination*Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companionAs a full-round action, you can make a single attack that deals extra damage
Linnorm Hunter Retreat*Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companionMove 5 ft. as an immediate action when your ally attacks
Linnorm Hunter Style*Cha 13, must have or be an animal companionEnemies that provoke an attack of opportunity from your ally also provoke from you
Linnorm Style*Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdRetaliate against attackers
Linnorm Vengeance*Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6thAllow an attack to hit you to gain combat bonuses against your attacker
Linnorm Wrath*Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9thWhen you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat.
Maddening Obliteration*Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignmentYour unarmed strikes weaken foes against madness and can disintegrate the fallen
Maddening Strike*Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignmentUse ki to deal substantial Wisdom/sanity damage
Maddening Style*Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignmentain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist
Mantis Style*Improved Unarmed Strike, Stunning Fist, Heal 3 ranksGain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mantis Torment*Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning FistGain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent
Mantis Wisdom*Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranksTreat half your non-monk levels as monk levels for Stunning Fist effects
Marid Coldsnap*Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11thUnleash a 30-foot line of frigid water
Marid Spirit*Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and cold resistance
Marid Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day, and deal cold damage
Mobile Bulwark Style*Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers
Mobile Fortress*Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4Add half your shield bonus to AC to your touch AC
Mobile Stronghold*Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7Gain cover vs spells and total cover vs one attack as an immediate action
Monkey Moves*Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranksAdd Wisdom bonus on Climb checks, and climb and crawl at half speed
Monkey Shine*Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranksAfter successful Stunning Fist, you may enter an adjacent square
Monkey Style*Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranksAdd Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Octopus Focus*Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranksGain a bonus on attack rolls equal to the number of enemies that threaten you
Octopus Style*Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rankAs a move action, designate a number of creatures who can't flank you while in Octopus Style
Octopus Thrash*Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranksTrip two adjacent creatures in Octopus Style
Orc Fury Style*Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial traitUse Bullying Blow with the first attack each round
Orc Rampage*Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial traitBonus to attack/damage against shaken opponents
Orc Snarl*Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait+4 save vs. effects created by shaken foes
Outslug Sprint*Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weaponMove an additional 5 feet when making a 5-foot step with Outslug Style
Outslug Style*Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon+1 to AC and damage when taking a 5-foot step with a chosen weapon
Outslug Weave*Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weaponNo penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1
Overwatch Style*Precise Shot, Rapid Shot, Weapon Focus with the chosen weaponReady two ranged attacks
Overwatch Tactician*Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weaponReady two ranged attacks as a standard action instead of full-round
Overwatch Vortex*Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11Ready up to four ranged attacks with Overwatch Style instead of two
Owl Dive*Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rankUse Fly with martial training and chrage through any creatuer
Owl Style*Dex 13, Skill Focus (Stealth), Stealth 1 rankUse Stealth with martial training and charge with Stealth
Owl Swoop*Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rankUse Acrobatics with martial training and while charging
Panther Claw*Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther StyleRetaliate as a free action instead of as a swift action
Panther Parry*Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther StyleRetaliatory attacks are resolved before the attack
Panther Style*Wis 13, Combat Reflexes, Improved Unarmed Strike.Retaliate against opponents that take attacks of opportunity against you
Perfect Style*Wis 13; base attack bonus +5 or monk level 5thGain energy resistance 5
Psychovore Master*Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranksInflict Intelligence and Wisdom damage when you confirm a critical hit while using Psychovore Style
Psychovore Strike*Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranksConfuse creatures you attack while you are in Psychovore Style
Psychovore Style*Improved Unarmed Strike, Sense Motive 3 ranksGain a Dodge bonus to AC while fighting thinking creatures
Pummeling Bully*Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5thWhen using Pummeling Style, attempt a reposition or trip combat maneuver as a free action
Pummeling Charge*Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8thPummel after a charge
Pummeling Style*Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureCombine your unarmed strikes together
Shaitan Earthblast*Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11thUnleash a 20-foot column of acid
Shaitan Skin*Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and acid resistance
Shaitan Style*Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day, and deal acid damage
Shapeshifter Savage*Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtypeWhile in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift
Shapeshifter Style*Base attack bonus +3, change shape ability, shapechanger subtypeYou can slightly alter your body to gain one of a number of benefits
Shapeshifter Twist*Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtypeWhile in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples
Shark Leap*Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10thMake a special charge while underater that deals bonus damage and knows the target off-balance
Shark Style*Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rdCan use your unarmed strikes to deal piercing damage and bleed damage
Shark Tear*Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6thGain scent and combat bonuses against bleeding creatures
Shield Gauntlet Style*Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.Keep your gauntlets shield bonus when attacking with it
Shielded Gauntlet Attack*Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shieldsTreat your off-hand gauntlet as a buckler
Shielded Gauntlet Master*Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shieldsIncrease damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity
Shielded Staff Ambush*Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4Attempt a free combat maneuver when you hit an opponent with a shielded staff
Shielded Staff Master*Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8Add your shield's enhancement bonus to your shieled staff's shield bonus
Shielded Staff Style*Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shieldsYou can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff
Shikigami Manipulation*Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranksTreat magic items as magically enhanced improvised weapons
Shikigami Mimicry*Catch Off- Guard or Throw Anything, Shikigami StyleAdd weapon properties to a wielded improvised weapon
Shikigami Style*Catch Off-Guard or Throw AnythingDeal damage with improvised weapons as though they were larger
Signature Strike Style*Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deedFrighten your target when you use an aimed attack
Signature Strike Taunt*Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranksInflict an AC penalty when you use Signature Strike Style
Signature Strike Triumph*Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranksInspire your allies when you use Signature Strike Style
Sisterhood Dedication*Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6Sisterhood Style bonuses increase, use teamwork feats more easily
Sisterhood Rampart*Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4Grant adjacent female allies greater protection from Shield Wall
Sisterhood Style*Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2+1 on Reflex and Will saves and use teamwork feats more easily
Skyseeker Impact*Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9Treat your weapon as one size category larger against creatures larger than yourself
Skyseeker Style*Step Up, base attack bonus +1Dodge towards creatures attacking you with reach weapons
Skyseeker Thrash*Con 13, Skyseeker Style, Step Up, base attack bonus +4Gain a damage bonus against larger creatures
Slipslinger Bombardment*Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARGUse a sling to hurl multiple alchemical weapons
Slipslinger Grenadier*Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARGUse sling to hurl alchemical splash weapons
Slipslinger Style*Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG+1 damage with slings, do not provoke attacks of opportunity when reloading
Smashing Crush*Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weaponReduce the hardness of objects you sunder
Smashing Dent*Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6Reduce the armor bonus of armor you sunder and increase the armor check penalty
Smashing Style*Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weaponGet a free bull rush or trip when making a sunder attack against armor
Snake Fang*Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranksIf opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind*Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranksGain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style*Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranksGain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Snapping Turtle Clutch*Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdYour shield bonus applies to your CMD and touch AC
Snapping Turtle Shell*Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5thAC bonus increases by 2, and opponents receive –4 on critical confirmations
Snapping Turtle Style*Improved Unarmed Strike, base attack bonus +1 or monk level 1stGain +1 shield bonus to AC when at least one hand is free
Spear Dancing Reach*Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weaponGain reach when using the Spear Dancing Style
Spear Dancing Spiral*Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weaponGain Weapon Finesse while using Spear Dancing Style
Spear Dancing Style*Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weaponGain the Double feature with a polearm weapon
Spring-Heeled Reaping*Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armorAttack two creatures when using Shot on the Run or Spring Attack
Spring-Heeled Sprint*Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armorMove up to twice your speed when using Shot on the Run or Spring Attack
Spring-Heeled Style*Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armorGain a bonus on attack rolls when moving
Stag Horns*Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, MobilityAttempt a free grapple check at the end of an unarmed attack with charging stag style
Stag Submission*Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag HornsAfter successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage
Startoss Comet*Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weaponMake an extra attack with thrown weapon as a standard action
Startoss Shower*Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4Make attacks at other opponents near initial target while using Startoss Style
Startoss Style*Dex 13, Point-Blank Shot, Weapon Focus with the chosen weaponGain bonus damage with thrown weapons
Stick-Fighting Counter*Stick-Fighting Style, base attack bonus +4One opponent who misses you provokes an attack of opportunity
Stick-Fighting Maneuver*Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6Perform a free combat maneuver when making a full attack
Stick-Fighting Style*Base attack bonus +1Treat stick-weapons as though they were masterwork and had certain weapon properties
Stock-Striker Style*Pistol-whip gunslinger deedGain bounses while using the pistol-whip deed
Stock-Striker Sweep*Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deedFollow through when using the pistol-whip deed
Stock-Striker Takedown*Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deedExecute a creature you knock to the ground with the pistol-whip deed
Street Carnage*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7thGain x3 critical multiplier with unamed strike
Street Style*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rdDeal extra damage and bullrush in urban areas
Street Sweep*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5thFollow up attack to knock bull-rushed foes prone
Swift Iron Style*Str 13, Dex 13, proficiency with medium armorIncrease your maneuverability in armor
Swift Refuge*Str 13, Dex 13, Swift Iron Style, proficiency with medium armorTake minimum damage from an attack
Swift Sprint*Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armorIgnore the speed penalty on your armor
Swordplay Deflection*Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7Forgo an attack to disrupt an enemy’s
Swordplay Style*Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3+1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise
Swordplay Upset*Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5Feint against an opponent that misses you
Tatzlwyrm Claw Style*Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rankUnarmed attacks deal slashing damage, force a creature to release a grappled ally.
Tatzlwyrm Grappler*Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranksUse Escape Artist instead of CMD when resisting a grapple.
Tatzlwyrm Rake*Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranksMaintain a grapple without using your hands
Tiger Claws*Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5thMake a single attack with both hands, and combine the results
Tiger Pounce*Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8thMay apply the penalty from Power Attack to AC
Tiger Style*Improved Unarmed Strike, base attack bonus +3 or monk level 3rdGain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Twin Fang Lunge*Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8thMove up to twice your speed and use Twin Fang Strike
Twin Fang Strike*Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6thYou can make two attacks as an attack action
Twin Fang Style*Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rankReduce a targets armor bonus when you hit with both weapons
Unblinking Flame Feint*Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9thUse Wis mod instead of Cha mod to feint
Unblinking Flame Fist*Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13thStunning fist save DC is +2 vs flat-footed foes
Unfolding Wind Rush*Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13thMove and make a full attack with thrown weapons
Unfolding Wind Strike*Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9thDouble range increment of thrown weapons
Untwisting Iron Skin*Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13thGain DR/adamantine, and gain DR/— when you break certain objects
Untwisting Iron Strength*Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9thIgnore some of target's hardness
Upsetting Shield Style*Dex 13, proficiency with bucklersUse a buckler to shield bash
Upsetting Strike*Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers.Foes that miss you provoke an attack of opportunity
Upsetting Vengeance*Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers.Use Upsetting Strike against foes attacking your allies
Vanguard Hustle*Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields.Add half your shields enhancement bonus when using Saving Shield
Vanguard Style*BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields.Use Bodyguard to improve your allies Reflex saving throw
Vanguard Ward*BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields.Use Bodyguard and Vanguard Style with the same action
Weapon Style Mastery⊤⊤⊤Any two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weaponHave two weapon styles active at once
Wolf Savage*Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranksDo ability damage or fatigue prone foe when you deal at least 10 points of damage to it with a natural weapon or unarmed strike
Wolf Style*Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranksDecrease a foe's speed when you deal at least 10 points of damage with an attack of opportunity
Wolf Trip*Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranksGain a +2 bonus on trip attempts you make as part of an attack of opportunity
Wyvern Fury Style*Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class featureUse daggers and whips with your flurry.
Wyvern Sting*Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class featureWhen using Wyvern Style, you can use a whip to force an enemy to focus on you.
Wyvern Wing*Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class featureMake an additional 5ft step between attacks when using Wyvern Style