| Animated TankLike a deranged caterpillar of grinding metal and protruding
 turrets, this massive armored vehicle dominates the battlefield,
 spitting hot lead and artillery—seemingly without a crew.Animated Tank CR 12Source Pathfinder #71: Rasputin Must Die! pg. 84XP 19,200
 N Huge construct
 Init +5; Senses darkvision 60 ft., low-light vision; Perception +26
 DefenseAC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)hp 144 (16d10+56)
 Fort +5, Ref +6, Will +5
 DR 10/adamantine; Immune construct traits
 OffenseSpeed 40 ft.Ranged  3 Maxim M1910 machine guns +15 (2d8/19–20),
 Hotchkiss 6 pounder +15 (8d6/×3)
 Space 15 ft., Reach 5 ft.
 Special Attacks integrated weaponry, telekinesis, vicious
 trample (6d6+18, DC 30)
 StatisticsStr 35, Dex 12, Con —, Int 13, Wis 10, Cha 9Base Atk +16; CMB +30 (+32 bull rush); CMD 41 (43 vs. bull
 rush, can’t be tripped)
 Feats Alertness, Awesome Blow, Improved Bull Rush, Improved
 Initiative, Point-Blank Shot, Power Attack, Skill Focus
 (Perception), Toughness
 Skills Intimidate +15, Perception +26, Sense Motive +20
 Languages Russian (can’t speak); telepathy 100 ft.
 SQ inexhaustible ammo
 EcologyEnvironment anyOrganization solitary, troop (2–4),
 squadron (5–12)
 Treasure none
 Special AbilitiesInexhaustible Ammo (Su) An animated tank loads and fires its
 weapons as a normal tank, but it telekinetically reloads from
 a supernaturally endless supply of ammunition.
 Integrated Weaponry (Ex) An animated tank is equipped
 with three Maxim M1910 machine guns (see page 65)
 and two Hotchkiss 6 pounders (see page 66) built into
 its body. It treats these weapons as natural attacks and
 not manufactured weapons. It cannot make iterative
 attacks with these weapons. An animated tank has its
 weapons arranged on all sides of its body and can make
 three machine gun attacks and one Hotchkiss 6 pounder
 attack each round. An animated tank’s weapons can still
 be targeted by effects that target manufactured weapons
 (such as magic weapon spells or sunder attempts), but
 cannot easily be harvested for use once the animated tank
 is destroyed. An animated tank is always proficient with its
 weapons, and its ranged weapons do not provoke attacks of
 opportunity when fired in melee combat.
 
 Telekinesis (Su) The pickled brain that animates the
 tank possesses a supernatural ability to manipulate its
 surroundings and reload its armament. The animated tank
 can use telekinesis as a standard action every 1d4 rounds
 (caster level 16th).
 
 Vicious Trample (Ex) An animated tank’s powerful metal treads
 deal 6d6+18 points of damage on a successful trample.
 DescriptionThe brains of great military commanders and tacticians
 need not go to waste simply because their mortal bodies
 have been slain. Preserved in glass vessels, bathed in
 nutrient fluids, and wired to strange energies and bizarre
 technologies, these organs are given new life, as their
 mental talents are preserved and tapped to independently
 control monstrous war machines. Though the methods,
 magic, and technology used differ between creators of
 these hulking engines, incarnations of these creatures
 typically take the form of captured siege engines and
 vehicles retrofitted to allow independent control by the
 pickled brains inside.
 Animated tanks are perhaps the most dangerous of such
 animate siege engines. Thought haunted by some, and
 simply assumed by others to be well-commanded vehicles
 crewed by crack soldiers, these animated monstrosities are
 feared and loathed on battlefields across the front. Blessed
 with incredible armor and the ability to never tire or deplete
 their stocks of ammunition, these creatures run roughshod
 over trenches and barricades alike, grinding troops
 unfortunate enough to fall beneath their tracks to splinters
 of meat and bone. The tremendous range afforded by their
 armaments only makes matters worse for those forced
 to confront the lumbering monstrosities, and finding a
 weakness within their steel carcasses is nigh impossible.
 
 Animated tanks are found in the company of one or
 more rifle or flamethrower troops; these soldiers are
 usually either keenly aware of the tank’s unique magical
 animation, or wholly ignorant of its mysterious and taciturn
 movements as they simply follow their commander’s
 orders without regard to the tank’s missing crew. Those
 hearing the tanks’ orders in their own heads, however,
 instantly realize that something is not quite normal. As
 animated tanks are built with the armored frames of
 British Mark IV tanks—a common war wagon on First
 World War battlefields—few soldiers question the orders
 of their superiors when tasked with accompanying one of
 the beasts. Though Mark IV tanks could normally hold a
 crew of eight, the cabin of an animated tank is filled with
 strange technological and alchemical devices, allowing
 only four Medium creatures space to ride inside—that is,
 if the animated tank agrees to carry passengers.
 
 Animated tanks were designed by Viktor Miloslav for use
 by the Russian Imperial Army, and it is thought that this
 mad experimentation and blasphemous use of the deceased
 is what triggered his exile to the cold wastes of Siberia and
 his imprisonment in the Akuvskaya prison camp. It is
 ultimately unknown how effective the creations of Viktor
 Miloslav proved on the battlefields of the Great War, or
 whether any of the monstrosities survived the war, as their
 shelled-out carcasses look little different from normal
 tanks, with the exception of a faint smell of formaldehyde
 and remnants of broken glass not usually found with
 tanks of this model. Whether some slumbering beast waits
 patiently in some forgotten barn or warehouse remains to be
 seen, or whether brave soldiers have laid this dangerous and
 blasphemous technology to rest is unknown, but hopefully
 Viktor Miloslav’s mad designs have all been destroyed or
 lost forever.
 Variants
Viktor Miloslav is rumored to have created variations on
 the normal Mark V tank during his brief explorations into
 self-animated war machines during World War I.
 “Female” Animated Tank (CR 11): So named because it
 lacked the heavier Hotchkiss 6 pounder guns of its more
 robust counterpart, this variant makes up for its lack of
 explosive firepower with a bristling barrage of machine gun
 fire, being able to make up to five attacks per round with
 its Maxim M1910 machine guns. The tanks are otherwise
 identical in most respects, and few find a female animated
 tank’s lack of Hotchkiss 6 pounder guns a relief when faced
 with its withering machine gun attacks.
 
 The “Moving Fortress” (CR 13): Once word of Viktor
 Miloslav’s inventions spread to Germany, the engineers
 there tried to replicate the effects he’d achieved, though
 it’s unknown to what degree they succeeded. Should one of
 these specimens have survived, it would have been much
 more highly armored, built on the base of the German A7V
 tank—designed literally like a tracked, armored land ship.
 A moving fortress has 2 additional Hit Dice, and its natural
 armor bonus is increased by 5. Its single main gun, more
 robust than the Hotchkiss 6 pounder, deals an additional 4d6
 points of damage, and the moving fortress is equipped with
 six Maxim M1910 machine guns.
 Construction
An animated tank is built by retrofitting a preexisting tank
 and hard-wiring its pickled brain to the controls through
 strange technology, rather than crafting the construct’s
 tank body from scratch. The secrets to preserving brains
 and connecting them to metal war wagons is lost, as is the
 nonmagical technological process by which Viktor Miloslav
 constructed the monstrosities found on Earth during the
 First World War. However, those able to inspect a destroyed
 specimen may be able to reconstruct the process. In addition
 to an animated tank’s creation requirements—beyond
 the body of an intact tank—an animating brain must be
 harvested soon after its body is deceased, preserved with
 gentle repose, and subjected to a special nutrient bath before
 being revived and ultimately hooked into the tank. Only time
 and experimentation will reveal whether other secrets to this
 mysterious process were lost in the chaos of war on Earth.Animated TankCL 12th; Price 200,000 gpConstructionRequirements Craft Construct, animate object, geas/quest,
 resurrection, telekinesis; Skill Craft (blacksmithing),
 Knowledge (engineering), and Heal DC 25; Cost 100,000 gp |