Giant (Frost), Frost Giant JarlFrost Giant Jarl CR 18Source Monster Codex pg. 75 XP 153,600 Frost giant ranger 9 CE Large humanoid (cold, giant) Init +4; Senses low-light vision; Perception +24DefenseAC 35, touch 15, flat-footed 31 (+9 armor, +2 deflection, +4 Dex, +11 natural, –1 size) hp 328 (23 HD; 14d8+9d10+216) Fort +26, Ref +17, Will +13 Defensive Abilities evasion, rock catching; Immune cold Weaknesses vulnerable to fireOffenseSpeed 40 ft. Melee +1 warhammer +27/+22/+17/+12 (2d6+12/×3), +1 warhammer +27/+22/+17 (2d6+12/×3) Ranged rock +22 (1d8+16) or +1 warhammer +24/+19 (2d6+1/×3) Space 10 ft., Reach 10 ft. Special Attacks combat style (two-weapon), favored enemy (giants +2, humans +4), rock throwing (120 ft.) Ranger Spells Prepared (CL 6th; concentration +7) 2nd—communal returning weaponUC 1st—call animalAPG, charm animal (DC 12), lead bladesAPGTacticsBefore Combat The jarl casts communal returning weapon on his warhammers. During Combat The jarl makes full attacks with his warhammers against targets at any range.StatisticsStr 32, Dex 19, Con 27, Int 12, Wis 12, Cha 10 Base Atk +19; CMB +31; CMD 47 Feats Double Slice, Dreadful CarnageAPG, Endurance, Furious FocusAPG, Greater Two-Weapon Fighting, Improved Iron Will, Improved Two-Weapon Fighting, Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Toughness, Two-Weapon Fighting, Two-Weapon Rend, Weapon Focus (warhammer) Skills Acrobatics +8 (+12 when jumping), Climb +23, Diplomacy +5, Heal +9, Intimidate +23, Perception +24, Perform (sing) +5, Sense Motive +11, Stealth +17 (+21 in snow), Survival +14; Racial Modifiers +4 Acrobatics when jumping, +4 Stealth in snow Languages Common, Giant SQ favored terrain (cold +4, forest +2), hunter’s bond (companions), swift tracker, track +4, wild empathy +9, woodland stride Combat Gear potions of cure serious wounds (3), potion of protection from energy (fire), alchemist’s fire (2); Other Gear +4 chain shirt, +1 warhammer (2), amulet of natural armor +2, belt of physical might +4 (Dex, Con), boots of the winterlands, cloak of resistance +3, ring of protection +2, stone of alarm, 1,886 gpEcologyEnvironment cold mountainsDescriptionJarls rule their tribes and subordinates with an iron fist—or a hammer to the skull. Jarls take and hold their positions through force. While many might wish to see their stations pass on to their progeny, heredity carries little weight in frost giant society, and jarls understand that their children can assume power only by violently seizing it. As a result, frost giant jarls are hard on their children, encouraging sibling rivalries in hopes that one child will eventually prove strong enough to rule.Creatures in "Giant (Frost)" CategoryThis giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.
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