Giant (Frost), Frost Giant RaiderFrost Giant Raider CR 11Source Monster Codex pg. 70 XP 12,800 Frost giant barbarian 2 CE Large humanoid (cold, giant) Init +0; Senses low-light vision; Perception +22DefenseAC 23, touch 8, flat-footed 23 (+5 armor, +1 deflection, +10 natural, –2 rage, –1 size) hp 227 (16 HD; 14d8+2d12+146) Fort +22, Ref +5, Will +10 Defensive Abilities rock catching, uncanny dodge; Immune cold Weaknesses vulnerable to fireOffenseSpeed 50 ft. Melee +1 greataxe +27/+22/+17 (3d6+22/×3) Ranged rock +11 (1d8+21) Space 10 ft., Reach 10 ft. Special Attacks rage (13 rounds/day), rage powers (knockback), rock throwing (120 ft.)TacticsDuring Combat The raider begins combat with Dazzling Display, then uses Shatter Defenses to keep her intimidated targets on the defensive. Base Statistics When she’s not raging, the barbarian’s statistics are AC 25, touch 10, flat-footed 25; hp 195; Fort +20, Will +8; +1 greataxe +25/+20/+15 (3d6+19/×3); rock +11 (1d8+18); Str 35, Con 24; CMB +25, CMD 36; Skills Climb +18, Intimidate +30.StatisticsStr 39, Dex 11, Con 28, Int 10, Wis 16, Cha 8 Base Atk +12; CMB +27 (+29 bull rush); CMD 36 (38 vs. bull rush) Feats Cleave, Dazzling Display, Great Cleave, Improved Bull Rush, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greataxe) Skills Climb +20, Intimidate +32, Perception +22, Stealth –5 (–1 in snow); Racial Modifiers +4 Stealth in snow Languages Common, Giant SQ fast movement Combat Gear potions of cure serious wounds (2), potion of displacement, potion of protection from arrows, potion of protection from energy (fire), alchemist’s fire (5); Other Gear +1 chain shirt, +1 greataxe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, 380 gpEcologyEnvironment cold mountainsDescriptionRaiders are the shock troops of frost giant tribes, usually consisting of the tribe’s toughest, most intimidating warriors. On raids, they exult in the fear that their mighty appearance causes, often breaking enemy lines with the sheer sight of their howling charge. Unlike frost giant rangers, frost giant raiders are less concerned with stealth or tactics than with impressing each other via dramatic feats, and wiser jarls know when to rein in their troops lest frost giant bravado and a desire for bragging rights lose them a battle—or, more often, result in unnecessary destruction of valuable slaves and plunder.
While larger tribes are usually ruled by a jarl or another powerful figure, in smaller tribes a raider might serve as a leader. Some raiders could even be chieftains who pledge fealty to a mighty jarl’s larger clan. Since a frost giant tribe ruled by a mere raider is likely to be easy pickings for a more fearsome tribe looking to increase its holdings, raider-led tribes often find it safer to move out of their traditional homelands and into softer country, and thus they often come into conflict with smaller humanoids.Creatures in "Giant (Frost)" CategoryThis giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.
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