All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Wisagatcak

This spiderlike monstrosity watches quietly, skittering about on six needle-sharp legs.

Wisagatcak CR 14

Source Planar Adventures pg. 249
XP 38,400
LE Small outsider (evil, extraplanar, lawful)
Init +7; Senses see in darkness, tremorsense 30 ft.; Perception +24
Aura insidious whispers (60 ft., DC 23)

Defense

AC 30, touch 19, flat-footed 22 (+7 Dex, +1 dodge, +11 natural, +1 size)
hp 200 (16d10+112)
Fort +12, Ref +17, Will +15
DR 10/good; Immune cold; SR 25

Offense

Speed 50 ft., burrow 20 ft., climb 40 ft.
Melee bite +22 (1d8+5 plus weakness), gore +22 (2d4+5), 4 talons +22 (1d6+5)
Special Attacks rake (2 talons, 1d6+5), ravage flesh
Spell-Like Abilities (CL 14th; concentration +19)
At will—dimension door, whispering wind
3/day—air walk, freezing sphere (DC 21)
1/day—polar ray (DC 23), wall of ice

Statistics

Str 21, Dex 24, Con 25, Int 18, Wis 20, Cha 21
Base Atk +16; CMB +20 (+24 trip); CMD 38 (48 vs. trip)
Feats Acrobatic Steps, Combat Expertise, Dodge, Greater Trip, Improved Trip, Lunge, Mobility, Nimble Moves
Skills Acrobatics +26, Bluff +24, Climb +32, Intimidate +24, Knowledge (arcana) +20, Knowledge (planes) +23, Perception +24, Sense Motive +24, Stealth +30, Survival +24
Languages Common, Infernal; telepathy 100 ft.

Ecology

Environment cold mountains (Hell)
Organization solitary or wave (2–8)
Treasure standard

Special Abilities

Insidious Whispers (Su) The wisagatcak relentlessly assaults intelligent creatures within 60 feet with an onslaught of telepathic whispering consisting of dark temptations and horrifying promises that can drive victims mad. If a creature begins its turn within the area of a wisagatcak’s insidious whispers, it must succeed at a DC 23 Will save or take 1 point of Wisdom damage. Once a creature takes 4 points of Wisdom damage from insidious whispers (from one or multiple overlapping auras), it becomes afflicted with paranoia (Pathfinder RPG Horror Adventures 185). A character suffering from paranoia is immune to further Wisdom damage from insidious whispers. This is a mind-affecting insanity effect. The save DC is Charisma-based.

Ravage Flesh (Su) If a wisagatcak hits a target with at least three of its attacks, it can attempt to rake the foe. Once a wisagatcak has raked a foe, it can automatically attempt to rake that foe in the following round and gains a +4 bonus on attack and damage rolls with its rake attacks. If a wisagatcak successfully damages the same foe with its rake attack in 2 successive rounds, it gains the effects of haste in the following round.

Weakness (Su) A creature bitten by a wisagatcak must succeed at a DC 25 Fortitude save or take 1 point of Strength drain. The save DC is Constitution-based.

Description

Though wisagatcaks do not have a true hive mind, waves of these creatures are intimidatingly coordinated when hunting prey. Although they are outsiders and do not need to feed to survive, wisagatcaks enjoy the taste of warm flesh. A single wisagatcak can reduce a human body to its skeleton with unsettling speed.

A wisagatcak has a leg span of 5 feet and weighs 60 pounds.