All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Zhyen

This short, genie-like creature floats in midair, barely a foot tall but possessing no legs with which to determine its true height. Wisps of elemental light trail from its eyes, and it bows, ready to serve.

Zhyen CR 1/2

Source Qadira, Gateway to the East pg. 30
XP 200
N Tiny outsider (air, earth, fire, or water)
Init +0; Senses darkvision 60 ft.; Perception +6

Defense

AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 9 (2d8)
Fort +0, Ref +4, Will +4
Resist acid 5, cold 5, electricity 5, and fire 5

Offense

Speed 10 ft., fly 30 ft. (perfect), swim 30 ft. (if a water zhyen)
Melee +1 melee touch (1d4 acid, cold, electricity, or fire damage)
Space 2-1/2 ft., Reach 0 ft.
Spell-Like Abilities (CL 2nd)
At will - mage hand, mending
1/day - endure elements, touch of fatigue

Statistics

Str 6, Dex 14, Con 10, Int 9, Wis 14, Cha 12
Base Atk +1; CMB -3; CMD 9
Feats Run
Skills Fly +6, Knowledge (arcana) +0, Knowledge (the planes) +3, Perception +6, Spellcraft +0, Stealth +14, Swim +6
Languages Aquan, Auran, Common, Ignan, Terran

Ecology

Environment any desert or elemental plane
Organization solitary or gang (1 zhyen and 2-4 mephits)
Treasure none

Description

The zhyen is a minor genie that serves as a messenger and servant to greater beings. Despite knowledge of their superior genie status as compared to mortal spellcasters, they often serve as familiars to powerful mages, especially the genie-friends known as daivrat (see page 20). They can be summoned with the summon monster II spell.

Each zhyen appears as a miniature djinni from the waist up, broadly muscular and attractive. Beneath the waist, the zhyen has no form at all, instead dissipating into a “tail” of the genie’s favored element: a wisp of mist for air, a flowing wave for water, a trail of flame for fire, or a seemingly endless shower of stone for earth. This appearance is reflected in the skin tone of the zhyen as well, but has no influence on the genie’s powers or abilities.

Jocta

Some zhyen are unfortunate enough to be enslaved by cruel, malicious genies or exploitive mortal masters, usually for the purpose of humiliating pranks or jester-like performances. Over time this weighs on a zhyen’s spirit, corrupting it from within until the zhyen’s body undergoes a physical transformation that reflects this inner suffering. The zhyen grows legs where its elemental half used to be and goes completely bald, and its skin assumes a duller, more human-like color and texture. The resulting creature is a petty genie-creature called a jocta. The change frees the jocta from whatever binding spells enslaved its as a zhyen; most immediately flee before they are bound again. Most jocta are chaotic neutral or neutral evil.

A jocta retains all of its zhyen abilities and can change from Tiny to Small size or back at will as a free action (this is a supernatural ability). A jocta may be summoned like a zhyen or even bound as a familiar, but it is sullen and uncooperative, enjoying nothing more than returning to a former “master” and snatching a few items of value or sentiment from him before slipping off once again.