Rules Index | GM Screen


Mastering Intrigue / Heists / Building a Heist

Step 1: Establish a Goal

Source Ultimate Intrigue pg. 118
Objectives for a heist come in many shapes and sizes. Some heists might even have a combined goal or multiple goals.

Steal an Item: Such items could include a priceless work of art such as a statue or painting, a magic item such as a ring or sword, or a collection of gemstones, jewelry, or rare coins. Most often, pulling off a successful heist of this type relies more on stealth and misdirection than violence and destruction. An especially large item (like a safe, vault, or vehicle) adds a logistical complication—trying to move the larger item increases the heist’s difficulty.

Steal Information: This is similar to stealing an item, but involves swiping information, such as an ancient tome, legal documents, or scrolls. This goal might require memorizing or copying the information rather than absconding with a physical item.

Retrieve a Creature: Such a caper might involve stealing a rare or exotic animal or pet, kidnapping an unwilling victim, or rescuing an imprisoned target. Sometimes information possessed by the target is the true object of the heist, rather than the person himself. The heist proceeds far differently depending on whether the target is a willing accomplice or a kidnapping victim. Either way, dealing with an NPC who might not be as skilled as the PCs makes escaping the more difficult part of the heist, rather than reaching the prize in the first place.

Escape: Rather than trying to gain entry to a forbidden locale, the PCs begin trapped somewhere, and must escape. If some PCs are detained and others are free, they can all still participate, though communicating plans back and forth presents its own challenge.

Replace an Item with a Forgery: This type of heist requires the PCs to steal something and put a forgery in its place. They will need to successfully create the forgery, steal the original, and plant the forgery, all without being detected. There are numerous reasons to perform this goal, rather than simply steal the item. For instance, the PCs might do this if there would be dire consequences were the item to go missing entirely, possibly leading to innocents facing punishment, and they might also do this to make the item easier to fence without the authorities searching for it. In many cases, the forgery is difficult to create because the forger doesn’t have access to the original. In rarer cases, the PCs might have a brief period after acquiring the item in which they can create the forgery before putting the fake in the original’s place.

Destroy Property: Incriminating evidence, a priceless artifact, or even an entire prison might need to be destroyed in order to further someone’s goals. Heists of this nature are less subtle than most, though sabotaging a piece of machinery or using timed explosives or spells might allow the PCs to avoid tipping their hand until they’ve had time for a clean escape.

Snatch and Return: Sometimes, it might be necessary to perform a heist twice: once to steal an object, and a second time to return it. This type of heist is similar to replacing an item with a forgery, and effectively involves two separate heists.

Test Security: This type of heist is really a trial or practice run designed to test existing security systems. The owners of the target hire the PCs to fake a heist in order to expose any weaknesses in the security. A security test can bring a big payout or earn valuable favors. Alternatively, the hiring party might not want the weaknesses of its security system known, and might turn to lethal tactics to keep the PCs silent. However, it might make a good single-session palate cleanser between adventures with higher stakes. In this type of heist, a valueless object typically serves as a stand-in for the goal.