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Mastering Intrigue / Pursuit / Building a Pursuit

Races

Source Ultimate Intrigue pg. 143
In a race, both groups have far more options in their travels. As with a direct pursuit in which the PCs are the quarries, the GM should include more options for terrain tiles than just a linear path. The two groups might start on different tiles and move through different types of terrain during the race. A race features no quarry or pursuer. A race ends when one group reaches the designated destination.