DammarThe DeniedSource Concordance of Rivals pg. 8 Pathfinder Wiki DammarDetailsAlignment N Pantheon Psychopomp Usher Areas of Concern Liquor, luck, and medicine Domains Healing, Luck, Protection, Repose Subdomains N/A * Requires the Acolyte of Apocrypha trait. Favored Weapon Short sword Symbol One horizontal line crossed by two vertical lines, surrounded by four dots
ObedienceConsume a full serving of alcohol and reflect on the intricacy of the living form. Vomit any remaining alcohol into a bowl and pour it beneath a tree or large rock. Gain a +4 insight bonus on Heal checks and saving throws against the effects of alcohol and swarm attacks.NoneSource Concordance of Rivals pg. 8 1: Mixed Blessings (Sp) enhance water 3/day, vomit swarm 2/day, or remove disease 1/day 2: Dammar's Mercy (Sp) You can cast maximized breath of life 1/day. 3: Uncertain Fates (Su) You can keep the spirits of any intelligent creatures that die within 30 feet of you, which orbit you as moaning, disembodied forms. For every spirit you keep, you gain a cumulative +1 bonus to AC and caster level checks to overcome spell resistance, but you take a cumulative –1 penalty on Fortitude saving throws. You can keep a number of spirits equal to half your Hit Dice plus your Charisma modifier at one time, but they are released automatically to join the River of Souls if you are stunned, knocked unconscious, or sleeping. As long as you keep the soul of a creature, you can cast breath of life on it as if that creature had died in the previous round.For Followers of DammarPrestige ClassesMortal Usher, Proctor
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