General | Combat Stamina
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General Feats

Description Source PRPG Core Rulebook pg. 112
Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours.

Prerequisites: Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

*combat feat
armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat

NamePrerequisiteDescription
Aberrant TumorAberrant bloodlineGain a tumor familiar
Aberration-Bane CasterCaster level 4th, gillman, favored enemy (aberrations) class featureIncrease the save DC of your spells that target aberrations
AbeyanceInt 13, Spellcraft 5 ranks, Use Magic Device 1 rankBlood curse causes a creature to lose access to it's spell-like abilities
Ability Focus Special attackIncrease the DC of a special attack by 2.
Ability MasteryUse Magic Device 3 ranks, base Fortitude saving throw bonus +4Gain an enhancement bonus to an ability score with a suit of magic armor or transmutation-crafted item
Aboleth DeceiverIron Will, gillman, enchantment resistance racial traitOnce per day, reroll a failed saving throw against a compulsion effect
Absorb SpiritCon 13, died or possessed by an undeadTemporarily absorb a spirit to prevent rejuvenation
Abundant Revelations Mystery class featureUse a single revelation more times each day
Acadamae GraduateSpecialist wizard 1st; cannot have conjuration as a forbidden schoolCast conjuration (summoning) spells faster
Accomplished Sneak AttackerSneak attack class featureIncrease your sneak attack damage
AccursedYou must carry a curse that can be lifted only by a quest or similar great undertaking, or have the Cursed Birth background.Gain SR 5 + level, cannot be lowered
Accursed Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9thConfirm a critical hit and cast a curse as part of the attack
Accursed Hex Hex class featureTarget a creature with a hex a second time that day if it made its save the first time
Ace Disarm⊤⊤⊤Dex 13, Deadly Aim, Ranged Disarm (Ranged Tactics Toolbox 8), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Disarm, make Steal attempts instead of Disarm at range
Ace Trip⊤⊤⊤Dex 13, Deadly Aim, Ranged Trip (Ranged Tactics Toolbox 9), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Trip, make special ranged trips against flying creatures
Acrobatic+2 bonus on Acrobatics and Fly checks
Acrobatic Spellcaster*Combat Casting, Skill Focus (Acrobatics)Avoid attacks of opportunity from casting with Acrobatics
Acrobatic StepsDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you move
Acupuncture SpecialistHeal 5 ranksCure curses with a Heal check
Acute ShotFar Shot, Precise ShotDeduct range penalties from damage rolls instead of attack rolls
Adaptive Fortune Fortunate One, adaptable luck racial trait, character level 10th, halflingIncrease your skill and uses with Adaptable Luck
Adder Strike* Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed StrikeMay apply contact poison to unarmed strikes
Additional AffiliationsIncrease affiliation slot total by 2
Additional TraitsGain two additional character traits
Adept Champion Smite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checks
Adept ChannelAbility to cast divine spells, summon familiar class ability, caster level 4th, Cha 13Gain the channel energy class feature
Advance WarningCha 15Help allies avoid being surprised
Advanced Armor Training*Armor training class feature, fighter level 3rd.Gain an advanced armor training option
Advanced Defensive Combat Training*Defensive Combat Training, Bellflower Network 10 TPAGain a +4 bonus to your CMD
Advanced Gathlain MagicCha 13, character level 3rd, gathlainGain additional spell-like abilities
Advanced Ranger Trap Trap class feature, ranger level 5thAdd +1 to the Disable Device and Perception check DCs for your ranger traps
Advanced Weapon Training*Fighter level 5th, weapon training class featureGain an advanced weapon training option
Aerial Roll*Fly 10 ranksDodge attacks by making with a Fly check
Agent of FearPersuasive, frightening appearance class featureTarget a creature more often with appearances
Agent of PurityA friend or ally must have been significantly corrupted by a specific natural or supernatural blight, or you must have a regional background trait tied to a specific blightGain combat bonuses against blighted creatures
Agile Maiden*Str 13; Dex 13; Endurance or armor training class feature; proficiency with heavy armorTreat Gray Maiden plate as medium or heavy armor for class features
Agile Maneuvers*Use your Dex bonus when calculating your CMB
Agile Tongue GrippliYour tongue becomes capable of manipulating small items or stealing objects
Agonizing Obedience3 ranks in HealPhysically defile yourself to gain special boons
Airy Step Sylph+2 save vs. air/electricity effects, ignore 30 ft. when falling
Alchemical Strike*Throw Anything, base attack bonus +6Increase the save DC of thrown alchemical items
Aldori Artistry*Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, base attack bonus +2Gain a+2 bonus on a combat maneuver when using an Aldori dueling sword
Aldori Dueling Disciple*Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Gain bonuses on Intimidate checks
Aldori Dueling Mastery*Exotic Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword)Gain initiative and defensive bonuses when wielding an Aldori dueling sword
Aldori Style*Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Gain a +2 bonus to damage when fighting defensively or using Combat Expertise
Aldori Style Aegis*Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Parry an attack made by a single focused target
Aldori Style Conquest*Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword)Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack
Alertness+2 bonus on Perception and Sense Motive checks
Alien MindpathsAndroid, kasatha, lashunta, or TriaxianGain +4 on saves vs. mind-affecting effects and scrying
Align EquipmentAlignment Channel, Bless Equipment, caster level 3rd, channel energy class featureEnhance your equipment blessings with abilities
Aligned CraftingCraft Magic Arms and Armor or Craft Wondrous ItemCreate magic items infused with your alignment
Alignment ChannelChannel energy class featureChannel energy can heal or harm outsiders
All Gnolls Must DieDeliver the killing blow to 20 gnolls (or similar)Gain a morale bonus on Will saves and a bonus to attack/damage gnolls and similar creatures
All-Consuming Swing*Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well
Allied Spellcaster Caster level 1st+2 bonus on level checks to overcome spell resistance
Ally CallerTriton, summon nature’s ally II spell-like ability, character level 3rdUse your racial summon nature's ally spell-like ability more often
Ally ShieldUse your allies as shields
Alter Binary MindscapeInt 13, ability to cast instigate psychic duelOpponent must spend 1 extra manifestation point to defend itself
Altitude AffinityEnduranceAutomatically acclimated to high altitude
Al-Zabriti-Trained HorseHorseLearn bonus tricks, can be trained easier
Amateur Gunslinger* You have no levels in a class that has the grit class featureGain limited amount of grit and access to gunslinger deeds
Amateur InvestigatorInt 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class featureGain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks
Amateur Swashbuckler*No levels in a class that has the panache class featureGain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice
Ambuscading SpellCreatures take a penalty versus your spells on the surprise round
Ambush AwarenessAlertnessTake total defense action when surprised
Ambush Sense*Int 13, trap sense class featureAdd your trap sense bonus to Perception checks against surprise and AC during the surprise round
Ambush Squad*Base attack bonus +1, koboldTake both a move action and a standard action on a surprise round when you and ally can both act
Ammo Drop*Sleight of Hand 1 rank, proficient with slingLoad slings as a swift action
Amplified HexHex class featureAugment your hexes by expending spell power
Amplified RadianceAasimar, daylight racial spell-like abilityShed an aura of light when near allies who share this feat
Amplified RageHalf-orc or orc, rage class featureMake your rage more powerful when near others raging
Anatomical Savant*Weapon Focus, base attack bonus +12Sneak attack creatures normally immune or fortified
Ancestral Enmity*Giant subtype+2 bonus on melee attack against dwarves and gnomes
Ancestral Scorn Intimidate 5 ranks, tieflingSicken enemies when you demoralize them.
Ancestral Weapon Mastery*Base attack bonus +1, weapon familiarity racial traitGain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time
Ancient Draconic Arcane caster level 5th, speaks Draconic.Empower spells using the language of dragons
Ancient TraditionKnowledge (history) 3 ranks, must have a connection to a lost cultureGain powerful boons by adhering to ancient traditions
Andoren FalconryCha 13, Animal Affinity, animal companion class featureBonuses when dealing with birds of prey
Angel Wings Angelic Blood, aasimar, character level 10thGain a pair of wings and a fly speed
Angelbane StrikeChannel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deityImprove your smite against Good creatures
Angelic Blood Con 13, aasimar+2 save vs. evil effects and Con checks to stabilize, nearby evil creatures take damage when you bleed
Angelic Flesh Angelic Blood, aasimar-2 Disguise and Stealth, but gain a benefit based on metallic affinity of your flesh
Animal Affinity+2 bonus on Handle Animal and Ride checks
Animal AllyNature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companionAcquire an animal companion.
Animal CallBluff 1 rank, Knowledge (nature) 1 rankMake convincing animals sounds with Bluff checks
Animal DisguiseDisguise 6 ranks, Knowledge (nature) 6 ranksDisguise yourself as an animal using pelts and animal parts
Animal Ferocity*Base attack bonus +3, ferocity racial abilityMake full attacks at negative hit points but at a -5 penalty
Animal SoulAnimal companion or mount class featureYou can shrug off spells that don't work on animals
Ankle Biter* Goblin, Escape Artist 1 rankMake a free bite attack whenever a combat maneuver is attempted against you.
AntagonizeUse Diplomacy or Intimidate to goad creatures
Anticipate Dodge*Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4thGain up to a +2 bonus on attack rolls against creatures with a dodge bonus
Aphotic ExplorerEndurance, gillmanGain cold resistance while in dim light or darkness
Apocalyptic SpellArea affected by spell becomes difficult to move in
ApotheosisYou must have had direct contact with a deity or godlike being, or have been risen from the dead at the personal behest of a deity or godlike being.Resist the call of death with greater ease, communications with your deity have a higher chance of succeeding
Aquadynamic Focus*Weapon Focus, base attack bonus +1Use bludgeoning and slashing weapons normally underwater
Aquadynamic Shot*Far Shot, Point-Blank Shot, base attack bonus +4Halve penalties for using projectile weapons underwater
Aquatic AdaptionHold breathBreathe water as well as air
Aquatic AdvantageCombat Reflexes, must have a natural swim speedCreatures lacking swim speeds provoke attacks of opportunity when attacking you
Aquatic Ancestry UndineGain the amphibious quality and increase your swim speed
Aquatic Combatant*Swim 1 rank+2 bonus to Swim checks; avoid normal penalties on melee attack rolls underwater
Aquatic SpellSpell functions normally underwater
Aquatic SquiresTriton, summon nature’s ally II spell-like ability, character level 5thYour racial summon nature's ally spell-like ability lasts longer
Arc Slinger* Point-Blank Shot, proficient with sling or halfling sling staffReduce ranged attack penalties due to range by 2
Arcane Armor Mastery*Arcane Armor Training, Armor Proficiency, Medium, caster level 7thReduce your arcane spell failure chance by 20%
Arcane Armor Training*Armor Proficiency, Light, caster level 3rdReduce your arcane spell failure chance by 10%
Arcane Blast Arcane spellcaster, caster level 10thSacrifice a spell to make a ray attack
Arcane InsightArcane ShieldAPG, arcane spellcaster, caster level 10th, worshiper of Nethys+1 bonus to AC when using Arcane Shield
Arcane JinxerArcane spellcaster, Halfling Jinx traitSacrifice arcane spells to make your jinxes harder to resist
Arcane School SpiritBluff 1 rank, arcane school class feature, gnomeTalk up your spells, making them harder to resist
Arcane Shield Arcane spellcaster, caster level 10thSacrifice a spell to gain deflection bonus to AC
Arcane Strike*Ability to cast arcane spells+1 damage and weapons are considered magic
Arcane Talent Cha 10; elf, half-elf, or gnomeCast a 0-level spell 3 times per day as a spell-like ability
Arcane Trap Suppressor Ability to cast dispel magic or greater dispel magic as a spell or spell-like abilityUse dispel magic to suppress magical traps for longer than usual
Arcane VendettaSpellcraft 1 rank+2 bonus on damage vs. arcane spellcasters
Archon Diversion*Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rdRedirect an attack from an opponent to yourself to grant an ally an attack of opportunity
Archon Justice*Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7thRedirect an attack from an opponent to yourself to grant several allies attacks of opporunity
Archon Style*Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1stGrant bonus to AC to allies against single opponent's attacks
Arcing LobDex 15, Point-Blank Shot, Precise Shot, Throw AnythingReduce or extend your splash damage when hitting larger creatures
Arcing Weapon*Diverse training class feature.Channel a ranged spell through your weapon
Arctic AdaptationFavored terrain (cold) class featureTreat cold environments as one step less severe, +2 Perception against creatures adapted to hide in snow, and +5 on saves to avoid snow blindness
Area JinxWiden Spell, Halfling Jinx traitJinx multiple creatures at once
ArisenYou must have been slain and brought back from the dead, or have the Left to Die or Cursed Birth background. Negative hit point threshold for death is increased
ArithmancyInt 13, Spell Focus (divination), Spellcraft 3 ranksTranslate your spells into numerical equations
Arming Grab*Int 13, Catch Off-Guard, Combat Expertise, Improved DisarmYou can easily disarm while unarmed and gain a bonus on attack rolls with the disarmed weapon
Armor Adept*Armor modifications no longer inhibit you
Armor Focus*Base attack bonus +1, proficiency with selected armor.Increase one type of armor's AC bonus by 1
Armor Material Expertise*Base attack bonus +6 or fighter level 4th, armor training class feature.Gain a benefit based on your armor's special material
Armor Material Mastery*Armor Material Expertise, base attack bonus +11 or fighter level 8th, armor training class feature.Use Armor Material Expertise two additional times per day
Armor of the Pit Tiefling+2 natural armor bonus or resistance 5 to two energy types
Armor Proficiency, Heavy*Armor Proficiency, MediumNo penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light*No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium*Armor Proficiency, LightNo penalties on attack rolls while wearing medium armor
Armor Trick*Base attack bonus +1.Learn armor tricks with a specific style of armor
Armored Athlete*Light armor proficiency, medium armor proficiency, 3 ranks in any Dexterity- or Strength-based skillReduce your armor check penalty on certain skills
Armored RiderMounted Combat, Ride 3 ranksIgnore armor check penalty when riding
Artful Dodge*Int 13Gain a dodge bonus to AC when you are the only threatening opponent
Artifact HunterYou must have come within sight of a legendary artifact at some point in your past.Coax more out of your magical items
Artillery Team*Proficiency with light crossbow, heavy crossbow, or musket; size Small or MediumAlly with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket
AscendantYou must have the Secret Shame drawback (page 7) or the Bastard-Born backgroundUCA, and you must also have no publicly known faults or made any indisputable mistakes that could humiliate or cast down a figure of high station You and your apparent allies gain a +2 bonus on skill checks to gain influence or request a favor
Ascendant SpellImitate mythic version of a spell
Ascetic Form*Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5thUse a new melee weapon with unarmed class abilities
Ascetic Strike*Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7thUse unarmed damage of a lower level monk instead of the weapon’s base damage
Ascetic Style*Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1stUse weapons with unarmed strike abilities
Aspect of the Beast wild shape class feature, see SpecialGain one of four bestial advantages
Aspiring NobleMust be a member of an established family that is yet unrecognized as nobilityGain a bonus on Diplomacy or Intimidate in a certain settlement
Aspis PartnerGain access to additional resources when shopping
Assisted AscensionClimb 5 ranksClimb with allies more effectively
AssociateMaintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organizationAlly with an organization, gaining bonuses when associating with that group
Assured DestructionEmpowered Daemonic Pact, urdefhanYour daemonic pact does more damage and is harder to avoid
Astrological TimingAbility to cast augury as a spell or spell-like abilityIncrease your chances of a successful augury
Asura Sight*Asura Style, base attack bonus +9 or monk level 9thWhen using Asura Style, you gain improved uncanny dodge
Asura Spellrend*Asura Sight, Asura Style, base attack bonus +13 or monk level 13thYou can dispel divine spells with your unarmed strikes in Asura Style
Asura Style*Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5thYou can sicken creatures casting divine spells with your unarmed strikes
Atheist AbjurationsDivine Defiance+2 caster level to dispel/counter divine spells and dismiss divine creatures
Athletic+2 bonus on Climb and Swim checks
Attuned to the Wild ElfHeal faster within a specific terrain
Augment CallingSpell Focus (conjuration); ability to cast lesser planar ally, lesser planar binding, or a higher-level version of these spellsBind/call a specific type of outsider with greater ease
Augment SummoningSpell Focus (conjuration)Summoned creatures gain +4 Str and Con
Aura FlareCha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil auraFlare your alignment aura to fatigue or stagger those who oppose it
Aura of SuccumbingChannel energy class feature, worshiper of one of the Four HorsemenChannel energy to create aura that saps life from dying creatures
Aural InsightBlind-Fight, Improved Blind-FightAPG, Perception 10 ranksUse echolocation to gain blindsense 30 feet for a round
Auspicious BirthMust be taken at 1st levelGain a boon based on the astralogical conditions of your birth
Authoritative SpellSpell forbids target from taking certain actions
Aversion ToleranceVampire+2 bonus on saves to resist aversions
Avid Spellbook ReaderAbility to prepare arcane spells+2 Spellcraft to decipher arcane magical writing; gain more boons from preperation rituals
Awakened Hag HeritageIron Will or Mother’s Gift, changelingAwaken the latent power inherited from your hag mother
Awe-Inspiring Smash*Str 15, Power Attack, base attack bonus +3Apply your Strength modifier instead of Charisma on performance combat checks
Awesome Blow* Str 25, Power Attack, Improved Bull Rush, size Large or largerLearn a maneuver to send opponent’s flying backwards.
Awesome Charge*Str 25, Awesome Blow, Improved Bull Rush, Power AttackUse awesome blow as part of a successful charge attack
Awesome Throw*Str 25, Throw Anything or rock throwing, Improved Bull Rush, size Large or largerLearn the awesome throw combat maneuver
Axiomatic DiscourseDiplomacy 3 ranks, Knowledge (planes) 3 ranksYour Diplomacy checks have a lower chance of backfiring
Azata Mischief*Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6You can trip those whose attacks of opportunity against you miss
Azata Sprint*Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round
Azata Style*Dodge, Mobility, base attack bonus +2Gain a +1 dodge bonus to AC if you move at least 15 feet
Babau Rogue TalentDex 17, babauGain a new rogue talent that helps with sneak attacks.
Babble-PeddlerAppraise 5 ranks, Bluff 5 ranks, gnomeTrick creatures into exchanging valuable things for junk
Back to Back Perception 3 ranksGain a +2 to AC against flanking opponents
Bag of BonesGhoulBonus to Escape Artist, treat smaller for purposes of squeezing
Balor Whip*Weapon Focus (whip), Whip MasteryUC, base attack bonus +8Drag foes adjacent to you with a whip
Baneful Judgment*BaneAPG class feature, judgmentAPG class feature, monster loreAPG class featureSpend 1 round of bane to gain a temporary judgement against an identified creature
Banish PossessorAid creatures with throwing off possession
Banishing CriticalArcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class featureDismiss a summoned creature with a critical hit
Banner of Doom* Base attack bonus +8, banner class feature, tieflingPenalize enemies' saving throws with fear when your banner is in sight.
Barracuda Dash*Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranksYou can make a second charge attack after a first
Barracuda Slam*Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranksYou can run and charge while swimming
Barracuda Style*Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranksYou can make unarmed attacks underwater without penalty
Barrage of Styles*Base attack bonus +1, humanAdjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks
Barroom Brawler*Base attack bonus +4Once per day, gain the use of a combat feat you don’t possess for 1 minute
Bashing Finish* Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11Make a free shield bash after a critical hit
Basic HarmonyBardic performance or raging songGrant improved bonuses on Perform when aiding another
Bat ShapeCha 13, werebat-kinChange shape into a full bat
Battering RamCraft (alchemy) 3 ranks; grit class feature or Amateur Gunslinger; pistol-whip gunslinger deed; quick clear gunslinger deedUse the pistol-whip deed to remove your gun's broken condition after a misfire
Battle Cry*Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranksLet out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear
Battle Cry (DTT)Bardic performance class featureBardic performances used during the surprise round do not count towards the total number per day
Battle PlannerInspire action class feature.Affect more allies with inspire action
Battle Singer Goblin, bardic performance class featureGrant goblins a bonus to saving throws when inspiring courage.
Battlefield HealerYou must successfully cast a conjuration (healing) spell on an ally after being hit by an attack of opportunity, or have the Battle, Chaplain, or Healed background.Reduce DC for casting defensively when taking damage
Beacon of HopeChannel energy 3d6, worshiper of MilaniChannel positive energy to heal creatures and grant +2 morale bonus
Bear Hug*Str 17, Beartrap Bite, Weapon Focus (bite), base attack bonus +8Grapple a bitten opponent without provoking
Bear's Balance*Iron Will, rage class featureEnter a rage rather than succumb to fear
Beartrap Bite*Weapon Focus (bite), base attack bonus +6Clamp down on your opponent when critically hitting with your bite attack
Beast Hunter*Base attack bonus +1; Knowledge (nature) or Survival 1 rank+2 bonus to track and +1 bonus to AC and on attacks against larger animals in chosen terrain
Beast Rider Animal companion or mount class feature, character level 7th, half-orc or orcGain the service of a monstrous companion or mount
Beast SpeakerHandle Animal 7 ranks, animal companion with effective druid level 7Gain a magical beast as your animal companion
Beast Speaker MasteryBeast Speaker, character level equal to or higher than that listed in your companion’s mastery entryYour magical beast companion improves in power
Beastmaster Ire*Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks+2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion
Beastmaster Salvation*Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranksUse your Handle Animal check in place of an adjacent animal companion's saving throw
Beastmaster Style*Cha 13, Handle Animal 1 rank, must have an animal companionUse Handle Animal to attempt to negate a hit on your adjacent animal companion
Befuddling Initiative*Improved InitiativeTreat all opponents as flat-footed during the surprise round
Befuddling Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Confuse opponent with unarmed strike
Belier's Bite*Improved Unarmed StrikeDeal 1d4 bleed damage with your unarmed strikes
Believable VeilsCaster level 3rd, ability to cast at least one glamer or figment, worshiper of SivanahDC to disbelieve your figments and glamers is 2 higher
Believer's BoonWis 13, alignment must be within one step of your deity’sGain that use of a 1st-level cleric domain ability
Believer's HandsWis 13, Believer’s Boon, must be lawful good, alignment must be within one step of your deity’sUse lay on hands once per day
Bend with the WindWis 15, Body Control, Endurance, Meditation MasterGain cold and fire resist 5.
Benthic SpellModify a spell to inflict damage with pressurized water
Berserker's CryCha 13, Linnorm Kings affinityImprove ally morale with a scream of fury
Bestow HopeImproved Channel, channel energy class feature, worshiper of SarenraeChannel positive energy to heal creatures and alleviate fear conditions
Bestow Luck Defiant Luck, Inexplicable Luck, human+1 use of Defiant Luck, use Inexplicable Luck for an ally’s benefit
Betrayal Sense*Wis 13, rogue level 3rd, trap sense class featureApply trap sense on checks to see through disguises and avoid surprise attacks
BetrayedYou must have had a valuable item (worth at least 1,000 gp per character level) stolen by a former ally, have been left for dead by a former ally, or have the Wrong Enemy backgroundAvoid harmful effects from allies, better ignore their presence in combat
Betrayer Quick Draw, Persuasive, base attack bonus +3Gain free attack upon successful Diplomacy skill check
Betraying Blow*Solo Maneuvers, base attack bonus +8Deal extra nonlethal damage by bluffing your opponent
Bewildering KoanBluff 1 rank, ki pool class feature, gnomePose unanswerable questions to distract your enemies
Big Game Hunter+1 attack and +2 damage vs. Large or larger creatures
Bilge RatUse an eyepatch to mitigate being dazzled of blinded
Binding Throw* Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki ThrowAfter successful Ki Throw, you may attempt to grapple
Biological LatticeGathlain, racial fly speedStore a held item in your wings
Black Cat Catfolk1/day, force opponent to reroll a successful attack with a penalty
Black Market DealingsBonus to access black markets, additional options with black markets
Black Market SleuthDiplomacy 1 rank, Knowledge (local) 1 rankRoll twice and take best on checks to learn about/access black markets
Black MarketeerAppraise 4 ranks, Gather Information 4 ranks, Knowledge (local) 4 ranksGain a resource pool from black market connections
Black Powder Spectacle*Amateur GunslingerUC or the grit class feature, base attack bonus +4Gain a bonus on Intimidate and Perform checks by making a grand spectacle with your firearm
Blackfire SummoningSacred SummonsYour summoned evil outsiders appear in a damaging burst of flames
Blade Binder*Base attack bonus +4, proficiency with khopesh or temple swordImprove your skill with blade binding
Blade of the PurgeBane class featureWhen you use the bane class feature, you can apply it to followers of a certain deity
Bladed Brush*Weapon Focus (glaive), must be a worshiper of ShelynUse Dexterity for attack rolls with a glaive, counts as a swashbuckler weapon
Blades Above and Below*Base attack bonus +6When fighting with a differently sized ally, you flank an adjacent foe from any position
Blasting Boulder Smoking Boulder, base attack bonus +13, heat rock special attackHurled boulders explode on impact.
Blasting ChargeBase attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class featureExpend a bloodrager spell slot while bloodraging to add force damage to your charge attack
Blazing Aura (ARG)* Inner Flame, Scorching Weapons, character level 13th, ifritCreate an aura of heat around you after using Scorching Weapons
Blazing Aura (PA)*Knowledge (planes) 3 ranksShroud yourself in fire that damages those who attack you
Blazing ChannelTurn Undead, channel positive energy class featureUndead failing to save against your channel catch on fire
Bleeding Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target takes 2d6 bleed
Bleeding Stare*Mesmerist level 5th, painful stare class featurePainful stare causes bleed damage
Bless EquipmentCaster level 3rd, channel energy class featureBless armor and weapons to inscribe them with magical properties
BlessedYou must have had friendly contact with a good outsider that would qualify as a challenging foe, be a sorcerer with the celestial bloodline, or have direct celestial ancestry (such as by being an aasimar).Bonus to checks relating to good-aligned outsiders
Blessed HammerAbility to cast 3rd-level divine spells, proficient with warhammer, worshiper of ToragUse warhammer as holy symbol and cast touch spells through it
Blessed StrikerBase attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity’sYour attacks are considered to have the alignments you share with your deity
Blight GuideBlight Survivalist, Skill Focus (Survival)Blight Survivalist extends to nearby allies; also gain a 1/day reroll when saving against environmental/weather effects
Blight SurvivalistSkill Focus (Survival)Gain +3 save vs. environmental hazards and weather effects
Blighted Critical Caster level 5thConfirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight
Blighted Critical Mastery Blighted Critical, caster level 9thPick the spellblight inflicted by a critical
Blinded Blade Style*Blind-Fight, Perception 5 ranksGain unique benefits when unable to see
Blinded Competence*Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranksPinpoint creatures without a check while using Blinded Blade Style
Blinded Master* Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranksImprove your ability to pinpoint creatures with Blinded Blade Style
Blind-Fight*Reroll miss chances for concealment
Blinding Critical*Critical Focus, base attack bonus +15Whenever you score a critical hit, the target is blinded
Blinding Flash* Dex 13, Combat ExpertiseAngle the light's reflection into your opponent's eyes to dazzle them.
Blinding Light Inner Light, aasimar, daylight spell-like abilityBlind those who attempt to dispel your daylight effect.
Blinding Sneak Attack* Base attack bonus +5, darkness spell-like ability, sneak attack class feature, tieflingUse your sneak attack to blind while in darkness.
Blinding Stare*Mesmerist level 7th, painful stare class featurePainful stare inflicts blindness
Blissful SpellTarget of spell takes combat penalties or gains bonuses on skills and saves
Blistering Feint* Combat Expertise, Improved Feint, ifrit+2 on feint checks when wielding a fire weapon
Bloatmage InitiateSpell Focus (any school)Learn the basics of the ancient art of hemotheurgy
Block ChakrasPsychic Sensitivity or levels in an occult class, brawler’s flurry or flurry of blows class feature, ki poolBlock a creature's chakra with an unarmed strike
Block Upper ChakrasBlock Chakras, Psychic Sensitivity or levels in an occult class, brawler’s flurry or flurry of blows class feature, ki pool, character level 8thBlock a creature's upper chakra with an unarmed strike
Blood Beak* Base attack bonus +5, natural weapon racial trait, tenguIncrease the damage of your beak attack, deal bleed with a critical hit
Blood Drinker DhampirGain strength by drinking blood
Blood Feast*Bite attackGain morale bonuses after biting living creatures
Blood Feaster Blood Drinker, base attack bonus +6, dhampirGain strength from consuming lots of blood
Blood for the EmpireBase attack bonus +4+2 attack and damage against creatures damage by your allies in the last round
Blood Frenzy Assault*Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtypeGain additional attacks per round against bleeding creatures when using Bloody Frenzy Style
Blood Frenzy Strike*Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtypeDeal bleed damage when using Bloody Frenzy Style
Blood Frenzy Style*Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtypeIncrease your Strength and Constitution, but lower your AC
Blood of Heroes Hero’s FortuneGain 2 hero points when leveling up.
Blood Salvage Blood Drinker, dhampirDrink the blood from dead creatures as well as the living
Blood Spurt*Base attack bonus +2, susceptibility to bleed damageAdjacent foes risk being blinded when dealing you bleed damage
Blood TideCombat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuaginGive up normal attacks to make extra ones against bleeding/wounded opponents
Blood TiesBluff 1 rank, bloodline class feature, gnomeUse Bluff in place of Diplomacy to influence those tied to your bloodline
Blood Vengeance Half-orc or orc, nonlawfulEnter a rage-like state when an ally is critically wounded or killed
Blooded Arcane Strike*Arcane Strike, ability to cast arcane spells, bloodrage class featureGain the benefits of Arcane Strike while bloodraging
Bloodletting*Worshiper of Zon-KuthonDeal 1 bleed damage when you threaten a critical hit with a piercing or slashing weapon
Bloodmarked FlightBase attack bonus +5, werebat-kinUse change shape to gain flight
Bloodstone ManhunterBloodstone Swords 10 TPABecome better skilled at fighting criminal humans
Bloody Assault* Str 13, Power Attack, base attack bonus +6Trade melee attack bonus for bleed damage
Bloody Mess*Skill Focus (Intimidate)Once per round, demoralize a creature that made you bleed as an immediate action
Bloody Sabres*Dex 15, Exotic Weapon Proficiency (sawtooth sabre), Two-Weapon Fighting, worshiper of AchaekekWhen you hit with both your primary and off-hand sawtooth sabres, deal 1 bleed damage
Bloody Vengeance*Base attack bonus +1, worshiper of CalistriaStudy those who have damaged you to deal bleed damage
Blowout Shot DeedCraft (alchemy) 3 ranks, grit class feature or Amateur GunslingerUC featCreate concussive blasts with a specially prepared black powder mix
Bludgeoner*Inflict nonlethal damage with bludgeoning weapons
Blundering Defense* Cautious Fighter, halflingGrant allies a luck bonus to AC/CMD when you fight defensively or use total defense
Blunt BladeInt 13, base attack bonus +6, Use Magic Device 1 rankBlood curse causes a creature to fail any critical confirmation roll
Blustering BluffCha 13, Bluff 1 rank, Intimidate 1 rankBully people into believing your Bluff
Boar Ferocity* Improved Unarmed Strike, Boar Style, Intimidate 6 ranksAdd piercing damage to unarmed attacks, and demoralize opponents
Boar Shred* Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranksUnarmed attacks cause bleed damage
Boar Style* Improved Unarmed Strike, Intimidate 3 ranksUnarmed strikes deal bludgeoning or slashing damage
Body ControlWis 11, Meditation Master+1 Fort vs. poison, disease, starvation, fatigue/exhausted effects. Eat less food, drink less water, sleep half as much.
Body MasteryWis 19, Body Control, Meditation Master, character level 15thGain DR 2/—.
Body Shield* Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6Gain cover against attacks while grappling
Bodyguard* Combat ReflexesUse attack of opportunity to add a bonus to adjacent ally's AC
Bolster JinxGreat Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx traitIncrease a jinxed target's penalty to a save if you have a bonus to that save
Bolster UndeadChannel energy 6d6, worshiper of UrgathoaChannel negative energy to heal undead and grant +1 channel resistance
Bolstered Resilience Damage reductionIncrease DR against a single attack
Bonded MindTrade nonverbal messages with allies
Bonebreaker* Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranksDeal Str or Dex damage when using Stunning Fist
Bookish RogueMinor magic rogue talentChange your rogue talent spell-like abilities with study
Boon CompanionAnimal companion class feature or familiar class featureCompanion or familiar abilities are treated as though you were a higher level
Born Alone OrcGain temporary hit points by killing or knocking creatures unconscious
Born of FrostFrost giantYour natural weapons deal cold damage
Bouncing SpellRedirect a spell that had no effect on initial target
Bouncing Spell-Like AbilitySpell-like ability at caster level 4th or higherFailed spell-like ability bounces to another target
Bouncing TrickMesmerist trick class featureTriggered trick jumps to new target
Bounding Hammer*Proficiency with hammer, base attack bonus +6Bounce throwing hammers off your opponents so they return to you
Bounding StepDex 15, Nimble MovesGet bonuses when balancing or moving through specific terrain
Bounteous BodyCharacter level 5th, grapevine or natural magic racial traitCreate fruit that mimics the effects of lesser restoration
Brackish SpellModfy a spell to sheath you in protective seawater when cast
Brain EaterGhoul, Int 17Gain a bonus on skill checks and Will saves by eating brains
Branch Pounce*Climb 3 ranks, Stealth 3 ranksDeal additional damage on a target you leap down upon from above
Branded for Retribution Bane class feature.Grant ally's weapon the bane quality against a branded opponent
Brash StrideDex 15, Acrobatic Steps, Nimble MovesIgnore difficult terrain when you charge or run
Bravery in ActionBravery class feature, worshiper of Cayden CaileanYou can add the bonus from bravery to your initiative checks.
Breach Str 15, bunyipLearn how to charge from underwater to a creature on land
Breadth of Experience Dwarf, elf, or gnome; 100+ years old+2 bonus on all Knowledge and Profession checks
Break Guard* Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon FightingMay attack opponent you attempted to disarm with your second weapon
Breaker of Barriers*Str 17, worshiper of Rovagug+2 bonus on checks to break barriers, bull rush, and overrun
Bred CommanderHobgoblinAdd class level to Morale checks when in mass combat
Brew Fleshcrafting PoisonCL 10th, Craft (alchemy) 8 ranksLearn to create fleshcrafting poisons
Brew PotionCaster level 3rdCreate magic potions
Brewmaster Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf+2 Craft (alchemy) and Profession (brewer), +1 poison DC
Brilliant PlannerInt 13, character level 5thUse gold to fund unspecified plans
Brilliant Spell PreparationInt 13, ability to prepare 3rd-level spells.Prepare spells faster in a reserved slot
Brisk SpellDex 13+Increase the speed of a granted movement type
Bristling Bull Rush*Str 13, Improved Bull Rush, Power Attack, base attack bonus +3Deal additional damage to a foe when you successfully bull rush it through difficult terrain
Bristling Drag*Str 13, Improved Drag, Power Attack, base attack bonus +3Deal additional damage to a foe when you drag it through difficult terrain
Broken Wing Gambit* Bluff 5 ranksGrant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity
Brood DefenderBodyguardAPG, Combat Reflexes, wyvaranIntimidate an opponent if it misses its attack on an ally.
Brutal Coup de Grace*Dazzling Display, Weapon Focus, base attack bonus +5, proficiency with the selected weaponSuccessful coup de grace disheartens nearby enemies
Brutal Grappler*Half-orc or orcHelp an ally grapple a creature
Brute Assault*Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10Weaken tripped foes and reduce their move speed
Brute Stomp*Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8Make an extra unarmed attack when starting next to a prone foe
Brute Style*Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6Use Vicious Stomp within 10 feet
Buffeting Wings*Hover, Powerful WingsUse your wings to create a gust of wind
Bulette Charge Style*Str 13, Improved Overrun, Power Attack, proficiency with heavy armor Gain a +4 bonus to overrun maneuvers
Bulette Leap*Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armorOverrun multiple opponents and add your Strength on Acrobatics checks to jump
Bulette Rampage*Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armorDeal damage on a successful overrun manuever
Bull Rush Strike* Str 13, Improved Bull Rush, Power Attack, base attack bonus +9Attempt a bull rush on a successful critical hit
Bull-Catcher Style*Dex 13, Improved Grapple, Improved Unarmed StrikeReady an action to grab creatures charging you
Bull-Catcher Toss*Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4thReposition creatures you grab a crature with Bull-Catcher Style
Bull-Catcher Wrangler*Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8thRedirect a creature's charge when you grab it with Bull-Catcher Style
Bull's EyeDex 13, Int 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run, base attack bonus +4, Use Magic Device 1 rankBlood curse causes your ranged attacks to home in on targeted creature
Bullseye Shot*Point-Blank Shot, Precise Shot, base attack bonus +5Gain +4 bonus on next ranged attack as a move action
Bully BreedHandle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class featureAnimal companion or mount gains Intimidate as a class skill and can demoralize foes
Bullying Blow* Intimidate 1 rank, orcIntimidate creatures while attacking them
Burn It Down!*Base attack bonus +1, goblinNearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks
Burn RiderMounted Combat, Ride 6 ranks, Handle Animal 6 ranksGain fire resistance while mounted
Burn! Burn! Burn! Disable Device 1 rank, goblinDeal extra fire damage with non-magical fire attacks, +4 Reflex vs. catching on fire
Burning AmplificationYour fire spells cause creatures to catch on fire
Burning SpellSpell with the acid or fire descriptor deals extra damage the next round
Burrowing Shot⊤⊤⊤Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weaponLodge a ranged attack within someone’s body
Burrowing Teeth Sharpclaw, Tunnel Rat, ratfolkGain a limited burrow speed
Bushwhack*Dex 13, Improved Grapple, Improved Unarmed StrikeGrapple and pin with a surprise action
But a Scratch*Cha 13, Bluff 4 ranksDemoralize foes by playing down a mighty blow
Butterfly's Sting*Combat Expertise, worshiper of DesnaGrant confirmed critical hit to an ally instead
Calculating MindSacred Geometry, Knowledge (engineering) 5 ranksIncrease your dice pool range with Sacred Geometry
Call Out*Force a creature to duel you by using Intimidate
Call TruceCha 15, Persuasive, Diplomacy 5 ranksCall for a truce in combat
Callous CastingSpellcraft 1 rankInclude allies in the area of your spells to dishearten your enemies
Calm DispositionProphets of Kalistrade 10 TPA+2 save vs. effects that affect your composure
Camouflaged TrapCraft (traps) 4 ranks, Survival 4 ranksIncrease the DCs of Perception checks to notice a trap you craft in a wilderness environment by +5
Cannon Master*Siege EngineerUC, Knowledge (engineering) or Profession (siege engineer) 7 ranks, proficiency with at least one firearm siege engineLearn to repair siege weapons with greater efficiency
Canny Tumble*Dodge, Mobility, Acrobatics 5 ranksGain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity
Careful FlyerAcrobatic, Fly 5 ranksAvoid Fly checks and attacks of opportunity when flying slowly
Careful ReaderLinguistics 3 ranks, Spellcraft 3 ranks+4 save versus written magical effects
Careful SneakDex 13, Stealth 3 ranksUse Stealth slowly without penalty from most armor
Careful SpeakerWis 13+2 bonus on some Bluff checks and some Will saves
Carrion Feeder Tengu+2 save vs. disease and ingested poison, +2 Survival to find food for yourself
CartogramancerKnowledge (geography) 10 ranks, ability to cast greater teleportUse Knowledge to find a destination for greater teleport
Cartwheel Dodge Evasion class feature, improved evasion class feature, acrobatics 12 ranksWith a successful evasion you may move half your speed
Casterbane Shot*Amateur GunslingerUC or the grit class feature, Point-Blank Shot, Precise Shot, base attack bonus +4Make it harder for spellcasters to concentrate while under fire
Caster's Champion*3/day, use allies' magic to gain a bonus to damage rolls for 1 round
Casting ConduitSpellcraft 1 rankWhen casting a touch spell, adjacent ally can take minimum damage to make an identical attack
Casual Illusionist Gnome, gnome magic racial traitGain a bonus to Bluff, Disguise, and Sleight of Hand as long as you have unused spell-like illusions
Cat and Mouse*Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deedACGHold your riposte to gain an advantage
CataractInt 13, Perception 5 ranks, Use Magic Device 1 rankBlood curse causes creature to miss on ranged touch attacks
Catch Off-Guard*No penalties for improvised melee weapons
Catfolk Exemplar CatfolkGain a unique manifestation of your catlike nature
Cat's FallDex 13, Acrobatics 1 rankTake less damage when falling and always land on your feat
Caustic SlurBluff 1 rank, favored enemy class feature, gnomeInsult your favored enemies to anger them
Cautious Fighter* HalflingIncrease your bonus when fighting defensively or using total defense
Cavalry Formation* Mounted CombatMay share space with other mounts, charge through space occupied by allied mount
Cecaelia Focus TattooCecaeliaGain a magical tattoo with a helpful effect
Celestial GuidanceIncrease your knowledge about the stars and planets
Celestial Obedience Knowledge (planes) 3 ranks, must worship an empyreal lord.Serve an empyreal lord in order to gain unique boons
Celestial Servant Aasimar, animal companion, familiar, or mount class featureEnhance your companion with the celestial template
Censoring Critical*Critical Focus, base attack bonus +15Critical hit silences target
Center of Power Leadership score 13, hold a leadership role related to running a kingdom.Increase the benefits of a building in your kingdom
Centered SpellSpellcraft 3 ranksCenter a spells area on yourself
Cerberus Crush*Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13thYou can apply Vital Strike to attacks made in Cerberus Style
Cerberus Snare*Cerberus Style, base attack bonus +9 or monk level 9thWhen you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel
Cerberus Style*Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6thYou can attack three targets at once within your reach
Chain ChallengeChallenge class feature, character level 7thDeclare a new challenge for free immediately on felling the old one
Chain Mastery*Dex 15, Exotic Weapon Proficiency (spiked chain)Wield spiked chain in one hand, gain bonuses when wielding spiked chain two-handed
ChainbreakerOver the course of at least five different occasions, free a cumulative total of 50+ sentient beings held in unjust captivityGain a bonus to damage against slave-traders or masters
Chairbreaker*Catch Off-Guard, base attack bonus +1Break improvised weapons to deal more damage
Chakra AdeptChakra Initiate, ability to awaken the heart chakraGain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits
Chakra InitiateAbility to awaken the root chakraGain 3 serpent-fire ki points for chakras
Chakra MandalaKi pool class featureTake half damage when failing to maintain an awakened chakra
Chakra MasterChakra Adept, Chakra Initiate, ability to awaken the crown chakraGain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits
ChampionYou must have defeated a single challenging foe without any aid from another, or have the Champion of a God, Champion of the People, Competition Champion, or Gladiator background.Gain bonuses on attack/AC with combat challenges
Champion of Anarchy10 Hit Dice, chaotic neutral alignmentYou spread chaos wherever you go.
Champion of Balance10 Hit Dice, neutral alignmentYou are dedicated to perfect balance in the multiverse.
Champion of Destruction10 Hit Dice, chaotic evil alignmentYou would destroy the world if it were within your power.
Champion of Freedom10 Hit Dice, chaotic good alignmentYou believe that beings can thrive only when free.
Champion of Grace10 Hit Dice, neutral good alignmentIt is your mission to do as much good as possible.
Champion of Malevolence10 Hit Dice, neutral evil alignmentThings would be better if everyone just did as you wished.
Champion of Righteousness10 Hit Dice, lawful good alignmentYou know that good must be tempered with order if it’s going to prevail in the long term.
Champion of Tranquility10 Hit Dice, lawful neutral alignmentThe harmony of law is your highest ideal.
Champion of Tyranny10 Hit Dice, lawful evil alignmentYou must beat down the masses to have true order.
Chance DeathDuskwalkerReroll a failed attack or saving throw that would have resulted in your death
Change of HeartBase attack bonus +6 or monk level 6thInstead of killing a creature, you can attempt a Diplomacy check to change their attitude
Changeling FamiliarFamiliar class feature, caster level 9th, your familiar must have the change shape universal monster abilityYour familiar gains the ability to take one a humanoid form
Channel Deific EssenceAlignment Channel, channel energy 5d6, domain class feature, same alignment as patron deityExpend a use of channel energy to gain a boon associated with your deity
Channel DiscordChannel energy 8d6, worshiper of a demon lordAffect those damaged by your channeled energy with song of discord
Channel EnduranceChannel positive energy 3d6, worshiper of GozrehAffect those healed by your channeled energy with endure elements
Channel Force Aasimar, channel energy 2d6Push or pull a single target when you channel energy to harm
Channel HateChannel energy 6d6, worshiper of GyronnaExpend a use of channel energy to affect creatures with vengeful outrageUM
Channel RayChannel energy class featureProject your channel energy as a single ray
Channel Smite*Channel energy class featureChannel energy through your attack
Channel SpiritSpirit Ridden or spirit class featureChannel a medium spirit
Channel SurgeChannel energy or lay on hands class featureExpend two uses of channel or lay on hands to empower the healing
Channel ViciousnessChannel negative energy 4d6, worshiper of GorumExpend a use of channel energy to grant vicious special ability to allies’ weapons
Channeled BlessingBlessings class feature, channel energy class featureBestow a blessing on an ally when you channel energy
Channeled Revival Channel energy 6d6 (positive energy)May expend channel energy to cast breath of life
Channeled Shield Wall Channel energy, 3d6 proficiency with a shieldEnhance your shield and the shields of allies adjacent to you
Channeling Force*Ability to cast at least one force spell, channel energy class featureSpend channel energy to deal extra force damage with weapon attacks
Channeling ScourgeChannel energy class feature, inquisitor level 1stInquisitor levels count as cleric levels for channeling damage
Channeling VarianceDomain class feature, channel energy class feature, must worship and receive spells from a deityChoose between normal channel energy and a variant channeing ability
Chaos ReignsKnowledge (planes) 3 ranksGain slam attack
Charge of the Righteous*Base attack bonus +1, any good alignmentWhen charging an undead creature, you don’t take the –2 penalty to AC
Charge Through* Str 13, Improved Overrun, Power Attack, base attack bonus +1Make overrun as free action while charging
Charging Hurler* Point-Blank ShotMay use charge rules to make thrown weapon attack
Charging Stag Style*Dex 13, Dodge, Improved Unarmed Strike, MobilityCharge through difficult terrain and allied spaces, make a turn while charging
Charming PerformanceCha 13, Perform (any) 1 rank, bardic performance or raging songUse perform instead of diplomacy to improve an attitude
Charnel SoldiersAny teamwork feat, ability to control or create undeadGrant a teamwork feat to your created undead
Cherry Blossom SpellCreatures that take damage from your spell have their age manipulated
Child of Two FatesKnowledge (local) 5 ranks, half-elfGain a human or elf ally’s teamwork feat temporarily
Child of Two WorldsWhether through an elixir of two worlds (see page 62) or other means, one of your parents was aquatic and the other was a land-dweller. You are mostly a normal member of your race, except as stated in this feat. You must select this feat at 1st level, and you can’t have other feats, traits, or abilities that specify your bloodline such as Racial HeritageAPG. Thematically appropriate backgrounds include Adopted Outside Your Race, Bastard Born, Death in the Family, One of a Kind, and The Relative. These backgrounds are found in Pathfinder RPG Ultimate Intrigue.See text
Childlike Cha 13, halfling+2 on Disguise checks to look like human child, take 10 on Bluff checks
Chilled RockBorn of Frost, frost giantAny items thrown with rock throwing deal extra cold damage
Chilling AmplificationYour cold spells cause creatures to become sluggish
Chimeric AdeptChimeric aspect class feature, wild shape class featureGain the effects of one of your minor forms of your aspects when you use wild shape
Chimeric MasterChimeric Adept, greater chimeric aspect class feature, wild shape class featureGain some benefits from the major form of a second aspect
Choir of Blades*Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies
Chokehold* Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5thMay pin grappled opponent one size category larger than you
Choral SupportPerform (sing) 3 ranksChange your allies spells to deal sonic damage
Circling Mongoose*Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6Circle your opponent while attacking
Circling Offense*Dodge, Mobility, base attack bonus +3Dodge attacks of opportunity from larger creatures better, while having the offending creature provoke from your allies
Circuitous Shot*Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +11Bounce ranged attacks to avoid total cover
City Born1st-level character, cannot have Country Born or Lone WolfGain a bonus based on your home city
City SprinterStreet SmartsMove quickly and safely through urban terrain
City-LockedYou must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family line, or have The Wanderer background (Ultimate Campaign 45)See text
CitystepStealth 1 rank, half-elfYou are more agile in crowds
Civilized GhoulishnessGhoul, Cha 18Learn to pass as a human
Clambering Escape*Int 13, Combat Expertise, Improved RepositionAPG, evasion class featureAfter evading, reposition a foe into the blast
Clarifying ChannelChannel energy class feature, worshiper of ShelynChannel positive energy to heal and grant extra save against charms and compulsions
Clarity of PainCon 13, Improved Iron Will, Iron WillDamage yourself to fight off a charm or compulsion
Claw Pounce* Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation)Make a full attack with your claws on a charge
Claw Wrench*Dex 13, Improved Grapple, Improved Unarmed StrikeGrapple a creautre to break its own grab or negate bite attacks
Cleansing BurstAble to cast remove disease or the ability to cure disease with a mercy, channel positive energy class featureYour channeled energy helps prevent the use of disease and wards against it
Cleave*Power AttackMake an additional attack if the first one hits
Cleave Through* Str 13, Cleave, Power Attack, base attack bonus +11, dwarfTake 5 ft steps between cleaves to threaten additional creatures
Cleaving Finish* Str 13, Cleave, Power AttackMake additional attack if opponent is knocked out.
Cleaving Sweep*Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11Use cleave to attempt trip at all opponents within reach
ClientSee text 
Climbing VineStr 13, vine leshyGain a climb speed of 10 feet (or improve an existing speed)
Clinging Climber*Str 13, Climb 3 ranksCling to a surface using your legs so you can use both hands to attack
Cloak and Dagger Style*Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6Learn dirty tricks as free actions during a surprise round
Cloak and Dagger Subterfuge*Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11Use dirty tricks as free actions with an attack of opportunity
Cloak and Dagger Tactics*Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16Use free dirty tricks when your opponent is off guard or flanked
Cloak of FeathersCha 13, strixFold your wings to resemble a cloak or robe, aiding in a disguise
Cloak of StoneWis 17, Stone Cover, Stone Shroud, Stealth 11 ranks, dwarf, stonecunning racial trait.Can hide in plain sight when in rocky terrain
Close Call Deft HandsReroll a disable device check 1/day
Close-Quarters Thrower* Dex 13, Dodge, Weapon Focus with selected thrown weaponAttacks with selected weapons do not provoke attacks of opportunity
Cloud Gazer SylphSee through fog, mist, and clouds
Cloud InvocationMbe’ke dwarfGain obscuring mist as a spell-like ability
Cloud Step Spider Step, monk level 12thAir walk for half your slow fall distance
Cloven Helm*Dented Helm, Hard-Headed, base attack bonus +11, dwarf+1 AC vs. critical hits with helms, apply damage to helmet during a critical hit
Clustered Shots* Point-Blank Shot, Precise Shot, base attack bonus +6Total damage from full-round ranged attacks before applying DR
Coaxing Spell Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranksUse mind-affecting spells to affect mindless oozes or vermin
Cockatrice Strike* Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +14Turn a target to stone with a critical hit
Cold CelerityEndurance+2 initiative and +1 attack rolls in cold
ColleagueSee text 
Collective RecollectionUse aid another on an ally’s Knowledge checks
Collector's BoonCharacter level 5thGain the benefit of an equipment set
Combat AdviceAid another ally at a distance
Combat Casting+4 bonus on concentration checks for casting defensively
Combat Distraction Goblin, Acrobatics 1 rank, Escape Artist 1 rankDistract an opponent with lunatic antics.
Combat Expertise*Int 13Trade attack bonus for AC bonus
Combat Medic Heal 5 ranksMay take 10 and not provoke attacks of opportunity when using Heal
Combat Meditation*Wis 13, Meditation Master, character level 5thLearn to meditate quickly, though your meditation benefits will not last as long.
Combat Patrol* Combat Reflexes, Mobility, base attack bonus +5Increase threatened area for attack of opportunity
Combat Reflexes*Make additional attacks of opportunity
Combat Rhythm*Base attack bonus +6 or monk level 6thReduce penalties to your attacks with successive hits against the same target
Combat Stamina*Base attack bonus +1Gain a stamina pool to help boost your combat abilities
Combat Style Master* Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5thMay switch styles as a free action
Combat Vigor*Con 13Gain a vigor pool and heal yourself without magic
Command AnimalsAnimal domain, channel energy class featureUse channeled energy to control animals
Command PlantsChannel energy class feature, Plant domainUse channeled energy to control plants
Command UndeadChannel negative energy class featureChannel energy can be used to control undead
Commander of GoblinkindCha 13, hobgoblinGain bonuses when leading goblinoids
Companion FigurineHandle Animal 1 rank, own a figurine of wondrous powerMake a figurine of wondrous power your animal companion or familiar
Compelling HarmoniesBasic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songExpend a round of performance to boost another ally’s performance
Compounded Pain*Mesmerist level 13th, painful stare class featureApply the effects of two stare feats to painful stares
Compulsion MasteryUse Magic Device 3 ranks, base Fortitude save bonus +6Cast suggestion with an enchantment-crafted item
Conceal AuraChaotic, evil, good, or lawful alignmentYou can weaken you alignment aura to avoid detection
Conceal ScentHide 3 ranks, Survival 3 ranksHide your scent from monsters
Conceal SpellDeceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rankConceal evidence of spellcasting
Concealment MasteryStealth 3 ranks, Use Magic Device 3 ranks, base Fortitude saving throw bonus +3Cast invisibility with an illusion-crafted item
Concentrated Fire*Point-Blank Shot, elf, weapon familiarity racial traitWhen you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks
Concentrated Splash*Precise Shot or Throw AnythingDeal extra damage with the direct hit from a splash weapon by reducing the splash damage to other targets
ConcilatorMust have successfully requested that the opposing sides of a violent encounter pause for parley You can make a Diplomacy check to parley with a hostile enemy
Concussive SpellSpell with the sonic descriptor gains a debilitating concussive effect
Conditional SpellApply conditional favor to a spell you cast
Conduit CastingSpellcraft 3 ranksUse your ally as the origin of your spell
ConfabulistBluff 9 ranks, Sense Motive 9 ranksFollow a failed lie with another lie
Confounding Tumble DeedAmateur Swashbuckler feat or panache class feature, Canny Tumble, Acrobatics 7 ranksWhen you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round
Confusing Stare*Mesmerist level 7th, painful stare class featurePainful stare inflicts confusion
Connected CriminalKnowledge (local) 5 ranksShorter time to access black markets; gain Crime modifier on checks within the market
Consecrate Spell Aasimar, able to prepare or cast consecrateMaximize spell variables against evil creatures.
Conservatory-TrainedSense Motive 1 rankGain a bonus on discovery checks while using the influence system (Ultimate Intrigue p. 102)
Consume Essence*Base attack bonus +6; evil alignment; swallow whole universal monster ability; must be of the magical beast, outsider, or undead typeInflict negative levels on swallowed creatures
Consume PowerSpellcraft 3 ranks, wyrwoodYou can destroy one of your magic items to regain hp
Consume UndeathNabasu, Con 23Consume the undead to gain their abilities.
ConsumptionInt 13, Use Magic Device 5 ranksBlood curse causes creature to use up its class resources faster
Contagious SpellSpell spreads to those who fail to remove it
Contingent Channeling True healer class feature, Selective ChannelingMay transfer positive energy to ally who can use it to heal
Contingent SpellAbility to cast cure spells (a cure spell is any spell with “cure” in its name)Turn a healing spell into a contengent effect
Contingent TrickAny two trick featsImplant a flexible trick that has multiple options
Controlled PatternsPattern Message, Spell Focus (illusion), caster level 7thMake your pattern spells less effective against certain creature types
Conversion ChannelChannel energy 7d6, worshiper of AsmodeusChannel negative energy to heal undead, Asmodeans, and creatures who convert
Conviction Cha 13Objects which vampires are averse to become harder to overcome
Convincing PersonaBluff 5 ranks, Perform (act) 5 ranks, or dual identityUI class featureBenefit from your dual identity even if people know your identity
Cooperative CounterspellingSpellcraft 5 ranks, racial spell-like ability replicating a spell of 1st level or higherWhen you and an ally with this feat both ready actions to counterspell, you gain additional counterspelling options
Cooperative Crafting 1 rank in any Craft skill, any item creation feat+2 bonus on Craft or Spellcraft checks while working together
Cooperative DisablingDisable Device 1 rank, trapfinding class featureAlly can attempt a second Disable Device check as an immediate action
Cooperative Rend*Rend, trollUse your rend with greater ease
Cooperative Swarmer*Swarming racial traitCan share space with an ally your size or larger
Coordinated BlastSpellcraft 5 ranks, any racial spell-like abilityExclude allies with this feat from area spells and abilities
Coordinated Capture*Base attack bonus +1Creatures you and your allies threaten take penalties to checks to avoid provoking attacks of opportunities
Coordinated Charge* You have at least two other teamwork feats, base attack bonus +10.You may charge the same foe when an ally does
Coordinated Defense*+2 bonus to CMD
Coordinated Distraction*Make it harder for your foes to cast spells defensively.
Coordinated Maneuvers*+2 bonus on combat maneuver checks
Coordinated RepositionStep-UpTake 5 ft. steps when allies do
Coordinated Shot*Point-Blank ShotWhen an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe
Cornugon Shield*Dex 15, Weapon Focus (spiked chain)Wield a spiked chain as a weapon and shield
Cornugon Smash*Power Attack, Intimidate 6 ranksMake intimidate checks along with power attacks
Cornugon Stun*Stunning FistUse stunning fist with monk weapons along with unarmed attacks
Cornugon Trip*Dex 15, Improved Trip, Weapon Focus (spiked chain)Make trip attempts with a thrown spiked chain
Corpse CompanionAnimal companion class feature, ghoulGain an undead animal companion
Corrupted FleshCon 15, 6 HD, ogreGain the stench special ability
Corsair of TaldorSpent at least 1 month working on a ship for Jean Coremont+2 initiative and +1 damage while on a ship
Cosmic GateLady Luck’s Guidance, Knowledge (planes) 10 ranksYou can use teleport once per day
CosmopolitanRead and speak two additional languages
Counter Reflexes*Anticipate Dodge, Dodge, Mobility; base attack bonus +9, brawler level 6th, or monk level 6thOpponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you
Countering LoopholeImproved CounterspellRedirect a countered charm or compulsion back at the caster
Counterpoint to InspirationBasic Harmony, Compelling Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songIncrease the bonus of a performance by aiding with your own
Counterpunch*Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike); base attack bonus +16 or brawler level 12thWhen you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you
Country Born1st-level character, cannot have City Born or Lone WolfIgnore fatigue and gain a +1 bonus to Will saves
Courage in a BottleBravery class feature, worshiper of Cayden CaileanAlcohol increases effects of your bravery class feature
Courage in Numbers Iron Will.+2 save vs. fear for each nearby ally with this feat
Courageous Resolve Craven racial trait or fearless racial trait, halflingIncrease your resistance to fear
Coven CasterChangelingIncrease a spellcaster’s caster level using aid another
Coven-TouchedCha 11, changelingYou have a natural affinity for coven magic
Cover TracksSurvival 3 ranksIncrease the DC of Survival checks to track you and your allies
Covering Defense* Shield Focus, base attack bonus +6Provide cover to an ally with total defense
Covering Fire (RTT)*Point-Blank ShotUse aid another with ranged attacks against distant opponents
Covering Fire (VC)*Exotic Weapon Proficiency (firearms)UC, Weapon Focus (at least one firearm)Targets you hit take an attack roll penalty against your allies
Covering Shield*Dex 13, Shield Focus, Shield ProficiencyGain a bonus against Area of Effect attacks while using your shield
Cracking the Shell*Weapon Focus with piercing weaponUse a piercing weapon to reduce a creature's spell resistance or energy resistance
Craft Construct Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous ItemLearn how to craft constructs.
Craft CyberneticsTechnologist, Heal 9 ranks, Knowledge (engineering) 9 ranksCreate and install cybertech
Craft Magic Arms and ArmorCaster level 5thCreate magic armors, shields, and weapons
Craft OozeBrew Potion, Craft Wondrous Item, Craft (alchemy) 3 ranks, caster level 5thYou can use alchemy to create dangerous ooze creatures
Craft PharmaceuticalTechnologist, Heal 9 ranks, Knowledge (nature) 9 ranksCreate pharmaceutical items
Craft PoppetCaster level 1stCreate poppets
Craft RobotCraft Technological Arms and ArmorTG, Craft Technological ItemTG, TechnologistTG, Craft (mechanical) 9 ranks, Knowledge (engineering) 9 ranksLearn how to build robots
Craft RodCaster level 9thCreate magic rods
Craft Shadow PiercingCraft (jewelry) 5 ranks, caster level 5thLearn to craft magical piercings infused with shadow
Craft Shoddy Item1 rank in appropriate Craft skillCraft lesser quality items for a reduced cost
Craft StaffCaster level 11thCreate magic staves
Craft Technological Arms and ArmorTechnologist, Craft (mechanical) 7 ranks, Knowledge (engineering) 7 ranksCreate technological weapons and armor
Craft Technological ItemTechnologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 5 ranksCreate technological items
Craft WandCaster level 5thCreate magic wands
Craft Wondrous ItemCaster level 3rdCreate magic wondrous items
Crane Riposte* Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7thWhen you deflect an attack, you may make an attack of opportunity
Crane Style* Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1stTake –2 penalty when fighting defensively
Crane Wing* Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5thMay deflect one attack per round while fighting defensively or using total defense
Cranial AdjustmentDeft Hands or TrepanationManually adjust someone’s skull in order to hypnotize them
Cranial ImplantationSelf-Sufficient or Trepanation, Heal 7 ranksUse needles to help center thoughts and emotion
Crashing Wave Buffet*Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6Disorient an opponent when you drag or reposition it
Crashing Wave Fist*Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9Make an unarmed attack against a foe when you drag or reposition it
Crashing Wave Style*Wis 13, Improved Drag, Improved Reposition, Improved Unarmed StrikeMove 5 feet when you drag or reposition an opponent
Create Enhanced FirearmCraft Magic Arms and Armor; Craft (weapons) 1 rank or GunsmithingFirearms you create are less likely to misfire
Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast consecrate or desecrateMake your shield or weapon a holy symbol
Create Sanguine Elixir Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd.Create an elixir that allows another to use a bloodline power
Creative Armorsmith*Craft (armor) 3 ranks, Knowledge (engineering) 3 ranksYou can add temporary modifications to your armor
Creative Weaponsmith*Craft (weapons) 3 ranks, Knowledge (engineering) 3 ranksYou can add temporary modifications to your weapons
Creature FocusNo levels in a class that grants the favored enemy class featureGain a limited version of favored enemy
Crepuscular CowlStealth 9 ranks, shadow blending racial trait or shadow call shadowdancer prestige class featureGrant yourself concealment in the light
Criminal ReputationDiplomacy 5 ranks, Intimidate 5 ranksInfluence criminals more easily
Crippling Critical* Critical Focus, base attack bonus +13Whenever you score a critical hit, the target's speed is halved
Crippling Thrust*Weapon Focus with piercing weapon, base attack bonus +6You can hamper a creature's movements with a piercing weapon
Crisis of ConscienceLawful neutral, neutral, or chaotic neutral alignment. Your alignment must have shifted from either good or evil at least once since 1st level or the last time you completed this feat (see Special)Hide your alignment and loyalties
Critical Conduit Deliver touch spells ability, familiarIncrease critical threat range when delivering touch spells for your master
Critical Focus*Base attack bonus +9+4 bonus on attack rolls made to confirm critical hits
Critical Mastery*Any two critical feats, 14th-level fighterApply two effects to your critical hits
Critical Versatility* Fighter level 11th, human1/day, learn a Critical feat
Crossbow Mastery* Dex 15, Point-Blank Shot, Rapid Reload, Rapid ShotReload crossbow as free action and make full attacks
Crowd Control*Base attack bonus +3You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten.
Crowd of Bullies*Half-orcAllies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check
CrueltyWorshiper of Zon-Kuthon+2 bonus on attacks and damage when you cause others to suffer
Crusader's Fist* Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6May use lay on hands or touch of corruption upon successful Unarmed Strike
Crusader's Flurry Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weaponMay use flurry of blows with deity's favored melee weapon
Crushing Blow* Improved Unarmed Strike, Stunning FistStunning Fist reduces target's AC
Crushing Impact*Str 13, Improved Bull Rush, Improved Unarmed Strike, Power AttackDeal damage when you bull rush a creature into a solid object
Cry ChallengeAntagonizeUMTrick opponents into making opportunity attacks against you, granting yourself a +4 dodge bonus to AC
Cry of MercyWis 13Call upon your ancestors to prevent opponents around you from dying
Crypt SpellDamaging spell hinders resurrection or sickens undead
Crystalline CloudAphorite, character level 5th, crystalline dust racial traitCreate a cloud to distribute your crystalline dust
Cudgeler Style*BludgeonerUCDeal greater damage with nonlethal damage on a charge
Cudgeler Sweep*BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5thAttempt to trip your foes on a charge with Cudgeler Style
Cudgeler Takedown*BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9thImprove your Cudgeler Style and Sweep
Cultivate Magic PlantsBrew Potion, Craft Wondrous Item, Knowledge (nature) 1 rankGrow magical plants
CunningGain 1 additional skill rank per HD
Cunning CasterDeceitful, ability to cast 1st-level spellsUse Bluff to conceal your spellcasting
Cunning Intuition*Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for Anything, base attack bonus +13 or rogue level 13th, Sense Motive 13 ranksChoose your readied action when it triggers
Cunning KillerBase attack bonus +2, Knowledge (arcana, dungeoneering, local, nature, planes, or religion) 3 ranksGain an insight bonus to attack and damage vs creatures you are smarter than
Curative MasteryUse Magic Device 1 rank, base Fortitude bonus +2Cast healing spells with a conjuration-crafted item
Curious CompanionAnimal companion class featureYou can gain a plant or vermin companion
Curse MasteryUse Magic Device 3 ranks, base Fortitude save bonus +6Cast bestow curse with a necromancy-crafted item
Curse of VengeanceAbility to cast at least one spell or spell-like ability with the curse descriptor, worshiper of CalistriaCast an immediate curse when you become helpless or are killed
Cursed ConduitResist the allure of cursed magic items
Cursed Item Detection Spellcraft 5 ranks, ability to cast detect magic as a spell or spell-like ability+2 to identify magic items, less DC to determine cursed items
Cursed LoveYou must have a romantic interest who has fallen to some dark influence and rejects you out of shame or fear of newfound capabilities, or must have the Bad Romance or Temptation backgroundBonus when dealing with certain creatures
Cushioning Armor*Armor training class feature, proficiency with medium or heavy armor.Tranfer half your falling damage to your armor
Cushioning Shield*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th.Tranfer half your falling damage to your shield
Cut from the Air⊤⊤⊤Str 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weaponCut ranged attacks out of the air
Cut Your LossesStr 13, Acrobatics 1 rankPick up objects or allies when escaping combat, treat Strength as 2 higher for carrying capacity
Cutting HumiliationPersuasive, Intimidate 5 ranksHumiliate someone to weaken Charisma-based checks
Cypher MagicInt 15, Scribe ScrollCast spells from scrolls at +1 caster level
Cypher ScriptKnowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class featureScribe spells into your spellbook cheaper and faster
Daggermark LoreCraft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison lore or poison use class featureYour poison is more difficult to resist
DamnedYou must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foe, have a fiend-related sorcerous bloodline such as abyssal or infernal, have direct fiendish ancestry (such as being a tiefling or half-fiend), or have the Fiend Raised or The Fiend background (see Ultimate Campaign).Bonus to checks relating to evil-aligned outsiders
Damned DiscipleFiendish ObedienceGain access to evangelest boons and a +2 profane bonus to 2 skills
Damned SoldierFiendish ObedienceGain accesss to sentinel boons and a +1 profane bonus on weapon damage rolls with favored weapon
Dampen Presence Skill Focus (Stealth), Stealth 5 ranksUse stealth to hide from creatures with blindsight/blindsense
Dance of Chains*Dex 15, Chain Mastery, Exotic Weapon Proficiency (spiked chain), Weapon Finesse, Perform (dance) 1 rankAdd Dex modifier instead of Str modifier with spiked chains, reach with spiked chains 5 feet during your turn
Dangerous Tail*Base attack bonus +5, LizardfolkGain a tail swipe attack
Daring ExploitDare, deeds, or inspiration class abilityRoll twice when adding a variable bonus to a d20 roll
Dark AdeptDrow, character level 3rdGain new drow spell-like abilities
Dark AffinityCharacter level 3rd, must have visited the Hao Jin TapestryCast darkness as a spell-like ability once per day
Dark Sight Gloom Sight, fetchlingSee a small distance within magical darkness
Darkness TrickUse Magic Device 5 ranks, ability to cast darknessDeactivate a magic weapon's light
Darting Retrieval*Int 13, Combat Expertise, Improved DisarmKick disarmed items out of the way before the enemy can retrieve them
Darting Viper*Base attack bonus +4, proficiency with the dwarven dorn-dergarSwitch between reach and normal with the dorn-dergar as a swift action
Dastardly Finish* Sneak attack +5d6Deliver coup de grace to cowering or stunned target
Dastardly Trick*Int 13; Amateur SwashbucklerACG or panacheACG class feature; Combat Expertise; Improved Dirty TrickAPGYour dirty tricks are harder to remove
Dauntless Destiny Cha 13, Fearless Curiosity, Intimidate 10 ranks, human+1 save vs. emotion spells, reroll a natural 1 1/day, get free Intimidate if new roll succeeds
Dawn's BlessingAbility to cast divine spells, sandkin half-orc, worshiper of SarenraeImprove your caster level when in bright light
Dazing Assault* Str 13, Power Attack, base attack bonus +11.Trade melee attack bonus to daze opponents
Dazing Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4Daze with unarmed strikes
Dazing SpellDaze creature with spell damage
Dazzling Display*Weapon FocusIntimidate all foes within 30 feet
Dead InsideYou must have failed your saving throws against at least five different emotion-manipulating spells or your saving throw against a supernatural creature’s fear effect (such as a dragon’s frightful presence), or you have the Sunless or Sole Survivor backgroundHandle emotion and fear spells/effects better
Deadhand Initiate*Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignmentYou feast upon your own fears
Deadhand Master*Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignmentYour unarmed strikes inflict negative levels
Deadhand Style*Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignmentYou are hard to scare and your unarmed strikes can make foes shaken
Deadly Aim*Dex 13, base attack bonus +1Trade ranged attack bonus for damage
Deadly DealerArcane Strike, Sleight of Hand 5 ranksUse a card as if it were a weapon
Deadly Finish* Base attack bonus +11Foes you knock out must make a Fort save or die
Deadly Grappler*Dex 13, Improved Grapple, Improved Unarmed StrikeDeal more damage with attacks during a grapple
Deadly Horns*Base attack bonus +1, tieflingGain a gore attack
Deadly KissToxic racial traitARG, vishkanyaARGChange your racial venom into a contact poison
Deadly Stroke*Greater Weapon Focus, Shatter Defenses, base attack bonus +11Deal double damage plus 1 Con bleed
Deadly TrapCraft (traps) 8 ranks, Survival 8 ranksIncrease one of your trap's critical threat multipier by one or give it a +4 bonus on rolls to confirm critical hits
Deadly TroupePerform (act) or Perform (dance) 3 ranks, human (Varisian)Gain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this feat
Deafening Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is deafened
Deafening Explosion Bomb class feature, hobgoblinReduce bomb damage to deafen those hit
Death FieldKnowledge (planes) 5 ranksExude negative energy that hinders entangling plants and swarms
Death from Above*Gain +5 bonus on attack rolls when charging from higher ground or flying
Death from Below*Base attack bonus +1+2 bonus on readied/opportunity attacks against flying opponents
Death or Glory* Str 13, Power Attack, base attack bonus +6Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Death Roll*Bite attack, reptilian subtypePerform a death roll when grappling a foe of your size or smaller to knock that foe prone
Deathless Initiate* Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6Not staggered while using Diehard; gain +2 on melee damage rolls
Deathless Master* Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide, base attack bonus +9Do not lose hit points while using Diehard
Deathless Zealot* Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide, base attack bonus +12Foes must reroll critical confirmation attacks
Death's HostSpell Focus (necromancy)+4 saves vs death effects when possessed by an undead creature.
Death's SuitorRisen Guard 20 TPAReroll a save or skill check if failure could kill you
Deceitful+2 bonus on Bluff and Disguise checks
Deceitful Incompetence*Combat ReflexesGain a cumulative insight bonus to attack rolls of attacks of opportunity for every time you miss an attack of opportunity
Deceptive Exchange Int 13, Combat Expertise, Improved FeintUpon successful feint, you may force opponent to accept an object
Deconstruct SpellImproved Counterspell or ability to cast dispel magic or greater dispel magic, aphorite, crystalline dust racial traitRegain uses of crystalline dust when you counterspell or dispel a spell
Decoy's MisdirectionMust have a familiar with the decoy archetype (see page 10)Fool scry attempts using your familiar
Dedicated Adversary*No levels in a class that has the favored enemy class featureGain a favored enemy
Deep BreathConstitution 15You can hold your breath for twice as long.
Deep DiverEnduranceGain bonuses on diving into water and swimming deep underwater; hold your breath for longer than normal
Deep Drinker Con 13, monk level 11, drunken ki class featureGain 2 temporary ki from drunken ki
Deep ToxinVital Strike; base attack bonus +6; Craft (poison) 6 ranks or poison use class featureIncrease poison duration when using vital strike
Deepsight Darkvision 60 feetYour darkvision has a range of 120 feet
Defended Movement*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th.Gain +2 AC vs attacks of opportunity
Defending Eidolon Shield ally featureYour eidolon sacrifices its attacks to defend you
Defensive Combat Training*Use your total Hit Dice as your base attack bonus for CMD
Defensive Weapon Training* Int 13, base attack bonus +5Gain +2 dodge bonus against a single fighter weapon group
Defiant Luck Human1/day, reroll a natural 1
Deflect Arrows*Dex 13, Improved Unarmed StrikeAvoid one ranged attack per round
Deft CatcherSkill Focus (Sleight of Hand)Use Sleight of Hand to avoid dropping an item
Deft Hands+2 bonus on Disable Device and Sleight of Hand checks
Deft Shootist Grit class feature or Amateur Gunslinger feat, Dodge, MobilityDo not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point
Deific ObedienceKnowledge (religion) 3 ranks, must worship a deityGain spell-like and other abilities in exchange for performing a daily obedience
Delay BlastBase attack bonus +3, kinetic blast class featureDelay kinetic blast
Delayed PotionBrew Potion, caster level 5thYou can delay the onset of potions you create
Delayed SpellSet a spell to trigger on a delay
Delectable FeintCon 15, delicious racial trait, ghoranOther creatures are distracted by how tasty you appear
Deliberate DeathDuskwalkerWhen reduced below 0 hit points by a creature, you can attack them as an immediate action
Demon GrafterDemonologist, Heal 5 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranksLearn how to implant demonic tissue into mortal flesh
Demon Hunter*Knowledge (planes) 6 ranksGain Knowledge and combat bonuses vs. demons
Demonic Momentum*Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5Gain damage bonus based on how far you charge when you bull rush
Demonic Nemesis*Demon HunterISWG, Knowledge (planes) 6 ranksGain bonus damage against followers of a specific demon lord.
Demonic Obedience3 ranks in Knowledge (planes), must worship a demon lordPledge yourself to a demon lord, gaining boons from your service
Demonic PossessionDemon or half-demon, Cha 21, Wis 17Learn the spell magic jar to aid in possessing other creatures.
Demonic Slaughter*Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9Use Great Cleave as part of a charge
Demonic Style*Power Attack, base attack bonus +1Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge
DemonologistKnowledge (planes) 3 ranks+2 Knowledge checks on Abyss/demons, may take 10 on Knowledge checks for demons
Demoralizing Lash* Base attack bonus +1, Intimidate 1 rank, hobgoblinStrike a demoralized foe with a whip to increase the demoralized duration
Demoralizing Stare*Mesmerist level 9th, painful stare class featurePainful stare causes the shaken condition
Dented Helm* Hard-Headed, base attack bonus +6, dwarf+1 AC vs critical hits when wearing a helmet, apply half damage of critical hit towards helmet
Deny Death Ki pool, EnduranceUse ki to stave off death
Deny the ReaperYou must have witnessed the death of a close companion in battle—a death that could have been prevented, such as from bleeding, failure to stabilize, or ongoing poison damage—or have the Death in the Family or The War background.+2 bonus on Heal, apply first aid as move action
Derro MagisterCha 20, derroIncrease your SR and spell-like power
Dervish Dance*Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitarUse Dex modifier instead of Str modifier with scimitar
Desert DwellerFavored terrain (desert) class featureTreat hot environments as one step less severe; reduced penalties for thirst and +4 bonus on saves to avoid desert-related visual hazards such as mirages
Designated AntagonistAntagonizeUM.When using Antagonize, directy hostility to willing ally
Desperate Battler*Gain +1 morale bonus on melee attack and damage when alone
Desperate Swing* Cautious Fighter, base attack bonus +1, halfling+4 critical confirmation when fighting defensively, make an attack with total defense 1/day
Destroy Identity*Critical Focus, base attack bonus +11, worshiper of LamashtuDeal Charisma damage and stagger target on a critical hit
Destroyer's Blessing* Half-orc or orc, rage class featureRegain rage and heal by sundering in combat
Destructive Dispel Ability to cast dispel magic or greater dispel magic, caster level 11thUpon successful dispel, opponent must save or is stunned
Destructive Persuasion*Str 13, Power Attack, Intimidate 1 rankSmash objects to gain bonuses on Intimidate
Detect Expertise Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magicDetect a creature's magical abilities
Devastating Assault⊤⊤⊤Base attack bonus +9, weapon training class feature with a melee weaponBatter through an opponent’s defenses
Devastating Strike* Vital Strike, base attack bonus +9Deal extra damage when using Vital Strike bonus
Devil SenseWis 13, ability to cast detect evil as a spell or spell-like abilitySense the presence of evil outsiders
Devilish PrideIron Will, worshiper of AsmodeusRoll twice and take the better result on saves against the compulsions and charms of non-Asmodeans
Devil's FoeFace 10 different devils in combat and take damage or suffer some other sort of injury from five or more attacks made by each one without falling unconscious, fleeing, or otherwise becoming unable to strike back at themAttacks count as good-aligned when bypassing a devil's DR
Devotion against the UnnaturalAnimal companion, devotion special abilityGain additional resistance to certain creature's abilities
Diabolic Humiliation*Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7thGain enhanced effects when you use Diabolic Style to humiliate a target
Diabolic Judgement*Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11thApply Vital Strike on attacks of opportunity
Diabolic Style*Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1stHumiliate targets that provoke attacks of opportun
Diabolical NegotiatorSkill Focus (Diplomacy), worshiper of AsmodeusDiplomacy checks are based on Intelligence or Wisdom
Die for Your Master Tumor familiar alchemist discovery.Tumor familiar dies in place of its master
DiehardEnduranceAutomatically stabilize and remain conscious below 0 hp
Difficult Swings⊤⊤⊤Base attack bonus +5, weapon training class feature with a melee weaponForce creatures to treat terrain as difficult after an attack
Dilettante2 ranks each in 5 different Knowledge skillsGain a +2 bonus on Knowledge checks with 1-5 ranks
Dimensional Agility Ability to use the abundant step class feature or cast dimension doorMay take any additional actions remaining after using dimension door or abundant step
Dimensional Assault Ability to use the abundant step class feature or cast dimension door, Dimensional AgilityMay use dimension door or abundant step as part of a charge action
Dimensional Awareness*Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class featureFree attack against nearby summoned/called creature
Dimensional Dervish Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Disruption*Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class featureQuickly send summoned/called creatures back to their home plane before they have a chance to act
Dimensional Maneuvers Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9Gain +4 on combat maneuver checks while using Dimensional Dervish
Dimensional Savant Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9Provide flanking from all squares you attack from when using Dimensional Dervish
Dimensional Step UpDimensional AgilityUC, Step Up, base attack bonus +12, abundant step class feature or ability to cast dimension doorFollow a creature that teleports away
Diplomatic RuseDiplomacy 3 ranks, human (Keleshite)Take a free action as part of your initiative check
Dire Bat ShapeCha 13, Bat Shape, base attack bonus +3, werebat-kinLearn how to change shape into a dire bat
Directed Disarm*Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11Disarmed weapons land farther from the wielder
Dirty Critical Hit*Int 13, Combat Expertise, Critical Focus, Improved Dirty TrickAPG, base attack bonus +11Inflict dirty trick conditions on a critical hit
Dirty Disarm*Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Disarm, base attack bonus +6Learn to perform a combined dirty trick and disarm
Dirty Fighting*Ignore a flanking bonus in order to prevent attacks of opportunity on your combat maneuvers
Dirty Grapple*Dex 13, Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Grapple, Improved Unarmed Strike, base attack bonus +6Combine a dirty trick and grapple combat maneuver
Dirty Trick Master*Greater Dirty Trick, Improved Dirty Trick, base attack bonus +11Worsen the condition of a previously inflicted dirty trick
Disable DweomerDisable Device 5 ranks, Use Magic Device 5 ranks, trapfindingUse Disable Device to suppress magic items
Disarm Partner*Base attack bonus +1Attempt a disarm when an ally fails at one
Disarming Strike* Int 13, Combat Expertise, Improved Disarm, base attack bonus +9Attempt a disarm on a successful critical hit
Disarming Threat DeedAmateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranksUse Intimidate without making the target unfriendly
Disassemble Magic ItemAny item creation feat, Aspis Consortium 20 TPABreak a magic item down into its component pieces
Discerning Eye Elf or half-elf, keen senses racial trait+2 save vs. illusion, +2 Linguistic to detect forgeries
Disciple of the SwordWeapon Focus (longsword), cleric or inquisitor level 4th, worshiper of IomedaeGain benefits of Weapon Specialization (longsword)
Disciplinary DevoteePsychic discipline class featureGain +1 on caster level checks, concentration checks, and saving throws for discipline spells
Disconcerting KnowledgeBardic knowledge class ability or Knowledge domain, Knowledge (any two) 3 ranks eachDemoralize a foe by proving you know its weaknesses
Disconcerting Stare*Mesmerist level 5th, painful stareOA class featureYour painful stare causes creatures to be more vulnerable to traps
Discordant Voice Bardic performance class feature, Perform (oratory or sing) 10 ranksWhen using bardic performance, allies deal 1d6 extra sonic damage
Disengaging Feint* Int 13, Combat Expertise, Improved FeintFeint lets you move your speed without provoking attacks of opportunity
Disengaging Flourish* Int 13, Combat Expertise, Disengaging Feint, Improved FeintSuccessful feint causes your starting square to not count as threatened
Disengaging Shot* Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, MobilityWhen using Disengaging Flourish, you may make a single attack
Disheartening Display*Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weaponUse Dazzling Display to increase a fear effect
DislocateCon 13Take nonlethal damage to gain bonuses on Escape Artist checks
Disorienting Blow* Stunning Fist, base attack bonus +11Confuse the enemy with your stunning fist attack.
Disorienting Maneuver Dodge, Acrobatics 5 ranksAfter successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent
Dispel FocusAbility to cast dispel magic+2 bonus to CL when dispelling
Dispel MasteryUse Magic Device 3 ranks, base Fortitude save bonus +6Cast dispel magic with an abjuration-crafted item
Dispel Synergy Spellcraft 5 ranksDispel magic target takes a –2 penalty on saves
Dispelling BloodKnowledge (arcana) 7 ranks, vishkanyaYour venomous blood can dispel magic
Dispelling Critical Arcane Strike, base attack bonus +11, ability to cast dispel magicAfter critical hit, you may cast dispel magic
Dispelling Fist Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7thMay cast dispel magic as a swift action after an attack
Disposable Weapon Base attack bonus +1, proficient with weaponBreak a fragile weapon to confirm a critical hit
Disrupting Fist*Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6Destroy an undead on a critical unarmed strike
Disrupting Shot* Dex 13, Point-Blank Shot, fighter level 6th.Ranged attacks increase enemy's DC to cast spells
Disruptive*6th-level fighterIncreases the DC to cast spells adjacent to you
Disruptive Companion*Animal companionCompanion hinders spellcasting
Disruptive Recall Spell recall class feature, Spellcraft 5 ranksUse spell recall after disrupting an opponent's spell
Disruptive SpellTarget of spell must make concentration check to cast a spell in the next round
Disruptive Spell-Like AbilitySpell-like ability at caster level 4th or higherSpell-like ability interferes with spellcasting
Distance Thrower* Str 13Reduce ranged penalties for thrown weapons by 2
Distant DeliveryPhantom class feature, phantom with the deliver touch spells abilityPhantom can deliver touch spells 20 feet farther
Distant JinxHalfling Jinx traitIncrease your jinx range by 30 ft.
Distant Spell LinkEnlarge Spell or Reach SpellAPG; animal companion, eidolon, familiar, or other allied creature with the share spells ability (Pathfinder RPG Core Rulebook 52)Range of allied creature’s shared spells ability increases to close
Distracting Charge*When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged
Distracting ExplosionBomb class feature, hobgoblinReduce your bomb’s damage for an opportunity at distraction
Diva Advance*Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11thYou don't provoke attacks of opportunity from foes you feinted against
Diva Strike*Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7thDeal additional damage t o a target that is denied its Dex bonus to AC
Diva Style*Cha 13; base attack bonus +1 or bard level 1stUse Perform instead of Bluff to feint
Diverse ObedienceDeific ObedienceISG, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity.Plus 2 HD to qualify for boons, choose from among evangelist, exalted or sentinal boons
Diverse Palate Blood Drinker, dhampirEnhance your taste for blood to other creatures
Diversion Shot*Stealthy, Target of OpportunityUCUse Target of Opportunity to give allies a chance to hide
Divert Harm*Int 13, Combat Expertise, base attack bonus +6, evasion class featurePull an opponent into an area-of-effect attack to take damage in your place
Divination GuideCaster level 3rd, ability to cast augury or divination, must worship a deityYour divinations steer you from danger and grant a +1 bonus on saving throws
Divine BarrierChannel energy class feature, worshiper of ApsuExpend a use of channel energy to protect allies from energy damage
Divine CommunionWisdom 13, alignment must match that of your worshiped deityLearn whether or not your deity would approve or disapprove of a particular course of action.
Divine DeceptionKnowledge (religion) 5 ranks, Use Magic Device 5 ranksGain +5 bonus on UMD checks with divine items
Divine Defiance+2 save vs. divine spells and abilities
Divine DenouncerDivine DefianceGain a bonus to certain skills involving divine spellcasters or outsiders
Divine DignityCombat Casting, ability to cast divine spells, worshiper of AbadarCast harmless spells without provoking attacks of opportunity
Divine ExpressionBard level 1st, cleric or oracle level 1st, worshiper of ShelynAdd cleric or oracle levels to bard levels to determine rounds and actions for bardic performance
Divine Fighting Technique*Must worship a single patron deity that has an established divine fighting techniqueGain a deity’s fighting technique
Divine Interference Divine spellcaster, caster level 10thSacrifice a spell to force an enemy to reroll a successful attack against your ally
Divine ProtectionCha 13, Knowledge (religion) 5 ranksGain a bonus equal to your Charisma bonus on a saving throw
Diviner's Delving Spell Focus (divination)+2 bonus on caster level checks with divinations
Djinni Spin* Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11thUse Elemental Fist to surround yourself with electricity
Djinni Spirit* Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain 1 additional use of Elemental Fist per day, and electricity resistance
Djinni Style* Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain 1 additional use of Elemental Fist per day and bonus to electricity damage
Dodge*Dex 13+1 dodge bonus to AC
Dog Killer, Horse Hunter Goblin, Handle Animal 1 rank+2 attack/damage and +2 confirm criticals on dogs and horses.
Dog-Sniff-HateSkill Focus (Perception), goblinGain scent, +1 attack, and +2 damage vs. canines
Dolphin Circle*Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10thBe treated as though you are in mulitple squares for threatening squares, flanking, and being attacked
Dolphin Dart*Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6thSwim before and after melee attack
Dolphin Style*Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rdGain bonuses when enemies are grouped together and bypass bonuses from aid another
Domain Strike* Domain class feature, Improved Unarmed StrikeUse a domain power through unarmed strike
Domino Crash*Int 13, Combat Expertise, Improved Reposition, Whipcrack, base attack bonus +6 or monk level 3rdYou can reposition a creature into an occupied square
Dorn-Dergar Master*Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergarUse a dorn-dergar as a one-handed weapon
Double Bane Bane class feature, Two-Weapon FightingApply your bane to a second weapon
Double Slice*Two-Weapon FightingAdd your Str bonus to off-hand damage rolls
Draconian LawLawful alignment, wyvaran Gain a bonus to attack and damage when fighting a known lawbreaker.
Draconic Aspect KoboldGain energy resistance 5, or +1 natural armor if already possessing the dragon-scaled trait
Draconic Breath Draconic Aspect, koboldGain a draconic breath attack, +2 save vs. sleep/paralysis
Draconic DefenderCon 17, ToughnessGive allies a bonus to their AC when you fight defensively
Draconic Glide Draconic Aspect, kobold+2 save vs. sleep/paralysis, grow a pair of wings for gliding
Draconic HeritageCha 13Manifest the power of your draconic heritage
Draconic MagicDraconic AspectARG, koboldGain additional spell-like abilities from your draconic heritage
Draconic ManifestationAccess to natural claw attacks, bloodrager or sorcerer with the draconic bloodlineGain an additional benefit when manifesting your draconic claws
Draconic ParagonDraconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold+2 save vs. sleep/paralysis, breath weapon increases in potential
Drag Down* Int 13, Combat Expertise, Improved TripIf tripped, you can attempt a trip against that foe
Dragon DisciplineWis 17, base Will save +10, any lawful alignment, dragon typeRe-roll a failed save against mind-affecting enchantment or necromancy effects
Dragon Ferocity* Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranksGain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Gold CrownKnowledge (arcana) 5 ranks, Survival 5 ranksCreate a headband of alluring charsima from the remains of a dragon or magical beast
Dragon Roar* Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranksGain +1 use of Stunning Fist per day, and you can emit a concussive roar
Dragon Shot*Amateur Gunslinger feat or grit class feature, Spellcraft 5 ranksSpend grit to change the damage type of your gun to energy damage
Dragon Style* Str 15, Improved Unarmed Strike, Acrobatics 3 ranksGain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Dragonbane Aura Aura of courage class feature, caster level 8thAura of courage expands and grants protection against dragon breath weapons
DragoncraftingCraft (any) 5 ranks, Knowledge (arcana) 3 ranksCreate rare and valuable items from the bodies of dragons
Dragonflight Flight*Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranksFly short distances in Dragonfly Style
Dragonfly Style*Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranksYou are treated as though you were on higher ground when making attacks adjacent to objects
Dragonfly Wings*Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranksYou can jump off of adjacent creatures to gain the high ground when in Dragonfly Style
DragonheartKnowledge (arcana) 1 rank+1 bonus on saving throws against draconic attacks
Dragonslayer*Knowledge (arcana) 4 ranks, base attack bonus +4Forgo critical hit damage in order to prevent the enemy from using its breath weapon
Dragon-TouchedYou must have been knocked unconscious in an encounter with a challenging draconic foe or have a regional background tied to a specific dragon (such as those presented in this section or a similar trait).+2 Reflex, +1 attack, +1 AC versus a specific kind of dragon
Draining Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Cause fatigue with unarmed strikes
Dramatic Display* Dazzling DisplayGain +2 on Performance checks, attack rolls, and combat maneuver checks
Dramatic Slam*Dazzling Display, Improved Grapple, Improved Unarmed Strike, Savage Slam, Weapon Focus, base attack bonus +9 or monk level 6thDemoralize as a swift action when you successfully use Savage Slam
Dreadful Carnage* Str 15, Power Attack, Furious Focus, base attack bonus +11.Make a free Intimidate check when you knock down a foe
Dreamed SecretsAbility to cast divine spells, caster level 7th, worshiper of a Great Old One or Outer GodGain access to wizard spells through dreams
DreamwalkerCha 17, Lucid Dreamer, Practiced Dreamer, Knowledge (planes) 10 ranksYou are automatically unhindered when traveling to the Dimension of Dreams
Drinking BuddyIf you and your ally are drunk, you can reroll any d20 roll once per day
Drow Nobility Able to use drow spell-like abilities, drowIncrease your drow spell-like abilities
Drow SpiritHalf-elfGain spell-like abilities from your drow heritage
Druidic DecoderLinguistics 1 rank, cannot be a druidGain an understanding of the Druidic language.
Drunkard's RecoveryCon 13Alcohol Automatically stabilizes you
Drunken Brawler*Endurance, worshiper of Cayden CaileanAlcohol bestows a –2 penalty on Reflex saves, but grants temporary hit points and more
Drunken God's BlessingsWorshiper of Cayden CaileanGain Cayden Cailean's blessing after getting drunk in a tavern
Drunken Sing-AlongDiplomacy 1 rank, Performance (sing) 1 rankLead a sing-along to improve the mood of a crowd
Dryad's ApprenticeCha 13, gathlainGain wood shape as a spell-like ability
Dryad's AttendantCha 15, Dryad’s Apprentice, character level 9th, gathlainYou can meld with trees and serve as a bonded tree of a dryad
Dual EnhancementTwo-Weapon Fighting; divine bond (weapon) or sacred weapon class featureImbue two weapons with divine bond or sacred weapon instead of just one
Duck and CoverTake ally's result on Reflex saving throw
Dueling Cape Deed*Amateur Swashbuckler† or panache† class feature; Dodge, Sleight of Hand 1 rankUse your cape as a snaring buckler
Duelist of the Roaring Falls*Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5Add Dex bonus to damage rolls against foes that are afraid
Duelist of the Shrouded Lake*Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5Gain offensive and defensive bonuses with certain combat maneuvers
Dwarf Blooded OreadLearn the dwarven racial traits "slow and steady" and "stonecunning"
Dwarven Fury*Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium sizeUse Dwarven Seething against any number of opponents
Dwarven Hatred Style*Base attack bonus +1, defensive training and hatred racial traits, Medium sizeApply hatred on both attack/damage and increase to +2
Dwarven Seething*Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium sizeApply hated/defensive training to different types/subtypes
Dynasty FounderYou must have lived in the chosen city for at least 1 year or be the heir of a former city leader.Exert your control over a city's policies and politics
Eagle Eyes Wis 13, keen senses racial traitIgnore up to –5 due to distance on visual Perception checks
Eagle Knight CandidateCharacter level 5th, convince four different Eagle Knights and either a member of the People’s Council or an Andoran town mayor to write letters of commendation on your behalfJoin the Eagle Knights, gaining a unique benefit
Eagle-EyedPerception 3 ranksDistance penalizes your Perception checks less than normal
Eagle's ResolveIron WillGain bonuses against mind-affecting effects
Earth Child Binder* Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranksYou can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit
Earth Child Style* Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranksDefensive training AC increases to +6 against giants
Earth Child Topple* Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranksYou may trip a giant of up to Huge size
Earth MagicAbility to cast 1st-level spells, favored terrain class featureYour spells are more potent in your favored terrain
Earthtouched Cha 15, stone giantIncrease saving throw DC for earth spells, learn new earth spells.
Echoes of Stone Oread+4 Perception when underground, +4 Survival to avoid becoming lost in caverns/rocky areas
Echoes of the First WorldKnowledge (nature) 2 ranks, gnome subtypeGain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat
Echoing SpellCast a spell a second time
Eclectic HumanGain an additional favored class
Eclipse StrikeTiefling, darkness racial spell-like abilityWhen flanking with another ally who has this feat, make an eclipse strike to blind a target
Eclipsed SpellAlter how your spells affect illumination
Ectoplasmic SpellSpell fully affects incorporeal and ethereal creatures
Edge RunnerDex 13Move quicker on narrow surfaces
Eerie SenseAbility to cast detect undead or detect evil as a spell or spell-like ability, worshiper of PharasmaIntuitively sense the presence undead
Eerily CenteredBleachling racial trait, gnomeGain a +4 bonus to saving throws against emotion effects
Efficient Focus ShiftOccultist level 7thShift mental focus points without losing any 2/day
Effortless TrickeryGnomeMaintain concentration with illusion spells easier
Efreeti Stance* Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day and fire resistance
Efreeti Style* Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day and a bonus on fire damage
Efreeti Touch* Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11thCan emit a cone of fire that may light opponents on fire
Eidolon Mount*Eidolon able to choose quadruped or serpentine as a base formYour eidolon is capable of serving as a combat-trained mount
Eldritch AidCaster level 1stExpend spells to grant additional energy to an allied spellcaster
Eldritch AssaultBlind-Fight, Improved InitiativeAutomatically confirm a critical hit when attacking from magical concealment
Eldritch Claws* Str 15, natural weapons, base attack bonus +6Natural weapons treated as magic and silver
Eldritch Heritage Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rdGain a bloodline power
Eldritch ResearcherYou must have created a new spell, or have The Way Things Work background.Gain bonuses with spells that you’ve created
Electric DischargeArcane Strike, ability to cast a 1st-level or higher spell with the electricity descriptorCombine electricity spells to greater effect
Electric Eel Conduit*Wis 17, Electric Eel Shock, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +13 or monk level 9thContinuously electrocute a target you have grappled
Electric Eel Shock*Wis 15, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +11 or monk level 7thStagger foes you hit with Elemental Fist
Electric Eel Style*Wis 13, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist
Elemental ChannelChannel energy class featureChannel energy can harm or heal elementals
Elemental ClawsCon 13, Wis 13, base attack bonus +8, wild shape class featureYou can imbue your natural attacks with elemental energy
Elemental CommixtureCaster level 1stCombine elemental spells with allies’ to create synergistic effects
Elemental ConversionChange your spells energy type at random
Elemental Fist* Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Deal 1d6 energy damage with an unarmed strike
Elemental Focus+1 bonus on save DCs for one energy type
Elemental Jaunt Character level 15th, ifrit, oread, sylph, or undineCast plane shift 1/day to return to the plane of your ancestors
Elemental KiBrawler’s flurry or flurry of blows class feature, burn class feature, kinetic fist wild talent, kineticist level 4thYou can accept burn to gain the benefits of ki.
Elemental KnowledgeExpanded element class featureGain class skills from your secondary elements
Elemental OverloadElemental overflow class feature, kineticist level 15thImprove elemental overflow's chance of negating critical hits and sneak attacks
Elemental SpellInflict energy damage instead of regular spell damage
Elemental Strike*Ifrit, oread, sylph, or undineDeal +1 damage of an energy type linked to your race
Elemental VigorWorshiper of an elemental lordGain temporary hit points and a +10 ft. bonus to speed while in elemental form
Elephant Stomp*Str 13, Power Attack, Improved Overrun, base attack bonus +1Get an immediate attack against an opponent you overrun
Elf-Magic DefenseFavored enemy class feature, hobgoblinImprove your resistance against spells from your hated foe
Elongated CraniumGain bonuses and penalties based on head shape
Elusive Redirection Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12thWhen you successfully avoid damage, spend 1 ki point to redirect attack back at opponent
Elven Accuracy* ElfReroll miss chance due to concealment when using a bow
Elven Battle Focus*Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial traitAdd INT modifier to weapon damage when using Elven Battle Style
Elven Battle Style*Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial traitDon’t provoke attacks of opportunity when making combat maneuver checks with elvish weapons
Elven Battle Torrent*Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial traitEnemies provoke attacks while you’re fighting defensively
Elven Battle Training* Base attack bonus +1, elfGain bonuses with traditional elven weapons
Elven Spirit Half-elfGain the Elven Magic quality
Embrace of the Dark FeyYou must have an evil fey such as a quicklingB2 or redcapB2 somewhere in your family line, or you must have the Shameful Heritage background (Ultimate Campaign 40)See text
Emergency AttunementSpellcraft 7 ranksAlter the properties of an ongoing abjuration or transmutation spell.
Emissary's EmboldeningMust have a familiar with the emissary archetype (see page 10)Resist fear effects when your familiar is near
Emotional ConduitShared consciousness class featureGain new spells tied to phantom’s emotional focus
EmpathPsychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rankRead emotions quickly and often, but open your mind to risk
EmpathyCha 13, androidLearn to experience emotion
Empower SpellIncrease spell variables by 50%
Empower Spell-Like Ability Spell-like ability at caster level 6th or higherGain more uses of a spell-like ability as an empowered version.
Empowered Daemonic PactUrdefhanThe blast radius of your daemonic pact increases to 10 ft., +2 to DC
Empty Quiver Flexibility*Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weaponApply ranged fighting feats to melee attacks
Empty Quiver Flurry*Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weaponUse ranged weaons to make melee attacks and avoid attacks of opportunity
Empty Quiver Style*Weapon Focus with the chosen weaponFight in melee with your ranged weapon
Empty ThreatsBluff 5 ranksUse Bluff instead of Intimidate to demoralize and for Dazzling Display
Encouraging SpellCha 13, Diplomacy 6 ranksIncrease a granted moral bonus
Endurance+4 bonus on checks to avoid nonlethal damage
Endure Pain (Zon-Kuthon's Kiss)Survived being tortured 10 or more timesReduce nonlethal damage taken by half
Enduring MightGather Might, gather power class feature, kineticist level 8thGather Might lasts until the start of your next turn
Enemy CultSee textDetect the cult’s alignment, and on completion, gain defenses against that alignment
Energized Wild ShapeWis 19, base attack bonus +6, wild shape class featureOne natural attack while wild shaped deals +1d6 points of energy damage; gain energy resistance 10 (choose between acid, cold, electricity, or fire)
Energy ChannelChannel energy class feature; Air, Earth, Fire, or Water domain or blessingSpend channel energy to deal extra energy damage with weapon attacks
Energy MasteryUse Magic Device 1 rank, base Fortitude save bonus +4Cast burning hands or lightning bolt with an evocation-crafted item
Enfilading Fire* Point-Blank Shot, Precise Shot, one other teamwork featWhen ally flanks opponent, you gain +2 on ranged attack rolls against opponent
Enforcer*Intimidate 1 rankDemoralize opponent as free action when you inflict nonlethal damage
Engulf Horror*Engulf Revulsion; engulf or smother universal monster abilityEngulfed or smothered foes are staggered
Engulf Revulsion*Engulf or smother universal monster abilityEngulfed or smothered foes are shaken
Enhanced CovenChangeling, coven hex or Coven-TouchedCast more spell-like abilities per day
Enhanced Gnome MagicCha 13, Knowledge (nature) 3 ranks, gnome, gnome magic racial traitGain an additional spell-like ability
Enhanced Ki Throw* Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide)Spend 1 ki point to deal damage when throwing an opponent to the ground.
Enlarge SpellDouble spell range
Enlightened NobleCha 13, Noble ScionISWG, Knowledge (nobility) 1 rankImprove your Noble Scion bonus
Ennobled ResistancesInvestiture class feature, character level 4thImprove two saving throws with investiture
Enrage Opponent*Cha 13, Amateur SwashbucklerACG or panache class featureACG, PersuasiveLower angered opponent's defenses until she attacks you
Ensemble Perform 5 rankNearby performers can aid your perform checks
Entreating Critical*Cha 15, Call Truce, Critical Focus, Persuasive, base attack bonus +11, Diplomacy 5 ranksUse a critical hit to convince foes to a agree to a truce
Entwining StareMesmerist level 7th, painful stare class featureTarget takes a -4 penalty to CMD vs grapple
Ephemeral TreadCha 15, Lucid Dreamer, Knowledge (planes) 5 ranksWhile in the Dimension of Dreams with a physical body, perform an impossible action as a standard action
Equipment Trick*Base attack bonus +1Learn unique tricks with a piece of equipment
Erastil's Blessing*Weapon Focus (longbow), must be a worshiper of ErastilUse Wisdom on ranged attack rolls when using a bow
Eroding Strikes*Weapon Focus with bludgeoning weaponUse a bludgeoning weapon to reduce a creature's damage reduction
Escape RouteYou do not provoke attacks of opportunity when moving through spaces adjacent to allies
Eschew MaterialsCast spells without material components
Esoteric AbjurationYour abjuration spells give the target a +1 competence bonus to a single saving throw for the duration of the spell
Esoteric AdvantageKnowledge (arcana, dungeoneering, local, nature, planes, or religion) 3 ranksUse your knowledge to treat an identified enemy’s ability as if it were less powerful
Esoteric ConjurationYour conjuration spells that summon creatures grant them partial concealment for 1 round
Esoteric DivinationYour divination spells are more likely to give you information
Esoteric EnchantmentYour enchantment spells inflict a penalty to ability checks, attack rolls, damage rolls, saving throws, or skill checks
Esoteric EvocationYour evocation spells deal extra damage
Esoteric IllusionYour illusion spells are harder to disbelieve
Esoteric LinguisticsSkill Focus (Linguistics)Use Linguistics in place of some Use Magic Device and Spellcraft checks
Esoteric NecromancyYour necromancy spells cause their targets to be shaken
Esoteric TransmutationYour transmutation spells grant a bonus to physical abilities
Eternal EnmityKnowledge 3 ranks (see special), hatred racial traitDeal +1d6 precision damage against hated foes
Evolved CompanionCha 13, animal companion class featureCompanion gains a 1-point eidolon evolution
Evolved Familiar Int 13, Cha 13, familiar class featureFamiliar gains a summoner evolution
Evolved Summoned MonsterAugmented Summoning, Spell Focus (conjuration), ability to cast summon monster ISummoned monster gains a 1-point eidolon evolution
Exceptional AidBonded MindAid Another increases to +4
Exceptional Pull*Dex 13, Deadly Aim, base attack bonus +3Get more out of a weapon’s str rating, use them with a lower str modifier
Excoriating Stare*Mesmerist level 11th, painful stare class featurePainful stare causes the sickened condition
Exhausting Critical*Tiring Critical, base attack bonus +15Whenever you score a critical hit, the target is exhausted
Exile's Path Half-elfReroll Will saves against enchantment effects
Exorcising MutilationCon 15, Clarity of Pain, Improved Iron Will,Iron WillGrievously damage yourself to fight off a dominate effect or possession
Exorcist's RebuttalImproved Iron Will, Iron WillDamage the minds of those who try to control your own.
Exotic HeritageGain a +2 bonus on skills checks with a skill of your choice, and adjust prerequisites for the Eldritch Heritage feat
Exotic Weapon Proficiency*Base attack bonus +1No penalty on attacks made with one exotic weapon
Expanded Arcana Caster level 1st, see SpecialAdd one or two spells to list of spells known
Expanded Enhance ArrowsEnhance arrows class feature.Add additional magic weapon properties to your enhance arrows ability
Expanded Fiendish Resistance TieflingGain extra fiendish resistances
Expanded Hunter Tactics*Hunter tacticsACG class featureGrant teamwork feats to allies
Expanded MetakinesisKinetic blastOA class feature, metakinesisOA class featureUse different metamagic with your kinetic blast
Expanded Phrenic PoolPhrenic pool class featureGain 2 additional phrenic pool points
Expanded PreparationArcanist level 1stGain extra spell slots
Expanded Resistance Gnome, illusion resistance racial traitExpand your illusion resistance to another school of magic
Expanded Spell KenningSpell kenning class featureAdd druid or witch spells to your spell kenning
Expanded StudiesWis 17, hunter or warpriest level 16thAdd 7th-level spells to your spell list for the purpose of using spell completion and spell trigger items
Expanded Summon MonsterAbility to cast a summon monster spellExpand your summon monster list to include new creatures
Expansive Trap AbilityAbility to use ranger traps (Pathfinder RPG Ultimate Magic 64) or land mines (Pathfinder Player Companion: Dungeoneer’s Handbook 23)Expand your ranger traps and land mines to a larger area
Expeditious SleuthPerception 3 ranks, inspirationACG or lore master class featureSearch faster and gain a +2 bonus when you take 20
Experienced Ghost HunterCharacter level 7th, duskwalker, ghost hunter racial traitYou can use ghost hunter as a swift action
Experienced VagabondBluff 2 ranks, Knowledge (local) 2 ranks, member of an underclassGain bonuses when dealing with criminals and vagabonds
Experimental SpellcasterAbility to cast spellsGain access to minor wordcasting
Expert BoarderAffiliated with the Gray CorsairsGain bonuses on Acrobatics and Climb
Expert CartographerCraft (maps) 3 ranksGain a +4 bonus on Craft (maps) checks, and enhanced results when using the discovery system
Expert Driver Skilled Driver with the selected vehicle typeManeuver a vehicle of a selected type as a move action, and you can stop immediately
Expert ExplorerKnowledge (nature) or Survival 5 ranksGain a +2 bonus on skills checks when using the discovery rules
Expert SalvagerCraft (any) 2 ranks, Spellcraft 2 ranksGain a +4 bonus on Craft checks for certain actions while foraging or salvaging
Expert Sniper*Stealth 3 ranksReduce the penalty on Stealth checks to stay hidden while sniping by 10
Expert TrainerYou find it easier to retrain into other classes
Exploit Lore Monster lore class feature, base attack bonus +11Use your lore to gain attack and damage bonus against a single creature
ExplorerYou must have crossed at least 30 miles of wilderness without map or guide.Gain skills to aid getting along in the wild
Explosive Escape*Dex 13, Str 13, Improved Grapple, Improved Unarmed StrikeSend your opponents flying when breaking a grapple
Explosive Weapon*Arcing Weapon, diverse training class feature.Channel an area spell through your weapon
ExpressionlessWyrwoodGain a +2 bonus on Bluff checks against non wyrwood
Exquisite SneakDex 15, Careful Sneak, Stealth 6 ranksUse stealth without penalty from most armor
Exsanguinate*Blood drain universal monster ability, grab universal monster ability.Double blood drain damage once per round
Extend Resonant PowerCaster level 7th, mental focus class featureShare resonant powers with an ally
Extend SpellDouble spell duration
Extend the Bulwark*Extend the protection of your armor to your allies
Extended Animal FocusAnimal focus class featureAdd Wisdom bonus to minutes usable per day for your animal focus ability
Extended AspectsShifter aspect class featureAdd Wisdom bonus to minutes usable per day for your shifter aspect ability to asume a minor form
Extended Bane Bane class featureBane is extended a number of rounds equal to your Wisdom
Extended Combat Meditation*Wis 13, Combat Meditation, Meditation Master, character level 9thIncrease the duration of Combat Meditation by your Wisdom modifier
Extended ScryingAbility to cast a spell of the scrying subschoolScrying spells have decreased cast times and increased durations
Extended StareHypnotic stare class featureIncrease hypnotic stare’s range by 10 feet
Extra AmplificationPhrenic amplification class featureGain one additional phrenic amplification
Extra Arcana Magus arcana class featureGain an additional magus arcana
Extra Arcane Pool Arcane pool class featureArcane pool increases by 2
Extra Arcanist ExploitArcanist exploit class featureGain an additional arcanist exploit
Extra Bane Bane class featureMay use bane ability 3 additional times per day
Extra Blood HexInt 15, two or more blood hex feats, Spellcraft 5 ranks, Use Magic Device 5 ranksUse blood hexes more often
Extra Bombs Bomb class featureThrow two additional bombs per day
Extra Cantrips or Orisons Ability to cast cantrips or orisonsGain 2 additional cantrips or orisons known
Extra ChannelChannel energy class featureChannel energy two additional times per day
Extra ContingencyCharacter level 19thHave two active contingency effects
Extra CroakingBoggard, terrifying croakGain an extra use of terrifying croak
Extra Crystalline DustAphorite, crystalline dust racial traitYou can use crystalline dust for 3 additional rounds per day
Extra Death VowDeath vow class featureGain two additional uses of death vow per day
Extra Discovery Discovery class featureGain one additional discovery
Extra Elemental Assault SuliIncrease elemental assault ability by 2 rounds
Extra Evolution Eidolon class featureEidolon adds 1 point to its evolution pool
Extra FeatureCon 13, skinwalkerGain extra features when you change shape
Extra Focus PowerFocus power class featureGain one additional focus power
Extra Gnome MagicCha 13, GnomeGain additional uses of your spell-like abilities
Extra Grit Grit class feature or the Amateur Gunslinger featGain 2 extra grit points per day, and maximum grit increases by 2
Extra Hail of Arrows*Hail of arrows class feature.Gain an additional use of hail of arrows
Extra HexHex class featureGain one additional hex
Extra Impromptu Sneak Attack*Impromptu sneak attack class featureGain one additional impromptu sneak attack per day
Extra InspirationAmateur Investigator or inspiration class featureGain three uses of inspiration
Extra Investigator TalentInvestigator talent class featureGain an additional investigator talent
Extra Investiture PointsInvestiture class featureGain two additional points of investiture
Extra Item Slot Non-humanoid body shapeLearn to wear other magical items
Extra KiKi pool class featureIncrease your ki pool by 2 points
Extra Lay on HandsLay on hands class featureUse lay on hands two additional times per day
Extra Light and DarkLight and dark racial trait, wayangExtend the duration of Light and Dark
Extra Martial FlexibilityMartial flexibility class featureGain three uses of martial flexibility
Extra Mental FocusMental focus class featureGain 2 additional points of mental focus
Extra MercyMercy class featureYour lay on hands benefits from one additional mercy
Extra Mesmerist TricksMesmerist trick class featureImplant two additional tricks per day
Extra Ninja TrickNinja trickUC class featureGain an additional ninja trick
Extra PanacheAmateur Swashbuckler or panache class featureGain 2 extra panache points
Extra PerformanceBardic performance class featureUse bardic performance for 6 additional rounds per day
Extra RageRage class featureUse rage for 6 additional rounds per day
Extra Rage Power Rage power class featureGain one additional rage power
Extra Ranger Trap Trap class featureSet traps two additional times a day
Extra ReservoirArcane reservoir class featureGain 3 more points in your arcane reservoir
Extra Revelation Revelation class featureGain one additional revelation
Extra Rogue Talent Rogue talent class featureGain one additional rogue talent
Extra Shadow JumpShadow jump shadowdancer class featureAdd 10 feet to the total distance you can shadow jump each day
Extra Slayer TalentSlayer talent class featureGain an additional slayer talent
Extra Spell SynthesisSpell synthesis class feature.Gain an additional use of spell synthesis
Extra Spontaneous Spell MasteryMagaambyan arcanist spontaneous spell mastery class featureGain one additional use of spontaneous spell mastery
Extra Stamina*Combat Stamina, base attack bonus +5Increase your stamina pool by 3 points
Extra Summons Ability to cast summon monster as a spell-like ability, summoner 1stGain 1 extra use of summon monster per day
Extra SurgeCon 13, nanite surge abilityUse nanite surge an extra time per day
Extra Touch TreatmentTouch treatment class featureUse touch treatment two additional times per day
Extra VarianceChanneling Variance or variant channeling ability, channel energy class feature.Add more variety to your channeled energy
Extra Vested PowerVested power class featureGain an extra vested power
Extra Wild TalentKineticist level 6thGain a wild talent at least 2 spell levels lower than maximum
Extra WordCaster level 1st, ability to cast wordspells, see SpecialGain additional effect words
Extraplanar ConjunctionAny racial spell-like ability, outsiderIncrease the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability
Extreme Mood SwingsIncrease all moral bonuses and take a penalty to emotion and fear effects
Extreme Prejudice*Seething Hatred, sneak attack +3d6, studied target class featureWhen you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s
Eye for IngredientsEschew Materials, Appraise 6 ranks, Spellcraft 6 ranksSave money buying material components
Eye of the ArclordKnowledge (arcana) 4 ranks, ability to cast arcane spellsGain a third eye with magic powers
Eyes of Judgment Detect alignment class feature, caster level 6thDetermine target's exact alignment after 3 rounds of observation
Eyes of the PurgeAbility to cast detect magic as a spell or spell-like abilityDetect which deity a divine caster worships by examining one of their spell auras
Eyes of the TwilightSharp SensesAPG, Perception 7 ranks, keen senses racial trait, low-light visionCreatures in dim light don’t gain concealment from you
FabulistAmateur GunslingerUC feat or grit class featureBonus to Perform checks, regain grit by successfully lying
Faerie's Strike*Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranksIlluminate foes with Vital Strike
Falcon's CryCha 13, affiliated with the Steel FalconsBolter allies' chances of escape
Fall GuyBluff 1 rankTake a -2 penalty to Charisma-based checks to give an ally a +2 bonus on such checks
Falling Water Gambit*Aldori Dueling Disciple, Duelist of the Roaring Falls, Duelist of the Shrouded Lake, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +8Increase threat ranged of Aldori dueling sword versus foes you feint against
False Casting Magical Aptitude, Bluff 1 rank, Sleight of Hand 1 rankTrick viewers into thinking magic item use is spellcasting
False Focus Knowledge (religion) 1 rank, ability to cast arcane spellsUse a divine focus in place of an arcane spell component
False Opening* Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weaponMay choose to provoke attacks of opportunity; gain +4 AC vs. attacks
False TrailSurvival 3 ranksCreate false trail in the wild to deceive creatures tracking you
FalterInt 13, Spellcraft 5 ranks, Use Magic Device 5 ranksBlood curse causes creature to fail at planned actions
Familiar BondIron WillYou gain a familiar
Familiar Focus FamiliarThe power of your master’s spells is increased when cast on you
Familiar LinkCoven hex or Coven-Touched, familiar or spirit animal class feature, witch level 1stWithin your coven, you have formed a bond with your fellow witches’ familiars
Familiar Spell Spellcaster with familiar class featureImbue your familiar with a spell, allowing it to cast the spell at a later time
Famine Tolerance Moroi or nosferatuIncrease the length of time you can go between feedings
Fan-Bearer at the King's Right HandShabtiChosen ally gains your defensive racial resistances
Fanged Crown MassacreBodyguardAPG, Combat Reflexes, Perform (oratory) 3 ranks, any evil alignmentGrant a female ally a +2 bonus on an attack roll with a DC 10 Perform (oratory) check
Far Shot*Point-Blank ShotDecrease ranged penalties by half
Far-Roaming FamiliarIntelligence 13, must have a familiarEmpathic link on familiar persists regardless of distance
Fascinated by the MundaneYou must have a fey ancestor somewhere in your family line, and you must have the Adopted by the Fey, Fey Meeting, or Met a Fantastic Creature background (Ultimate Campaign 21, 30, and 24, respectively)See text
Fascination JinxBardic performance class feature, Halfling Jinx traitCombine the effects of your jinx with a bard's fascinate ability
Fast ChangeDex 13, base attack bonus +6, skinwalkerChange shape as a move action instead of standard
Fast CrawlMove faster while prone
Fast Drinker Con 18, drunken ki class featureDrink as a swift action
Fast Empathy Handle Animal 5 ranks, wild empathy class feature.Use wild empathy as a standard action
Fast Healer Con 13, Diehard, EnduranceRegain additional hit points when healing
Fast Learner Int 13, humanGain both +1 HP and +1 skill point when leveling in a favored class
Fateful ChannelChannel positive energy 3d6, worshiper of PharasmaChannel positive energy to heal and grant creatures a second roll on an attack, skill check, or save
Fatiguing Stare*Mesmerist level 7th, painful stare class featurePainful stare causes the fatigued condition
Favor of the Empress of TorrentsWorshiper of Lysianassa or pearl seeker paladin, character level 5thGain hydraulic torrent as a spell-like ability
Favored Animal FocusAnimal companion class feature, animal focus class featureYour companion gains a greater benefit from one of your animal aspects
Favored CommunityKnowledge (local) 2 ranks, must have lived in the settlement for at least 1 yearGain a favored terrain bonus in a certain community
Favored Defense Favored enemy class featureBonus to CMD and AC when attacked by favored enemy
Favored Enemy SpellcastingAbility to cast spellsSpell DCs are 1 higher for your chosen enemy
Favored Judgment Wis 13, judgment class featureJudgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list
Favored Prestige ClassLevels in your chosen prestige class grant your favored class bonus
Fear EaterCha 13, Iron Will, have no immunity to fear effectsTransfer others’ fear effects to yourself
Fearless Aura Aura of courage class feature, caster level 8thAura of courage expands and makes allies immune to fear effects
Fearless Curiosity Cha 13, human+1 save vs. emotion spells, gain new saves to reduce the effect of fear
Fearless Zeal You must be ordained as a sacred (or profane) champion of your faith by a high-ranking member of its clergy, or have the Devoted, Faith-Bringer, or Moral Debt background. Such an honor goes above and beyond the normal oaths required of a cleric or paladin.Become a living symbol of your faith
Fearsome Barricade*Intimidate 5 ranks, Ulfen Guard TPA 20Demoralize opponents that attack your allies
Fearsome Finish*Intimidating Prowess, worshiper of Lamashtu+4 bonus on Intimidate checks to demoralize when you reduce an enemy to 0 or fewer hit points
Fearsome SpellSpell damage causes the shaken condition
Fearsome Spell-Like AbilitySpell-like ability at caster level 6th or higherSpell-like ability makes damaged foes shaken
Feign CurseDeceitful, Bluff 5 ranks, Spellcraft 1 rankTrick an enemy into thinking she's cursed
Feint Defender*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th, Sense Motive 1 rank.Increase the DC required to feint you
Feint Partner* Bluff 1 rankWhen ally successfully feints, opponent loses Dex bonus against your next attack
Feinting Flurry* Dex 15, flurry of blows class feature, Combat ExpertiseWeave a feint attempt with your flurry of blows.
Feline Grace Dexterity 13, catfolk+2 CMD vs. bull rush, grapple, overrun, reposition, and trip
Felling Escape* Int 13, Combat Expertise, Improved TripTrip a foe when you break a grapple
Felling Smash* Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6Trip a foe when you make a power attack
Fencing Grace*Dex 13, Weapon Finesse, Weapon Focus (rapier)Use Dexterity on rapier damage rolls
Feral Combat Training* Improved Unarmed Strike, Weapon Focus with selected natural weaponUse Improved Unarmed Strike feats with natural weapons
Feral Grace*Weapon Finesse, base attack bonus +3, animal companionGain bonus to damage from fighting with finesse
Feral Heart You must have reverted to savage behavior through a traumatic event or extended period in the wilderness, or have the Raised by Beasts background.Embrace your savage behaivor for increased combat ability
Ferocious Action Ferocity racial trait, orcAvoid being staggered when in negative hit points at the cost of losing them faster
Ferocious Beast*Intimidate 1 rank, animal companionGain bonuses on Intimidate checks
Ferocious Feint*Bluff 1 rank, animal companionGain bonuses to feint
Ferocious HordeOrc, ferocity racial traitGain +2 morale bonus on attack rolls when you and an ally with this feat are both at or below half hit points
Ferocious LoyaltyBonus on attacks when the enemy threatens or knocks out your allies
Ferocious Resolve Con 13, half-orc, orc ferocity racial traitGain the Ferocity ability
Ferocious Summons Augment Summoning, Spell Focus (conjuration), half-orc or orcCreatures you summon gain the Ferocity ability
Ferocious Tenacity* Ferocity racial trait, half-orc or orc, rage class featureSpend rounds of rage to reduce damage that would otherwise kill you
Fetid BreathCon 15, Corrupted Flesh, 6 HD, ogreExhale a cone of vile air and phlegm
Fey FoundlingYou may only select this feat at 1st levelMagical healing works better on you
Fey FriendWorshiper of one of the EldestGain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks against fey
Fey InsightWis 13; Knowledge (nature) or Knowledge (planes) 2 ranksGain +2 bonus on Bluff, Diplomacy, and Sense Motive when interacting with Fey
Fey ObedienceKnowledge (planes) 3 ranks, must worship one of the EldestServe one of the Eldest to gain powerful abilities
Fey PerformanceBardic performance class abilityNature enhances your bardic performances
Fey Spell LoreCha 13, Spellcraft 1 rank, ability to cast druid spellsAdd fey-themed spells to your druid spell list
Fey Spell VersatilityCha 13, Spellcraft 1 rank, ability to cast ranger spellsAdd enchantments, illusions, or curses to your ranger spell list
Fey-GuardedKnowledge (nature) or Knowledge (planes) 3 ranksGain a +2 morale bonus against enchantment and illusion effects from fey
Field Repair Craft 4 ranksTake no penalty for repairs made with improvised materials
Fiend Sight Darkvision 60 ft., tieflingGain low-light vision, improve darkvision to 120 ft.
Fiendish Darkness Darkness spell-like ability, tieflingUse darkness 3/day.
Fiendish Facade Must be taken at 1st level, tiefling+5 Disguise when impersonating another race.
Fiendish HeritageTiefling, must be taken at 1st levelChoose a different Tiefling heritage
Fiendish ObedienceKnowledge (religion) 3 ranks; must worship a fiendish deity, demigod, or quasi deity (such as any of the entities presented in Chapter 1 of this book)Gain access to a fiend's exalted boons
Fiendish Resilience Dex 13, evasion class feature, tieflingGain +4 bonus to Reflex save against a specific energy type.
Fiendish SerpentBipedal body shape, non-native outsider with the evil subtypeGain climb and swim speeds, can't be tripped
Fiendish WingsNon-native outsider with the evil subtypeGain a fly speed
FiendskinGain defensive abilities related to your patron’s outsider subtype
Fight On Con 13; dwarf, half-orc, or orcGain temporary hit points when reduced to 0
Fighting Frenzy*Cha 13, rage class featureAvoid an AC penalty while in rage if allies are close by
Figment's FluidityMust have a familiar with the figment archetype (see page 10)Your familiar can reshape itself
Filth Forager+4 save vs. diseases or any sickening effects
Filthy Weapons*Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rankCover your weapons in disgusting filth
Final Embrace* Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack as a racial ability; base attack bonus +3Gain constrict and grab special attacks
Final Embrace Horror* Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6Creatures that take constriction damage from you are also shaken
Final Embrace Master* Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; Final Embrace Horror; base attack bonus +9Your constrict attack deals double the number of damage dice
Find the FlawStr 13, Improved Sunder, Power Attack, base attack bonus +1, Craft (armor or weapons) 5 ranks, aphoriteIgnore some hardness when you sunder
Finesse Shot⊤⊤⊤Marksman’s Utility, base attack bonus +7, weapon training class feature with a ranged weaponGain new utility shots
Finishing Cascade*Base attack bonus +11 or monk level 11th; at least one combination featDouble the effect's of a combination feat once per round
Fire God's BlessingHalf-orc or orc, worshiper of the Fire GodHeal your wounds if you deal fire damage to an enemy
Fire Hand* GoblinWield torches as weapons, +1 attack with fire in melee
Fire Music Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting classReplace bard spell damage with fire damage, summoned monsters gain fire attacks
Fire Tamer Goblin+2 save vs. fire, +2 Diplomacy/Intimidate with goblins
Firebrand* Worshiper of AsmodeusUse a torch as a deadly weapon.
Firesight IfritSee through fire and smoke without penalty
First General of the EastCharacter level 5th, shabtigain greater magic weapon as a spell-like ability
Flagbearer*Cha 15Grant bonuses to allies who see your flag
FlagellantEndurance, character level 7th, worshiper of Zon-KuthonGain a +4 bonus on saving throws against pain effects and nonlethal damage has a lesser effect on you
Flame Blade Dervish*Ability to cast flame blade as a spell or spell-like abilityIncreased damage and maneuverability when using a flame blade
Flame Heart Fire Tamer, character level 5th, goblinGain fire resistance 5, +1 caster/alchemist level with fire spells or fire bombs
Flame Warrior*Fire subtype, giant subtypeMetal melee weapons you wield gain 1d6 fire damage
Flame-Tested SurvivorKnocked unconscious or killed by fire damage at least 10 timesGain fire resistance 5 and +2 save vs. all fire effects
Flanking Foil*Foes you strike lose their flanking bonus against you
Flaring SpellSpell with the fire, light, or electricity descriptor dazzles creatures it affects
Flaying Critical*Critical Focus, base attack bonus +11Reduce the opponent’s natural armor when scoring a critical hit
FleetYour base speed increases by 5 feet
Fleeting SpellDismiss spell more easily
Flensing StrikeSneak attack +3d6, bleeding sneak attack rogue trick or bleed universal monster abilityStrip away natural armor with your sneak attacks.
FleshwarperCraft (alchemy) 5 ranks, Heal 5 ranks, evil alignmentCreate fleshwarped creatures and items
Flexible Foe*Base attack bonus +5, favored enemy (any humanoid or any outsider), favored enemy class featureChange the subtype of your humanoid or outsider favored enemy once per day
Flexible HexWandering hex class featureChange wandering hex with a swift action
Flexible Shadow JumpShadow jump shadowdancer class featureImprove your shadow jump flexibility
Flexible WizardrySpell Mastery, wizard level 1stPrepare some spells flexibly
Flickering StepKnowledge (planes) 9 ranksUse dimension door as a spell-like ability
Flight MasteryUse Magic Device 3 ranks, base Fortitude save bonus +6Cast fly with a transmutation-crafted item
Fling*Flyby Attack, Powerful Wings, Snatch and Drop, Throw AnythingThrow grappled enemies a short distance
Flinging Charge*Quick Draw, base attack bonus +6Attack with a thrown weapon during a charge and then end the charge with a melee weapon attack
Flow of ElementsAbility to cast spells; ifrit, oread, sylph, or undineChange all or part of a spell’s damage to the energy type associated with the race of an adjacent ally who has this feat
Flumefire RageCha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation) (Pathfinder Campaign Setting: The Inner Sea World Guide 289)Inflict an extra 1 point of damage per die when casting fire evocations
Flyby Attack Fly speedTake a standard action during your move action while flying.
Flying TackleImproved OverrunFall prone with a target during overrun in order to grapple them
Focused Aberration Expertise*Favored enemy (aberration) class featureGain a bonus on saving throws against either transformative effects or mind-affecting effects
Focused Animal Expertise*Favored enemy (animal) class featureGain a bonus on Stealth checks
Focused Construct Expertise*Favored enemy (construct) class featureBypass hardness and some types of damage reduction
Focused DisbeliefDivine DefianceGain SR 11 + level against certain divine sources
Focused Discipline*Gain temporary combat bonuses after resisting fear effects
Focused Dragon Expertise*Favored enemy (dragon) class featureGain a bonus to saving throws against breath weapons and fear effects
Focused Eidolon Shield ally class featureGain +4 on concentration checks while adjacent to your eidolon
Focused Fey Expertise*Favored enemy (fey) class featureGain a bonus on attack rolls to confirm critical hits
Focused InspirationInspiration class feature, keen recollection class featureRoll d8s or higher when you use inspiration on chosen skills
Focused Magical Beast Expertise*Favored enemy (magical beast) class featureGain cover against creatures attacking you with multiple natural attacks
Focused Ooze Expertise*Favored enemy (ooze) class featureGain acid resistance and a bonus to your combat maneuver defense
Focused Outsider Expertise*Favored enemy (outsider) class featureIgnore an amount of alignment-based damage reduction
Focused Overseer Focused Worker.Purchase capital for a lesser cost
Focused PhantomSpiritual interference class featureGain +4 on concentration checks while phantom is adjacent or within your consciousness
Focused Plant Expertise*Favored enemy (plant) class featureGain a bonus to Reflex saving throws and CMD against binding effects
Focused Shot* Int 13, Point-Blank Shot, Precise ShotAdd Int modifier on damage rolls with bows or crossbows
Focused SpellIncrease save DC of spell for one target in a group
Focused Target*Studied targetACG class feature (second studied target).Reduce the number of focused targets you have to increase the bonuses against one creature
Focused Undead Expertise*Favored enemy (undead) class featureGain a bonus to saving throws against ability damage, energy drain, and negative energy
Focused Vermin Expertise*Favored enemy (vermin) class featureGain damage reduction against vermin and swarms
Focused WorkerGain a specific type of capital faster at the cost of taking longer to gain another type
Focusing Blow Hobgoblin Discipline, hobgoblinCause damage to break an ally from an ongoing mind-affecting effect
Foebane MagicAbility to cast 1st-level spells, favored enemy class featureFavore enemies take a penalty against your spells
FoeslayerYou must have been defeated and robbed of at least half your possessions by a particular group of humanoids or monstrous humanoids, or have the An Eye for an Eye, Hated Foe, Raiders, or Vengeance background (see Ultimate Campaign). You may choose a specific race, such as duergar, or a broader group, such as goblinoids. At the GM’s discretion, you may instead choose residents of a particular country, settlement, or tribe.Improve your battle prowess against the chosen enemy
Following Step* Dex 13, Step Up.Move up to 10 feet as an immediate action
Follow-Up Strike*Int 13, Combat Expertise, Improved Disarm, Improved Unarmed Strike, base attack bonus +6 or monk level 6thMake an attack as a swift action after you disarm a creature
Foment the Blood Channel energy class feature, orcGive orcs a bonus on weapon damage and critical confirmation rolls instead of affecting them normally with your channel
Fool MagicDeceitful, Disguise 1 rank, Use Magic Device 1 rankUse Disguise to fool magic items
Footslasher*Target a creature's feet to reduce its speed
Force DashBase attack bonus +4, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spellLose a prepared spell or a spell slot to increase your speed
Force Shield MasteryUse Magic Device 3 ranks, base Fortitude saving throw bonus +3Cast shield with an abjuration-crafted item
Forceful ChannelChannel negative energy 7d6, worshiper of NethysChannel negative energy to deal force damage and knock foes prone
Forceful ChargeImproved Bull Rush, Power Attack, animal companionbull rush a foe it charges
Forest Ambush*Stealth 1 rank, Survival 1 rankLearn better ways to hide in natural environments and gain extra precision damage when attacking out of your hiding spot
ForesterFavored terrain (forest) class featureIgnore difficult terrain from undergrowth and use trees to protect from attacks
Forge RingCaster level 7thCreate magic rings
Forgotten Past You must have suffered permanent memory loss or have the Reincarnated background.Reduce the effectiveness of mind-affecting spells on you
Formula RecollectionSpellcraft 5 ranks, keen recollection class featureWhen a spell is cast, record its formula later
Fortified Armor Training* Proficient with armor or shieldBreak armor or shield to turn critical hit into a normal hit
Fortitude of GiantsCon 14, Great Fortitude, giant subtypeThrow off the fatigued condition with greater ease
Fortuitous Vigor*Con 13, Combat Vigor, character level 4thSpend vigor when you roll a natural 20
Fortunate Manager Own at least one building.Have greater control over the events in your buildings
Fortunate One Adaptable luck racial trait, halflingIncrease your Adaptable Luck uses by 1
Fortunate Ruler Hold the Ruler leadership role for a kingdom.Have greater control over the events in your kingdom
Fortune TellerAbility to cast divination spellsCast some divination spells at +1 caster level
Forward from BeneathBe a member of House Kastner, be a good-aligned member of a family or organization whose secret evil has been publicly revealed, or have the Dishonored Family or Betrayal backgroundsGain a +2 bonus on Disguise checks and the ability to fake an evil alignment for detection spells
Fox Insight*Int 13, Fox StyleYou are difficult to feint against and demoralize
Fox Shape Cha 13, base attack bonus +3, kitsuneChange into a fox.
Fox Style*Int 13Feint and distract with martial training
Fox Trickery*Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty TrickAPGPerform dirty tricks as attacks of opportunity
Free SpiritCha 13, any chaotic alignment+2 bonus on saves vs. mind-affecting and on escape attempts
Freeze in Place*Stealth 5 ranks, wyrwoodGain the freeze universal monster ability
Friend to AnimalsNature Soul, Handle Animal 3 ranksStop animals from attacking you.
Friendly FaceAnimal companionAnimals like you have a better starting attitude towards you and your master
Friendly FirePrecise ShotIncrease your ability to attack in ranged combat by not caring if you hit your allies
Friendly Fire Maneuvers*Point-Blank Shot, Precise ShotStay out of each other’s way with ranged and area attacks
Friendly Rivalry*Human (Taldan)Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe
Friendly ShroudStealth 1 rankUse your own Stealth to conceal nearby allies
Friendly SwitchBase attack bonus +1Swap places with an ally when you 5-foot-step
Frightening Ambush*Intimidate 1 rankUse Intimidate to demoralize for free when attacking flat-footed creatures
Frightful ShapeWis 19, base attack bonus +9, wild shape class featureYour wild shape form is supernaturally fearsome and can frighten observers
Frightful SuggestionFrightful presence, true dragonMake suggestions to those affected by your fightful presence
Frost Warrior*Cold subtype, giant subtypeMetal melee weapons you wield gain 1d6 cold damage
Frozen SkinCon 15, frostkin half-orcIncrease your cold resistance by 3
Furious Finish Rage class feature, Vital Strike, base attack bonus +6Deal maximum damage and end your rage
Furious Focus* Str 13, Power Attack, base attack bonus +1Do not take the Power Attack penalty on the first attack each round
Furious SpellSpell deals more damage and can be cast while in a rage
Fury of the Tainted* Cha 13, rage class feature, tiefling+4 save vs. good spells and effects while raging.
Fury's Fall*Improved TripAdd your dexterity bonus to your CMB when making a trip attempt
Fury's Snare*Fury’s Fall, Improved TripEntangle an opponent in your whip when tripping them
Galley SlaveProfession (sailor) 2 ranks, current or former galley slaveGain bonuses while aboard a ship
Gang Up* Int 13, Combat ExpertiseFlank an opponent if at least two allies are adjacent to it
Garen's Discipline*Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +4Gain a bonus to a saving throw when fighting defensively
Gate Breaker*Str 13, Improved Sunder, Power Attack, base attack bonus +1Deal bonus damage to objects
Gather MightGather power class feature, kineticist level 8thYou can use gather power to increasing your physical ability scores
Gaze ReflectionSpellcraft 10 ranks, bold stareOA and mesmerist tricksOA class featuresUse your stare to ignore or reflect gaze attacks
Genie-Touched CompanionCha 13, animal companion or mount class featureYour mount has been blessed by genies
Ghost GuideSee textGain a bonus on social skills against spirits, and on completion, gain benefits with spirit-talking spells
Ghost Hunting TeamDuskwalker, ghost hunter racial traitYou can grant the ghost touch property to your allies weapons
Ghost WhispererAbility to cast 3rd-level spellsCommunicate more easily with the dead and undead
Ghostbane IchorKnowledge (religion) 9 ranks, vishkanyaYour venomous blood grants your envenomed weapon the ghost touch property
Ghostslayer*Base attack bonus +1, Knowledge (religion) 1 rankDamage incorporeal creatures as though weapon were magical or Ghost Touch
Giant Killer* Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarfTarget additional creatures during cleave if larger than you, gain +2 attack against them
Giant Steps Duergar, slow and steady racial traitIncrease your speed when you increase your size
Giant VendettaYou must have been knocked unconscious in an encounter with a challenging giant foe or have a regional background trait tied to giants (such as those presented in this section)Bonus against fighting and researching giants
Giant-Bane CasterCaster level 4th, favored enemy (giants) class featureGiants have a harder time resisting your spells
Giant-Killer Stance*Power AttackTreat reach weapons as if they had the brace quality against larger opponents
Giant's Crush*Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtypeKnock smaller creatures prone when using power attack and vital strike
Giant's Smash*Str 13, Power Attack, giant subtypeIgnore 5 hardness on objects, +5 Strength to break down doors
Giant's Wallop*Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtypeDaze smaller creatures when using power attack and vital strike
Giantslaying Team*Dex 13, Dodge, Mobility, base attack bonus +4, defensive training racial traitAttack a giant as an immediate action when the giant’s attack of opportunity misses an ally with this feat
Gift of SightTroll, patron deity UrxehlRead the future within your entrails
Gifted MesmeristSuccessfully affect 25 different targets with charm or compulsion spellsGain a charm or compulsion spell-like ability
Gifts from the SeaShoreborn half-elfCreate a 1st-level potion from fresh water
Gilded WeaponsAphorite, crystalline dust racial trait, nonchaotic alignmentExpend uses of crystalline dust to deal extra damage to chaotic creatures
Gliding Steps Dodge, Mobility, Nimble Moves, ki poolUse ki to provoke fewer attacks of opportunities while moving
Glimpse Beyond You must have faced an undead, evil outsider, or aberration with a CR greater than your level +4, or have the Raised Among the Dead or The Dead One background.Learn how to defend yourself against creatures of madness
Gloom Sight FetchlingGain darkvision 90 ft. at the cost of light sensitivity
Gloom Strike* Blind-Fight, fetchling+1 attack when within dim light or darkness
Gloomstorm*Knowledge (planes) 4 ranks, shadow weapon class featureCreate new shadow weapons as a free action
Glorious BlazeGoblin, worshipper of SarenraePreform a wild dance in honor of Sarenrae to aid your allies
Glorious HeatAbility to cast divine spells, caster level 5th, worshiper of SarenraeHeal nearby allies when you cast fire spells
Gluttonous GobblerBoth Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or largerGrapple smaller creatures in your mouth
GnawerSharptooth, ratfolkIgnore hardness with your powerful bite
Gnome Trickster Cha 13, gnome, gnome magic racial traitUse mage hand and prestidigitation once per day
Gnome Weapon Focus* Base attack bonus +1, gnome, proficient with all martial weapons+1 attack with all gnome weapons
Go Unnoticed Dex 13, Small size or smallerMake Stealth check against flat-footed opponents during first round of combat
Goblin Cleaver* Str 13, Cleave, Power Attack, dwarfTarget additional creatures during cleave if smaller than you, gain +2 attack against them
Goblin Gunslinger* GoblinWield Medium firearms without penalty
Godless HealingCannot have a patron deityHeal yourself 1d8 + level hp 1/day
Golden League TattoosRegional trait associated with one of the Dragon Empires nations (Pathfinder Player Companion: Dragon Empires Primer) Take 10 on Intimidate checks against creatures able to see your tattoos.
Golden Legion's Stayed Blade Base attack bonus +3.Keep a creature alive when your attack would otherwise kill it
Golem's ConvictionImproved Iron Will, Iron Will, base attack bonus +8When initially mind controlled, temporarily retain some autonomy
Gore Fiend Half-orc or orc, rage class featureRegain rage by confirming a critical or receiving one
Gorgon's Fist*Scorpion Style, base attack bonus +6Stagger a foe whose speed is reduced
Gory Finish* Dazzling Display, Weapon FocusMake an Intimidate check if you reduce an opponent to negative hit points
Got Your Back*Int 13, Combat ExpertiseUse aid another to prevent allies from becoming flanked or flat-footed
Grab and Go*Catch Off-Guard or Throw Anything, base attack bonus +1Pick up improvised weapons as part of a movement action
Grabbing Drag*Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4thMove farther with dragged foes
Grabbing Master*Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8thGrab two foes instead of just one
Grabbing Style*Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureTake no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning
Graceful AthleteAcrobatics 1 rank, Climb 1 rank, Swim 1 rank, racial bonus to DexterityUse Dexterity instead of Strength for Climb and Swim
Graceful FlierSkill Focus (Fly), fly speedFly speed increases by 5 ft.
Graceful Steal*Dex 13, Agile Maneuvers, Improved StealAPG, Sleight of Hand 3 ranksSteal outside of combat and from containers
Grand Duchy FamiliarityBase attack bonus +3, proficiency with at least one firearmReroll a missed attack once per day
Grand Master PerformerBardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 20 TPAIncrease the bonus of your bardic abilities by +1
Grant Initiative Cunning initiative class featureGrant bonus to initiative to ally
Grappled CasterCombat Casting+4 bonus to cast while grappled
Grasping Strike*Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranksEntangle those you hit with Vital Strike
Grasping TailYou must have a tailUse your tail to grab small stowed objects as a swift action
GraverisenDie and be brought back at least twiceGain a supernatural ability to save yourself from death
Gravitational Vital Strike*Vital Strike; Heavy Gravity Acclimation or Light Gravity AcclimationDeal additional damage in heavy or light gravity
Gray Dwarf MagicDuergarGain a new spell-like ability
Gray Maiden InitiateFemale, must be taken at 1st levelBecome affiliated with Gray Maidens and gain two benefits of your choice
Great Cleave*Cleave, base attack bonus +4Make an additional attack after each attack hits
Great ExpectationsRainkin half-orc, skilled alternate racial traitGain a bonus on certain skills, depending on your chosen mental ability score
Great Fortitude+2 on Fortitude saves
Great Hatred* Gnome, hatred racial traitAdditional +1 attack against targets of your hatred
Great Rend*Bite attack, rend, trollDeal additional damage with your rend when biting
Greater Awesome Blow*Str 25, Awesome Blow, Improved Bull Rush, Power Attack, size Large or largerYour awesome blows send enemies further
Greater Balor Whip*Balor Whip, Improved Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +16Increase your critical threat range when using Improved Balor Whip
Greater Beast Hunter*Beast Hunter; Improved Beast Hunter; base attack bonus +6; Knowledge (nature) or Survival 6 ranksAct normally in surprise round when surprised by an animal in chosen terrain; +4 bonus on rolls to confirm critical hits against animals native to that terrain
Greater Bless EquipmentBless Equipment, Improved Bless Equipment, caster level 12th, channel energy class featureEquipment blessings last longer
Greater Blighted Critical Blighted Critical, caster level 12th.Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight
Greater Blind-Fight* Perception 15 ranks, Improved Blind-FightTotal concealment is considered normal concealment
Greater Blood FrenzyBlood frenzy ability, sahuaginNo penalty to AC and gain rend while in blood frenzy
Greater Bull Rush*Improved Bull Rush, base attack bonus +6Enemies you bull rush provoke attacks of opportunity
Greater Called ShotInt 13, Combat Expertise, Improved Called Shot, base attack bonus +6You can make multiple called shots per round
Greater Channel Force Channel Force, Improved Channel Force, aasimar, channel energy 6d6As Channel Force, but affect every creature within 30 feet instead of just one
Greater Channel Smite Channel energy class feature, Channel Smite, base attack bonus +8Can exchange channel positive energy to create pool of damage dice
Greater Cloud InvocationCloud Invocation, Mbe’ke dwarfGain more control over your obscuring mist spell like ability
Greater Dirge of DoomImproved Dirge of Doom, ability to perform dirge of doomYour dirge effects linger and can cause fear up to panicked
Greater Dirty Trick* Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6Dirty trick penalty lasts 1d4 rounds
Greater Disarm*Improved Disarm, base attack bonus +6Disarmed weapons are knocked away from your enemy
Greater Dispel FocusDispel Focus, ability to cast dispel magicAdditional +2 bonus to CL when dispelling
Greater Drag* Str 13, Improved Drag, Power Attack, base attack bonus +6Enemies you drag provoke attacks of opportunity
Greater Drow Nobility Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drowEnhance detect magic to be constant, gain more spell-like abilities
Greater Eldritch Heritage Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17thGain a higher-level sorcerer bloodline power
Greater Elemental Focus Elemental Focus.+1 bonus on save DCs for one energy type
Greater Feint*Improved Feint, base attack bonus +6Enemies you feint lose their Dex bonus for 1 round
Greater Gathlain MagicCha 15, Advanced Gathlain Magic, character level 9th, gathlainGain even more spell-like abilities
Greater Grapple*Improved Grapple, base attack bonus +6Maintain your grapple as a move action
Greater Hunter's Bond*Improved Hunter’s Bond, hunter’s bond (hunting companions) class feature, ranger level 12thSelect targets equal to your Wisdom modifier to benefit from your hunter's bond
Greater Ironclad Reactions*Combat Reflexes, Ironclad Reactions, base attack bonus +11 or fighter level 8th, armor trainingclass feature, proficiency with medium armor.Use Ironclad Reactions more than once per round.
Greater Meditation MasterWis 15, Combat Meditation, Meditation Master, character level 11thAfter meditating, either gain a +2 insight bonus to one roll or a +1 insight bonus to 2 rolls.
Greater Mercy Cha 13, lay on hands class feature, mercy class featureLay on hands heals extra hit points if the target doesn't need a mercy
Greater Mesmerizing Feint*Mesmerizing Feint, Bluff 10 ranks, hypnotic stare class feature, psychic inception bold stareFeint against mindless creatures
Greater Overrun*Improved Overrun, base attack bonus +6Enemies you overrun provoke attacks of opportunity
Greater Penetrating Strike*Penetrating Strike, 16th-level fighterYour attacks ignore 10 points of damage reduction
Greater Planar InfusionImproved Planar Infusion, Planar Infusion, character level 13thGain a greater infusion from a plane
Greater Planar MentorImproved Planar Mentor, Planar Mentor, character level 13thYou can call your planar mentor once per week
Greater Ray Shield*⊤⊤Dex 17, Missile Shield, Ray ShieldAPG, Spellbreaker.Your shield is unaffected when using Ray Shield
Greater Rending Fury* Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attackWhen you rend an opponent, you deal bleed damage
Greater Reposition* Int 13, Combat Expertise, Improved Reposition, base attack bonus +6Enemies you reposition provoke attacks of opportunity
Greater School FamiliarSchool Familiar, wizard level 10th, specialized arcane school class featureSchool Familiar gains access to its greater school power
Greater Serpent Lash*Serpent Lash, base attack bonus +4Reposition enemies with Serpent Lash
Greater Shield Focus*Shield Focus, 8th-level fighterGain a +1 bonus to your AC when using a shield
Greater Shield Specialization* Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th+2 bonus to AC against criticals, and negate critical hit once per day
Greater Skald's VigorSkald’s Vigor, Perform (song) 10 ranksAllies share the fast healing of Skald’s Vigor
Greater Snap Shot* Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12Gain bonus on damage and critical confirmation when using ranged weapons
Greater Spell FocusSpell Focus+1 bonus on save DCs for one school
Greater Spell PenetrationSpell Penetration+2 bonus on level checks to beat spell resistance
Greater Spell Specialization Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spellsSacrifice a spell to cast your specialized spell
Greater SpelleaterCha 13, character level 5th, ghoran, spelleater racial traitImprove your ability to overcome magic
Greater Spring Attack*Dex 17, Acrobatic Steps, Dodge, Improved Spring Attack, Mobility, Nimble Moves, Spring Attack, base attack bonus +16Attack up to three targets instead of one when you use Spring Attack
Greater Steal* Int 13, Combat Expertise, Improved Steal, base attack bonus +6Enemies don’t notice theft until after combat
Greater Stylized SpellStylized SpellUI, Bluff 10 ranks, Spellcraft 10 ranksImprove your ability to style your magic
Greater Subjective Slam*Con 15; Wis 15; Subjective Mobility; Subjective Slam; base attack bonus +8 or monk level 7thLessen check penalty and increase maximum damage when using Subjective Slam
Greater Sunder*Improved Sunder, base attack bonus +6Damage from sunder attempts transfers to your enemy
Greater Tenacious HunterCombat Reflexes, Tenacious Hunter, Perception 3 ranks, Stealth 3 ranks, animal companionDeny Dexterity bonus to creatures pinpointed
Greater Trip*Improved Trip, base attack bonus +6Enemies you trip provoke attacks of opportunity
Greater Two-Weapon Fighting*Dex 19, Improved Two-Weapon Fighting, base attack bonus +11Gain a third off-hand attack
Greater Uncivilized Tactics*Str 13, Improved Uncivilized Tactics, Power Attack, Uncivilized Tactics+2 bonus to use Uncivilized Tactics, foes take longer to recover limbs or attacks affected
Greater Vital Strike*Improved Vital Strike, base attack bonus +16Deal four times the normal damage on a single attack
Greater Weapon Focus*Weapon Focus, 8th-level fighter+1 bonus on attack rolls with one weapon
Greater Weapon of the Chosen*Improved Weapon of the Chosen, Weapon Focus with deity’s favored weapon, Weapon of the Chosen, worship and receive spells from a deityRoll twice with your favored weapon and take the better roll
Greater Weapon ShiftImproved Weapon Shift, Weapon Shift, base attack bonus +8, wild shape class featureWhen using Weapon Shift, your natural attacks have the enhancement bonus of your weapon
Greater Weapon Specialization*Weapon Specialization, 12th-level fighter+2 bonus on damage rolls with one weapon
Greater Whip Mastery* Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8Grapple using a whip
Greater Wild Empathy Knowledge (nature) 5 ranks, wild empathy class feature.Use wild empathy to intimidate and expand the creatures it can affect
Greater Wilding Strike*Str 18, Improved Unarmed Strike, Improved Wilding Strike, Wilding, Wilding Strike, base attack bonus +16Your unarmed strike damage increases to 1d10 (or 1d8 if you are Small)
Green Faith AcolyteFollower of the Green FaithYour spells work more efficiently on plants
Green TongueCha 13, character level 5th, gathlainGain speak with plants as a spell-like ability
Grenade ExpertThrow AnythingDecide exactly when one of your alchemical grenades explodes
Grisly OrnamentHarvest PartsCraft grotesque ornaments that provide moral bonuses to AC, attack, CMB, CMD, saves, or skills
GroomCharacter level 4thYou recruit a professional groom to care for your mount.
Ground-Grabber*Con 13+2 CMD against larger enemies
Groundling Cha 13, gnome, gnome magic racial trait.Speak with burrowing animals as spell-like ability
Group Deliver Touch SpellsGroup Shared Spells, must have a familiar with the share spells and deliver touch spells abilitiesCast spells through allied familiars
Group Shared SpellsFamiliar with the share spells abilityYour allies can share spells with your familiar
Grow Plant CreatureTrain Plants, Handle Animal 5 ranks, Knowledge (nature) 5 ranksLearn to cultivate and raise plant creatures
Growth in AshGain fasthealing when you stop taking ongoing fire damage
Grudge Fighter* Orc+1 attack/damage against those who attack you
Gruesome ButcherYou must have been rendered unconscious and left for dead on a battlefield between warring factions or have the Child Soldier or Drafted backgroundGain ranger-like bonuses against a specific enemy group
Gruesome ShapechangerShapechanger subtypeBloody transformation sickens foes and makes area slippery
Gruesome Slaughter*Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11thCreatures demoralized by Killing Flourish could become sickened
Guarded Charge*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th.Don't provoke for making a bull rush or overrun at the end of a charge
Guardian of the Wild Attuned to the Wild, elf+2 dodge bonus to AC within specific terrain
Guardian of TraditionDomain class feature, girtabliluReplace one of the available domains with a druid domain
Guardian's ReturnMust have a familiar with the protector archetype (see page 11)Your familiar can teleport near when you are in danger
Guided Hand Channel energy class feature, Channel Smite, proficiency with your deity’s favored weaponMay use Wisdom modifier for attack rolls with favored weapon
Guided Star*Starry GraceUI, worshiper of DesnaAdd the returning property and Wisdom to damage rolls with a starknife 1/day
Guild EmissaryLeadership or Underworld Connections (see below)Utilize local contacts to gather information for you
Gun TwirlingAmateur GunslingerUC feat or grit class feature, Dazzling Display, Weapon FocusUtilize grit to feint with your firearm
GunslingerBase attack bonus +4, Weapon Focus (any firearm), proficiency with any firearmStop provoking attacks of opportunity with firearms
GunsmithingMay create, repair, and restore firearms
Half-Drow Paragon Drow-blooded and drow magic racial traits, half-elfCount as Drow for race-related effects
Halfling Slinger*Halfling+1 racial attack bonus with slings
Hamatula Grasp*Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9Lower the penalty to attack an impaled creature and deal more damage
Hamatula Strike*Improved Grapple, Strength 13, Base Attack Bonus +7Impale creatures with piercing weapons
Hamatulatsu*Improved Unarmed Strike, Weapon Focus (unarmed strike)Unarmed attacks can inflict piercing damage and sicken foes
Hammer Guards the AnvilLimit when a foe can make an attack of opportunity against you
Hammer the Gap* Base attack bonus +6With a full-attack action, each hit against the same opponent deals extra damage
Hammer Throw*Int 13, Combat Expertise, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +1, dwarfTrip opponents with a thrown bludgeoning weapon
Hand's AutonomyPossessed HandYour possessed hand can act on its own, even when you are unconscious
Hand's Detachment Hand’s Autonomy, Possessed HandYour possessed hand can detach and move on its own
Hand's KnowledgePossessed HandGain 2 class skills, 1/day gain a bonus equal to 1/2 your level
Hands of ValorLay on hands class feature, worshiper of IomedaeLay on hands to grant bonus on attacks and saves against fear
Hand's SightPossessed Hand.Gain darkvision 60ft and cannot be flanked
Harder They Fall*Str 13, Int 13, Combat Expertise, Power AttackGrant ally a +2 bonus on bull rush or trip attempt
Hard-Headed*Base attack bonus +1, dwarf+1 attack/CMB/CMD when using a helmet, +2 save vs. staggered or stunned effects
Hardy LiverGreat FortitudeBonus on saving throws against ingested poisons and alcohol
Harmonic Sage Bardic performance class feature, Knowledge (engineering) 5 ranksGain extra abilities when performing within an artificial structure
Harmonic SpellBardic music abilityCasting spells extends duration of bardic performance
Harrowed+1 on saves vs. enchantment; can draw Harrow cards for bonuses
Harrowed SummoningHarrowed (Pathfinder Campaign Setting: The Inner Sea World Guide 287)Increase a summoned creature’s abilities by enhancing them with harrow cards
Harrying Partners*Any teamwork feat, base attack bonus +6Uses of aid another to improve AC last longer
HaruspicyKnowledge (religion) 3 ranksGain bonuses to ritual checks by sacrificing someone first
Harvest PartsCraft (any) 1 rank or Heal 1 rankHarvest parts from a creature to be used for crafting
Haunt ScavengerAny one item creation feat or Craft (alchemy) 3 ranksSyphon ectoplasm from haunts to use in crafting magic items
Haunted Gnome* Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rankGain haunted fey aspect
Haunted Gnome Assault* Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranksGain independent use of gnome magic
Haunted Gnome Shroud* Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranksGain additional use of gnome magic
Healer's HandsHeal 1 rank, Knowledge (planes) 1 rankTreat deadly wounds with the Heal skill more efficiently and more often
Healer's TouchCure 1,000 points of damage with healing spellsMaximize all your healing spells
Healing PotionBrew Potion, ability to cast cure serious woundsAttach a healing effect to potions you create
Heavenly BaneBane class featureWeapons affected by bane are treated as lawful- and good-aligned
Heavenly Radiance Aasimar, daylight spell-like ability, sufficiently high level (see below)Gain an additional use of daylight, expend your use of it to use other spells
Heaven's LightKnowledge (planes) 1 rankShed illuminating halo of light
Heaven's Step*Dex 15, Following Step, Step Up, Step Up and Strike, Two-Weapon Fighting, base attack bonus +10Make two attacks with Step Up and Strike
Heavy Gravity AcclimationStr 17 or EnduranceIgnore penalties for being on heavy gravity planes and increase carrying capacity
Hefty BruteAnimal companion or familiarYou're treated as one size category larger for size-based abilities
Heighten SpellTreat spell as a higher level
Heightened Trap SenseSearch 6 ranks, trap sense +1Make automatic Search checks when near traps
Hellcat Pounce*Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6Make a second attack in the surprise round
Hellcat StealthSkill Focus (Stealth), Stealth 6 ranksMake stealth checks in normal or bright light, even while observed
Hellish ShacklesChannel energy 5d6; worshiper of an archdevil, infernal duke, malbranche, or whore queenAffect those damaged by your channeled energy with dimensional anchor
Hellknight AegisHeavy Armor Proficiency, base attack bonus +5, must swear allegiance to a single Hellknight orderUse your Hellknight armor to remove a debilitating condition
Hellknight ObedienceKnowledge (planes) 3 ranks, must swear allegiance to a single Hellknight orderPerforming daily Hellknight reckonings grants you special boons.
Hellknight ObsessionHellknight Obedience, Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight orderUse pain to heighten your focus
Helpless PrisonerBluff 5 ranks, Escape Artist 1 rank, gnomeBluff your captors into loosening your restraints
Hemorhaging Venom*Spit Venom, Virulent Venom, base attack bonus +7, nagajiInflict bleed damage with your racial poison
Herbal ComponentsEschew MaterialsUse herbalism to replace some of the cheaper spell components
Hermean BloodYou may only gain this feat at 1st level2 skills of your choice are class skills
Heroic Defiance Diehard, Endurance, base Fortitude save +8Once per day, delay onset of harmful condition for 1 round
Heroic Interposition*Dex 13, Dodge, Improved Initiative, Mobility, worshiper of an empyreal lordMove your speed as an immediate action to move next to an enemy attacking an ally
Heroic Leader*Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mountCertain allies do not count as threatening opponents for certain feats
Heroic Recovery Diehard, Endurance, base Fortitude save +4Once per day, gain new saving throw against harmful condition requiring Fort save
Heroic Will Iron Will, base Will save +4, humanAttempt a new Will save 1/day to remove a harmful effect
Hero's Display* Dazzling Display, Weapon Focus, and proficiency with the selected weapon. Gain +2 on performance combat checks; may demoralize opponents
Hero's FortuneGain a hero point and increase your maximum.
Hex Strike* Hex class feature, Improved Unarmed StrikeUpon successful unarmed strike, you may use a hex
Hidden PresenceInt or Cha 17, ability to cast possession or greater possessionAbjurations and divinations treat you as the possessed creature
Hide WorkerCraft (armor) 3 ranks, Knowledge (nature) 3 ranksGain a +4 bonus on Craft (armor) checks when working with hides, can sometimes craft items at discount
High Magic FocusAny metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, human (Garundi)Spontaneously apply metamagic feats without using higherlevel spell slots or increasing casting time if allies ready an action to cast the same spell
HinderInt 13, Use Magic Device 5 ranksBlood curse causes creature to take -10 penalty to initiative
Hinderance DismissalYou can dismiss any pit and wall spells
History of ScarsTake a cumulative 1,000 points of damageIncrease your natural armor with thick scars
Hobgoblin Discipline Base attack bonus +1, hobgoblin+1 on saves when near other hobgoblins
Hold the Blade* Improved Disarm, base attack bonus +10Disarm an opponent after being attacked.
Hollow SoulKnowledge (planes) 9 ranksFunction as undead for certain spell effects (including healing spells)
Holy Water Assault*Base attack bonus +1, Knowledge (religion) 3 ranksUse holy water for a variety of other special effects
Hook Fighter*Base attack bonus +1Use a grappling hook as a one-handed weapon
Horde Charge Base attack bonus +1, half-orc or orc+2 attack/damage when charging at the same time
Horn of the Criosphinx*Base attack bonus +6 or monk level 6thAdd double your Strength bonus to damage when charging with a two-handed weapon
Horn Rider*Base attack bonus +1Defend yourself using the horn/tusk of your mount
Horn Rider's Charge*Horn Rider, base attack bonus +1Use your mount’s momentum as part of your own attack
Horrific Gorging*Bite attack, Large or larger, swallow whole universal monster abilitySwallow one foe to make its allies shaken
Horse Master* Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranksUse your character level to determine powers and abilities for your mount
Horse SenseWis 15, Iron WillRoll twice when making saving throws against enchantment spells that don't affect animals
Horse Whisperer+2 Handle Animal and Ride with horsese
Hover Fly speedHover without needing to make a Fly check.
Human GuiseChange shape ability, shapechanger subtype, must be able to change shape into a human or must have a true form that appears humanCount as a human for all abilities, effects, and prerequisites
Human Spirit Half-elfReceive 1 bonus skill rank per hit dice (max 4)
Hunter of DahakFavored enemy (dragon), worshiper of DahakYour favored enemy bonuses increase by 2 against metallic dragons
Huntmaster Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human+2 Handle Animal and Knowledge (nature) with chosen animal, +1 level higher for animal companion abilities
Hurricane Punch*Str 13, Improved Bull Rush, Improved Unarmed Strike, Power AttackBull rush a creature you strike multiple times
Hurtful*Str 13, Power AttackMake a melee attack after a succesful intimidation
Hydraulic Maneuver Hydraulic push spell-like ability, undineUse hydraulic push with more combat maneuvers
Hydroponic AdaptationGathlain, racial fly speedOnce a day, convert your fly speed into a swim speed for 1 round
Hymn Singer Bardic performance, good alignment, worshiper of a good deityWeave holy scripture into your performance to keep vampires at bay
Ice ClimberArctic Adaptation or Mountaineer; Climb 2 ranksGain bonuses to climb on or move across slippery surfaces and to noitce and avoid avalanches
Iconoclast*Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranksIntimidate nearby creatures when sundering a holy symbol
Icy StareBorn of Frost, frost giantYour stare can deal cold damage
Illusion MasteryUse Magic Device 2 ranks, base Fortitude save bonus +4Cast minor image with an illusion-crafted item
Illusive Gnome Bewilderment*Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traitsGain a special benefit when feinting an opponent
Illusive Gnome Style*Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traitsSacrifice spells to gain a bonus when feinting
Illusive Gnome Surprise*Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint+2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style
Impact Critical Shot* Dex 13, Point-Blank Shot, base attack bonus +9You can bull rush on a critical hit
Impaling ChargeGore attack, powerful chargeStart a grapple with a charge attack
Impaling Critical* Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11May impale and deal extra damage to opponent with a critical hit
Imperial PranksterBluff 5 ranks, any chaotic alignmentGain a +2 bonus on Bluff checks and combat maneuvers vs lawful creatures
Implacable*Bonus on saving throws against pain, DR/piercing or slashing drunk
Implant Bomb Heal 5 ranks, delayed bomb alchemist discovery.Implant a bomb in a willing or helpless creature
Implement FocusOccultist level 3rdUse generic focus efficiently with an implement
Implement MasteryImplementsOA class feature, mental focusOA class featureTreat your implements as magic items of their associated school for Item Mastery feats.
Imposing Bearing*Poised Bearing, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor.Treat your size as two category larger for combat maneuvers
Impressive Grit⊤⊤⊤Base attack bonus +11, weapon training class feature with a ranged weaponGain a gunslinger deed or reduce the grit it takes to use one
Improved Armor Focus*Armor Focus, base attack bonus +6, proficiency with selected armor.Decrease selected armor types armor check penalty by 1
Improved Awesome Blow*Str 13; Awesome Blow or awesome blow class feature; Power Attac+2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies
Improved Awesome Throw*Str 25, Awesome Throw, Greater Bull Rush, Throw Anything or rock throwing, size Large or largerYour awesome throws knock enemies back farther
Improved Back to Back Back to Back, Perception 5 ranksGrant adjacent ally +2 to AC against flanking opponents
Improved Balor Whip*Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +12Get a free attack when you succeed on a drag check to move a foe adjacent to you
Improved Beast Hunter*Beast Hunter; base attack bonus +3; Knowledge (nature) or Survival 3 ranksGain bonuses on combat maneuver checks, CMD, and Reflex saves when fighting animals larger than you in chosen terrain
Improved Bestial Transformation VampireEnhance your ability to transform into other beasts
Improved Bless EquipmentBless Equipment, caster level 9th, channel energy class featureChannel more energy into your equipment blessings
Improved Blind-Fight* Perception 10 ranks, Blind-FightIgnore miss chance for less than total concealment
Improved Bravery*Cha 13, bravery class featureBravery applies to against all mind-affecting effects
Improved Bull Rush*Power Attack+2 bonus on bull rush attempts, no attack of opportunity
Improved Called ShotInt 13, Combat ExpertiseGain a bonus on attack rolls while making called shots
Improved ChannelChannel energy class feature+2 bonus on channel energy DC
Improved Channel Force Channel Force, aasimar, channel energy 4d6As Channel Force, but target all creatures in a 60-foot line or 30-foot cone
Improved Charging Hurler* Charging Hurler, Point-Blank ShotYour target may be at any range
Improved Cleaving Finish* Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6May use Cleaving Finish any number of times/round
Improved Collector's BoonCollector's Boon, character level 9thGain a greater benefit when wearing an equipment set
Improved Conceal SpellConceal Spell, Deceitful, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd-level spells or use a 3rd-level spell-like abilityHide powerful spells more easily
Improved CounterspellCounterspell with spell of the same school
Improved Critical*Proficiency with weapon, base attack bonus +8Double the threat range of one weapon
Improved Dark Sight Dark Sight, Gloom Sight, fetchlingGain the ability to see perfectly in darkness, at the cost of light blindness
Improved Day JobAbility to attempt Day Job checks (see the Guide to Pathfinder Society Organized Play)+3 bonus on Day Job checks (in PFS Organized Play)
Improved Death-StealingNabasu, Ability Focus (death-stealing gazeYour undead spawn rise as more powerful creatures.
Improved Devastating Strike* Devastating Strike, Vital Strike, base attack bonus +13Gain bonus on rolls to confirm critical hits
Improved Dirge of DoomAbility to perform dirge of doomDirge of doom expands to 60 feet and can cause fear up to frightened
Improved Dirty Trick* Int 13, Combat Expertise+2 bonus on dirty trick attempts, no attack of opportunity
Improved Disarm*Combat Expertise+2 bonus on disarm attempts, no attack of opportunity
Improved Disarm Partner*Disarm Partner, base attack bonus +5Make attacks of opportunity and disarm checks when an ally fails to disarm someone
Improved Drag* Str 13, Power Attack, base attack bonus +1+2 bonus on drag attempts, no attack of opportunity
Improved Drow Nobility Cha 13, Drow Nobility, able to use drow spell-like abilities, drowGain even more drow spell-like abilities
Improved Duck and CoverDuck and CoverWhen you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage
Improved Eldritch Heritage Cha 15, Eldritch Heritage, character level 11thGain an additional bloodline power
Improved Elemental CounterspellTwo basic blast wild talents from two different elements, expanded element class feature, kinetic blast class featureYou can use your kinetic blast to counterspell any elemental spell
Improved FamiliarAbility to acquire a familiar, see featGain a more powerful familiar
Improved Familiar BondFamiliar Bond, Iron WillYour familiar advances in power
Improved Feint*Combat ExpertiseFeint as a move action
Improved Feint Partner* Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6When ally successfully feints, you gain attack of opportunity against opponent
Improved Feinting Flurry* Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, base attack bonus +6Deny your opponent their Dex bonus when using Feinting Flurry.
Improved Fiendish Darkness Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling+2 CL when casting darkness; use darkness as swift action with an evil spell.
Improved Fiendish Sorcery Fiendish sorcery racial trait, tieflingTreat your Charisma as 2 higher with the Rakshasa or Shadow bloodlines.
Improved Flexible WizardryFlexible Wizardry, Spell Mastery, wizard level 8thFlexibly prepare more spells
Improved Forceful ChargeForceful Charge, Improved Bull Rush, Power Attack, animal companionBull rush and potentially trip larger foes when it charges
Improved Fury of the Tainted* Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tieflingGain SR 10+levels against good spells while raging.
Improved Gaseous Form VampireIncrease the strength and mobility of your gaseous form
Improved Grapple*Dex 13, Improved Unarmed Strike+2 bonus on grapple attempts, no attack of opportunity
Improved Great FortitudeGreat FortitudeOnce per day, you may reroll a Fortitude save
Improved Hammer Throw*Int 13, Combat Expertise, Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarfTrip larger opponents from further away when using Hammer Throw
Improved Horse WhispererHorse Whisperer, Handle Animal 5 ranks, Ride 5 ranksCan speak with horses
Improved Hunter's Bond*Hunter’s bond (hunting companions) class feature, ranger level 9thGrant your allies full favored enemy bouns
Improved Impaling Critical* Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Improved Improvisation Int 13, Fast Learner, Improvisation, humanHalve nonproficiency penalty, gain +4 bonus when using Improvisation instead of +2
Improved Infuse WeaponInfuse weapon special ability, Cha 27Add additional magical qualities when you infuse weapons.
Improved Initiative*+4 bonus on initiative checks
Improved Intercept Blow*Intercept Blow, base attack bonus +6, animal companionFurther reduce damage while using Intercept Blows
Improved Iron WillIron WillOnce per day, you may reroll a Will save
Improved Ki Throw* Improved Bull Rush, Ki ThrowThrow opponent into occupied square as a bull rush
Improved Learn Ranger Trap Learn Ranger Trap, Survival 8 ranks.Learn a new ranger trap and the ability to use both Ex and Su versions of traps you know
Improved Legendary InfluenceLegendary Influence, lesser spirit powerOA and propitiationOA class featuresGain two different feats from each legend
Improved Lightning ReflexesLightning ReflexesOnce per day, you may reroll a Reflex save
Improved LookoutLookoutAPGStop being flat-footed earlier when near another ally with Lookout who acts
Improved Low Blow* Base attack bonus +4, halfling, low-blow racial trait+2 critical confirmation against larger opponents, 1/day reroll a confirmation roll
Improved Monster Lore Monster lore class featureGain a sacred bonus on monster lore checks
Improved Mounted ArcheryMounted Archery, Mounted Combat, Ride 1 rankBecome better at mounted archery
Improved Natural Armor Natural armor, Con 13Increase your natural armor by 1.
Improved Natural Attack Natural weapon, base attack bonus +4Increase the damage dice for one of your natural attacks.
Improved Natural Poison HarvesterNatural Poison Harvester, Craft (alchemy) 9 ranks, Survival 9 ranksGain 1d4 additional doses when you harvest poison
Improved Outflank*OutflankAPG, base attack bonus +6Flank foe without having to be on opposite sides
Improved Overrun*Power Attack+2 bonus on overrun attempts, no attack of opportunity
Improved Parry*Int 13, Combat ExpertiseParry an opponent to make it flat-footed
Improved Planar InfusionPlanar Infusion, character level 7thGain an improved infusion from a plane
Improved Planar MentorPlanar Mentor, character level 7thGain access to several spell-like abilities while benefiting from Planar Mentor
Improved Plane ShiftWizard level 9thLearn plane shift as a 5th-level spell and identify planes more easily
Improved Position of Strength*Position of Strength; Two-Weapon Fighting or Multiattack; Intimidate 5 ranksGain the bonus from Position of Strength even when target is armed
Improved PossessionDemonic Possession or shadow demon, Cha 25Improve the power and duration of your magic jar spell-like ability.
Improved Precise Shot*Dex 19, Precise Shot, base attack bonus +11No cover or concealment chance on ranged attacks
Improved Precise Strike*Dex 13, Precise StrikeAPG, base attack bonus +4Deal bleed damage with Precise Strike
Improved Punishing Step*Dex 13, Dodge, Punishing Step, base attack bonus +8Creature's that charge you and miss are flat-footed against your attacks
Improved Rending Fury* Rending Fury, base attack bonus +9, rend special attackDeal extra damage on a successful rend
Improved Reposition* Int 13, Combat Expertise+2 bonus on reposition attempts, no attack of opportunity
Improved Roar Con 17, bunyip, roar special attackIncrease the power and range of the bunyip’s roar
Improved Sabotaging Sunder*Str 13, Improved Sunder, Power Attack, Sabotaging Sunder, Disable Device 9 ranksUse Sabotaging Sunder on more objects and without provoking attacks of opportunity
Improved Second Chance* Int 13, Combat Expertise, Second Chance, base attack bonus +11Take a –5 penalty on later attacks to reroll missed attack
Improved Shadowy ResistanceFetchling, shadowy resistance racial traitGain resistance to life-sapping magic and effects
Improved Share Spells Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount.Spells affect both you and your bonded creature
Improved Shield Bash*Shield ProficiencyKeep your shield bonus when shield bashing
Improved Shield Focus*Shield Focus, base attack bonus +6.Decrease shield's armor check penalty by 1
Improved Sidestep* Dex 15, Dodge, Mobility, SidestepSidestep without using your 5-foot step on your next turn
Improved Snap Shot* Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9You threaten an additional 10 feet with Snap Shot
Improved Spell SharingAbility to acquire an animal companion, eidolon, familiar, or special mountDivide spell duration with the companion creature
Improved Spring Attack*Dex 15, Dodge, Mobility, Nimble Moves, Spring Attack, base attack bonus +9Attack up to two targets intead of one when you use Spring Attack
Improved Stalwart Diehard, Endurance, Stalwart, base attack bonus +11Double DR gained from Stalwart
Improved Steal* Int 13, Combat Expertise+2 bonus on steal attempts, no attack of opportunity
Improved Stellar WandererStellar Wanderer, Knowledge (planes) 15 ranksWhen you use Stellar Wanderer, you can bring along up to 8 creatures
Improved StenchStench universal monster abilityIncrease the power of your stench.
Improved Stonecunning Wis 13, dwarf, stonecunning racial trait+4 bonus on Perception checks to notice unusual stonework
Improved Studied CombatantInt 13, Amateur Investigator, Studied Combatant, base attack bonus +8, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class featureStudied strike grants a +4 bonus on attack rolls and damage rolls
Improved Sunder*Power Attack+2 bonus on sunder attempts, no attack of opportunity
Improved Surprise Follow-Through* Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8Deny opponents their Dex bonus when using Great Cleave
Improved Swap Places*Swap PlacesWhen you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity
Improved Swarm Form VampireLearn to assume the form of a multitude of vermin
Improved Toxicological TimingCraft (alchemy) 11 ranks, Toxicological TimingIncrease or decrease the onset time of poisons
Improved Trip*Combat Expertise+2 bonus on trip attempts, no attack of opportunity
Improved Two-Weapon Feint* Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint, Two-Weapon Fighting, base attack bonus +6Make a Bluff check instead of your first attack
Improved Two-Weapon Fighting*Dex 17, Two-Weapon Fighting, base attack bonus +6Gain additional off-hand attack
Improved Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drowEnhance the spell-like abilities which mark you as drow nobility
Improved Unarmed Strike*Always considered armed
Improved Uncivilized Tactics*Str 13, Power Attack, Uncivilized Tactics+2 bonus to use Uncivilized Tactics, stop provoking attacks when using
Improved Underhanded Teamwork*Combat Expertise, Improved Dirty Trick, Underhanded Teamwork, base attack bonus +6Attempt a dirty trick when a nearby ally does so
Improved Vital Strike*Vital Strike, base attack bonus +11Deal three times the normal damage on a single attack
Improved Weapon of the Chosen*Weapon Focus with your deity’s favored weapon, Weapon of the ChosenGain the benefits of Weapon of the Chosen until the start of your next turn
Improved Weapon ShiftWeapon Shift, base attack bonus +6, wild shape class featureWhen using Weapon Shift, gain the magical special properties of your weapon
Improved Whip Mastery* Weapon Focus (whip), Whip Mastery, base attack bonus +5Threaten with your whip and grasp Tiny objects
Improved Wilding Strike*Str 16, Improved Unarmed Strike, Wilding, Wilding Strike, base attack bonus +11Your unarmed strike damage increases to 1d8 (or 1d6 if you are Small)
Improvisation Int 13, Fast Learner, human+2 bonus on skills with no ranks, all trained skills may be used untrained
Improvisational Focus*Catch Off-Guard or Throw Anything, base attack bonus +1Gain proficiency and Weapon Focus with improvised weapons
Improvisational HealerHeal 1 rankGain bonuses when using the Heal skill
Improvised Defenses*Catch Off-Guard or Throw Anything, base attack bonus +1Gain a +1 shield bonus to AC when wielding an improvised weapon
Improvised Weapon Mastery*Catch Off-Guard or Throw Anything, base attack bonus +8Make an improvised weapon deadly
In Harm's Way* BodyguardTake the damage of a successful attack upon an adjacent ally
Incite Paranoia*Int 13, Combat Expertise, Deceitful Greater Feint, Improved Feint, base attack bonus +6Ruin your foes' teamwork and spread doubt among them
Incorporeal IntuitionPsychic SensitivityOA or the ability to cast psychic spells, Spirit SenseOANotice adjacent incorporeal creatures inside walls
Incredible HealerHeal 5 ranksHeal extra hit points when you treat deadly wounds with a Heal check
Incremental Elemental Assault SuliUse your elemental assault in 1-round increments
IndigestibleFavored enemy (ooze) or survived engulfing by an oozeGain acid resistance 5
Indomitable Mount*Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinityMake ride checks in place of your mount's saving throw
Indomitable Mountain Avalanche*Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you
Indomitable Mountain Peak*Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds
Indomitable Mountain Style*Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move
Ineffable Count of the ClockFey creature type or Fey Obedience (Shyka), you must have either visited or interacted with an outsider from the Dimension of TimeYou can borrow speed from the future
Inerrant JusticeMust have witnessed or suffered a grave injustice that went unpunished, or have the An Eye for an EyeUCA or the RaidersUCA background. If the offender is not a challenging foe, it either advances to become one or allies with one or more creatures who areTake minimum damage from an attack
Inexplicable Luck Defiant Luck, human1/day, +8 bonus before a roll is made or +4 after
Infectious WeaponsAbility to cause disease with a natural weapon via an extraordinary or supernatural abilityYour disease spreads to the weapons you wield
Infernal LegistDevil subtypeYou can instantly create a diabolic contact.
InfiltratorMust have adopted an assumed or secret identity associated with an enemy organization Make a divination spell return false information
Infuse PoisonBrew Potion, Craft (alchemy) 5 ranks, caster level 3rdInfuse poisons with other spells
Infused Spell Cartridges*Int 15, Arcane Strike, Spell Cartridges, ability to cast 4th-level arcane spells, proficient with firearmsYou can deliver a touch spell through a force bullet
Innate ArcanaArcane spellcaster, caster level 4th, serpentfolkExpend prepared arcane magic to re-use a spell-like ability
Innate FlexibilityDuergar, two racial spell-like abilities usable once per dayGain additional uses of your spell-like abilities
Inner Breath Character level 11th, sylphYou no longer need to breathe
Inner Flame* Scorching Weapons, character level 7th, ifrit+4 save vs. fire/light spells, deal extra damage with Scorching Weapons
Inner Light (BoA) Aasimar, daylight spell-like abilityEnhance your daylight spell's power.
Inner Light (UW)Wis 13, ghoranGain daylight 1/day
Innocent Blood You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all, or have the Bloodthirsty, First Kill, or The Kill background.Be more intimidating than ever before
Inscribe Magical TattooCraft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5thLearn to craft magical tattoos
Inscribe RuneCL 3rdLearn to create Thassilonian rune tattoos
Insidious HealingCreatures who accept your healing a more vulnerable to your spells
Insightful AdvicePerform (oratory) 3 ranksAid allies all day long
Insightful DeliveryPoison use class feature, studied strike +4d6Increase the DC of poison delivered with studied strike
Insightful Gaze Stern gaze class feature, Sense Motive 5 ranksWhen using Sense Motive, roll twice and take the higher roll
Inspirational Commander Charisma 13.Increase the morale of men under your command
Inspired AlchemyAbility to create 2nd-level extracts, alchemy class feature, inspiration† class featureSpend time and inspiration to recreate a consumed extract
Inspired by FearAbility to perform dirge of doomYou and allies in your dirge of doom effect gain a +4 bonus against fear
Inspired Sneak Attack*Inspiration pool; sneak attack or studied strike class featureExpend uses of inspiration to reroll sneak attack dice
Inspired StrikeStudied combat class featureExpend inspiration to increase the damage dealt with the studied combat
Inspiring Bravery*Cha 13, bravery class featureGrant your bravery to allies within 30 feet
Inspiring MentorCha 13, inspire competence bardic performanceInspire competence affects allies within 30 feet
Inspiring TalentHalf-elf, adaptability or ancestral arms racial traitShare benefits of an ally’s Skill Focus or weapon proficiencies in certain situations
Instant AlchemyCraft (alchemy) 1 rankCreate simple alchemical items with preternatural speed
Instant Judgment Second judgment class featureMay pronounce or change a judgment as an immediate action
InstrumentalBardic Performance class feature, Perform (any instrument) 3 ranksStart bardic performances with free when activating magical instruments
Intense Blows*Str 13, Power Attack, base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with heavy armor.Gain a bonus to CMD when using Power Attack
Intense Pain*Mesmerist level 7th, painful stare class featurePainful stare deals more damage
Intensified SpellIncrease maximum damage dice by 5 levels
Intensified Spell-Like AbilitySpell-like ability at caster level 4th or higherSpell-like ability has a higher damage dice cap
Intercept Blow*Base attack bonus +1, animal companionShield master from attacks
Intercept Charge*Move up to your speed to intercept charging foe as an immediate action
Interweave Composite Blast*Kinetic blast class featureWork together to unleash a composite blast
Intimidate Animals*Greater Wild Empathy, Intimidate 5 ranks, Knowledge (nature) 5 ranks, wild empathy class featureAdd your Wisdom Modifier on Intimidate checks in addition to Charisma modifier when intimidating animals
Intimidating Bane Bane class feature, Dazzling Display, Weapon Focus, character level 8thGain +2 bonus on Dazzling Display while bane is active
Intimidating Confidence Cha 13, Fearless Curiosity, Intimidate 5 ranks, human+1 save vs. emotion spells, make free Intimidate checks when confirming critical hits
Intimidating Gaze Cha 13+, stern gaze class feature, Intimidate 5 ranksWhen using Intimidate, roll twice and take the higher roll
Intimidating Glance*Hypnotic stare class featureDemoralize hypnotic stare target as a swift action
Intimidating PerformanceAbility to start a performance (or raging song) as a move action, bardic performance or raging song† class featureDemoralize foes with a successful Perform check
Intimidating Prowess*Add Str to Intimidate in addition to Cha
Intoxicating FlatteryDeceitful, Bluff 5 ranksFlatter someone to weaken Wisdom-based checks
Intrepid Rescuer*Combat Reflexes, worshiper of KurgessThose you threaten that attack helpless, prone, or stunned allies provoke an attack of opportunity
Introspective PerformancePerform (any) 3 ranks, bardic performance or raging song class featureIncrease your effective level when you are the only creature benefiting from a performance
Intrusive PresenceInt or Cha 21, Hidden Presence, Manipulative Presence, ability to cast possession or greater possessionRead the mind of a possessed creature
Intuitive SpellCast spell without thought components
Inured to Draconic MajestyFavored enemy (dragon) or Knowledge (arcana) 1 rankGain a +4 bonus to saves against fear effects
Invested MagicUse gold or gems instead of normal spell material components
Invoke Primal InstinctBluff 1 rank, wild shape class feature, gnomePantomine animal behavior to frighten your enemies or make them consider you harmless
Iomedaean Sword OathProf. in longsword, Weapon Focus (longsword), BAB +4, worships IomedaeUnlock fighter-only feats for longswords
Ioun ResonanceWyrwoodIncrease the bonus gained from an ioun stone in your possession
Iron Will+2 bonus on Will saves
Ironbound MasterCleric level 7th, worshiper of GorumGain armor training as a fighter
Ironclad LogicInt 19, Diplomacy 3 ranksGain a +4 bonus on Diplomacy checks and use Intelligence in verbal duels
Ironclad Reactions*Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium armor.Take a bonus 5-foot step when struck in combat
Ironguts Con 13; dwarf, half-orc, or orc+2 on saves against nausea, sickening, and ingested poisons
Ironhide Con 13; dwarf, half-orc, or orc+1 natural armor bonus to AC
Irrisen IcemageSorcerer, Irrisen affinity, may only be taken at first levelCast cold spells at higher levels, change normal spells to cold
Jabbing Dancer*Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5thMove 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike
Jabbing Master*Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8thIncrease the damage dealt with Jabbing Style
Jabbing Style*Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureGain bonus damage when two or more unarmed strikes hit the same opponent during your turn
Jackal Blood+4 save vs. sleep effects, +2 Listen checks
Jackal HeritageHumanoid, must be taken at 1st levelGain a bonus on saves against mind-affecting effects and a bonus to Perception checks
Jaguar Pounce*Base attack bonus +4Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe
Janni Rush* Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranksAlways count as having a running start for jumping, and deal double damage on a jumping charge
Janni Style* Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranksTake only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Janni Tempest* Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranksAfter successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip
Jawbreaker* Improved Unarmed Strike, Stunning Fist, Heal 6 ranksWith successful Stunning Fist, you may cripple opponent's mouth
Jinx AlchemySwift alchemy class feature, Halfling Jinx traitPrevent jinxed creatures from benefiting from potions and other alchemical substances
Jinxed SpellAny two metamagic feats, Halfling Jinx traitCombine your jinxes with spells
Joined WingsFervor or lay on hands class featureUse fervor or lay on hands on allies as a swift action
Joyless Toil*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Nauseate a creature that you strike
Judgment Surge Judgment class featureGain improved versions of your judgments
Juggle Load*Ammo Drop, Sleight of Hand 1 rank, proficient with slingLoad slings as a free action
Juju WayKnowledge (religion) 3 ranks, human (Mwangi)Cast touch spells at a range of 20 feet when targeting a willing Mwangi ally who has this feat
Juke*Dex 13, Dodge, Mobility, SidestepAPGDodge charging opponents
Jumper Acrobatics 1 rank, creature type other than humanoid or outsiderJump with greater ease
Jungle SurvivalistFavored terrain ( jungle) class featureGain a +2 bonus on saves against diseases, poisons, and distractino from swarms; Acrobatics and Climb checks in trees; and on Perception checks against certain creatures that are hiding in vegetation
Just Out of Reach*Dex 13, Dodge, Mobility+4 dodge bonus to AC vs. melee attacks with > 5 ft. reach
Katheer ScholarInt 15, Qadira affinityGain bonus damage using your Knowledge skills
Keen Scent Wis 13, half-orc or orcGain the scent special ability
Ki ChannelChannel positive energy class feature, worshiper of IroriChannel positive energy to either heal creatures or replenish their ki points
Ki Diversity*Ki pool class feature, Wis 13, Kusari-Gama 25 TPALearn to channel your ki into a new ability
Ki Stand Ki poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so
Ki Throw* Improved Trip, Improved Unarmed StrikeThrow opponent into adjacent square with a trip attack
Kick Up*Dex 12, Acrobatic, Acrobatics 1 rank; slayer level 1st or swashbuckler level 1stRetrieve an unattended item as a swift action
Killing Flourish*Intimidating Prowess, Intimidate 4 ranks, slayer level 4thWhen melee attacks reduce a foe to below 0 hit points, demoralize those around you
Kinetic CounterCold simple blast, fire simple blast, or water simple blast; kinetic blast class featureUse kinetic blast to counter an opposing element
Kinetic CraftingKineticist level 3rdUse your wild talents to craft magical items
Kinetic InvocationKineticist level 1st, elemental focus class featureCast elemental-themed spells
Kinetic LeapAcrobatics 3 ranks, kinetic blast class featureUse blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks)
KinslayerKnowledge 3 ranks (see special), evil alignmentDeal +1d6 precision damage against creatures of your type and subtype
Kirin Path* Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranksYou may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Kirin Strike* Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranksGain +2 insight bonus to identify a creature
Kirin Style* Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rankMay make Knowledge check against opponent as swift action to gain bonuses
Kitsune Style*Int 13, Combat Expertise, Improved Dirty TrickAPGPerform a dirty trick at the end of a charge
Kitsune Tricks*Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; base attack bonus +3 or monk level 3rdApply two conditions with a single dirty trick
Kitsune Vengeance*Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6thUse dirty tricks with attacks of opportunity
Knight of the Twisted WordFey creature type or Fey Obedience (Count Ranalc), character level 7th, you must have betrayed or deceived in a major fashion a demon with a CR at least 2 higher than your level when you took the featGain glibness as a spell-like ability used once per day
Knocking Blows*Str 13, Intense Blows, Power Attack, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor.Creatures you Power Attack take a penalty to CMD for 1 round
Knockout Artist Sneak attack class feature, Improved Unarmed StrikeGain +1 damage per sneak attack when dealing nonlethal sneak damage
Knotted Nets*Exotic Weapon Proficiency (net), base attack bonus +1Work together with multiple allies to use nets against larger creatures
Know Weakness*Bardic knowledge class feature+1 attack/damage against creatures you make a Knowledge check against
Knowledgeable SpellcasterKnowledge (arcana, dungeoneering, local, nature, planes, or religion) 5 ranks, caster level 7thUse Knowledge checks to bypass a creature's spell resistance
Kobold Ambusher* Stealth 4 ranks, koboldUse stealth at full speed with no penalty, run or charge while stealthed with reduced penalty
Kobold Confidence Charisma 13, kobold.Use your Cha, Int, or Wis in place of Con for Fort saves and max negative HP before death
Kobold Flood* Combat Expertise, Kobold Groundling, Kobold Style, Small size or smaller.Grapple opponents to keep them prone
Kobold Groundling* Combat Expertise, Kobold Style, Small size or smaller.Prone creatures are denied their Dex bonus to AC
Kobold Sniper* Stealth 1 rank, koboldTake half penalty on Stealth checks when sniping
Kobold Style* Combat Expertise, Small size or smaller.+4 CMB vs. enemies denied their Dex bonus to AC
Kraggodan's Stance*Con 13, proficiency with heavy armor and shieldsInterlock your armor and shield, gaining +2 AC until you move
Kraken Style*Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdImprove your grapple damage by Wisdom
Kraken Throttle*Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5thChoke your opponent while grappling
Kraken Wrack*Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7thCrush your opponent while grappling, damaging their gear
Kudzu GrapplerDex 13, Improved Grapple, Improved Unarmed Strike, Greater Grapple, base attack bonus +6, vine leshyLearn to blind creatures when grappling them
Kudzu Invasion*Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, base attack bonus +6 or monk level 6th, vine leshyDamage creatures when using Kudzu Grappler
Kudzu Takeover*Dex 13, base attack bonus +6 or monk level 6th, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, Kudzu Invasion, vine leshyIncrease the miss chance inflicted with Kudzu Grappler
Kyton Cut*Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class featureSpiked chain attacks can hurt both you and the target, and hinder concentration
Kyton Shield*Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class featureSpiked chain acts as both weapon and shield
Kyton Style*Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class featureUse a spiked chain as a monk weapon and deliver Stunning Fist through it
Lady Luck's GuidanceKnowledge (geography) 5 ranks, Knowledge (planes) 5 ranksTravel twice as far during overland travel
Lamashtu's MarkCon 13, Lamashtu as patron deityIdentify yourself as favored of Lamashtu, invoke her name to deform your enemies
Landing Roll* Dex 13, Dodge, MobilityIf tripped, move 5 feet as an immediate action
Lantern Glare*Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11thCreatures you attack with Lantern Style are shaken
Lantern Light*Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7thBypass damage reduction when using Lantern Style
Lantern Style*Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1stYour thrown weapons shed light for one round
Large Target*Proficient with slingDo more damage with a sling the larger your opponent is
Lashing Tail*Grasping Tail, you must have a tailGain a tail slap natural attack
Last RitesKnowledge (planes) 3 ranks, Knowledge (religion) 3 ranksDamage haunts or undead that are vulnerable to ressurection with a touch attack
Lastwall Phalanx Base attack bonus +3, good alignment.Bonus to AC and saves against evil creatures depending on the number of adjacent allies
Latching Horror*Attach universal monster abilityA foe is shaken when you attach to it
Latent CurseAlter curse spells to target objects instead of people
Lay of the LandAnimal focus class feature, wild empathy class featureGain lesser version of favored terrain class feature
Lead by Example*Cha 15, half-orcGrant allies a +2 moral bonus to attack when you confirm a critical hit
Lead from the Back* Goblin, Intimidate 1 rankGive allies encouagement from cover.
LeadershipCharacter level 7thGain a cohort and followers
Leaf Singer Cha 13, bardic performance class feature, elf or half-elfGain benefits to bardic performance in forests and against fey
Leapfrog*Acrobatics 3 ranksSpring off of your opponent
Leaping Evasion*Lightning Reflexes, evasion class featureUse Acrobatics to leap out of large area effects
Leaping Shot Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base attack bonus +4.May move your speed and make firearm attacks
Learn Ranger Trap Survival 5 ranks.Learn how to create a ranger trap
Lector PriestShabtiRoll twice and take the better result on Spellcraft skill checks
Ledge Walker Dex 13, dwarf, mountaineer or stability racial traitMove faster when balancing on narrow surfaces
Legacy of Ozem Base attack bonus +5, good alignment.+1 damage when using good-aligned weapons
Legalistic ReadingScribe Scroll, Linguistics 3 ranksUse a scroll twice before it is consumed
Legendary InfluenceLesser spirit powerOA class featureGain a different feat from each legend
Legionnaire's InspirationAffiliated with the Golden LegionGrant allies +1 morale bonus to AC
Lengthy PotionBrew Potion, caster level 10thPotions you create last longer
Lesser Spell SynthesisCombined spells class feature.Cast two spells at once, with certain limitations
Let Them Come*Dwarf, Ninth Battalion TPA 25Treat all one- or two-handed melee weapons as if they had the brace special feature
Letter Fury Goblin, rage class featureActivate extra rage when someone reads.
Liberating Shot⊤⊤⊤Dex 13, Deadly Aim, base attack bonus +7, weapon training class feature with a ranged weaponHelp grappled allies escape by shooting the opponent
Liberation ChannelChannel energy 7d6, worshiper of Cayden CaileanAffect those healed by your channeled energy as per the spell freedom of movement
LiberatorYou must have been enslaved for at least 6 months, or have the Imprisoned or Kidnapped background (see Ultimate Campaign).Inspire others to join your cause
Lie LowEnemies take a larger penalty on Perception checks to see you when prone
Life Lure Channel positive energy class featureChannel positive energy to fascinate undead
LifeboundExcess healing becomes temporary hit points
LifecraftingCraft Construct, Leadership, wyrwoodCreate a new wyrwood from an ioun stone
Life-Dominant Soul DhampirGain half normal healing from positive and negative energy instead of full from negative
Lifeless GazeIron Will, Bluff 5 ranksGain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken condition
Life's Blood SamsaranSacrifice your own vitality to heal another creature
Light BearerCharacter level 4thYou recruit a torchbearer who joins you on your adventures to help illuminate even the darkest dungeons.
Light Gravity AcclimationDex 13, Acrobatics 3 ranksYou are faster and harder to hit on light gravity planes, and you gain +2 on Acrobatics checks
Light Step Acrobatic Steps, Nimble Moves, elfMove normal speed in difficult terrain
Lighting the WayBe a member of House Zespire, or have the Devoted, Exemplar, Marked by the Gods, or Righteous Mentor backgroundOnce per day, grant your allies a +1 bonus on attack rolls and saving throws against mind-affecting effects
Lightning Draw*Quick Draw, swashbuckler initiativeACG deed, swashbuckler level 7thDraw weapons reflexively
Lightning RagerRage class featureCan enter rage immediately in a surprise round, gain bonus AC
Lightning Reflexes+2 bonus on Reflex saves
Lightning Stance*Dex 17, Wind Stance, base attack bonus +11Gain 50% concealment if you move
Lingering BreathDragon disciple level 3rd.Deal ongoing damage with your breath weapon
Lingering Invisibility DuergarRemain translucent when your invisibility ends
Lingering Performance Bardic performance class featureBardic performance continues for 2 rounds after you stop performing
Lingering SmiteChannel Smite, channel energy 3d6Cause lingering damage with channel smite
Lingering SpellInstantaneous area effect spell lasts for 1 round
Lingering Spell-Like AbilitySpell-like ability at caster level 4th or higher.Instantaneous spell-like ability lasts another round
Linnorm Hunter Coordination*Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companionAs a full-round action, you can make a single attack that deals extra damage
Linnorm Hunter Retreat*Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companionMove 5 ft. as an immediate action when your ally attacks
Linnorm Hunter Style*Cha 13, must have or be an animal companionEnemies that provoke an attack of opportunity from your ally also provoke from you
Linnorm Style*Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdRetaliate against attackers
Linnorm Vengeance*Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6thAllow an attack to hit you to gain combat bonuses against your attacker
Linnorm Wrath*Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9thWhen you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat.
Lion's HeartWis 15, Great FortitudeIgnore a large amout of ability damage to one ability score
Lithe Attacker Narrow Frame, Escape Artist 5 ranks, animal or magical beastAttack from small nooks and crannies
Live off the LandFavored terrain class featureMove at full speed and gain a +4 bonus on Survival checks when using Survival to gather food
Living FortressDwarf, hardy racial traitRacial bonus on saves against spells and spell-like abilities increases by 2 when you’re adjacent to an ally who has this feat
Lob Shot*Far Shot, Point-Blank ShotIgnore all cover bonuses when making a ranged attack unless they have cover from above
Logical SpellCast spell without emotion components
Lone Wolf1st-level character, cannot have City Born or Country BornStabilize easier when dying and gain a +1 bonus to Fortitude saves
Lonely DeathDuskwalkerWhen reduced to below 0 hit points, you can move and hide as an immediate action
Long-Nose Form Character level 3rd, tenguLearn to shape-shift into a long-nosed human
LongshanksGiant subtype, size Large or largerLand speed increases, ignore some difficult terrain
Lookout*Act in surprise round if ally can act
Lost in the CrowdHide easier when in crowds, and gain a bonus to AC when threatened by multiple enemies
Lost Legacy Your family must have claim to an inherited title or position that no longer belongs to them, or have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title.Gain bonuses to Charisma and Wisdom based checks
Lovable ScoundrelBluff 1 rank, Diplomacy 1 rank, tenguUse Diplomacy to offset the reprecussions of a failed Bluff, Intimidate, or Sleight of Hands results
Low Profile* Dex 13, Small size or smaller+1 dodge bonus to AC against ranged attacks
Loyal to the DeathHuman (Tian)You can become the target of an attack directed against an adjacent ally who has this feat
Lucid DreamerCha 13, Knowledge (planes) 3 ranksGain greater control during dreams
Luck of Heroes Hero’s Fortune25% chance to not spend a Hero Point when using one
LuckyBlack CatARG or Lucky HalflingARG; must have a racial trait with “luck” in its nameUse a luck-related feat two additional times per day
Lucky Halfling HalflingYou may roll saving throw for an ally once per day
Lucky Healer Adaptive luck racial trait, halflingUse Adaptive Luck to reroll damage healed
Lucky Strike* Base attack bonus +5, adaptive luck racial trait, halflingReroll weapon damage using Adaptive Luck
Lunge*Base attack bonus +6Take a –2 penalty to your AC to attack with reach
Lunging Spell TouchSpellcraft 6 ranksIncrease reach of spell’s touch attack by 5 feet
Mad Magic*Bloodrage class feature or perfect clarity rage powerCast spells from any of your classes during a bloodrage, keep rage benefits when using moment of clarity
Maddening Obliteration*Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignmentYour unarmed strikes weaken foes against madness and can disintegrate the fallen
Maddening Strike*Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignmentUse ki to deal substantial Wisdom/sanity damage
Maddening Style*Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignmentain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist
Mage of the Wild Attuned to the Wild, elfBonus while casting within a specific terrain
Magic TrickAbility to cast the chosen spell or spell-like ability.Gain special benefits with certain spells
Magical Aptitude+2 bonus on Spellcraft and Use Magic Device checks
Magical EnigmaBloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar class feature and you must have an unknown secret about your magic or family history (even if you do not yet know the topic of the secret) or have the One of a KindUCA, the Outsider’s LineageUCA, or the UnknownUCA backgroundIncrease your class level or ability modifier for the purpose of your selected class feature
Magical EpiphanyAbility to prepare spells, worshiper of NethysOnce per day, prepare a spell in an open spell slot as a standard action
Magical Heart*Arcane Strike, Improved Unarmed Strike, wyrwoodGain temp hp when you use Arcane Strike on your unarmed strikes
Magical Tail KitsuneGrow an extra tail that increases your spell-like abilities
Magnum Opus You must either have sold five or more self-created works of art worth a total of at least 5,000 gp, have performed at least five performances for audiences of 50 or more while achieving a great performance result or better on your Perform check, or have the Virtuoso background.Enhance your abilities with Craft and Perform checks
Majesty of the YamarajChannel energy 5d6, duskwalker, ghost hunter racial traitExpend ghost hunter to deal increased channel energy damage to undead
Major Spell Expertise Minor Spell Expertise, ability to cast 9th-level spellsCast 5th-level or lower spell as spell-like ability 2/day
Makeshift Maneuvers*Catch Off-Guard or Throw Anything, base attack bonus +1Improvised weapons you wield have the disarm and trip weapon properties
MaleficiumCast evil spells with increased potency
Malicious EyeEvil eye witch hex, Halfling Jinx traitCombine your evil eye with your jinx
Malleable FormKnowledge (planes) 7 ranksGain compression ability and become harder to grapple or trip
Manifested BloodCha 13; draconic or elemental bloodlineSurround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers
Manifold Stare*Mesmerist level 3rd, painful stareOA class featureUse painful stare more than once per round
Manipulative AgilityBluff 1 rank, Sleight of Hand 1 rankUse Sleight of Hand for body-language Bluffs
Manipulative PresenceInt or Cha 19, Hidden Presence, ability to cast possession or greater possessionModify a possessed creature’s memories
Mantis Style* Improved Unarmed Strike, Stunning Fist, Heal 3 ranksGain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mantis Torment* Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning FistGain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent
Mantis Wisdom* Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranksTreat half your non-monk levels as monk levels for Stunning Fist effects
Manyshot*Dex 17, Rapid Shot, base attack bonus +6Shoot two arrows simultaneously
Marcher-Lord of the Cerulean AbyssFey creature type or Fey Obedience (Ragadahn), you must have carved your name and Ragadahn's holy symbol on the hide of a living dragon or outsider with either the aquatic or water subtype and a CR at least 2 higher than your level when you took the featCreatures you hit take a -2 penalty to CMB and CMD for one round
Marid Coldsnap* Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11thUnleash a 30-foot line of frigid water
Marid Spirit* Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and cold resistance
Marid Style* Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day, and deal cold damage
Mark of the Devoted1st-level character, human of Mwangi ethnicity, Walkena worshiper, must personally create a token worth at least 50 gp prior to an 8-hour branding ritual during which you survive taking 2d6 points of fire damageDedicate yourself to Mzali, rising as a juju zombie when you are killed
Marked for GloryGreat Fortitude, Iron Will, or Lightning ReflexesGain extra surge use
Marksman's Utility⊤⊤⊤Base attack bonus +6, weapon training class feature with a ranged weaponGain the utility shot deed, or +4 attack with it if already possessed
Martial Dominance*Base attack bonus +5, Intimidate 1 rankIntimidate with martial training and on critical hits
Martial Focus*Base attack bonus +5+1 damage with a weapon group; access Weapon Mastery for that group
Martial Mastery* Martial Versatility, fighter level 16th, humanCombat feats can be applied to all weapons in the same group
Martial Versatility* Fighter level 4th, humanOne combat feat can be applied to all weapons within the same weapon group
Martial Weapon Proficiency*No penalty on attacks made with one martial weapon
Mascot's AffectionMust have a familiar with the mascot archetype (see page 11)Your familiar can have more team members
Mask FocusExtend Spell, Nameless One, ability to cast 3rd-level arcane spellsUse your mask as a focus component or to extend spells
Mask of VirtueMask your true alignment
Masked by FearNameless One; base Will save bonus +6 or bravery class featureFear effects are less effective agaisnt you
Masked IntentNameless OneYour intentions become more difficult to read
Masked RenownCha 13, Disguise 2 ranksGain the renown social talent
Masked SymbolDisguise 1 rank or dual identityUI class featureEmbody a certain symbol, gaining a relevent bonus
Massed Charge*Mounted Combat, Handle Animal 4 ranks, Ride 9 ranks, Lastwall affinitySuffer no penalites when squeezing with other riders and gain bonuses to combat maneuvers
Master Alchemist Craft (alchemy) 5 ranks+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
Master Combat Performer* Performing Combatant or at least three performance feats, base attack bonus +6Make a performance combat check as a free action
Master Craftsman5 ranks in any Craft or Profession skillYou can craft magic items without being a spellcaster
Master DelverExplored part of Cassomir’s locker+2 Knowledge (dungeoneering) and Perception checks to notice traps
Master Hammer Throw*Int 13, Combat Expertise, Hammer Throw, Improved Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarfTrip multiple creatures per round when using Hammer Throw
Master of DisguiseCha 12, Skill Focus (Disguise) 5 ranksGain a +4 Disguise to impersonate a specific individual
Master of KnowledgeInt 17, Skill Focus (Knowledge [any]), worshiper of IroriOnce per day, treat a roll on your selected Knowledge skill check as a natural 20
Master of the LedgerAppraise 6 ranks, Profession (any one) 6 ranksLearn how to make investments in businesses, earning monthly profits
Master of WondersIron Will, Wonderseeker faction, gnomeRoll twice when using a rod of wonder
Master of Your Kind Familiar, speak with animals of its kind abilityInfluence other animals of your kind with new spell-like abilities
Master PerformerBardic performance class feature, Extra Performance, Kitharodian Academy 15 TPAIncrease your bardic performance bonuses by +1
Master Siege Engineer* Siege Weapon Engineer, Knowledge (engineering) 10 ranksCrew can load siege engine as a move action
Master Sniper*Expert Sniper, Rapid Shot, Stealth 6 ranksLearn to make two attacks while sniping
Master SwimmerSkill Focus (Swim), Swim 10 ranksGain a swim speed
Masterful Display* Dazzling Display, any two performance feats.Gain benefits of two performance feats
Masterful Flourish*Weapon training class featureAdd weapon training to performance checks
Mauler's EnduranceMust have a familiar with the mauler archetype (see page 11)Familiar gains 2 hp/level
Maximize SpellMaximize spell variables
Maximized Spellstrike Maximized magic magus arcana, weapon expertise class feature or Quick DrawMaximize spellstrike by spending 3 arcana pool points
Maze ExpertSkill Focus (Survival), Survival 5 ranksGain bonuses to navigate mazes
Measure Foe*Street Smarts, base attack bonus +1Measure a foe's combat prowess and gain bonuses
Measured Response*Base attack bonus +1, worshiper of AbadarWhen you hit with a melee or ranged weapon attack, you can choose to deal the average amount of damage
Meditation MasterMeditate for an hour to gain unique benefits.
Meditative ConcentrationWis 13, Combat Meditation, Meditation Master, character level 5thEnhance your concentration after meditating.
Medusa's Wrath*Gorgon's Fist, base attack bonus +11Make 2 extra attacks against a hindered foe
Menacing Bane Bane class featureMay imbue weapon with menacing special quality
Mental DerailGoblinShout nonsense to distract a creature
Mental StareHypnotic stare class featureYour hypnotic stare doesn't rely on sight
Merciful Bane Bane class featureSwitch damage from lethal to nonlethal as a swift action
Merciful SpellSpell inflicts nonlethal damage instead of lethal
Merciful Takedown*You can knock a creature out with a coup de grace
Merciless Beating*Int 13, Combat Expertise, Gang UpAPGForgo a flanking bonus to grant +1 to the attacks of two other allies
Merciless Butchery*Dastardly Finish, sneak attack +5d6, studied target class featureAttempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action
Merciless Magic Ability to cast spells, kobold.Enemies under a negative condition find it harder to resist your spells
Merciless Precision Sneak attack class feature, kobold.Enemies with negative conditions take more sneak attack damage
Merciless Rush*Improved Bull Rush, worshiper of RovagugWhen your bull rush exceeds your target’s CMD by 5 or more, deal damage equal to your Strength modifier
Mesmerizing Feint*Hypnotic stare class featureLower penalties for feinting against creatures of other types
Messenger of FateAbility to cast augury, worshiper of PharasmaCast divination spells at +1 caster level, and increase your chance for correct divination
Meta Word MasteryAbility to cast wordspellsGain additional uses of meta words per day
Metallic Wings Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11thChange your wings to metal and gain wing attacks
Metamagic InvocationMetakinesis class featureAdd metamagic to your kinetic invocations
Metamagical SynergyAllied SpellcasterYou and the other members of your coven can weave your spells together to great effect
Meteor Swing*Weapon Focus with bludgeoning weapon, base attack bonus +6You can knock a target off balance with a bludgeoning weapon
Mighty Bite*Base attack bonus +6, bite attack, rend, trollIncrease the critical threat of your bite by rending
Mighty BoughsStr 15, character level 11th, gathlainGain two wing attacks
Mind Strike*Ranged legerdemain class feature.Inflict a penalty to Will saving throws with sneak attack damage
Mindful MeditationWis 11, Meditation MasterGain a bonus on Will saving throws vs charm, compuslsion, emotion, and fear effects
Mindfulness MasteryWis 19, Meditation Master, Mindful Meditation, character level 13thGain a second chance at saving against a failed charm, compulsion, emotion, or fear effect
Minor MiracleWis 12, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deityGain a spell-like ability from one of your deities domains
Minor Spell Expertise Ability to cast 4th-level spellsCast 1st-level spell as spell-like ability 2/day
Minotaur's ChargeStr 13, Improved Bull Rush, powerful chargeInitiate a bull rush with a charge attack
Mirror KinBluff 8 ranks, gnome, gnome magic racial traitYou become difficult to distinguish from your allies, giving you a 20% miss chance due to concealment
Mirror Move*Int 13, Combat Expertise, base attack bonus +4Mirror uses of your opponents’ feats
Mischievous TailDex 15, Grasping Tail, you must have a tailYour tail functions as a free hand and gains a +2 bonus on disarm and steal combat maneuvers and on Sleight of Hand checks
Misdirection Attack*Int 13, Combat Expertise, Deceitful, Misdirection Redirection, Misdirection Tactics, Bluff 10 ranksWhen using Misdirection Tactics, attacker provokes an attack of opportunity
Misdirection Redirection*Int 13, Combat Expertise, Misdirection Tactics, Deceitful, Bluff 10 ranksWhen using Misdirection Tactics, redirect attack to another creature
Misdirection Tactics*Int 13, Combat Expertise, Deceitful, Bluff 4 ranksWhile using total defense, use Bluff to negate a hit
Missile Shield* Dex 13, Shield FocusDeflect one ranged attack per round with shield
Mixed Scales Draconic AspectARG or dragon-scaled racial traitARG, kobold.Gain the powers of two scale colors
Mobile AcrobatRacial bonus to DexterityReduce the movement speed penalty for certain Acrobatics checks
Mobile Bulwark Style*Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers
Mobile Fortress*Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4Add half your shield bonus to AC to your touch AC
Mobile GatheringKineticist level 7th, kinetic blast class featureMove up to half your speed while gathering power as a full-round action
Mobile Stronghold*Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7Gain cover vs spells and total cover vs one attack as an immediate action
Mobility*Dodge+4 AC against attacks of opportunity from movement
Mocking Dance* Acrobatics 4 ranks or Perform (dance) 4 ranksMay either move 5 feet without provoking attacks of opportunity, or your speed with them
Modification Master*Creative Armorsmith, Armor Adept, and Craft (armor) 7 ranks, or Creative Weaponsmith, Weapon Adept, and Craft (weapons) 7 ranks; Knowledge (engineering) 7 ranksYou can add an armor or weapon modification to an item that already has a modification
Modification Trainer*Cha 13, Armor Adept or Weapon Adept, fighter level 4thYou can train others to use modified armor or weapons
Modified Weapon Proficiency*Proficiency with the selected weaponAlways have proficiency with modified versions of a single weapon
Molthuni DisciplineMolthune affinityLearn to resist fear effects
Monastic Legacy* Still mind class feature, Improved Unarmed Strike.Count half your non-monk levels as monk levels for unarmed strike damage
Monitor ObedienceKnowledge (planes) 3 ranks, must worship a monitor demigodGain spell-like and other abilities in exchange for performing a daily obedience
Monkey Lunge*Lunge, Acrobatics 1 rankUse Lunge without lowering your AC
Monkey Moves* Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranksAdd Wisdom bonus on Climb checks, and climb and crawl at half speed
Monkey Shine* Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranksAfter successful Stunning Fist, you may enter an adjacent square
Monkey Style* Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranksAdd Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Monster SpotterSkill Focus (Knowledge [any]), Knowledge (any) 3 ranksUse Knowledge in place of Perception against Disguise and Stealth
Monstrous CompanionHandle Animal 7 ranks; class feature that functions as the druid animal companion ability (including animal companion, divine bond [mount], hunter’s bond [animal companion], nature’s bond [animal companion], and the mount class feature) with an effective druid level of 7Gain an exotic monstrous cohort
Monstrous CrafterCraft Wondrous Item, Grisly Ornament, Harvest PartsIntegrate an ornament into a magic item to gain its benefit once per day
Monstrous DisguiseDisguise 5 ranks, Knowledge (nature) 5 ranksUse Disguise to emulate monstrous humanoids
Monstrous Mask Tiefling, must be taken at 1st level+5 Intimidate vs. humanoids.
Monstrous MasqueradeMonstrous Disguise, Disguise 9 ranks, Knowledge (nature) 9 ranksGain a limited bonus when emulating a monstrous humanoid
Monstrous MountHandle Animal 4 ranks; Ride 4 ranks; divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 4Gain an exotic beast as your companion
Monstrous Mount MasteryMonstrous Mount, character level equal to or higher than that listed in your mount’s Mastery entryGain the Mastery ability for your exotic mount
Monument Builder Knowledge (engineering) 1 rank, and you must have built a structure worth at least 5,000 gp.Increase the value of your constructions and gain bonuses to Knowledge (engineering)
Moonlight Stalker*Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial traitGain +2 on damage and attack rolls when you have concealment vs. foe
Moonlight Stalker Feint*Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial traitMake a Bluff check to feint with concealment vs. foe
Moonlight Stalker Master* Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial traitWhile concealed, miss chance increases by 10%
Moonlight Summons Spell Focus (conjuration), able to cast summon nature’s allySummoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver
MoontouchedGain a +2 bonus on Fortitude and Reflex saves but take a -2 penalty to Will saves at night when the moon is at least partially showing
Morrigna's WrappingsCharacter level 9th, duskwalker, ward against corruption racial traitUse a spider web to increase your racial resistance to death magic
Mother's Gift ChangelingEnhance the boon from your hag parent
Motivated MarchReduce damage when leading a forced march
Motivating Display*Cha 13, Dazzling Display, Weapon FocusMotivate your allies while demoralizing your foes
Mountain EyesBlind-Fight, Perception 5 ranksOvercome vision penalties due to gases and weather effects
MountaineerFavored terrain (mountains) class featureGain +2 on Climb checks and +4 on saves to avoid high altitude effects; you acclimate to altitudes more quickly
Mountain-Splitting Strike*Wis 13, Improved Unarmed StrikeUnarmed and stunning fist attacks are mroe effective on a charge
Mounted Archery*Mounted CombatHalve the penalty for ranged attacks while mounted
Mounted BladeMounted Combat, Ride-By Attack, Ride 3 ranksAttack an adjacent foe with Ride-By-Attack
Mounted Combat*Ride 1 rankAvoid attacks on mount with Ride check
Mounted OnslaughtMounted Combat, Trample, Ride 5 ranksOverrun multiple creatures
Mounted Shield* Mounted Combat, Shield FocusApply shield bonus to mount’s AC
Mounted Skirmisher* Ride rank 14, Mounted Combat, Trick RidingMake a full attack if mount moves its speed or less
Mud in Your Eye*Throw AnythingUse mud and dirt to perform dirty tricks
Muddled MoralsBonus on saving throws against alignment effects, treated as different alignment when drunk
Multiattack* Three or more natural attacksReduce the penalty of your secondary attacks from -5 to -2.
Multitalented Mastery Character level 5th, half-elf, multitalented racial traitConsider all classes as favored classes
Multiweapon DefenseThree or more arms, Dex 21Sacrifice some attacks to parry blows.
Multiweapon Fighting* Dex 13, three or more handsReduce the penalties for fighting with multiple weapons from -6/-10 to -2/-6.
Multiweapon SpecialistThree or more arms, Dex 21Gain bonus damage when the weapons you wield are from the same group.
Murderer's Circle* Dodge, Acrobatics 4 ranksWhen you make a performance combat check after a critical, move 5 feet
Murderous Sniper*Death attack class feature.You can make a death attack from range
Murky SpellCloud effects work underwater, with penalties
Murmurs of Earth Echoes of Stone, character level 9th, oreadGain a limited form of tremorsense
Musketeer's Daring*Dex 15, derring-do deed, swashbuckler level 6thReroll derring-do on a natural 5
Musketeer's Dodge*Exotic Weapon Proficiency (firearms)UC, gunslinger level 3rd, gunslinger’s dodge deedIncrease the bonus from gunslinger's dodge and your movement doesn't provoke
Musketeer's Reposition*Exotic Weapon Proficiency (firearms)UC, gunslinger level 6th, pistol-whip deedWhen you use the pistol-whip deed, you can reposition instead of tripping
Musketeer's Sidestep*Dodging panache deed, swashbuckler level 3rdIncrease the bonus from dodging panahce and your movement doesn't provoke
Mutated ShapeWis 19, base attack bonus +6, wild shape class featureGrow an additional limb to make a natural attack in wild shape form
Mutilating RitualistKnowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranksMutilate yourself to enhance a ritual
Mutual Hatred*Bonus to attack/damage against creatures who hate you
My Blade is Yours*Int 13, Combat Expertise, Sense Motive 3 ranksUse a weapon special quality from adjacent ally's weapon
Mystic Stride Dex 15, Nimble Moves, woodland stride class featureMove at full speed even through magically enhanced foliage
Mystical ReverberationAbility to spontaneously cast spellsGrant an ally use of a metamagic feat you know
Mythic CompanionYou must be non-mythicYou are considered a mythic creature
Named BulletAmateur GunslingerUC feat or grit class feature, GunsmithingUC, base attack bonus +5Inscribe names of your targets on bullets to grant them bane against that target
Nameless OneAbandon identity to gain protection
Nameless ServitorRisen Guard rank, Risen Guard 10 TPABlock attempts to learn personal information about you through divination magic
Nanite DisruptionNanite surge racial traitUse nanite surge to damage other mechanical creatures
Narrow Frame Escape Artist 1 rank, animal or magical beastAvoid penalties on attack and AC when squeezing
Nation Builder You must have explored and claimed an area of at least 100 square miles.Bonus to various skills while in unclaimed wilderness or your own land
Natural Charmer Cha 17, dhampirTake 20 on charisma-based checks with friendly humanoids
Natural Jouster*Centaur (or any tauric creature at the GM’s discretion)Wield a lance with improved proficiency
Natural PathseekerFavored terrain class featureGain a bonus to Acrobatics, Climb, and Swim in favored terrains
Natural Poison AntitoxinNatural Poison Harvester, Craft (alchemy) 8 ranks, Survival 8 ranksWhen you create an antitoxin, it has a duration of 4 hours or more
Natural Poison HarvesterCraft (alchemy) 6 ranks, Survival 6 ranksGain a +2 bonus on Craft (alchemy) checks when creating poisons harvested from creatures; such poisons increase their save DC by +2
Natural Ruler Hold a leadership role related to running a kingdom.+2 bonus to a relevant leadership score in your kingdom
Natural SpellWis 13, wild shape class featureCast spells while using wild shape
Nature MagicKnowledge (nature) 1 rankGain know direction as a constant ability and use one other druid orison once per day
Nature Soul+2 bonus on Knowledge (nature) and Survival checks.
Nature's FreedomAnimal or Plant domain; channel energy class featureAllow creatures of your choice the ability to move throught dense undergrowth with ease
Nature's WeaponsCatch Off-Guard; base attack bonus +2; Knowledge (nature) or Survival 2 ranksWield improvised weapons you find in the wild so that they do more damage than normal
Nature's WrathInt 1, any nongood alignment, plant typeGain the effects of emotion and moral effects
Neckbreaker* Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranksMay deal Str or Dex damage to pinned opponent
Necromantic AffinityCon 15You resist necromantic effects and heal as if undead
Necromantic ResistanceCon 13, Geb affinityLearn to resist necromantic spells and reduce damage from the undead
Needle in a HaystackSkill Focus (Perception), Perception 3 ranksUse Perception to follow tracks
Neither Elf nor Human Exile’s Path, Seen and Unseen, character level 11th, half-elfIgnore harmful effects that target humans or elves
Nemesis You must have at least one enemy who wishes to cause you great harm. If you have multiple enemies, the GM may keep the specific nemesis secret, or have many of your enemies work together against you. If your nemesis is not already a challenging foe, it either advances in strength to become a challenging foe or allies with others to achieve a higher challenge rating.Gain extra benefits when leveling in your favored class
Nerve-Racking NegotiatorPersuasiveTarget of Intimidate doesn't turn against you later
Net Adept* Exotic Weapon Proficiency (net), base attack bonus +1May treat a net as a one-handed weapon
Net and Trident* Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon FightingMay wield a one-handed or light weapon with a net
Net Maneuvering* Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3May use a net to trip or disarm
Net Trickery* Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6May use a net to blind your opponent
Never Conquered, Forever FearedBe a member of House Heskillar, or have the Adopted by Dragons, Path of Righteous Rage, or Proud Heritage backgroundGain a +2 bonus on Intimidate checks and on saving throws against paralysis and sleep
New Thassilonian MagicThassilonian specialization (Pathfinder Campaign Setting: Inner Sea Magic 17)Choose one of your barred schools and gain Thassilonian as a bonus langauge
Night Sky HexHex class feature; moon, stars, or winter patronOne of your hex's save DCs increases by 2 when you are in view of the night sky
Night StalkerSkill Focus (Stealth), darkvision, half-ogre or ogre, size Large or largerIgnore size penalties on Stealth while in darkness
Nightmare ChainsKyton subtype, 5 or more Hit DiceGain or enhance dancing chains ability
Nightmare Fist* Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darknessWhile fighting in magical darkness, you deal +2 damage
Nightmare ScarsWorshiper of Lamashtu+2 bonus on Intimidate checks and to affect attitudes of magical beasts, monstrous humanoids, and worshipers of Lamashtu
Nightmare Striker* Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fireWhile opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2
Nightmare Weaver* Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darknessCan demoralize foes while casting darkness.
Nimble MovesDex 13Ignore 5 feet of difficult terrain when you move
Nimble Natural SummonsAugmented Summoning, Spell Focus (conjuration), ability to cast summon nature’s ally, caster level 6th, worshiper of ErastilSummoned creatures may move freely through nonmagical undergrowth
Nimble Striker* Dex 13, base attack bonus +1, catfolk, sprinter racial traitDo not take the -2 AC penalty when cleaving, lunging, or charging
No Name Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks.Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Noble ImpostorMust not be a member of an established family or a member of nobilityGain a +2 bonus on Bluff and Knowledge (nobility)
Noble ScionCha 13, must be taken at 1st level+2 on Knowledge (nobility) plus gain a nobility-related boon
Noble Scion (Cheliax)Cheliax affinity, member of Chelish noble houseGain a bonus from your noble house
Noble Scion (Taldor Variant)Charisma 13 or Child of Oppara trait, must be taken at 1st levelYou are a member of a Taldan noble house
Noble Spell Resistance Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drowIncrease your Spell Resistance
Noble StipendCha 13, Noble ScionISWGGain a small allowance to spend on services and non-material goods
Nosoi's SpiritsenseDuskwalkerGain detect undead as an at-will spell-like ability
Notorious Vigilante*Dazzling Display, Weapon Focus, any nongood alignment, great renown social talent, proficiency with chosen weaponUse Dazzling Display as a standard action based on your reputation alone
Noxious BiteAcidic breath weapon, bite attackNauseate creatures with your bite
Noxious TouchGrippli, toxic skin alternate racial traitCreatures that attack you are exposed to your racial poison
Numbing Blow*Int 13, Str 13, Combat Expertise, Improved Disarm, Power AttackTemporarily disable a creature's arm when you disarm them
Oath of the UnboundWorshiper of Rovagug+2 bonus on combat maneuver checks, Strength checks, and saving throws to break free of bonds and restraints
Object of LegendYou must have some highly personal stake in attaining the object of your quest as determined collectively by you and the GM—such as needing an ancestral weapon to exact your revenge against a known betrayer, seeking to destroy the artifact that caused your family’s downfall generations ago, or attempting to behead a monster that ravaged your homeland during your youth.Acquire great power and skill
Oblivating StareAllure bold stare improvement (Pathfinder RPG Occult Adventures 42), hypnotic stare class feature (Occult Adventures 39), Mesmerist level 5thYour stare can cause a target to lose track of someone.
Obscuring Beacon*Use your light to dazzle foes
Occult ConduitCaster level 5th, implements class feature, mental focus class feature, wyrwoodGain the ability to invest mental focus in your body instead of an implement
Octopus Focus*Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranksGain a bonus on attack rolls equal to the number of enemies that threaten you
Octopus Style*Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rankAs a move action, designate a number of creatures who can't flank you while in Octopus Style
Octopus Thrash*Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranksTrip two adjacent creatures in Octopus Style
Ogre CrushStr 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or largerIncrease unarmed damage while grappling, gain the constrict ability
Old as DustSleeper, Warren Digger, creature has been a ghoul for at least 500 yearsAvoid death unless completely destroyed
Old Cults AwakenerOld Cults 20 TPAImplant visions of the Old Ones into others
Ominous MienHellknight rank, Hellknight 10 TPAAdd +1 to DC of compulsion, fear, phantasm, and shadow spells
Omnipresent MentorCha 17, Inspiring Mentor, inspire competence bardic performanceInspire competence affects one ally for 24 hours
One Eye OpenWis 13, AlertnessThe DCs of your Perception checks don't increase when you sleep
One FingerDex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Finesse, base attack bonus +8, ki strike class abilityMake stunning fist attacks as melee touch attacks
One MindAlertness, Sense Motive 3 ranks, human (Vudrani)Avoid penalties when flat-footed, blinded, or fighting invisible creatures if you’re adjacent to ally who has this feat
One with the LandFavored terrain class featureYou eat and drink half as much, heal naturally faster, and are protected from environmental effects in your favored terrain
One-Inch Punch*Improved Unarmed Strike, base attack bonus +6, brawler’s flurry class feature or flurry of blows class featureForgo multiple attacks to make a single attack that deals increased damage and bull rushes
Onslaught*Str 13, Power Attack, base attack bonus +1, sneak attack class featureGet sneak attack damage on your first power attack during a surprise round
Ooze CompanionOoze Whisperer, animal companion, wild empathyBond with an ooze as an animal companion
Ooze WhispererWild empathy class featureLearn to use your magic and empathy to influence oozes
Open ConduitKnowledge (planes) 5 ranks or outsider with the native subtypeYou can use a conduit feat more often
Open Up*Int 13, Combat ExpertiseUses of aid another to improve attacks also ignore AC bonuses granted by a shield
Opening Volley*Successful ranged attack grants +4 on next melee attack roll
Opportunistic Grappler*Make a dirty trick manuever against a creature grappling you
Oracular Intuition Mystery class featureGain bonuses to Sense Motive and Spellcraft to identify magic item properties
OratorSkill Focus (Linguistics)Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances
Orc Fury Style*Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial traitUse Bullying Blow with the first attack each round
Orc Hewer* Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf+2 bonus to attack when cleaving orcs
Orc Rampage*Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial traitBonus to attack/damage against shaken opponents
Orc Snarl*Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait+4 save vs. effects created by shaken foes
Orc Weapon Expertise* Base attack bonus +1, orcLearn unique abilities with orc weapons
Ordered MindCaster level 7th, any lawful alignmentCounterspell with spells of the same school
Oread Burrower Stony Step, character level 9th, oreadGain a burrow speed
Oread Earth Glider Oread Burrower, Stony Step, character level 13th, oreadGain the earth glide ability
OsirionologyKnowledge (history) 1 rank, Knowledge (local) 1 rank, must be able to speak Osiriani and Ancient OsirianiGain bonuses to intelligence-based skill checks made in relation to Osirion
OsiriontologistKnowledge (history) 4 ranks, Knowledge (local) 4 ranks, Speak Language (Osiriani, Ancient Osiriani)Gain bonuses to multiple skills while in Osirion
Ostentatious DisplayGain bonuses from wearing valuable nonmagical items
Ostentatious Rager*Intimidate 5 ranks, rage class featureRage as a performance for money or to distract enemies
Ostentatious Weakness*Base attack bonus +5, favored enemy class featureAdd favored enemy bonuses to performance checks
Osyluth Guile*Bluff 8 ranks, DodgeAdd your Charisma bonus to AC when fighting defensively
Otherworldly InfluenceYou must have refused an evil creature with at least 15 Hit Dice who offered gifts or assistance, have refused an evil creature offering to cast a spell of 7th-level or higher on your behalf, or have the Planar Offering backgroundBonus on negotiations with evil outsiders
Our Bounty, Our GloryBe a member of House Denzarni, or have the Bloodthirsty, Omen, Tree Tender, or Unsuspecting Master backgroundYou can go longer without food and water
Out of the SunBluff 3 ranks, Stealth 3 ranksFeint a target but allow an ally to gain the benefits of that feint; works better in bright light or sunlight
Outer Planes TravelerKnowledge (planes) 11 ranks, ability to cast plane shift or gate as a spell or spell-like abilityImprove your casting ability and resistance with a type of spell familiar to a specific plane.
Outflank* Base attack bonus +4Gain +4 bonus on attack rolls when flanking
Outslug Sprint*Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weaponMove an additional 5 feet when making a 5-foot step with Outslug Style
Outslug Style*Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon+1 to AC and damage when taking a 5-foot step with a chosen weapon
Outslug Weave*Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weaponNo penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1
OverachieverYou must have been defeated by the same individual, organization, or creature type at least four times, or have the Boarding School or Humiliated backgroundTake less penalties from exhaustion, forgo rest to improve skills
Overhead Flip*Str 13, Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +9 or monk level 6thSavage Slam staggers the target
Overpowering StareMesmerist level 11th, painful stare class featureYour painful stare can confuse your target
Overseer of the House of TruthShabtiGain additional uses of your suggestion suggestion spell-like ability
Overwatch Style*Precise Shot, Rapid Shot, Weapon Focus with the chosen weaponReady two ranged attacks
Overwatch Tactician*Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weaponReady two ranged attacks as a standard action instead of full-round
Overwatch Vortex*Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11Ready up to four ranged attacks with Overwatch Style instead of two
Overwhelm*Flank larger opponents with ease
Overwhelming PhantomPhantom class feature, spiritualist level 15thYour phantom can try to take control of living creatures
Owl Dive*Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rankUse Fly with martial training and chrage through any creatuer
Owl Style*Dex 13, Skill Focus (Stealth), Stealth 1 rankUse Stealth with martial training and charge with Stealth
Owl Swoop*Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rankUse Acrobatics with martial training and while charging
Pacify AnimalWild empathy class featureUse wild empathy against hostile creatures
Pack Attack* Base attack bonus +1Ally's attack allows you to take a 5-foot step
Pack Flanking*Int 13, Combat Expertise, ability to acquire an animal companionYou and your companion creature flank regardless of position
Pack Intimidation*Half-orc, intimidating racial traitWhen you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet
Pack RatRatfolkLocate random items on your person when needed
Pack TacticsInt 13, animal companion class featureYour companion is treated as having all the same teamwork feats you do
PageCharacter level 4th, proficiency with martial weaponsYou recruit a page who heralds your approach and has the ability to smooth the path of your diplomatic missions.
Painful Anchor Anchoring aura class featureDeal damage to an anchored evil outsider
Painful Blow*Vital Strike, base attack bonus +6, Knowledge (arcana) 3 ranksDamage you deal with vital strike continues to distract until your next turn
Painful Collision*Str 13, Improved Bull Rush, Power AttackWhen you bull rush one creature into another, both take damage
Painful CuresEvil alignmentInflict nonlethal damage when you heal a creature
Paired Opportunists*+4 bonus on attacks of opportunity
Pantheistic BlessingWis 13, must worship a pantheon of deitiesGain a spell-like ability related to the pantheon you worship
Panther Claw* Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther StyleRetaliate as a free action instead of as a swift action
Panther Parry* Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther StyleRetaliatory attacks are resolved before the attack
Panther Style* Wis 13, Combat Reflexes, Improved Unarmed Strike.Retaliate against opponents that take attacks of opportunity against you
Pao-Lung Self-ImprovementMust be devoted to the philosophy of Pao- Lung and not worship any deitiesGain an cumulative bonus everytime you fail a specific ability check, caster level check, saving throw, or skill check
Paralyzing Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14Paralyze with unarmed strikes
Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster
Parting BlastKinetic blast class featureBody explodes on death
Parting Shot* Dex 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run, base attack bonus +6.Make a ranged attack when withdrawing
PartnerSee text 
Pass For Human Half-elf, half-orc, or halfling (see Special)+10 on Disguise checks to look like a human
Passing GraceYour bond with your allies allows you to share positive energy between yourselves
Passing Trick* Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smallerSuccessful Acrobatics check allows you to feint
Pathfinder Society AllyAssociate (Pathfinder Society)Gain access to the vast archives of the Pathfinder Society
PathologistIncredible HealerImprove your ability to treat diseases and poisons with a Heal check
Patient Strike*Int 13Ready an attack as a full-round action for a +2 bonus on the attack
Pattern MessageCaster level 3rdGive a secret message to creatures affected by one of your pattern spells
Peace of MindKnowledge (planes) 3 ranksIgnore emotion, fear, or pain effect but be dazed instead
Peacemaker Charisma 13, good alignment.Increase the save DC of spells that calm others
Peerless CourtierCha 13, base attack bonus +3Bluff, Diplomacy, or Sense Motive with your martial training
Penetrating PossessionMagic jar as a known spell or spell-like ability, Cha 21Gain the chance to dispel a protective spell before attempting possession.
Penetrating Stare*Mesmerist level 7th, painful stare class featurePainful stare ignores damage reduction
Penetrating Strike*Weapon Focus, 12th-level fighterYour attacks ignore 5 points of damage reduction
Perfect Awareness*Wis 17, Combat Meditation, Meditation Master, character level 9thTake 20 on Perception 1/day.
Perfect CastingCombat Casting, Divine Dignity, ability to cast divine spells, worshiper of AbadarBenefits of Divine Dignity extend to all divine spells
Perfect Center*Wis 21, Combat Meditation, Meditation Master, character level 17thTake 10 on any skill check/concentration check, even if not normally allowed.
Perfect Strike* Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Roll twice for attacks with monk weapons and take the better roll
Perfect Style*Wis 13; base attack bonus +5 or monk level 5thGain energy resistance 5
Performance Weapon Mastery*All weapons you are proficient with act as if they had the performance quality
Performing Combatant* Dazzling Display, any one performance featCan make combat performance checks in any combat
Pernicious Stab*Sneak attack +2d6Forgo sneak attack damage to increase a poison’s effectiveness
Persistent SpellCreatures who saved against a spell must save again
Personal ChroniclerDuskwalkerGain a nosoi familiar
Persuasive+2 bonus on Diplomacy and Intimidate checks
Persuasive BriberyPersuasiveBribe effectively and without offending others
Persuasive PerformerVersatile performance class feature, worshiper of ShelynUse any Perform skill in place of Diplomacy
Perturbing Stare*Mesmerist level 5th, painful stare class featurePainful stare removes foe's Dexterity bonus to AC
Pesh EuphoriaSahir-Afiyun or pesh addictBetter resist emotion and fear effects while under pesh
Pesh HealingSahir-Afiyun or pesh addictGain temporary hit points after taking pesh
Pesh RejuvenationSahir-Afiyun or pesh addictConvert pesh into extra health when dropping unconscious
PestilentAbility to cause disease via a spell, spell-like ability, or supernatural meansDeal extra damage to those infected with a disease you inflict
Phalanx Formation*Base attack bonus +1When wielding reach weapons, allies do not provide soft cover
Phantom AllyPhantom class featureCalculate your phantom as if 4 levels higher
Phantom FighterPhantom class feature, phantom with the magic attacks abilityPhantom’s natural weapon attacks and delivered spells have full effect on incorporeal creatures
Phantom FortificationPhantom class feature, phantom with the incorporeal flight abilityPhantom has a chance to ignore critical hits and precision-based damage
Phase Strike*Knowledge (planes) 10 ranksMake a weapon attack as a touch attack
Photosynthetic HealingCon 15, change shape ability, leshy subtypeHeal yourself using sunlight
Piercing ChantGoblinSing a painful song to daze creatures within 15 ft.
Piercing GambitSpell Penetration or Bluff 3 ranks; caster level 1stExpend spell or spell slot to give ally spellcaster a bonus to overcome spell resistance
Piercing Grapple*Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranksImpale a foe while grappling
Piercing SpellAffected spell treats creatures with SR as having an SR of 5 lower
Pile On*Str 13, Hurtful, Power AttackDeal less damage in order to extend the duration of a fear condition
Pin Down* Combat Reflexes, fighter level 11thOpponents that take 5-foot step or withdraw provoke attack of opportunity from you
Pinch TimeCharacter level 5th, Spireborn half-elfGain the effects of haste for 1 round per day
Pinning Knockout* Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9thAgainst a pinned opponent, you may double nonlethal damage with grapple check
Pinning Rend* Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9thAgainst pinned opponent, you may deal bleed damage with Grapple check
Pinpoint Jab*Improved Unarmed Strike, base attack bonus +6, ki pool or martial flexibility class featureYou can use a limited form of the swashbuckler's targeted strike deed
Pinpoint Poisoner* Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class featureWhen using Adder Strike, you may poison two blowgun darts that can be used in melee
Pinpoint Targeting*Improved Precise Shot, base attack bonus +16No armor or shield bonus on one ranged attack
Piranha Strike*Weapon Finesse, base attack bonus +1Take a -1 penalty to attacks to get a +2 bonus to damage with light weapons (scales with BAB)
Plague ResistanceConstitution 13Roll damage from diseases twice and take the lower result
Plains NomadFavored terrain (plains) class featureGain a +2 bonus on Constitution checks attempted as a result of a forced march; bonus is doubled and applies on other checks in plains terrain
Planar FocusKnowledge (planes) 5 ranks, animal focusACG class featureGain a unique outsider-like benefit based on your studies
Planar HeritageHumanGain access to options available to a type of native outsider
Planar HunterKnowledge (planes) 5 ranks, favored terrain (any plane) class feature+2 attack bonus and ability to ignore some DR when fighting outsiders native to a favored plane
Planar InfusionYou must spend a significant amount of time on a plane other than your home plane or the Material Plane.Gain infusion from a plane
Planar MentorGain a planar mentor who gives you blessings when you act in their interest
Planar Preservationist Preservationist alchemist archetypeWith every summon nature's ally extract you learn, learn a corresponding summon monster extract
Planar SensitivityKnowledge (planes) 3 ranksSense and manipulate connections between the planes
Planar SurvivorKnowledge (planes) 3 ranks, Survival 3 ranksGain +2 on Survival on other planes and +2 on saves against planar hazards
Planar TravelerYou must be related to an outsider or have been born on a plane other than the Material Plane.Enhance your survival outside of your home plane
Planar WandererCartogramancer, Knowledge (geography) 10 ranks, Knowledge (planes) 10 ranks, ability to cast greater teleport and plane shiftArrive more accurately with plane shift
Planar Wild Shape Wild shape class feature, Knowledge (planes) 5 ranksMay add the celestial or fiendish template to your animal form
Planewalker's InsightGain +2 on Knowledge (planes) checks and on Sense Motive checks against outsiders; Knowledge (planes) is a class skill for you
Planned SpontaneityKnowledge (arcana) 9 ranks, ability to prepare and cast 4th-level spellsIncrease your spell options by preparing two spells in one slot
Play to the CrowdInt 19, Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranksLearn biases to assist your Diplomacy
Point-Blank Master* Weapon Specialization with selected ranged weaponDo not provoke attacks of opportunity while firing one ranged weapon
Point-Blank Shot*+1 attack and damage on targets within 30 feet
Poised Bearing*Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium or heavy armor.Treat your size as one category larger for combat maneuvers
Poison FocusCraft (alchemy) 1 rankIncrease the save DC of poisons and poisonous spells by 1
Poison ResinGrippli, toxic skin alternate racial traitYou can create light weapons out of hardened poison
Poison Shot DeedAmateur GunslingerUC or gritUC class featurePrepare bullets to deliver poison
Poisoner's ChannelChannel energy 3d6, worshiper of NorgorberChannel negative energy to deal damage and impose a –4 penalty on saving throws to resist poison
Polyglot FamiliarMust have a familiarYour familiar can speak with other creatures
Polytheistic BlessingWis 13, must worship a pantheonGain a small bit of divine power by worshipping a pantheon
Pommel Strike DeedAmateur Swashbuckler or panache class feature; base attack bonus +3Attack with a light or one-handed piercing weapon’s pommel and knock down foes
Poppet FamiliarAbility to acquire a new familiar, caster level 3rdTake a poppet as a familiar
Porcupine Defense*Combat Expertise, Combat Reflexes, base attack bonus +6Raise your defenses against combat maneuvers from larger creatures
Position of Strength*Intimidate 5 ranksGain bonuses to Intimidate when you are armed and target is not
Possess CreatureCha 20, any evil outsider with 10 or more Hit DicePowerful fiends have the ability to merge with creatures and spread their foul influence
Possess LocationCha 16, any evil outsider with 8 or more Hit DiceSome fiends have the ability to merge with the land or a structure and spread their foul influence
Possess ObjectCha 18, any evil outsider with 9 or more Hit DiceSome fiends have the ability to merge with an object and spread their foul influence
Possessed HandGain a possessed hand
Potent Holy Symbol Good alignment, worshiper of a good deityKeep vampires at bay with your holy symbol while still casting spells or channeling energy
Potion GluttonWorshiper of UrgathoaDrink potables as a move action instead of a standard action
Power Attack*Str 13, base attack bonus +1Trade melee attack bonus for damage
Powerful PoisoningPower Attack; Craft (poison) 3 ranks or poison use class featureForgo damage from power attack to increase the DC of a poison
Powerful Shape Wild shape class feature, druid level 8thWhile in wild shape, you are treated as one size category larger
Powerful TongueStr 17, sticky tongueGain the pull ability with your tongue
Powerful Wings*Str 13, Skill Focus (Fly), base attack bonus +8Gain two wing attacks and improve abilities related to your wings
Practical Kata*Improved Unarmed Strike, ki pool class featureRegain ki by striking an opponent multiple times
Practiced DreamerCha 15, Lucid Dreamer, Knowledge (planes) 5 ranksReroll an attempt at an impossible action in the Dimension of Dreams once per day
Practiced LeadershipLeadership, membership in the same organization as your cohortImprove your cohort’s capabilities when you and your cohort belong to the same organization
Practiced RitualistKnowledge (arcana, history, planes, and religion) 1 rank+2 bonus on skill checks to perform occult rituals, and on Intelligence checks to learn the method of casting an occult ritual
Practiced Tactician Tactician class featureUse tactician ability one additional time per day
Precipice Strike*Dex 15, base attack bonus +6, cragkin half-orcTreat creatures as flat-footed if you are both in difficult terrain
Precise Shot*Point-Blank ShotNo penalty for shooting into melee
Precise Strike* Dex 13, base attack bonus +1Deal +1d6 points of precision damage with melee attacks
Precocious Youth Young age category.Lose a penalty for being young
Preferred Spell Spellcraft 5 ranks, Heighten SpellSpontaneously cast a specific spell
Press to the Wall*Step Up, base attack bonus +3Gain flank bonuses when your opponent is up against an object
Pressure AdeptSwim 5 ranksAdapt to pressure changes more efficiently
Prestigious SpellcasterFavored Prestige Class with selected prestige classIncrease your effective spellcasting level when your prestige class doesn't.
Primal AncestryWis 13, member of the Primordial OneTap into the essence of the First World to gain DR/cold iron
Primal BloomKnowledge (planes) 10 ranksCause an area to gain wild magic trait
Primal KineticistKineticist level 1stRandomly change the type of your kinetic blast
Primal Strike*Wis 17, Improved Unarmed Strike, base attack bonus +8Confuse your target on a successful unarmed strike
ProdigyGain a +2 bonus on two Craft, Perform, or Profession skills
Profane StudiesInt 13, Knowledge (planes) 4 ranks, ability to cast a summon monster spellGain +5 on Knowledge checks and +2 CL on durations involving evil outsiders
Profits of KalistradeDiplomacy 1 rank, Druma affinityGain a unique resource pool to access
Prone Shooter*Base attack bonus +1Take a reduced penalty to your AC against melee attacks while prone
Prone Slinger*May use a sling while prone
ProphetAbility to cast divine spells, and you must either have received a vision from your god (or another appropriate supernatural entity) or have the Marked by the Gods background (see Ultimate Campaign).Increase your defenses when buffing allies
Prophetic Visionary Mystery class featureOnce per day, enter a deep trance and gain a prophetic vision
Prosperity and PrideBe a member of House Corcina, or have the Craftsperson, Inheritance, Well-Connected Friend, or Worldshaker backgroundGain a +2 bonus on Appraise and Diplomacy checks in large cities
Protective ChannelChannel energy 7d6, worshiper of IomedaeAffect those healed by your channeled energy with protection from evil
Protective Line*Exotic Weapon Proficiency (firearms)UCDon't provoke attacks of opportunity while reloading a firearm
Protector of the PeopleSee textGain the ability to make a golem protector, and on completion, gain Craft Construct at a conditional 10% discount
Protector's StrikeBase attack bonus +5, smite evil class featureGrant your deflection bonus to another creature when you smite evil
Proxy SummoningAbility to cast conjuration (summoning) spells or a conjuration (summoning) spell-like ability, caster level 5thGrant the share spells ability to summoned creatures
Psychic AdeptInt 11, Psychic SensitivityCast a psychic knack 3/day as a spell-like ability
Psychic Combatant*Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rdGain free manifestation points in psychic duels
Psychic DefenderInt 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rdGain free temporary hit points when starting a psychic duel
Psychic DiscipleInt 13, Psychic Adept, Psychic SensitivityCast a 1st-level psychic spell 2/day as a spell-like ability
Psychic HealingCha 11, Psychic Sensitivity or the ability to cast psychic spells, Heal 3 ranksUse faith healing to treat deadly wounds and grant temporary hit points
Psychic MaestroPsychic Sensitivity or the ability to cast psychic spellsUse occult skill unlocks more often
Psychic SensitivityUse occult skill unlocks for trained skills
Psychic VirtuosoPsychic Sensitivity or ability to cast psychic spells+2 on checks for occult skill unlock (+4 at 10 ranks)
Psychovore Master*Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranksInflict Intelligence and Wisdom damage when you confirm a critical hit while using Psychovore Style
Psychovore Strike*Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranksConfuse creatures you attack while you are in Psychovore Style
Psychovore Style*Improved Unarmed Strike, Sense Motive 3 ranksGain a Dodge bonus to AC while fighting thinking creatures
Pummeling Bully*Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5thWhen using Pummeling Style, attempt a reposition or trip combat maneuver as a free action
Pummeling Charge*Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8thPummel after a charge
Pummeling Style*Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class featureCombine your unarmed strikes together
Punch Through*Base attack bonus +6Help your allies ignore a target’s damage reduction.
Pungent StenchStench universal monster ability, Improved Stench, Great FortitudYour stench becomes more nauseating.
Punishing Kick* Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Knock down or push back foes with unarmed strikes
Punishing Step*Dex 13, DodgeGain a +2 circumstance bonus to attack against creatures that fail to use a maneuver on you
Puppet MasterYou must have survived an encounter with a challenging foe without suffering significant harm by striking a deal (regardless of whether the deal was with the challenging foe or not), or have the BossUCA, the Liege LordUCA, or the Well-Connected FriendUCA backgroundMake successive Diplomacy checks more easily.
Pure Faith Divine health class featureGain a +4 sacred bonus against poison
Pure Legion Assault*Bluff 1 rank, Knowledge (religion) 1 rank, Pure Legion Recruit trait (Pathfinder Player Companion: People of the Sands 21) +2 bonus on saving throws against divine spells and effects and abilities from outsiders.
Purging EmesisGreat FortitudeVomit an ingested poison
Purifying ChannelCha 15, Selective Channeling, channel energy class featureBurn a foe when you heal allies
Pursuit of Glory*Human (Ulfen)Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally
Push the Limits*Con 13, Combat Stamina, base attack bonus +1Gain a secondary stamina pool to use in the event your primary runs out
Pushing Assault* Str 15, Power Attack, base attack bonus +1Push a foe back with a two-handed weapon
Putrid SummonsSpell Focus (conjuration); ability to cast summon monster or summon nature’s allySummon a single weaker creature that has a horrific stench
Quah BondTotem Spirit (The Inner Sea World Guide 289), human (Shoanti)Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet
Quarterstaff Master* Weapon Focus (quarterstaff), base attack bonus +5Use a quarterstaff one-handed
Quick at HandOgreUse anything as an improvised melee or ranged weapon
Quick Bull Rush* Str 13, Improved Bull Rush, Power Attack, base attack bonus +6May bull rush in place of one of your melee attacks
Quick Channel Knowledge (religion) 5 ranks, channel energy class feature.Channel energy faster by expending more uses
Quick Dirty Trick* Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6May perform a dirty trick in place of one of your melee attacks
Quick Drag* Str 13, Improved Drag, Power Attack, base attack bonus +6May perform a drag maneuver in place of one of your melee attacks
Quick Draw*Base attack bonus +1Draw weapon as a free action
Quick FavorPersuasiveFollow up quickly on gather information 1/day
Quick PreparationAbility to prepare spellsPrepare spells in half the time
Quick Reposition* Int 13, Combat Expertise, Improved Reposition, base attack bonus +6May reposition in place of one of your melee attacks
Quick Steal* Int 13, Combat Expertise, Improved Steal, base attack bonus +6May steal in place of one of your melee attacks
Quick Stow*Quick Draw, base attack bonus +1Quickly sheath or stow items
Quick Study*Int 13, bravery +3 class feature, fighter level 10thStudy with an ally to learn a combat feat
Quick TrapperLearn Ranger Trap or trap class feature, Survival 5 ranksReduce the DC to set traps by 5 and learn to do so as a standard action
Quick Wild Shape Wild shape class feature, caster level 8thWild shape quickly into a less powerful form
Quicken BlessingAccess to a blessing’s major power, blessings class featureChoose a blessing and spend two uses to call upon it as a swift action
Quicken SpellCast spell as a swift action
Quicken Spell-Like Ability Spell-like ability at CL 10th or higherGain more uses with a spell-like ability as a Quickened version.
Quiet Death*Dex 19, Stealth 10 ranks, rogue level 10thDrop your foes before they make a sound
Quillbreaker Defense*Proficiency with armor spikesUse your armor spikes to reduce damage
Quivering Palm Adept* Quivering palm class featureAdd +2 to the saving throw DC of quivering palm.
Quivering Palm Versatility* Quivering palm class feature, base attack bonus +13Alter the way you use your quivering palm.
Racial Heritage HumanAffected as though both human and another race
Racial Item MasteryUse Magic Device 6 ranks, base Fortitude saving throw bonus +3Use a magic item to recharge your racial spell-like abilities.
Radiant Charge Lay on hands class featureExpend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities
Rage CastingBlood casting class featureSacrifice hit points for bloodrager spell potency
Raging AbsorptionAbility to cast 2nd-level bloodrager spells, bloodrage class featureAbsorb arcane energy from damaging spells to refuel bloodrage
Raging BloodEldritch Heritage or sorcerer bloodline class featureEnter a lesser bloodrage
Raging Brutality Str 13, rage class feature, Power Attack, base attack bonus +12Add Constitution bonus on damage rolls
Raging BruteStr 21, ogreGain a rage power and the ability to rage 1/day
Raging ConcentrationBlood casting class featureWhile bloodraging, add your morale bonus to Constitution to concentration checks
Raging Deathblow Greater rage class featureRend a dying foe and gain one round of rage
Raging Hurler Rage class feature, Throw AnythingThrow a two-handed weapon as a standard action
Raging Regeneration*Rage class ability, regeneration, trollPrevent your regeneration from stopping while raging
Raging Throw Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6Add Con bonus on checks to bull rush
Raging Vitality Con 15, rage class feature+2 bonus to Con when raging, and continue raging if unconscious
Rahadoumi ExorcistIron Will, can’t have a patron deityStagger incorporeal undead and possessing creatures
Raking ClawsBase attack bonus +8, shifter, wild shape class featureInflict bleed damage with your claws
Rallying BlowAura of courageConfirming critical hits helps to remove fear from your allies
Ranged DisableFar Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranksUse a ranged weapon for Disable Device
Ranged Disarm*Dex 13, Deadly Aim, base attack bonus +1Use a ranged weapon to disarm
Ranged Feint*Base attack bonus +2, Bluff 3 ranksFeint with a ranged weapon
Ranged StudyWeapon Focus with the chosen weapon, studied combat class featureChoose a ranged weapon and use studied combat with that weapon
Ranged Trip*Dex 13, Deadly Aim, base attack bonus +1Attempt a trip maneuver using a ranged weapon
Rapid Focus ShiftCaster level 5th, mental focus class abilityShift mental focus more quickly 1/day
Rapid Grappler* Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9thSpend a swift action to make a combat maneuver check to grapple while using Greater Grapple.
Rapid RecoveryRapid Repair, Con 13, nanite surge abilityRemove some conditions when healing with Rapid Repair
Rapid Reload* Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).Reload your weapon quickly
Rapid RepairWis 13, nanite surge abilityUse nanite surge to heal damage
Rapid Shot*Dex 13, Point-Blank ShotMake one extra ranged attack
Rat Catcher*Knowledge (dungeoneering) 1 rank, base attack bonus +1Gain a bonus when fighting much smaller creatures; take less damage from a swarm
Rat Stack*Dex 13, swarming racial traitYou and two allies can share the same space
Ray Shield* Dex 15, Missile Shield, SpellbreakerDeflect one ranged touch attack per round with shield
Razortusk Half-orcGain bite attack
Reach Defense*Dex 15+2 armor class against attacks of opportunity from non-adjacent enemies
Reach SpellIncrease spell range to higher range category
Reach Spell-Like AbilitySpell-like ability at caster level 4th or higherSpell-like ability gains a longer range
Reactive Arcane ShieldArcane ShieldAPG, arcane spellcaster, caster level 12thQuickly activate Arcane Shield, grant allies an AC bonus
Reactive HealingQuick Channel or Quicken Spell; channel energy or lay on hands class featureWhen reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action
Reactive ReversionDex 13, change shape ability, leshy subtypeShift back to your natural form as an immediate action
Read Spell TracesLearn more from magic auras
Read the RoomDrunken Sing-Along, Diplomacy 1 rank, Performance (sing) 1 rank, Sense Motive 1 rankBonus on Diplomacy checks to gather information when using Drunken Sing-Along
Ready for Anything*Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack bonus +6 or uncanny dodge class featureAlways act on the surprise round
Ready for BattleMesmerist trick class feature+2 on initiative rolls for allies with implanted tricks
Ready for PainMesmerist trick class featureDR/— against nonlethal damage for allies with implanted tricks
Realistic Likeness KitsuneTake the shape of specific people when in human form
Reap the Infirm*Base attack bonus +3Deal extra damage to diseased creatures
Rebounding Leap* Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranksRemount your steed as a swift action with successful Acrobatics check
Rebuffing Reduction* Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1Bull Rush opponent who fails to pierce your DR
RecalcitrantIron Will, hobgoblinYou better resist attempts to control or manipulate you
Recall Ammunition*Amateur Gunslinger feat or grit class feature, base attack bonus +9, Spellcraft 5 ranksYou can spend grit to teleport a missed bullet back into your gun
Reckless Aim* Point-Blank Shot, Precise ShotTake -1 AC for +2 attack, risk hitting random adjacent creature on natural 1.
Reckless MovesAcrobatics 3 ranksUse an ally as a counterweight to improve your balance
Reckless RagePower Attack; rage or raging song class featureTake a penalty on attack rolls to deal more damage while raging
Recovered RageRage or raging song class featureRegain rage or raging song with each foe you reduce to 0 or fewer hit points
RecruitsCha 13, character level 5th.You have access to a small set of dedicated servants.
Red Mantis CollaboratorAssociate (Red Mantis)Association with the Red Mantis makes you harder to find
Redeemed Kobold Good alignment, kobold.Bonus to Diplomacy and channel energy
Redemption You must have lost class features by violating the code of conduct of a class that possesses such a code, or have the Dishonored Family background.Face fear in order to gain bonuses
Redirect Attack*Dex 15, Int 15, DodgeRedirect attacks to target other foes
Redirected Shot*Amateur GunslingerUC or the grit class feature, Deadly Aim, Point-Blank Shot, Precise ShotHelp redirect your allies’ poorly aimed ranged attacks
Redistributed Might*Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling sword), Iron Will, base attack bonus +4Apply bonuses to your Strength to your Dexterity instead
Reflexive CasterCombat Reflexes, caster level 5thMay cast a single abjuration spell when surprised
Reflexive Crystalline DustSwift Crystalline Dust, aphorite, crystalline dust racial traitYou can use crystalline dust as an immediate action
Reflexive Interception*Intercept Blow, base attack bonus +3, animal companion, evasionProvide evasion to master
Reflexive TrickMesmerist tricks class featureImplant a new trick in yourself when you trigger a trick
Regenerate MusclesPower Attack, regeneration, trollLeech strength from your regeneration
Reinforced CraftingCraft Magic Arms and Armor, ability to cast make whole or mendingYour magic items are more resilient
Reject PoisonCon 13, poison use class feature, worshiper of NorgorberYou have a 20% chance of not being affected by poisons
Relentless ButcherConfirm at least 50 critical hitsStun your opponents when you critically hit
Relentless CheerHalfling, fearless and halfling luck racial traits+1 on all saves, increasing to +3 vs. fear, when adjacent to allies who have this feat
Relentless Shot*Point-Blank Shot, base attack bonus +6Continue to threaten an opponent you trip with ranged attacks
Relic Breaker*Str 13, Gate Breaker, Improved Sunder, Power Attack, base attack bonus +1When you sunder objects, creature holding them catches of fire
Relic FamiliarityWyvaranGain a bonus on checks to determine an item’s value and magic properties.
Religious PilgrimKnowledge (geography) 2 ranks, Knowledge (religion) 4 ranksGain bonuses to Will saves, Diplomacy checks, and Survival checks. Also buy non-magical religious items at a discount
Remote Bomb Delayed bomb discoveryIncrease the delay on your bombs and detonate bombs remotely
Rending Claws* Str 13, two claw natural weapon attacks, base attack bonus +6Deal 1d6 extra damage if both claws hit
Rending Fury* Base attack bonus +6, rend special attackNeed half the normal number of attacks to deal rend damage
Rending Swarm*Dex 15, Rat Stack, swarming racial traitWhile swarming, rend creature hit by more than one of you
RenownTreat your Fame as 2 higher when in larger settlements
Repast of HeroesCon 15, character level 8th, ghoran, natural magic racial traitGain heroes' feast as a spell-like ability
Repositioning Strike* Int 13, Combat Expertise, Improved Reposition, base attack bonus +9Attempt a reposition attack on a successful critical hit
Resilient ArmorDivine bond (armor or shield), or sacred armor class featureGain DR against the some attacks
Resilient Brute Half-orc or orcTreat half the damage of a critical hit as nonlethal damage
Resilient Eidolon Eidolon class featureWhen you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Resistance MasteryUse Magic Device 3 ranks, base Fortitude saving throw bonus +3Gain a resistance bonus to saves or energy resistance with a suit of magic armor or abjuration-crafted item
Resisting Grappler*Dex 13Creatures attempting to grab you provoke an attack of opportunity
Resolute Rager Orc, rage class featureResist fear while in a rage
Respectful PreyGive a creature food to make it friendly
Restoration MasteryHeal 5 ranks, Use Magic Device 5 ranks, base Fortitude saving throw bonus +3Cast lesser restoration with a conjuration (healing)-crafted item
Restorative Vigor*Con 15, Combat Vigor, character level 8thUse your vigor pool to recover ability damage
Retributive Kick⊤⊤⊤Improved Unarmed Strike, base attack bonus +5, weapon training class feature with a melee weaponGet an extra unarmed attack if one misses
Retributive SummoningSpell Focus (conjuration) or counter-summons class featureSummon your own creatures when you counterspell your opponent's summoning spell
Returning Throw*Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtypeWhen an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target
Revelation Strike* Revelation class feature, Improved Unarmed StrikeAffect an opponent with revelation as part of a melee attack
Revered Guidance Aasimar, must be taken at 1st level+4 Diplomacy with a chosen race.
Reverse Somersault Throw*Str 13, Improved Drag, Power Attack, base attack bonus +6 or monk level 3rdYou can end a drag manuever by launching the creature over your head
Reverse-Feint* Toughness, base attack bonus +1, orcAllow an opponent to easily hit you so you can make a quick counter attack
Reviving ChannelChannel energy 3d6Grant increased healing from channeled energy to a creature below 0 hp
Reward of Grace Lay on hands class featureWith each use of lay on hands, gain a +1 sacred bonus on attack rolls
Reward of Life Lay on hands class featureWith each use of lay on hands, gain hit points equal to your Charisma
Reward of the FaithfulKnowledge (religion) 1 rank, alignment must match that of your worshiped deityGain an increased effect from magic and healing from fellow worshipers of your deity.
RhabdomancyKnowledge (nature) 3 ranks, Survival 3 ranksGain insight from the way sticks and rods fall
Rhetorical Flourish Cha 13, PersuasiveUse verbal misdirection while making Diplomacy check
Rhino Charge*Power Attack, Improved Bull Rush, base attack bonus +5Gain the ability to ready charge attacks
Ricochet Shot Deed Grit class feature or Amateur Gunslinger feat, Blind-FightRicochet your shots off of a wall or other solid terrain
Ricochet Splash Weapon Dex 13, Throw AnythingMake an attack roll with a splash weapon if it misses and lands in another creature's square
Ricochet Toss⊤⊤⊤Quick Draw, base attack bonus +6, weapon training class feature with a ranged weaponAngle your throwing weapons so they return to you
Ride-By Attack*Mounted CombatMove before and after a charge attack while mounted
Righteous Healing Judgment class featureHeal more when you have a judgment active
Righteous OratorDiplomacy 3 ranks, smite evil class featureUse smite evil to gain an advantage against evil creatures during a verbal debate
Rime SpellSpell with the cold descriptor also entangles creatures if the spell damages them
Riptide Attack*Improved DragAPG, Improved Trip, worshiper of GozrehDrag tripped foes as a swift action
Risky Striker*Base attack bonus +1, halfling-1 AC to gain +2 damage vs. larger enemies, scales with BAB
Ritual HexKnowledge (arcana) 4 ranks, Knowledge (history) 4 ranks, hex class featureLearn an occult ritual that grants the use of hexes you don’t know
Ritual MaskNameless One, ability to cast one or more occult rituals (Pathfinder RPG Occult Adventures 208)Spirit class feature and ritual use bolstered
Ritualistic PreparationKnowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, ability to cast read magicTreat spellbooks with preparation rituals as if they were prayer books or meditation books
RivalYou must have at least one enemy who wishes to outdo you. If you have multiple rivals, the GM may keep the specific rival secret, or have many of your enemies work together against you. If your rival is not already a challenging foe, it either advances to become one or allies itself with others one or more creatures who are Gain extra skill points or Fame.
River Raider*+2 bonus on Swim and Stealth checks in non-stormy water, can take more actions than normal in surprisse rounds where you're in water
Riving Strike*Arcane Strike, ability to cast arcane spellsThose damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities
Robot's BaneKnowledge (engineering) 5 ranksGain offensive and defensive bonuses against robots
Robust StenchGoblinAllies gain a +2 bonus to Fortitude while adjacent to you
Roll With It* Goblin, Acrobatics 1 rankAvoid damage by rolling away.
Rouse EmotionsCha 13, Charming Performance, Perform (any) 5 ranks, bardic performance or raging songSway a group using Chariming Performance
Rubble Skirmisher*Dex 13, Nimble Moves, base attack bonus +2Gain a +2 bonus on combat maneuver checks and CMD when in naturally occuring difficult terrain
RuggedEndurance, member of a Mammoth Lord’s followingResist cold attacks and move normally across ice
Rugged NorthernerCon 13, Survival 1 rankYou are less harmed by cold environments
RuincasterWis 15, ability to cast spells, Mwangi Expanse affinityTap into the latent energies of Mwangi ruins
RunRun at 5 times your normal speed
Runic Charge*Caster level 5thCast and deliver a touch spell as part of a charge
Rushing Winds*Turbulent Takeoff, Fly 10 ranksCreate a shockwave while flying to buffet other creatures
Ruthless Opportunist*Human (Chelaxian)When an ally with this feat hits a foe using an attack of opportunity, gain +2 on attacks against that foe for 1 round
Sable Company MarineRide 6 ranks, ranger level 4thGain a hippogriff as your animal companion
Sabotage Magic ItemMagical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranksSabotage an item to cause a mishap
Sabotage SpecialistDeft Hands, Disable Device 5 ranksItems you sabotage fail at a more precise time
Sabotaging Sunder*Str 13, Improved Sunder, Power Attack, Disable Device 7 ranksBreak objects through sabotage rather than force
Sacred GeometryInt 13, Knowledge (engineering) 2 rankAdd metamagic effects to your spells without using a higher-level spell slot
Sacred PyromaniaGoblin, worshipper of SarenraeFire damage you deal always affects incorporeal creatures
Sacred Summons Aura class feature, ability to cast summon monsterSummon monsters whose alignment subtype matches yours as a standard action
Sacrificial AdeptKnowledge (arcana) 4 ranks, Knowledge (planes) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignmentKill sentient creatures to enhance your spells
Sacrificial AidTeamworkAllies can aid another on Disable Device, at the risk of being the target of the trap
Sacrificial PotencyOne or more racial spell-like abilities, outsider with the evil subtypeReplenish use of a racial spell-like ability by sacrificing a creature
Sacrificial RitualistMutilating Ritualist, Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranksKill sentient creatures to enhance your ritual
Saddle Shrieker* Goblin, Ride 1 rankTake a penalty on attacks to grant your mount a bonus to attack and damage.
Sage's GuidanceMust have a familiar with the sage archetype (see page 11)Your familiar’s knowledge grants you bonuses on attack/skills
Sahir-AfiyunSpell Focus (any), ability to cast 2nd-level spellsAdd pesh-related spells to your own
Sand Strike*Improved Unarmed Strike, dwarf, proficiency with the cestusIncrease the durability of your cestus and use dirty tricks to blind your opponents
SandwalkerDex 13, Con 13Move faster in the desert
Saoc Brethren InitiateKnowledge (arcana) 1 rank, Knowledge (nature) 1 rank, Knowledge (planes) 1 rankGain an increased effect from astrological events
Saoc Brethren ScholarSaoc Brethren Initiate, Knowledge (arcana) 5 ranks, Knowledge (nature) 5 ranks, Knowledge (planes) 5 ranksIncrease the duration of astrological events
Sap Adept* Sneak attack +1d6Gain bonus damage on nonlethal attacks
Sap Master* Sneak attack +3d6, Sap AdeptDeal twice your sneak attack damage when dealing nonlethal damage
Savage CriticalStr 19, ogre, sneak attack +2d6Add sneak attack damage when critting with vital strike
Savage Display* Dazzling DisplayGain +2 on Performance checks and +1d6 on damage rolls
Savage Leap*Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +12 or monk level 10thYou can move half your speed when using Savage Slam
Savage Slam*Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 1stRelease a grapple by slamming the target into the ground
Savage Surge*Intimidating Prowess, rage class featureImprove your performance combat check by expending rounds of rage
Saving Shield* Shield ProficiencyGrant shield bonus to an adjacent ally
Savior's ArrowAbility to cast cure spells, proficient with longbow, worshiper of ErastilOnce per day, shoot an arrow that heals the target
Scale and SkinCon 13+1 natural armor when affected by a transmutation spell or spell-like ability
Scaled Disciple Ability to spontaneously cast divine spells, kobold.Increased effectiveness with the dragon domain/subdomains
ScapegoatGreat Fortitude or Iron WillBecome resistant to curses
Scarlet Rose DevotionBodyguardAPG, Combat Reflexes, Perform (oratory) 3 ranks, any good alignmentGrant a female ally a +2 bonus on a saving throw with a DC 10 Perform (oratory) check
Scarred Legion+2 Intimidate and +2 Will when adjacent to ally with the feat; Keep bonus after charging for 1 round
Scarring SpellEmotion or fear spell gives penalties against further such spells
Scarring Spell-Like AbilitySpell-like ability at caster level 4th or higherSpell-like ability causes penalties against emotionUM effects
Scavenger's Eye TenguQuickly identify the most valuable item in a hoard, +2 to all Appraise checks
Scavenger's LuckKnowledge (engineering) 1 rankWhen using timeworn technology, roll twice to determine the glitch effect
Scent of FearScent, any evilSmell frightened creatures from farther away and gain a bonus to attack them
Scholar+2 on checks with two Knowledge skills
School FamiliarFamiliar effective level 5th, specialized arcane school class featureGain access to the School Familiar archetype
School Strike* Wizard school class feature, Improved Unarmed StrikeMay deliver magic school effect as swift action after melee attack
Schooled Resolve Bravery class featureAdd your bravery bonus against mind-affecting spells and effects from vampires
Scion of the LandSurvival 1 rankGrant ability to leave no trail to allies within 60 feet or gain +2 bonus on some nature-based skills
Scion of the Lost EmpireHuman (Chelaxian or Taldan)Gain +2 competence bonus on attack roll, save, ability check, or skill check when adjacent to an ally with this feat
Scorching Weapons* Ifrit+2 save vs. fire/light spells, deal fire damage with weapons you wield
Scorpion Style*Improved Unarmed StrikeReduce target's speed to 5 ft.
Scouting SummonsSpell Focus (conjuration), ability to cast magic jarPossess a summoned creature
Scribe ScrollCaster level 1stCreate magic scrolls
Scribe Spell EquationScribe Scroll, aphorite, caster level 5th, crystalline dust racial traitYou can scribe scrolls into your body
Scrutinize SpellSpellcraft 1 rankIdentify a creatures' casting class when you observe it cast a spell
Sculpting the River*Dodge, Improved Unarmed Strike, base attack bonus +6 or monk level 6thUse unarmed strikes to reduce a creature's attack bonus against creatures other than you
Scurrying Swarmer*Ratfolk, swarming racial traitUse allies with swarming and teamwork feats
ScuttleCrawl farther with a move action, learn to 5 ft. step while crawling, avoid opportunity attacks from larger opponents
Sea Hunter* Combat Expertise, merfolkKnock a swimming opponent off balance using trip
Sea Legs Profession (sailor) 5 ranksGain +2 on Acrobatics, Climb, and Swim checks
Searing Distraction*Catch Off-GuardBlind and dazzle creatures with a torch
Seasoned FlierDex 15, Fly 5 ranks, fly speed, gathlainImprove your flying maneuverability
Second Chance* Int 13, Combat Expertise, base attack bonus +6Exchange later attacks to reroll missed first attack
Second Wind*EnduranceSuppress a negative condition
Secret CapitalInt 13, member of the Seven HousesAccess family connections and secret funds to buy capital at 75% cost
Secret LanguageBluff 1 rank, Linguistics 1 rank, Sense Motive 1 rankLearn a complex set of codes and phrases in order to quickly and discreetly share information with allies
Secret of Magical DisciplineSecret class feature.Once per day, cast any spell as though it was prepared or on your spell list
Secret of Steel-Shattering SpiritImproved Unarmed Strike, base attack bonus +6, must be lawfulGain a pool of ki points
Secret SignsInt 13You can hide somatic components of spellcasting
Secret Stash Deed Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rankSpend 1 grit point to recover powder or ammunitionfrom your person
Secured Armor*Base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium or heavy armor.25% chance to negate a critical hit or sneak attack
Seductive ChannelChannel positive energy class feature, worshiper of CalistriaCreatures healed by your channeled energy may accept extra healing in exchange for susceptibility to your charms
Seeds of DoubtHex class feature,Divine DefianceYour hexes cause doubt in divine magic
Seeker of the Eternal EmperorEnlarge Spell or Extend Spell, oracle’s curse class featureCast divination spells augmented with metamagic as a standard action
Seeking SpellAllow spells to bend around barriers
Seen and Unseen Exile’s Path, character level 5th, half-elf+2 vs. scrying/divination, +2 on Stealth, -4 penalty to track you
Seeping DarknessDrow, darkness racial spell-like abilityGain concealment when adjacent to an ally with this feat
Seething Hatred*Studied target class featureSelect a favored enemy and gain greater benefits when such a creature is your studied target
Seize Advantage*Opportune parry and riposte deedAdd foe’s Power Attack damage to your riposte
Seize the Moment* Combat Reflexes, Improved CriticalWhen ally confirms a critical threat, you gain an attack of opportunity
Selective ChannelingCha 13, channel energy class featureChoose whom to affect with channel energy
Selective Spell Spellcraft 10 ranksExclude targets from an area effect spell
Self-Exiled NobleYou must have intentionally left your noble family and changed your name or appearance afterwardGain a +2 bonus on Disguise and a +1 bonus on attack and damage against family members
Selfish ChannelChannel energy class featureHeal +50% if you are the only creature healed by channeled energy
Self-Sufficient+2 bonus on Heal and Survival checks
Sense AlliesPerception 3 ranks, wildborn half-elfYou are always aware of your allies' positions when nearby
Sense AssumptionsSense Motive 3 ranksDiscern which lies would be unbelievable
Sense Link Bond senses class featureGain a +4 bonus on Perception checks when sharing your eidolon's senses
Sense LoyaltiesKnowledge (nobility) 1 rank, Knowledge (religion) 1 rank You can quickly sense a target’s relationship to some specific god, patron, or government, and use that knowledge to manipulate them
Sense Magical InterrogationSense Motive 3 ranks, Spellcraft 3 ranksYou automatically know when you are subject to truth magic
Sense Metals and MineralsGain bonuses to Appraise and Perception with metal and gems
Sense RelationshipsStreet SmartsDiscern relationship between two people and use it against them
Sensory ControlWis 15, Blind-Fight, Meditation MasterGain lowlight vision and scent
Serpent Lash*Weapon Finesse, proficient in whipMake additional disarm/trip attempts with a whip after you successfully disarm/trip
Serpentine CompressionSerpentfolkGain the compression ability, allowing you to squeeze into tighter spaces
Serren's Masterstroke*Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +6Deal bonus precision damage to a foe you successfully feint against
Servant in the House of TruthShabtiRoll twice and take the better result on Knowledge skill checks
Shade of the UskwoodNeutral evil, patron deity Zon-KuthonAdd sinister spells to druid spell list
Shadow Caster Caster level 1st, drowCast shadow and darkness spells as if you were two levels higher
Shadow DodgeDex 13, worshiper of Norgorber+3 dodge bonus to AC when you move through normal or dim light
Shadow Gambit Spell Focus (illusion), caster level 5thTap into the Plane of Shadow to temporarily make your illusion a reality
Shadow Ghost Fetchling, shadow walk spell-like abilityUse shadow walk an additional time per day
Shadow Grasp Tenebrous Spell, Umbral SpellEntangle creatures caught within your darkness spells
Shadow Magic DefenseDisguise self racial spell-like ability or shadow illusion shadowdancer prestige class featureResist the effects of shadow magic
Shadow ShroudCombat Reflexes, darkness racial spell-like abilityCreate a haze of darkness around you to grant concealment
Shadow Strike* Base attack bonus +1Deal precision damage against targets with concealment
Shadow Walker Fetchling, shadow walk spell-like abilityUse dimension door in place of shadow walk within dim light or darkness
Shadow's EmbraceShadow illusion class feature.You can cast darkness using your shadow illusion ability
Shadows of Fear*Hidden strike +2d8 or sneak attack +2d6Flank a scared creature once per round
Shadow's ShroudKnowledge (planes) 5 ranksShroud yourself in shadows to gain opportunity to attempt Stealth checks
Shadowy Dash WayangMove at full speed using Stealth without penalty when in dim light or darkness
Shaitan Earthblast* Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11thUnleash a 20-foot column of acid
Shaitan Skin* Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9thGain +1 use of Elemental Fist per day, and acid resistance
Shaitan Style* Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5thGain +1 use of Elemental Fist per day, and deal acid damage
Shake It OffGain +1 to all saving throws per adjacent ally
Shambling MonolithShambling moundIncrease your size with extra vegetable matter
Shamed You must have been publicly embarrassed, or must have the Bastard Born background. If the embarrassment didn’t cause significant harm to your personal honor or social standing, it does not qualify for the feat prerequisites. The humiliation doesn’t need to have been unjustified.Get bonuses in combat when observed by others
Shapechanging SavageImproved Feint or canny feint vigilante talent, change shape ability, shapechanger subtypeWhen you change forms, you can feint as a swift action
Shapeless FamiliarFamiliar class feature, caster level 7thYour familiar can change shape
Shapeshifter Foil Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effectWhen you deal damage, target's ability to use any polymorph effects is hindered
Shapeshifter Savage*Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtypeWhile in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift
Shapeshifter Style*Base attack bonus +3, change shape ability, shapechanger subtypeYou can slightly alter your body to gain one of a number of benefits
Shapeshifter Twist*Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtypeWhile in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples
Shapeshifting Hunter Favored enemy class feature, wild shape class featureAdd your druid and ranger levels for favored enemy
Shaping Focus Wild shape class feature, Knowledge (nature) 5 ranksCount other class levels as druid levels for the purpose of wild shape
Share FeatureAnimal companion, master must have the chosen class featureGain a class feature from master
Share HealingAbility to acquire an animal companion, eidolon, familiar, or special mountShare healing with your companion creature
Share SpellsBonded Mind, ability to share spells with an animal companion, eidolon, familiar, or phantom, caster level 1stShare personal spells with allies
Shared Insight Wis 13, half-elfGrant friendly creatures a +2 bonus on Perception checks
Shared Judgment Second judgment class feature.Extend a judgment to an adjacent ally instead of enacting a second judgment
Shared Manipulation Cha 13, half-elfGrant +2 Bluff or Intimidate to nearby allies
Shared OwnershipWell-PreparedAPG, Sleight of Hand 1 rank, halflingYou can draw an item in an ally’s possession as a move action as long as the ally is within 30 feet and has this feat
Shared Quarry*Hunter’s bond class feature, quarry class featureAnimal companion or allies gain the benefit of quarry
Shared RemembranceKnowledge (any) 1 rank, elfGain a cumulative +2 bonus (max +10) on Knowledge checks to identify monsters for each ally within 30 feet who has this feat
Shared SoulShared consciousness class featurePhantom protects against death effects, energy drain, and possession
Shared StashQuick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial traitQuickly borrow items from your allies
Shark Leap*Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10thMake a special charge while underater that deals bonus damage and knows the target off-balance
Shark Style*Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rdCan use your unarmed strikes to deal piercing damage and bleed damage
Shark Tear*Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6thGain scent and combat bonuses against bleeding creatures
Sharp Senses Keen senses racial trait+4 racial bonus on Perception checks
Sharpclaw* RatfolkGain two claw attacks
SharptoothRatfolkGain a bite attack
Shatter Control*Channel positive energy 4d6Use channel to cut the control of undead creatures
Shatter Defenses*Dazzling Display, base attack bonus +6Hindered foes are flat-footed
Shatter Mental Mask*Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2ndOffensive manifestations with Will saves reveal opponent’s true form
Shatter ResolveChannel energy class feature, worshiper of UrgathoaCreatures damaged by your channeled negative energy become shaken
Shatterspell* Disruptive, Spellbreaker, dwarf, 10th-level fighterSunder ongoing spell effects
Sheltering StubbornessIron WillDelay a mind-affecting effect for 1 round, becoming dazzled instead of the normal effect
Shield Brace*⊤⊤Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields.Wield a polearm or spear while using a shield
Shield Focus*Shield Proficiency, base attack bonus +1Gain a +1 bonus to your AC when using a shield
Shield Gauntlet Style*Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.Keep your gauntlets shield bonus when attacking with it
Shield Master*Shield Slam, base attack bonus +11No two-weapon penalties when attacking with a shield
Shield Material Expertise*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th.Gain a benefit based on your shield's special material
Shield Material Mastery*⊤⊤Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th.Use Shield Material Experties two additional times per day
Shield of Swings* Str 13, Power Attack, base attack bonus +1Reduce damage with a two handed weapon to gain a +4 shield bonus
Shield Proficiency*No penalties on attack rolls when using a shield
Shield Slam*Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6Free bull rush with a bash attack
Shield Snag*Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6Disarm enemies with your shield and use it to stabilize yourself
Shield Specialization* Proficiency with selected shield, Shield Focus, fighter level 4th+2 bonus to AC against criticals with one type of shield
Shield Wall* Shield ProficiencyIncrease your shield bonus to AC
Shielded Caster+4 bonus on concentration checks
Shielded Gauntlet Attack*Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shieldsTreat your off-hand gauntlet as a buckler
Shielded Gauntlet Master*Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shieldsIncrease damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity
Shielded Mage*⊤⊤Shield Focus, base attack bonus +3 or fighter level 1st.Cast spells while using a shield
Shielded Staff Ambush*Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4Attempt a free combat maneuver when you hit an opponent with a shielded staff
Shielded Staff Master*Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8Add your shield's enhancement bonus to your shieled staff's shield bonus
Shielded Staff Style*Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shieldsYou can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff
Shielded Stand*⊤⊤Shield Focus, base attack bonus +3 or fighter level 1st.Guard yourself or an ally while standing up
Shifter's EdgeDex 13, Weapon Finesse, shifter claws class featureAdd half your shifter level to damage with your claws when you use Weapon Finesse
Shifter's RushWild shape class feature, shifter level 4tUse wild shape as a free action when you charge or move more than 10 feet
Shifting PatternsSpell Focus (illusion), caster level 5thMove an existing pattern spell 10 feet
Shikigami Manipulation*Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranksTreat magic items as magically enhanced improvised weapons
Shikigami Mimicry*Catch Off- Guard or Throw Anything, Shikigami StyleAdd weapon properties to a wielded improvised weapon
Shikigami Style*Catch Off-Guard or Throw AnythingDeal damage with improvised weapons as though they were larger
Shingle RunnerDex 13, Acrobatic+2 Acrobatics/Climb, take 10 on Climb, fall down from heights easier
Shocking AmplificationYour electricity spells cause creatures to become fatigued
Shocking Bellow*Intimidating ProwessDemoralize for free during the surprise round
Shoki's ArgumentAbility to cast disrupt undead, character level 3rd, duskwalkerIncrease the damage of disrupt undead by 1/6 damage/3 levels
Shot on the Run*Dex 13, Mobility, Point-Blank Shot, base attack bonus +4Make ranged attack at any point during movement
Shrapnel Strike*Str 15, Improved Sunder, Power AttackGain a bonus to break objects which can shatter
Shrewd LiasonMediogalti affinityPrevent flanking and resist feint attacks
Shrewd Tactician*Alertness, Combat ReflexesFlanking is less efficient against you
Shrouded in MysteryBluff 1 rank; Disguise 1 rank; kitsune, nagaji, samsaran, tengu, or wayangAgainst other humanoid races, gain a +2 bonus on Will saves vs. mind-affecting spells and a +3 bonus on Bluff checks
Shrug On*Base attack bonus +1, medium armor proficiencyQuickly don your armor
Sickening Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target is sickened
Sickening SpellSicken creature with spell damage
Sickening Spell-Like AbilitySpell-like ability at caster level 6th or higherSpell-like ability sickens damaged foes
Sidestep* Dex 13, Dodge, MobilityMake 5-foot step immediately after an opponent misses
Siege Commander* Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rankGrant weapon crew +4 on assemble or move checks
Siege Engineer* Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine.You are considered proficient with all siege weapons
Siege Gunner* Siege Engineer, Profession (siege engineer) 5 ranksTake no size penalties for aiming a direct fire siege weapon
Signature Deed Grit class feature, gunslinger level 11thUse 1 deed for 1 fewer grit point
Signature Skill5 ranks in the chosen skillGain unique abilities with a chosen skill
Signature Strike Style*Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deedFrighten your target when you use an aimed attack
Signature Strike Taunt*Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranksInflict an AC penalty when you use Signature Strike Style
Signature Strike Triumph*Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranksInspire your allies when you use Signature Strike Style
Signifer Armor TrainingArcane Armor Mastery, Arcane Armor Training, Heavy Armor Proficiency, caster level 7th, must swear allegiance to a single Hellknight orderReduce the arcane spell failure chance for your Hellknight armor by 30%
Silent as StoneRoper, StealthyBecome much stealthier in rocky environments
Silent Kill*Stealth 12 ranks; assassinate advanced slayer talent or ninja master trickKill during the surprise round and slip back into shadows
Silent PerformerBardic performance class feature, Extra Performance, Master Performer, bard level 12th, Kitharodian Academy 15 TPAUse bardic performance without making a sound
Silent SpellCast spell without verbal components
Simple Weapon Proficiency*No penalty on attacks made with simple weapons
Sin Seer Detect undead paladin class featureGain the ability to detect evil
Sincere FlatteryWyvaranGain a +4 circumstance bonus on Craft checks to recreate an object you have seen before.
Sinister ReputationCha 13; Intimidate 5 ranks; Persuasive or renown social talentUIEstablish a fearsome reputation in a settlement
Sin-Sharing Critical*Critical Focus, base attack bonus +13Share your curses with an opponent after confirming a critical hit
Sinuous VinesDex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6, gathlainGain a +2 on checks to grapple and use your wings as a free hand
Siphon ChannelChannel energy 3d6, worshiper of GhlaunderGain temporary hit points when you deal damage with channeled negative energy
Siphon PoisonLearn to quickly remove poison from others
Siphoning Blade*Voracious Blade, Weapon Focus (rhoka sword), base attack bonus +8, urdefhanUse Voracious Blade to deal bleed damage and heal yourself
Sisterhood Dedication*Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6Sisterhood Style bonuses increase, use teamwork feats more easily
Sisterhood Rampart*Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4Grant adjacent female allies greater protection from Shield Wall
Sisterhood Style*Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2+1 on Reflex and Will saves and use teamwork feats more easily
Sizzling ShotGrit class feature or Amateur Gunslinger, base attack bonus +4Cause your firearm attacks to be half fire damage
Skald's VigorRaging song class featureGain fast healing while raging and performing or performing raging song
Skaveling Companion7th level in a class that grants an animal companion or mount, urdefhanGain a skaveling companion
Skeleton Summoner Spell Focus (necromancy), ability to cast summon monsterSummon skeletons instead of living creatures with summon monster
Skill Focus+3 bonus on one skill (+6 at 10 ranks)
Skilled DriverGain +4 bonus on driving checks with made with one vehicle
Skilled RagerRage class featurePick a skill and use it while raging
Skin SuitInt 7, undead creature that was originally humanoid.Hide in false flesh during the day
Skyseeker Impact*Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9Treat your weapon as one size category larger against creatures larger than yourself
Skyseeker Style*Step Up, base attack bonus +1Dodge towards creatures attacking you with reach weapons
Skyseeker Thrash*Con 13, Skyseeker Style, Step Up, base attack bonus +4Gain a damage bonus against larger creatures
Slashing Grace*Dex 13, Weapon Finesse, Weapon Focus with chosen weaponTreat a slashing weapon as a piercing melee weapon
Slayer's Feint*Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rankUse Acrobatics instead of Bluff to feint
Slayer's Knack Favored enemy class feature, base attack bonus +6Double the threat range of all weapons against one favored enemy
Slaying SprintDodge, Mobility, Spring Attack, base attack bonus +13Move up to half your speed before performing a coup-de-grace
Sleep Venom VishkanyaAlter your poison to put enemies to sleep
SleeperWarren Digger, ghoulGain fast healing when surrounded by dirt or stone
Sleeper Hold* Greater Grapple, base attack bonus +8Put your opponent to sleep when grappled.
Sliding Axe Throw*Dex 13, base attack bonus +1Use your throwing axes to ignore shields and trip your opponents
Sliding Dash*Dex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranksCharge through a foe for a flank attack
Sling Flail* Weapon Focus (sling), base attack bonus +1Make melee attacks with a sling
Slipslinger Bombardment*Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARGUse a sling to hurl multiple alchemical weapons
Slipslinger Grenadier*Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARGUse sling to hurl alchemical splash weapons
Slipslinger Style*Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG+1 damage with slings, do not provoke attacks of opportunity when reloading
Slow ExhalationBreath weapon, true dragonRelease your breath weapon as you bite an enemy
Slow FallerAcrobatics 5 ranks or slow fall class featureGain or improve the slow fall ability
Slow Time*Wis 15, Combat Meditation, Meditation Master, character level 7thGain a brief amount of haste after meditation.
Sluggish JinxHalfling Jinx traitApply the penalty of your jinx to the target's initiative and attack rolls
Slurk Rider*KoboldYou are skilled at riding slurks into battle
Sly DrawQuick DrawUse Sleight of Hand in place of Bluff to feint
Small But Deadly Weapon Focus or natural weapon, Small size or smaller.Ignore strength penalty to damage with racial natural weapons and Weapon Focused weapons
Smash* Power Attack, half-orcIgnore 5 points of hardness when breaking an object
Smash from the Air⊤⊤⊤Str 13, Cut from the Air, Power Attack, base attack bonus +9, weapon training class feature with a melee weaponUse Cut from the Air against unusually large ranged weapons
Smashing Crush*Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weaponReduce the hardness of objects you sunder
Smashing Dent*Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6Reduce the armor bonus of armor you sunder and increase the armor check penalty
Smashing Impact*Str 15, Crushing Impact, Improved Bull Rush, Improved Unarmed Strike, Power AttackDamage a barrier by bull rushing a creature into it, possibly knocking them through the barrier
Smashing Style*Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weaponGet a free bull rush or trip when making a sunder attack against armor
Smell Fear Keen Scent, half-orc or orc+4 on Perception checks to detect frightened creatures
Smite Evil MagicSmite evil class featureUse smite evil to sunder an evil creature's spell
Smiting Reversal*Power Attack, ToughnessGet an attack of opportunity when targeted with a smite attack
Smoking BoulderBase attack bonus +11, heated rock special abilityBoulders you throw emit clouds of smoke
Snake Fang* Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranksIf opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind* Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranksGain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style* Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranksGain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Snap Shot* Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6Threaten squares within 5 feet of you when wielding a ranged weapon
Snapping Flank*Base attack bonus +9, bite attackMake a bite attack as a swift action when flanking
Snapping Jaws*Base attack bonus +1, gnollUse your bite as a natural weapon
Snapping Turtle Clutch* Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rdYour shield bonus applies to your CMD and touch AC
Snapping Turtle Shell* Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5thAC bonus increases by 2, and opponents receive –4 on critical confirmations
Snapping Turtle Style*Improved Unarmed Strike, base attack bonus +1 or monk level 1stGain +1 shield bonus to AC when at least one hand is free
Snatch Size Huge or largerStart a grapple when hitting a creature with your claw or bite attack, as if you had the Grab ability.
Snatch and Drop*Flyby Attack, Powerful WingsFly grappled targets into the air in order to drop them
Snatch Arrows*Dex 15, Deflect ArrowsCatch one ranged attack per round
Sneaking Critical*Critical Focus, base attack bonus +9, sneak attack class featureRoll additional sneak attack dice on a critical hit
Sneaking PrecisionSneak attack +6d6, Critical Focus, any critical feat, base attack bonus +9On the second sneak attack in a round, you may apply a critical feat
Sneaky VagabondGet a bonus to Hide while being pursued or in crowds and on other checks relating to hiding
Sniper ShotInt 13, Wis 13, Far Shot, Focused Shot, Point-Blank Shot, Precise Shot, Kyonin affinityDeal extra damage with ranged weapons based on distance
Sniper's LanternPoint-Blank Shot, dancing lights racial spell-like abilityImprove dancing lights to help your ranged attacks
Snoutgrip*Combat Expertise, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, base attack bonus +12 or 10th-level monkUse your grappling prowess to keep an enemy from opening its mouth
Snuffing SpellModify your magic to extinguish light sources
Sociable Cha 13, half-elfGrant friendly creatures a +2 bonus on Diplomacy checks
Social Bravery*Cha 13, bravery class featureApply bravery against various social acts
Solar SpellEnhance your light magic with the power of the sun
Solid ShadowsSpell Focus (illusion)Your shadow spells are 20% more real than normal
Solitary Survivor*Str 17, base attack bonus +4, half-orcDeal extra damage when you have no allies within 30 ft.
Solo Maneuvers*+1 CMB/CMD whenever you are the only one threatening a creature
Sonic CroakThroat Pouch, boggard, terrifying croakDeal sonic damage with your croak
Sorcerous Bloodstrike Cha 13, sorcerer bloodline class featureRegain a bloodline power when you reduce a creature to 0 or fewer hit points
Sorcerous Strike* Sorcerer bloodline class feature, Improved Unarmed StrikeApply a bloodline ability as part of a melee attack
Soulblade*Knowledge (religion) 1 rank, Perception 1 rank. Damage a haunt with a weapon
Soulless GazeUse Intimidate with greater proficiency
Soul-Powered MagicAny evil alignment, caster level 5thUse a captured soul as an expensive material component to cast a spell
Soulwrecking Strike*Vital Strike, base attack bonus +6Damage a possessing creature by attacking its host
Sow TerrorStealthyCreate terror while hiding from your opponents
Spark of the UncannyFamiliar class featureYour familiar can speak a language you know
SpawnlinkInt 13, create spawn monster ability.See through spawn’s eyes
Spear Dancer*Weapon Focus (any two-handed reach weapon), Perform (dance) 4 ranksWhen you hit a creature with a two-handed reach weapon they are dazzled for 1 round
Spear Dancing Reach*Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weaponGain reach when using the Spear Dancing Style
Spear Dancing Spiral*Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weaponGain Weapon Finesse while using Spear Dancing Style
Spear Dancing Style*Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weaponGain the Double feature with a polearm weapon
Special DeliveryBonded Mind, Share Spells, ability to deliver spells through an animal companion, eidolon, familiar, or phantom, caster level 3rdAllow your allies to carry your touch spells
Spectacular Exit*Dex 15, Dodge, Acrobatics 7 ranksWithdraw gracefully without hurting your performance
Spectrum SightAlertness, Perception 5 ranksLearn to read the auras of others
Spell Bane Bane class featureYour spells' DCs increase by 2 when bane is in effect
Spell Bluff (AH)TeamworkIf ally is in the area of a damaging spell, enemies also in the area take a penalty to their saving throws vs the spell
Spell Bluff (UM) Bluff 5 ranks, Spellcraft 5 ranks.Bluff other spellcasters, increasing the DC needed to identify your spell
Spell Cartridges*Arcane Strike, ability to cast arcane spells, proficient with firearmsShoot force bullets instead of mundane ammunition
Spell ChainSpell PenetrationHelp your allies to bypass a target’s spell resistance.
Spell DenialCon, Dex, or Wis 13+2 bonus on all saving throws versus a specific school
Spell DrinkerCon 13; Great Fortitude, Iron Will, or Lightning ReflexesGain temporary hit points when you succeed on a saving throw against a spell or spell-like ability
Spell Focus+1 bonus on save DCs for one school
Spell Hex Major hex class featureCast a 1st-level spell as a hex
Spell Mastery1st-level WizardPrepare some spells without a spellbook
Spell Penetration+2 bonus on level checks to beat spell resistance
Spell Perfection Spellcraft 15 ranks, at least three metamagic featsApply any metamagic feat to one spell without penalty, up to 9th level
Spell PraxisScribe Scroll, Scribe Spell Equation, aphorite, caster level 5th, crystalline dust racial traitYou can activate a stored spell when you successfully hit a creature
Spell Specialization Int 13, Spell FocusPick one spell and cast it as if you were higher level
Spell Sponge Animal companion or familiar, share spells abilityHarmless spells cast on you by your master are automatically extended
Spell SynergySpellcraft 5 ranksAmplify the effects of a spell on yourself
Spell TrickMasterful tricks class feature, ability to cast 4th-level mesmerist spellsImplant one of your spells as a trick
Spellbreaker*Disruptive, 10th-level fighterEnemies provoke attacks if their spells fail
Spellcut⊤⊤⊤Str 13, Cut from the Air, Power Attack, base attack bonus +9, Spellcraft 1 rank, weapon training class feature with a melee weaponUse your BAB in place of a saving throw against an effect
SpellmirrorCha 13, character level 6th, ghoran, spelleater racial traitYou can use your spelleater racial trait as an immediate action
Spellsong Cha 13, bardic performance class ability, able to cast 1st-level spellsCombine spellcasting and bardic performance
Spider Climber Character level 3rd, drowGain spider climb as a spell-like ability along with +4 bonus on saves involving webs
Spider Step Acrobatics 6 ranks, Climb 6 ranks, monk level 6thWalk on walls or ceilings for half your slow fall distance
Spider Summoner Ability to cast summon monster or summon nature’s ally spells, drowSummon powerful spiders with your magic
Spiked Destroyer*Proficient with armor spikesUse your armor spikes against foes you bull rush or overrun
Spinning Throw* Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki ThrowSpend a swift action to bull rush opponent, move it, then knock it prone
Spirit AllyCaster Level 8thGain a permanent unseen servent
Spirit BeaconWis 15, Iron WillGain bonuses agaisnt one category of spirit
Spirit FocusSpirit bonus class featureIncrease spirit bonus from one legend by 1
Spirit of the Corps*Duplicate morale bonuses from teammates
Spirit of the RiverAquatic subtype, Knowledge (nature) 1 rankBreathe air or water interchangeably
Spirit of the Wild Attuned to the Wild, Guardian of the Wild, elfBecome more perceptive within a specific terrain
Spirit Oni MasterKnowledge (planes) 3 ranks; Lawful neutral, lawful evil, or neutral evilGain a gore attack while wearing a special mask
Spirit RebukeWis 17; Iron Will; Spirit Beacon; Diplomacy 5 ranks or Intimidate 5 ranksDispel magical spirit effects or damage spirits
Spirit RiddenGain ranks in a skill equal to your character level
Spirit SensePsychic Sensitivity or ability to cast psychic spells+5 on checks to notice haunts, 75% chance to affect incorporeal creatures
Spirit SightWis 15, Iron Will, Spirit BeaconSee invisible spirits more easily
Spirit SpeakerCha 13, Con 13, Absorb Spirit, Diplomacy 5 ranks, must have died at least once or been possessed by an undead creature.Talk to spirits you’ve absorbed
Spirit StrikeKnowledge (religion) 5 ranks, ability to turn undead, at least one favored enemyExpend turn undead uses to imbue weapons with bane
Spirit SymbiosisAbility to cast speak with dead, phantom class featureGain a new emotional focus by merging dead spirits with your phantom
Spirit TalkerHex class feature; shaman level 6th or witch level 6thCommune with a spirit to gain temporary use of one of its hexes
Spirit VisionMagic jar as a known spell or spell-like ability, Wis 15Increase your senses while using magic jar.
Spirited Charge*Ride-By AttackDouble damage on a mounted charge
Spirit's GiftAnimal companion class feature or familiar class featureCommune with a spirit to grant your animal companion or familiar a shaman spirit augmentation
Spiritual BalanceKi pool class feature, still mind class featureStill mind applies against possession, spend ki to double the bonus
Spiritual GuardianAbility to cast spiritual weapon or spiritual ally, spirit magic class featureIncrease the attack power of your spirit spells
Spiritual TrainingStruggle against a creature possessing you
Spiritualist's CallPhantom class featurePhantom gets a bonus when summoned
Spit Venom* NagajiSpit poison up to 10 feet to blind your opponent
Splash VolleyBase attack bonus +1Allies can help to redirect missed splash weapons nearby
Splash Weapon MasteryThrow splash weapons farther and more accurately
Splintering Weapon Base attack bonus +1, proficient with weapon, weapon made of primitive materialBreak a weapon to deal bleed damage
Split Hex Witch level 10thA targeted hex can affect two creatures
Split Major Hex Split hex, caster level 18thA targeted major hex can affect two creatures
Split TrickMesmerist trick class featureSplit a trick among two creatures
Spontaneous Metafocus Cha 13, one metamagic feat, able to spontaneously cast spellsApply metamagic to one spell and keep the standard casting time
Spontaneous Nature's AllyKnowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domainLose a spell slot to spontaneous cast a summon nature’s ally spell of the same level
Sprightly Armor*Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor.Gain your armor's enhancement bonus to initiative
Spring Attack*Mobility, base attack bonus +4Move before and after melee attack
Spring-Heeled Reaping*Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armorAttack two creatures when using Shot on the Run or Spring Attack
Spring-Heeled Sprint*Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armorMove up to twice your speed when using Shot on the Run or Spring Attack
Spring-Heeled Style*Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armorGain a bonus on attack rolls when moving
Sprinting TrollFleet, regeneration, trollIncrease your speed at the cost of regeneration
SproutlingCha 15, seed racial trait, ghoranSpeed up your seed ability to grow a new body
Squash Flat*Improved Bull Rush, Merciless Rush, worshiper of RovagugWhenever you exceed a bull rush attempt by 5 or more, trip the target as a free action
Squire Character level 4th, proficient with all martial weaponsAttract a squire to aid in your knightly endeavors.
Squirming Pile*Acrobatics 5 ranks, swarming racial traitWhile swarming, gain fortification against critical hits and sneak attack
Stabbing Shot* Rapid Shot, elfUse arrow as a melee attack to push enemies back
Stable Gallop Animal or magical beastYour rider takes less penalties on ranged attacks while you move
Stable SpellCast spells in areas of primal magic with less chance of triggering a primal magic event
Stag Horns*Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, MobilityAttempt a free grapple check at the end of an unarmed attack with charging stag style
Stag Submission*Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag HornsAfter successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage
Stage Combatant* Weapon Focus, base attack bonus +5Take no penalty to deal nonlethal damage
Staggering Blow*Str 13, Power Attack, Vital Strike, base attack bonus +8Use your vital strike to stagger an opponent
Staggering Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is staggered
Staggering Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2Stagger foes with unarmed strikes
Stalker's FocusKnowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class featureGain an animal focus for you or your animal companion
Stalwart Diehard, Endurance, base attack bonus +4Forgo dodge AC bonus for equivalent DR
Stance of the Xorn*Wis 15, base attack bonus +3Prevent flanking creatures from gaining a bonus against you
Stand Still*Combat ReflexesStop enemies from moving past you
Standing TallBe a member of House Fahlspar, or have the Hunter, Nature, or Tree Tender backgroundOnce per day, gain a +2 bonus to saving throws against mind-affecting effects
Starlight Summons Spell Focus (conjuration), able to cast summon nature’s allySummoned creatures gain a bonus on Perception and Stealth checks
Starry Grace*Dex 13, Weapon Finesse, Weapon Focus (starknife)Use Dexterity on starknife damage rolls
Startling Getaway*Startling appearance class featureMove away after a startling appearance
Startling ShapechangerDazzling Display, change shape ability, shapechanger subtypeWhen you change forms, you can use Dazzling Display as a swift action
Startoss Comet*Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weaponMake an extra attack with thrown weapon as a standard action
Startoss Shower*Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4Make attacks at other opponents near initial target while using Startoss Style
Startoss Style*Dex 13, Point-Blank Shot, Weapon Focus with the chosen weaponGain bonus damage with thrown weapons
Steadfast MindCha 15, Int 15, or Wis 15 (see special)Use a Will save to retain your spell on a failed concentration check to cast defensively
Steadfast PersonalityUse your Charisma modifier on saves against mind-affecting effects
Steadfast Slayer*Gain bonuses to damage based on your size
Steady Engagement*Combat Reflexes, Stand Still, worshiper of IroriWhen you use Stand Still, you can attempt to disarm or trip as an immediate action
Stealth SynergyTake the highest roll made by you and your allies on Stealth checks
Stealthy+2 bonus on Escape Artist and Stealth checks
Steam Caster UndineCast fire spells underwater as superheated steam
Steam SpellUse fire spells underwater without a caster level check
Steel Soul Dwarf, hardy racial trait+4 racial bonus on saves against spells and spell-like abilities
Steelskin ChannelChannel energy 7d6, worshiper of ToragGrant DR to creatures healed by your channeled positive energy
Stellar WandererCharacter level 15, Knowledge (planes) 10 ranksYou can use plane shift once per week
Step of the Flighty FeyGathlain, feather stepAPG spell-like abilityYour feather step grants its targets DR/cold iron
Step Up*Base attack bonus +1Take a 5-foot step as an immediate action
Step Up and Strike* Dex 13, Following Step, Step Up, base attack bonus +6Follow adjacent creature and attack as an immediate action
Stick Together*Gain extra movement when a nearby ally moves
Stick-Fighting Counter*Stick-Fighting Style, base attack bonus +4One opponent who misses you provokes an attack of opportunity
Stick-Fighting Maneuver*Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6Perform a free combat maneuver when making a full attack
Stick-Fighting Style*Base attack bonus +1Treat stick-weapons as though they were masterwork and had certain weapon properties
Still SpellCast spell without somatic components
Stock-Striker Style*Pistol-whip gunslinger deedGain bounses while using the pistol-whip deed
Stock-Striker Sweep*Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deedFollow through when using the pistol-whip deed
Stock-Striker Takedown*Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deedExecute a creature you knock to the ground with the pistol-whip deed
StoicIron Will+1 save vs. fear, limited fear immunity
Stoic Pose SvirfneblinConceal yourself to appear as a small pile of rocks
Stone Awareness Wis 13, Perception 10 ranks, stone giantGain tremorsense when in contact with earth or stone.
Stone ClingerRoperGain a climb speed and learn to attack from the ceiling
Stone CoverWis 15, Stone Shroud, Stealth 6 ranks, dwarf, stonecunning racial traitGain concealment when in rocky terrain
Stone DodgerAllied warnings help you avoid large thrown objects
Stone Magic Cha 17, stone giant elder (age 700 years or older)Learn new spell-like abilities.
Stone ReadKnowledge (dungeoneering) 4 ranks+3 bonus on Perception checks in mountainous or underground terrain
Stone Sense Improved Stonecunning, Perception 10 ranksGain tremorsense 10 ft.
Stone ShroudWis 13, Stealth 1 rank, dwarf, stonecunning racial traitGain a bonus to Stealth checks when in rocky terrain
Stone Singer Cha 13, bardic performance class feature, dwarfGain benefits to bardic performance underground and against earth creatures
Stone SoulStone giantIncrease natural armor, use stoneskin once per day
Stone StriderStonecunning racial trait, worshiper of ToragMove freely through nonmagical rocky terrain
Stone to Flesh SavantPaladin level 12th, lay on hands class feature, mercy class featureRestore petrified targets with lay on hands
Stone-Faced Dwarf+4 bonus on Bluff checks to lie or conceal motives
Stone-Handed*Str 13, Stunning FistMake an attack that ignores hardness
Stony Rampart*Knowledge (planes) 3 ranksCause a low stone wall to spring up from the ground
Stony Step OreadMove through earth/stone difficult terrain as if it were normal
Storm BreakerYou are treated as 2 size categories larger for wind and current effects
Storm of Arrows*Hail of arrows class feature.Target more creatures with hail of arrows
Storm of Blades*Weapon Focus with slashing weapon, base attack bonus +6Deal damage to all adjacent creatures with a slashing weapon
Storm SoulCloud or storm giantGain immunity to electricity
Storm SurvivorKnowledge (nature) 2 ranks, Survival 2 ranksGain a +2 bonus on Perception checks, Survival checks, and saves against storm effects during a storm of any type
Storm WarriorStorm Soul, cloud or storm giantMetal melee weapons you wield gain 1d6 electricity damage
Storm-LashedTake fewer penalties from bad weather
Stormstruck ShamblerShambling mound, must have been struck by lightningCharge your limbs with electricity
StoutheartedRaging song class featureUse raging song to reroll failed saves against fear effects
Strange YieldCraft (alchemy) 5 ranks, gathlain, racial fly speedGain a free potion or oil once per day
Strangler (MC)Exotic Weapon Proficiency (lasso), Weapon Focus (lasso)Choke foes with a lasso, preventing them from speaking
Strangler (UC)* Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed StrikeDeal sneak damage to grappled opponent
Street Carnage*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7thGain x3 critical multiplier with unamed strike
Street Smarts+2 bonus on Knowledge (local) and Sense Motive checks
Street Style*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rdDeal extra damage and bullrush in urban areas
Street Sweep*Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5thFollow up attack to knock bull-rushed foes prone
Strength in DefeatBase attack bonus +1, darkborn half-elfGain a moral bonus to attack and damage when below half health
Strength of ObligationMust be devoted to the philosophy of Pao- Lung and not worship any deitiesGain a +1 bonus on any task that you swear an oath to accomplish
Strength of the DiamondCon 13, Wis 13, character level 3rd, member of the Diamond RegimentTake less effects from fear
Strength of WoodCon 13, gathlainOnce per day, gain DR 5/slashing for 1 minute
Stretched Wings Str 13, Skill Focus (Fly), strix, wing-clipped racial traitIncrease your Strix fly speed, ignore the wing-clipped penalty to flying upward
Strike Back*Base attack bonus +11Attack foes that strike you while using reach
Strike True*Combat Expertise, base attack bonus +6Gain +4 bonus on next melee attack as a move action
Strong ComebackAdd a +2 bonus on all rerolls
Strong Implement LinkImplements class featureCast spells away from an implement more easily
StrongarmIntimidating Prowess, member of the Lumber ConsortiumImprove an attitude with intimidate for much longer than normal
Stronghold You must have the Leadership feat and must lead at least 10 combat-capable followers (such as fighters or rangers).Enhance troops under your command
Structural Strike*Knowledge (engineering) 5 ranks, precise strike class feature or precise strikeACG deedUse precise strike against creatures normally immune
Stubborn CurseAbility to cast a spell or spell-like ability with the curseUM descriptor, or a special ability with a curse effectCreatures roll twice to remove your curses
Student of SulunaiAasimarGive creatures rerolling a check a +2 insight bonus
Studied CombatantInt 13, Amateur Investigator, base attack bonus +6, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class featureExpend inspiration to gain a limited version of studied combat
Studied ExpertiseInspirational expertise investigator talentACGGrant allies a +4 insight bonus to attack against one creature type
Studied SpellSpell uses Knowledge to bypass racial resistances
Stumbling Bash*⊤⊤Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th.Creatures you shield bash take an AC penalty for 1 round
Stunning Assault* Str 13, Power Attack, base attack bonus +16Trade melee attack bonus to stun opponents
Stunning Critical*Staggering Critical, base attack bonus +17Whenever you score a critical hit, the target is stunned
Stunning CroakSonic Croak, Throat Pouch, boggard, terrifying croakStun creatures with your croak
Stunning Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Stun opponent with an unarmed strike
Stunning Fist Adept* Stunning Fist, base attack bonus +3Add +1 to the saving throw DC of stunning fist.
Stunning Irruption*Str 15, Power Attack, base attack bonus +5Stun your opponents by breaking through objects
Stunning Pin* Improved Grapple, Improved Unarmed Strike, Stunning FistUse Stunning Fist against pinned opponents
Stupefying Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8On a successful unarmed strike, the target temporarily loses their skill ranks and feats
Stygian SpellWater spell causes memory loss to target
Stylized SpellBluff 5 ranks, Spellcraft 5 ranksSpell is difficult to identify and might be mistaken for a similar spell
Stylized Spell MasterySpell Mastery, Stylized SpellUI, Bluff 5 ranks, Spellcraft 5 ranksYour mastered spells take no effort to alter
Stylized SpontaneityBluff 5 ranks, Spellcraft 5 ranksAdd additional stylized spell modifications, but risk the spell failing entirely
Subconscious UrsurpationBase Will save bonus +2Take mental actions while being controlled
Subjective MobilityWis 13Move via falling more easily on planes with subjective directional gravity
Subjective Slam*Con 13; Wis 13; Subjective Mobility; base attack bonus +4 or monk level 3rdTake half falling damage and you can intentionally fall against targets to damage them while on planes with subjective directional gravity
Subtle DevicesStealthyUse Stealth to conceal spell-trigger items during use
Subtle EnchantmentsDeceitful, Spell Focus (enchantment)Victims and observers might not notice your enchantments
Subtle PoisonerSleight of Hand 5 ranksQuickly apply poison when drawing weapons
Suffocating StrangulationImproved grab, constrictSuffocate those you constrict
Summon Evil MonsterEvil alignmentAdd a large number of evil creatures to your summon monster list
Summon Good Monster Good alignment.Expand your summoning options with the forces of good
Summon Guardian SpiritAbility to cast summon monster III or summon nature’s ally IIILearn to summon a guardian spirit, a longer lasting and more powerful summoned creature
Summon Neutral MonsterChaotic neutral, lawful neutral, or neutral alignmentSummon creatures that embody the forces of balance
Summon Plant AllyKnowledge (nature) 1 rank, ability to cast summon nature’s ally spellsSummon new plant creatures when using summon nature’s ally
Summoner's Call Eidolon class featureYour eidolon gets a bonus when summoned
Sun Striker*Critical Focus, Weapon Focus (scimitar), character level 7th, worshiper of SarenraeCritical hits against undead bypass DR and gain additional properties
SunbladeWord of HealingUM, paladin level 5th, worshiper of a deity that grants the Fire or Sun domainLaunch a blast of fire from your sword
Sunder Blessing*Disruptive, fighter level 8thSunder ongoing divine spells or effects
Sundering Strike* Str 13, Improved Sunder, Power Attack, base attack bonus +9Attempt a sunder attack on a successful critical hit
Sunlight Summons Spell Focus (conjuration), able to cast summon nature’s allySummoned creatures glow and are immune to blinding and dazzling effects
Sunlit Strike Arcane Strike, able to prepare or cast daylightDeal more damage to enemies vulnerable to light.
Superintendent Own at least one room.Repair rooms for half the normal cost, halt capital attrition for longer
Superior Dirty Trick*Int 13, Combat Expertise, Greater Dirty TrickAPG, Improved Dirty TrickAPG, base attack bonus +8Targets must spend a full-round action to remove some of your dirty tricks
Superior Gathlain MagicCha 17, Advanced Gathlain Magic, Greater Gathlain Magic, character level 15th, gathlainDramatically enhance your spell-like abilities
Superior ScryerSpell Focus (divination), the ability to cast at least one spell of the scrying subschoolImprove various effects of scrying spells
Superior Summoning Augment Summoning, caster level 3rdWhen summoning more than one creature, summon an extra one
Supernal Feast Con 15, aasimarFeast on your ancestors to gain their power.
Supernatural SpyAlchemist discovery, arcane discovery, arcanist exploit, or magus arcana class feature and you must either have observed a created magical effect you could not understand or have the Master CraftsmanUCA or the Unquenchable Hunger for KnowledgeUCA backgroundIncrease your ability modifier for calculating the effects and save DCs of one of your class features.
Supernatural TrackerSurvival 1 rank, ability to cast a detect spellUse certain detection spells to augment your tracking abilities
Suppress BlightGreat Fortitude, Iron WillSuppress a curse or disease temporarily
Suppress Regeneration*Allies take advantage of an enemies’ halted regeneration
Suppressive Fire*Far Shot, Point-Blank Shot, Precise Shot, keen senses racial traitWhen you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat
Sure and Fleet Fleet of foot racial trait, halfling+2 Acrobatics and Climb
Sure Grasp Climb 1 rankWhen climbing, roll twice and take the highest result
Sure on IceFrost giantMove across icy and snowy surfaces as if dry ground
Sure-Footed Quadruped animal or magical beast+2 bonus to keep your balance and avoid falling
Sure-Handed AlchemyCraft (alchemy) 3 ranksReduce the number of mishaps and increase your chances of success with spontaneous alchemy
Surface ScoutDrow, spell-like abilities drow racial traitLearn new spell-like abilities related to ambush and infiltration
Surface SurvivorCon 15, gillman, water dependent racial traitBecome less reliant on staying hydrated
Surge of Success Human+2 bonus on a single roll each time you confirm a critical hit or roll a natural 20 saving throw
Surprise Follow-Through* Str 13, Cleave, Power Attack, base attack bonus +1Deny an opponent his Dex bonus when cleaving
Surprise ManeuverCombat Expertise; sneak attack +3d6 or studied strike +3d6Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC
Surprise Strike* Cautious Fighter, Desperate Swing, base attack bonus +6, halfling1/day when fighting defensively or using Desperate Swing, negate the attack penalty
Surprising Combatant*Improved Initiative, Bluff 3 ranksTrick your foes into discounting you as a combatant
Surprising Strategy*Riposte class feature.Make a combat manuever against a creature when you riposte
SurvivorCon 13, Diehard, EnduranceWhen you’re dying, you stabilize more easily
Swamp DwellerStr 13, must have visited the Hao Jin TapestryGain a +2 bonus on swim checks, which doubles in marshy terrain
SwamperFavored terrain (swamp) class feature+2 bonus on Swim checks, Climb checks, and some Arobatics checks on slippery surfaces; move at full speed through bogs and see twice as far in fog
Swap Places*Switch places with an adjacent ally
Swap TrickMesmerist tricks class featureSwitch which trick is implanted
Swarm DodgerDex 15, evasionAvoid damage from swarms when they attack
Swarm Scatter+1 AC for adjacent allies, immune to swarm attack/distraction of rat swarms
Swarm Strike+1 to attacks of opportunity, extra for other threatening allies
Sweeping Disarm*Int 13, Combat Expertise, Improved Disarm, base attack bonus +1After a successful disarm maneuver, make a second maneuver against an adjacent creature
Sweeping Dodge*Dex 13, DodgeGain evasion when making a dueling dodge while wearing a cloak
Swift Aid* Int 13, Combat Expertise, base attack bonus +6Attempt to aid another as a swift action
Swift Crystalline DustAphorite, crystalline dust racial traitYou can use crystalline dust as a swift action
Swift Iron Style*Str 13, Dex 13, proficiency with medium armorIncrease your maneuverability in armor
Swift Kitsune Shapechanger Dex 13, base attack bonus +6, kitsuneAssume one of your forms as a swift action.
Swift Refuge*Str 13, Dex 13, Swift Iron Style, proficiency with medium armorTake minimum damage from an attack
Swift Sprint*Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armorIgnore the speed penalty on your armor
Swift SwimmerLizardfolk, swim speed+15 ft. to your swim speed
Swing AboutEscape RouteUCHelp move allies around without provoking
Swipe and Stash*Sleight of Hand 5 ranksPlant objects on others
Sword and Pistol* Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6Ranged attacks do not provoke attacks of opportunity
Swordplay Deflection*Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7Forgo an attack to disrupt an enemy’s
Swordplay Style*Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3+1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise
Swordplay Upset*Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5Feint against an opponent that misses you
Sword's Shadow*Deft Hands, base attack bonus +7, wyrwoodAfter your first attack, your target is flat-footed against your next attack
SycophantForce an enemy to show you mercy
Symbiotic ResilienceCon 13, gathlainReduce the impact of some conditions that restrict your movement
Symbolic MasteryUse Magic Device 4 ranks, base Fortitude saving throw bonus +2.Launch destructive blasts from your holy symbol
Sympathetic Rage* Half-orc or orc, nonlawfulEnter a rage-like state when a nearby ally rages
Tactical Reposition* Int 13, Combat Expertise, Improved RepositionAPGUse reposition to move enemies into hazardous areas
Tag-Team InterrogationIntimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rankWork with an ally to adjust a creature's attitude
Tail ManeuversDragon creature type, tail attackGain a bonus to CMB and CMD when you don't use your tail to attack
Tail Terror* Base attack bonus +1, koboldUse your tail as a weapon, learn to use tail attachments
Tail Weapon*Base attack bonus +1, serpentfolkGain a tail slap attack with your tail
Take a Breather*Con 13, Combat Vigor, character level 4thSpend vigor instead of making an attack of opportunity
Take the HitBonded Mind, base attack bonus +6Absorb damage that an ally receives
Take ThisYou can quickly take items from a fallen allies body
Taldan ConscriptTaldan serf in service to a lord+1 to damage when using a farm implement, +1 initiative when with other conscripts
Taldan Duelist*Dex 13, Exotic Weapon Proficiency (falcata), Shield Proficiency (buckler), Weapon Focus (falcata)Gain +1 shield bonus to AC, +2 on Acrobatics checks
Taldan KnightBase attack bonus +6, heavy armor proficiency, proficient in a martial weaponGain a cohort squire
Taldan SquireBase attack bonus +1, proficient in a martial weapon+2 initiative when near a knight, +1 dodge AC when near injured allies
Talented MagicianMajor magic rogue talent, minor magic rogue talentGain additional uses of spell-like abilities
Talmandor's LiftingTake at least 10d6 falling damage on three different occasions and surviveCast a healing spell on an undamaged person, allowing them to trigger it at a later time
Tandem Evasion*Dex 13, DodgeGain evasion against a dragon’s breath weapon and tail sweep when close to an ally
Tandem Trip*When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Tangle Feet* Dodge, Mobility, Underfoot, goblin, Small size or smallerTrip up larger opponents when you use Acrobatics to move through their square
Tangled Limbs*Int 13, Combat Expertise, Improved Trip, Weapon Focus with the chosen weaponWhen you use a reach weapon to trip a creature, it doesn't get a bonus to its CMD for having more than 2 legs
TantrumBluff 1 rank, rage class feature, gnomeUse the Bluff skill to feint while raging
Tapestry TravelerCharacter level 5thCast teleporation spells with a higher CL, treat Pathfinder lodges as more familiar territory.
Target of Opportunity* Point-Blank Shot, base attack bonus +6When an ally hits with a ranged attack, youmay make an attack as an immediate action
Targeted Blow⊤⊤⊤Str 13, Power Attack, base attack bonus +9, weapon training class feature with a melee weaponTarget a specific body part with an attack
Taskmaster* Demoralizing Lash, Intimidate 5 ranks, hobgoblinSpur an ally into combat to increase their offense at the cost of defense
Tattoo AttunementInscribe Magical TattooISM or Varisian TattooISWG; Spellcraft 5 ranksTransform a summoned creature into a magical tattoo
Tattoo ConversionInscribe Magical TattooISM or Varisian TattooISWG; Tattoo Attunement; Spellcraft 15 ranks; ability to cast control summoned creatureUMTransform a hostile summoned creature into a tattoo to take control of it
Tattoo TransformationInscribe Magical TattooISM or Varisian TattooISWG; Tattoo Attunement; Spellcraft 9 ranksTransform a summoned creature into a tattoo to gain its elemental defenses
Tatzlwyrm Claw Style*Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rankUnarmed attacks deal slashing damage, force a creature to release a grappled ally.
Tatzlwyrm Grappler*Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranksUse Escape Artist instead of CMD when resisting a grapple.
Tatzlwyrm Rake*Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranksMaintain a grapple without using your hands
Taunt Cha 13, Small size or smallerDemoralize opponents with Bluff instead of Intimidate
Tavern RegularCha 14Gain benefits when you are in a tavern you frequent
Team Pickpocketing Bluff 1 rank, Sleight of Hand 1 rankWhen ally makes a Bluff check, you can pick opponent's pocket as an immediate action
Team Up* Int 13, Combat Expertise, Gang Up, base attack bonus +6Aid another as a move action with two adjacent allies
TechnologistCan use skills to interact with technology
Technology Adept*Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank ShotGain a bonus on save DCs to resist the effects of technological firearms
TechnophobeImproved SunderGain a morale bonus when you destroy a robot or technological item
Telekinetic Mastery*Use Magic Device 5 ranks, base Fortitude save bonus +7Cast telekinesis with a transmutation-crafted item
Telepathic DistractionCha 15, serpentfolkFocus your telepathy to weaken a creature’s resistance against mind-affecting effects
Telepathic LinkMust have a familiar with the speak with master abilityCommunicate telepathically with your familiar up to a mile away
Telepathy TapSense Motive 10 ranks, ability to cast detect thoughts or telepathyOA as a spell or spell-like ability or telepathy supernatural abilityEavesdrop on telepathic communication
Teleport SenseWis 13, Mendev affinitySense creatures teleporting nearby
Teleport Tactician* Combat Reflexes, Disruptive, SpellbreakerTeleporting creatures provoke attacks of opportunity
Teleportation MasteryUse Magic Device 4 ranks, base Fortitude save bonus +6Cast dimension door with a conjuration-crafted item
Tempting BargainUnchained summoner level 1st, eidolon class featureYou can select an eidolon of any alignment, but it tempts you to change alignment over time
Tenacious HunterPerception 3 ranks, Stealth 3 ranks, animal companionPinpoint invisible creatures
Tenacious SpellSpell is difficult to dispel and remains for 1d4 rounds
Tenacious Survivor Con 13, Diehard, Endurance, half-orc or orcLinger on to be healed even after death
Tenacious Transmutation Spell Focus (transmutation)+2 to DC to dispel your transmutations
Tenebrous SpellAlter a spell so it is stronger in darkness, but weaker in the light
Tengu Raven Form Tengu Wings, character level 7th, tenguTake the form of a large black raven 1/day
Tengu Wings Character level 5th, tenguGrow wings 1/day
Terrain CelerityFavored enemy class feature, favored terrain class featureIncrease your speed in your favored terrain
Terrifying AssassinationAssassinateUC ninja master trick, assassinate slayerACG advanced talent, or death attackTargets of your assassination attempts that survive are shaken
Terrifying Assault*Frightening Ambush, Intimidate 5 ranksMake a target frightened instead of shaken when demoralizing
Terrifying Mask Cha 13, Monstrous Mask, tieflingUse Intimidate in place of Sense Motive.
Terrifying StrikeDespair special ability, mummyCause fear on those you strike
Terrorizing Display* Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weaponSpur nearby allies with Taskmaster when using Dazzling Display
Thanatopic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy)Affected spell's death effects, energy drain, and negative levels affect undead
Theurgy Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spellsAugment arcane spells with divine energy and divine spells with arcane energy
Thicket ChannelChannel energy 7d6, worshiper of ErastilMake plants in the area grow when you channel positive energy
Thief of Legend You must have stolen at least 1,000 gp worth of treasure without being caught and kept mementos of these thefts worth at least 500 gp, or have the Greed background.Master the ability to handle traps and locks
Third EyePsychic Sensitivity or ability to cast psychic spellsUse third eye to read auras and see the truth
Thoughtful Discernment Discern lies class featureDetect lies in a statement you heard, even hours after it has been uttered
Thousand Cuts*Weapon Focus with slashing weaponUse a slashing weapon to inflict bleed damage
Threatening IllusionSpell Focus (illusion), GnomeForce enemies to think of your illusions as real threats
Threatening NegotiatorNerve-Racking Negotiator, Persuasive, Skill Focus (Intimidate)Increase Intimidate's duration to 2d6 hours
Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy)Change a mind-affecting spell so it can affect undead, but not living creatures
Thrill of the Hunt*Survival 1 rank; base attack bonus +4 or track class featureDesignate a creature you are tracking as your prize to gain bonuses against it
Thrill of the Kill Half-orc or orc, rage class featureRegain rage by killing or knocking out an enemy
Thrilling Vengeance*Base attack bonus +3, rage class featureBonus to performance combat check while raging if you’ve recently dealt damage
Throat PouchBoggard, terrifying croakIncrease the range of your terrifying croak
Throat Slicer*Base attack bonus +1Deliver a quick coup-de-grace with lighter weapons
Throw Anything*No penalties for improvised ranged weapons
Throw Back Arrows*Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch ArrowsThrow a caught piece of ammunition when using snatch arrows
Thrune Trusted AgentThrune Loyal Agent traitBolster your allies with the power of House Thrune
Thunder and Fang* Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klarFight with increased effectiveness when wielding an earth-breaker and klar.
Thundering SpellDeafen creature with spell damage
Thuvian GrenadierPrecise Shot or Throw AnythingExclude extra squares from the area of a splash weapon; allies can catch missed throws
Tidal SwiftnessKnowledge (planes) 5 ranksIncrease your speed with a tide of water
Tiger Claws* Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5thMake a single attack with both hands, and combine the results
Tiger Pounce* Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8thMay apply the penalty from Power Attack to AC
Tiger Style* Improved Unarmed Strike, base attack bonus +3 or monk level 3rdGain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Timely Coordination+1 bonus on attack rolls and skill checks for readied actions triggered by allies
Tiring Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is fatigued
Titan's Tangle*Int 13, Combat Expertise, Improved Trip, Tangled Limbs, Weapon Focus with the chosen weaponTrip larger creatures when using a reach weapon
To the Last*Diehard, Endurance, worshiper of GorumYou are no longer staggered when disabled
Tool OptimizerCraft (any) 1 rank, Disable Device 1 rank, or Profession (any) 1 rankTake no penalty for using improvesed tools
Topple Foe*Combat Expertise, Improved TripAssist your allies in tripping a creature
Toppling Bash*⊤⊤Improved Shield Bash, Shield Focus, Stumbling Bash, base attack bonus +11 or fighter level 8th.Trip creatures you shield bash as a swift action
Toppling Pileup*Int 13, Combat Expertise, Improved TripMake an additional trip maneuver if the first one is successful
Toppling SpellSpell with the force descriptor knocks targets prone
Torch Bearer*Treat torch as a light weapon that deals damage as a mace
Torch HandlingGain multiple benefits while using a torch (must be taken by Torchbearers - see Torchbearer feat)
TorchbearerCharacter level 5thGain the services of a professional torchbearer
Torrid ToleranceDesert Dweller or Jungle SurvivalistTreat hot environments as though they were one step less severe; take no penalty on Constitution checks for wearing armor in hot climates
Totem BeastWis 13, animal companion class featureGrant totem bonuses to your animal companion
Totem SpiritMember of a Shoanti tribeGain a boon related to your tribe’s theme
Totemic DiscipleStr 15; Dex 13; Athletic, Totemic Initiate; base attack bonus +9; no barbarian totem rage powers except those chosen with this feat or Totemic Initiate; nonlawful alignmentGain benefits of a rage power linked to your chosen totem
Totemic InitiateStr 13; Dex 13; Athletic; base attack bonus +5; no barbarian totem rage powers except the one you choose with this feat; nonlawful alignmentGain benefits of a barbarian lesser totem rage power
Totemic MasterStr 17; Dex 13; Wis 13; Athletic; Totemic Disciple; Totemic Initiate; base attack bonus +13; no barbarian totem rage powers except those chosen with this feat, Totemic Disciple, or Totemic Initiate; nonlawful alignmentGain benefits of a greater rage power linked to your chosen totem
Touch of EvilChannel negative energy 6d6, evil alignment.With a touch, compel other toward evil acts
Touch of Serenity* Wis 18, Improved Unarmed Strike, base attack bonus +8Foes hit by unarmed strikes cannot attack or cast spells
Touch of the Brackish EmperorCharacter level 5th, worshiper of KelizandriSuspend water breathing spells with a touch attack
Touched by Sacred FireEndurance, Risen Guard rank, Risen Guard 15 TPAGain resistance to fire and a bonus to saves against fire effects
Tough as IronToughness, duergarEnhancements to your natural armor work better on you
Toughness+3 hit points, +1 per Hit Die beyond 3
Touvette DefenderTouvette affinitySmite an enemy of Touvette once per day
Tower Shield Proficiency*Shield ProficiencyNo penalties on attack rolls when using a tower shield
Tower Shield Specialist*⊤⊤Shield Focus, Tower Shield Proficiency, base attack bonus +11 or fighter level 8th.Reduce the armor check penalty of a tower shield
Town Tamer You must have 5 ranks in Intimidate and a personal motivation to clean up a particular town (such as an old friend calling in a favor, or seeking a place to settle down), or you must have the Bounty Hunter or Champion of the People background.Become more intimidating in specific settlements
Toxic Recovery Dwarf, hardy racial traitHeal ability damage faster
Toxic SecretionsGrippli, toxic skin alternate racial traitYou can use your racial poison more times per day
Toxic SpellCraft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class featureInfuse a spell with the power of a poison
Toxic Spray*Spit Venom, Viscous Venom, nagajiPoison an area with your racial poison
Toxic StenchStench universal monster ability, immunity to poison, Improved Stench, ToughnesYour stench becomes poisonous.
Toxicological TimingCraft (alchemy) 9 ranksIncrease or decrease the frequency a poison affects someone
Tracer Fire*Point-Blank Shot, Precise ShotGlowing ammunition makes an enemy easier to hit
Trade InitiativeTrade the die roll of your initiative with an adjacent ally
Traditional Weapons*Int 13Gain a bonus to CMB and CMD against creatures wielding exotic weapons
Trailblazing ChannelChannel energy 3d6, worshiper of DesnaCreatures healed by your channeled energy are not impeded by difficult terrain
Train PlantsHandle Animal 5 ranks, Knowledge (nature) 5 ranksTeach unintelligent plant creatures to follow simple commands
Trample*Mounted CombatOverrun targets while mounted
Trap Wrecker Power Attack, Disable Device 1 rank, orcSmash traps instead of disarming them
Trapper's Setup Craft (traps) 5 ranksManually trigger traps to gain +2 on attack rolls and to DC
Traumatic SpellEmotion or fear spell causes nightmares
Traumatic Spell-Like AbilitySpell-like ability at caster level 6th or higherSpell-like ability causes nightmares
Treacherous ToxinBase attack bonus +5, sneak attack class featureForgo sneak attack damage to increase the DC of a poison
Treant's CallCha 17, ability to cast speak with plants, character level 13th, gathlainGain liveoak as a spell-like ability
Tree Hanger* Acrobatics 1 rank, vanaraUse your tail to defend against trips and hang from nearby objects
Tree LeaperCount as having a running start when you jump while in a tree
TrepanationHeal 5 ranks, Knowledge (arcana) 2 ranksLearn to use faith healing
TriangulateBlind-Fight, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, human (Kellid)Automatically pinpoint invisible foes and reroll misses due to concealment when you and an ally who has this feat are within 30 feet
Tribal Hunter*Animal AffinityFlank large creatures easier when you are adjacent to the target with a friend
Tribal ScarsGain a benefit linked to your tribe
Tribe MentalityRoll saves vs. compulsion/emotion spells with allies, take either result
Trick Riding* Ride 9 ranks, Mounted CombatAutomatically pass simple Ride skill checks
Trick Shooter*Dex 13, Deadly Aim, base attack bonus +1+2 bonus when making ranged combat maneuvers
Trick SpellAbility to cast 1st-level spells, chaotic neutral alignment, worshiper of CalistriaSpells carry with them a dirty trick
Triple-BaronFey creature type or Fey Obedience (Magdh), you must have collected three gifts worth at least 100 gp each from three different planes across the Great Beyond. At least two of the planes must be diametrically opposed to one another in terms of planar traitsThree times per day, you can roll three dice and use the middle result
Tripping Staff* Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6Treat a quarterstaff as if it had the trip weapon special feature
Tripping Strike* Int 13, Combat Expertise, Improved Trip, base attack bonus +9Attempt a trip attack on a successful critical hit
Tripping Twirl* Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12Use a quarterstaff to make a trip attempt against all adjacent enemies
Triton Portal Character level 5th, hydraulic push spell-like ability, undineSummon allies with your spell-like abilities
Troth of the Forgotten PharaohMust be a member of the Cult of the Forgotten PharaohUndergo a ritual to connect yourself with Pharaoh Hakotep I
True BreedTwo subtypes, elf blood or orc blood racial traitYou count as neither of your subtypes for the purposes of effects related to subtype
True DeceptionCha 17, Disguise 17 ranks, master disguise master ninja trickUC or master of disguise advanced rogue talent, ninja level 10th or rogue level 10thFool divinations with Disguise
True Love You must have found love with a person you can’t be with, have a current lover, or have the Current Lover, For Love, or The Lover background. Possible complications include distance, your love being with another, your feelings being unrequited, or your relationship being forbidden.Increase your skill with emotion spells and Sense Motive
Truth in WineAppraise 3 ranksDivine truth from the bottom of a barrel
Truth-SeekerYou must have visited a ruin or forgotten place that has been abandoned for at least five times as long as you’ve been alive.Learn more about history, find secret doors with ease
Tumbling Upset*Int 13, Combat Expertise, Improved Trip, Acrobatics 7 ranksWhen you move through an enemy's space, you can attempt to trip them
Tumultuous SpellSpell causes a target to move in a random direction
Tundra StrideAcrobatics 5 ranksIncrease your base speed by 10-ft. when running, charging, or withdrawing
Tunnel Rat Ratfolk, swarming racial traitCount as a smaller size for the purpose of squeezing
Turbulent Takeoff*Fly 5 ranksPrevent creatures from gaining an attack of opportunity when you takeoff
Turn UndeadChannel positive energy class featureChannel energy can be used to make undead flee
Twilight TattooWis 13, affiliated with the Twilight TalonsGain a magic tattoo that grants benefits
Twilight WordsDiplomacy 3 ranks, snowborn half-elfImprove a creature's attuide using Diplomacy without sharing a language
Twin Fang Lunge*Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8thMove up to twice your speed and use Twin Fang Strike
Twin Fang Strike*Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6thYou can make two attacks as an attack action
Twin Fang Style*Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rankReduce a targets armor bonus when you hit with both weapons
Twin Thunders* Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weaponsIncrease the damage with your off-hand weapon when fighting giants
Twin Thunders Flurry* Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6Trip a giant of up to Huge size, and deal +2 damage against giants
Twin Thunders Master* Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9Opponent struck by Twin Thunders is shaken
Twinned Feint*Cha 13After succeeding at a feint, you can attempt a feint against a second target
Twist AwayEvasionUse Reflex in place of Fortitude as an immediate action
Twisted FleshCon 15, Worldwound affinity+1 natural armor, resistance 2 to cold, electricity, fire, and +1 intimidate
Twisted LoveSee textGain a +2 bonus vs. enchantments and bonuses to influence your obsessed foe, and on completion, you can pretend to be affected by enchantments
Two-Handed Thrower* Str 15Gain Str bonus when using two hands to throw a one or two-handed weapon
Two-Weapon Defense*Two-Weapon FightingGain +1 shield bonus when fighting with two weapons
Two-Weapon Drunkard*Catch Off-Guard, Two-Weapon FightingUse a tankard as a mace and holy symbol
Two-Weapon Feint* Dex 15, Int 13, Combat Expertise, Two-Weapon FightingForgo first melee attack to feint
Two-Weapon Fighting*Dex 15Reduce two-weapon fighting penalties
Two-Weapon Grace*Dex 15; Fencing GraceUI, Slashing GraceACG, or Starry GraceUI; Two-Weapon Fighting; Weapon FinesseUse Fencing Grace, Slashing Grace, or Starry Grace while dual-wielding
Two-Weapon Rend*Double Slice, Improved Two-Weapon Fighting, base attack bonus +11Rend a foe hit by both your weapons
Tyrant's RebukeKnowledge (planes) 5 ranksStagger a creature you touch
Ultimate Mercy Cha 19, Greater Mercy, lay on hands, mercy class featureExpend 10 uses of lay on hands to bring a dead creature back to life
Ultimate Resolve Aura of resolve class featureAura of resolve expands and does not fall when you do
Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drowUnlock spell-like abilities marking your place amongst Drow nobility
Umbral ShiftDarkness racial spell-like abilityWhen in magical darkness, swap places with an ally who also has this feat as a swift action
Umbral Spell Tenebrous SpellAlter a spell to radiate darkness
UnagingHalf-elfGain resistance to the effects of aging
Unbalancing Blow*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4On a successful unarmed strike, target is flatfooted and unbalanced
Unblinking Flame Feint*Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9thUse Wis mod instead of Cha mod to feint
Unblinking Flame Fist*Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13thStunning fist save DC is +2 vs flat-footed foes
Unbound BraveryBravery class feature, worshiper of Cayden CaileanYou can add the bonus from bravery to Escape Artist checks and combat maneuver checks to escape a grapple.
Unbreakable*Con 13, Endurance, Toughness, fighter level 4thGain additional hp from favored classes
Uncanny ActivationUse Magic Device 12 ranksIncrease the caster level of an item by exceeding its UMD DC
Uncanny Alertness Alertness+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects
Uncanny AllyAlertness, uncanny dodge class featureAdjacent allies gain your uncanny dodge
Uncanny Concentration Combat CastingDon't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks
Uncanny Defense* Cautious Fighter, base attack bonus +3, halflingGain bonus to Reflex saves and CMD when fighting defensively or taking total defense
UncertaintyInt 13; Bluff, Diplomacy, and Intimidate 5 ranksBlood curse causes creature to take -6 penalty to a social skill
Uncivilized Tactics*Str 13, Power AttackPrevent a target from using certain limbs/attacks with combat maneuvers
Unconquerable Resolve*Resolve class feature, samurai level 1st (Pathfinder RPG Ultimate Combat 18)Gain temporary hit points whenever you use resolve
Undaunted BraveryBravery class feature, worshiper of Cayden CaileanYou can add your bonus from bravery to Intimidate checks and to the DC to intimidate you.
Undead Master Spell focus (necromancy), the ability to cast animate dead or command undeadAnimate and command more undead
Under and Over* Agile Maneuvers, Small size or smallerFailed grapples against you cause attacker to fall prone
Underfoot* Dodge, Mobility, Small size or smaller+4 on Acrobatics checks to move past larger opponents
Underfoot (BotB)*Dodge, swarming racial traitCan share a space with an enemy
Underhanded Teamwork*Combat Expertise, Improved Dirty TrickIncrease the length of an ally’s dirty trick use
UndermineCreate difficult terrain by using combat maneuvers on your enemies
Undermining ExploitKnowledge (dungeoneering) 4 ranks+4 bonus on combat maneuvers against foes on rocky difficult terrain
Undersized Mount*Ride 1 rankRide creatures of your size
Underworld ConnectionsLearn more about the underworld and crime syndicates
Unfair Grip*Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack, base attack bonus +1Gain a bonus on checks to maintain grapples, those grappled take a penalty to escape
Unfettered FamiliarCaster level 5th, familiar class featureBestow touch spells on your familiar from a distance
Unfettered RageRage class feature, base attack bonus +6Expend additional rounds of rage for extra attacks
Unfolding Wind Rush*Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13thMove and make a full attack with thrown weapons
Unfolding Wind Strike*Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9thDouble range increment of thrown weapons
Unforgotten You must have a close relative, spouse, or other person dear to your heart who never returned from a journey, was captured, or otherwise vanished with little trace, or you have the Major Disaster background.Reduce nonlethal damage you take, increase your saving throw bonuses
Unhindering Shield*⊤⊤Shield Focus, base attack bonus +6 or fighter level 4th, proficiency with bucklers.Treat your buckler hand as free for all purposes
Unimpeachable HonorIron Will+4 bonus to avoid violating beliefes, -4 penalty on attack rolls and damage rolls versus allies
Unraveler of SecretsInt 15, Knowledge (history) 1 rank, gloomkin half-orcGain a +2 bonus to Knowledge (History) checks and the ability to cast object reading once per day
Unraveling BloodDispelling Blood, Knowledge (arcana) 9 ranks, vishkanyaYour venomous blood can function as break enchantment
Unsanctioned Detection Detect evil class featureUse detect evil to gain bonuses on Perception and Sense Motive checks
Unsanctioned Knowledge Int 13, ability to cast 1st-level paladin spellsAdd spells to your paladin spell list
Unseat*Improved Bull Rush, Mounted CombatKnock opponents from their mounts
Unseen PoisonBluff 5 ranks, Craft (poison) 5 ranks, ability to cast nondetectionConceal the aura of poisons you carry
Unspoken BondBluff 4 ranks, Sense Motive 4 ranksCommunicate simple thoughts without words
Unstoppable EsoteryYour spells that use esoteric material components are harder to stop or remove
Untwisting Iron Skin*Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13thGain DR/adamantine, and gain DR/— when you break certain objects
Untwisting Iron Strength*Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9thIgnore some of target's hardness
Unusual Heritage (Changeling)ChangelingGain bonuses to concentration and dispel checks when near other changelings
Unusual Heritage (Dhampir)DhampirGain a natural bite attack that can deal bleed damage
Unusual Heritage (Fetchling)FetchlingCreate a magical sensor while you sleep that can see into the Shadow Plane
Unusual Heritage (Gillman)GillmanCast divination spells at a higher caster level, gain augury as a spell-like ability
Unyielding Ferocity*Con 19, ferocityMake a full attack when reduced to 0 or fewer hit points, with restrictions
Upsetting Shield Style*Dex 13, proficiency with bucklersUse a buckler to shield bash
Upsetting Strike*Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers.Foes that miss you provoke an attack of opportunity
Upsetting Vengeance*Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers.Use Upsetting Strike against foes attacking your allies
Urban ForagerKnowledge (local) 4 ranks, Survival 4 ranks, TrackUse Survival to forage and track in urban locations
Urdefhan Bladebreaker*Base attack bonus +1, proficiency with the rhoka sword, urdefhan+2 to sunder an opponent’s weapon when wielding a rhoka sword
Ursurping SpellTargets that fail their saving throw flank with you and can't make attacks of opportunity against you
Usurper's GuardBase attack bonus +3 or ability to cast 2nd-level spellsYou can guard your ally while they make a concentration check
Valiant Steed Animal or magical beast+4 bonus against fear or emotion effects, easier to be pushed into a frightening situation
Vampiric Animal CompanionVampire, Charisma 18, animal companion class ability, sufficiently high level (see below)Gain a vampire animal companion
Vampiric CompanionDhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companionGain an undead companion
Vandal Goblin, sneak attack class featureUse half of your sneak attack damage against unattended objects.
Vanguard Hustle*Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields.Add half your shields enhancement bonus when using Saving Shield
Vanguard Style*BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields.Use Bodyguard to improve your allies Reflex saving throw
Vanguard Ward*BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields.Use Bodyguard and Vanguard Style with the same action
Vanth's ScytheCharacter level 9th, duskwalker, ghost hunter racial traitAlso grant the undead bane property when you use your ghost hunter racial ability.
Vaporous PotionBrew PotionYou can create potions that expand into a gas
Variant Prayer Scroll Jiang-shiChange the powers granted by your prayer-scroll
Varisian TattooSpell FocusGain a cantrip as a spell-like ability
Vast Hatred* Gnome, hatred racial traitExpand your hatred to another two creature types
Vast SpellCaster level 3rdAffect more creatures in an area
Veiled ContemptBluff 3 ranksIncrease the DC of Sense Motive checks to get a hunch about you
Veiled VilenessHalf-orcHide any signs of your orcish heritage, +1 Diplomacy, Intimidate, Will saves
Vengeance You must have a close family member or other loved one slain by a specific challenging foe or that foe’s minions, or have the Raiders or Vengeance background.Receive a bonus against a specific foe and its minions
Vengeful BanisherYou witnessed at least one family member or a close friend being killed by demons or demonic cultists, or you have the Hated Foe or An Eye for an Eye background (see Ultimate Campaign).+2 save vs. spells/effects from demons and their worshipers
Vengeful Death VowDeath vow class featureTargets of death vow take -2 attack against you
Venomous Spray*SerpentfolkSpit venom as a ranged attack
Venomous StareMesmerist level 11th, painful stare class featureTarget of painful stare is poisoned
Verbose PerformerBardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 15 TPADouble the range of your bardic performances
Verdant SpellSpell Focus (enchantment), Knowledge (nature) 6 ranksYour spells can affect plant creatures
Verdant StepCon 13, character level 7th, plant typeGain a limited form of tree stride as a spell-like ability
VerifyAbility to cast 1st-level spells, lawful evil alignment, worshiper of AsmodeusBetter tell when a creature lies as it relates to contracts or deals
Vermin CompanionVermin Heart, animal companion class feature, wild empathy class featureTake a vermin as a companion instead of an animal
Vermin Heart Wild empathy class featureTarget vermin with spells as if they were animals
Versatile Channeler Channel energy class feature, necromancer or neutrally aligned cleric (see below)Channel both positive and negative energy
Versatile JinxIron Will, Halfling Jinx traitBase your jinx's DC off of Intelligence or Wisdom instead of Charisma
Versatile SpontaneityInt 13 or Wis 13 (see Special), ability to spontaneously cast 2nd-level spellsGain temporary access to a spell you otherwise don’t know
Versatile Summon MonsterKnowledge (arcana) 1 rank, Knowledge (planes) 1 rankApply new templates to your summoned creatures
Versatile Summon Nature's AllyAugment Summoning, Spell Focus (conjuration), Knowledge (nature) 1 rank, Knowledge (planes) 1 rankApply new templates to your summoned creatures
Vestigial HeadOgreA stunted vestigal head helps by taking some Will save effects that would otherwise have targeted you
Vicious Stomp* Combat Reflexes, Improved Unarmed StrikeWhen opponent falls prone, it provokes an attack of opportunity from you
Victory Through UnityYou must have a familiar, and you must either be a member of House Merrosett or have the Initiated or Storied Lineage backgroundGrant your familiar one of the hunter's animal aspects
Vigilant Charger*Str 13, Dex 13, Combat ReflexesReady an action to charge an enemy
Vigilant Eidolon Eidolon class feature+4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless
Vigilant PhantomPhantom class feature+4 on Perception checks within arm’s reach of active phantom
Vile LeadershipAny evil alignment, character level 7thAs Leadership, but more appropriate for Evil characters
Vim and Vigor*Con 13, Combat Vigor, Endurance, character level 3rdYou are less fatigued by using vigor
Vindictive FallLightning ReflexesWhen you are knocked prone, drag an enemy within reach down with you
Violent Display*Dazzling Display, Weapon Focus, base attack bonus +6Use Dazzling Display whenever you land a sneak attack or confirm a critical hit
Virtuous CreedYou must be goodFollow a heavenly virtue to gain unique abilities
Virulent Venom*Spit Venom, nagajiInflict acid damage with your racial poison
Visceral Threat*Intimidating ProwessUse Intimidate instead of Bluff to feint
Viscous Venom*Spit Venom, nagajiEntangle creatures with your racial poison
Vishkanya PerfumeDeadly Kiss, toxic racial traitARG, vishkanyaARGChange your racial venom into an inhaled poison
Vision MasteryUse Magic Device 2 ranks, base Fortitude save bonus +4Cast darkvision or see invisibility with a divination-crafted item
Vital Strike*Base attack bonus +6Deal twice the normal damage on a single attack
Voice of BeastsWild shape class featureCan speak with animals while in wild shape form
Voice of the Sibyl Cha 15Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Volley Fire*Point-Blank Shot+1 for each ally attacking the same target at range
Voracious Blade*Weapon Focus (rhoka sword), base attack bonus +4, urdefhanChannel your daemonic energy through a rhoka sword
Vulpine Pounce* Swift Kitsune Shapechanger, base attack bonus +10, kitsuneGain pounce when charging and shifting in the same round.
Waking DreamCha 17, Ephemeral Tread, Lucid Dreamer, Knowledge (planes) 10 ranksYou can try 2 impossible actions per day in the Dimension of Dreams
Walking SleightDeft Hands, Sleight of Hand 5 ranksUse Sleight of Hand as a move action or during a move
Wall of Flesh Small size or smaller.Increase your size modifier with combat maneuvers
Wand DancerDex 13, Dodge, Mobility, Perform (dance) 5 ranksMove before and after using a spell trigger item
Wanderer's FortuneKnowledge (planes) 3 ranksGain freedom of movement to escape a grapple or magical restraint
Wandering MindCharacter level 9th, gathlainReroll a failed Will save against a mind-affecting ability
War BlessingMystery or domain class featureGain a lesser use of the blessings class feature
War Singer Cha 13, bardic performance class feature, half-orc or orcGain benefits to bardic performance on battlefields and against orcs
Warding BloodGhostbane Ichor, Knowledge (religion) 13 ranks, vishkanyaYou can paint your blood on a room to create a forbiddance effect
Warleader's RageCha 13, half-orc or orc, non-lawfulAllow allies with lesser rage powers to remain raging at greater distances
WarmongerCha 13, hobgoblinGain Bluff and Diplomacy as class skills, +4 bonus when using them to convince creatures to fight
Warning Shot*Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weaponMake ranged touch attacks to demoralize at greater range
Warped MindWis 15, Worldwound affinityResist those that attempt to read your thoughts
Warren DiggerGhoulGain a burrow speed
Warrior Priest Ability to cast divine spells, domain or mystery class feature+1 bonus to initiative and +2 on concentration checks when casting defensively
Wary SmugglerPerception 5 ranks, Sleight of Hand 5 ranks, Stealth 5 ranks+5 Sleight of Hand to conceal small objects; take 10 on Perception, Sleight of Hand, and Stealth within urban areas
Wasp FamiliarChaotic neutral alignment, worshiper of CalistriaGain a wasp familiar loyal to Calistria
Water Skinned UndineExtinguish small flames with a touch
Waterway CasterAutomatically succeed at concentration checks while in rough water, and gain a +4 bonus on concentration checks to cast spells underwater
Wave MasterWorshiper of GozrehWhen you succeed at a Swim check you can move your full speed as a full-round action, or half your speed as a move action
Wave Strike* Weapon expertise class feature or Quick Draw, Bluff 1 rankSpend a swift action to make a Bluff check to feint
Wayang SoothsayerWayangImprove the power of Shadow Speaker
We are the WallBe a member of House Darahan, or have the Champion of the People, Duty, or Raider background3 times per day, you can declare a creature to be your quarry
Weapon Adept*Modified weapons are easy for you to wield
Weapon BearerCharacter level 4th, proficient with all martial weaponsYou attract a weapon bearer to aid you in your endeavors.
Weapon Evoker MasteryUse Magic Device 2 ranks, base Fortitude saving throw bonus +3Amplify the power of a magic weapon that deals energy damage
Weapon Finesse*Use Dex instead of Str on attack rolls with light weapons
Weapon Focus*Proficiency with weapon, base attack bonus +1+1 bonus on attack rolls with one weapon
Weapon Material Mastery⊤⊤⊤Base attack bonus +7, weapon training class feature with a melee weaponPerform impressive deeds with weapons made of special materials
Weapon of the Chosen*Weapon Focus with deity’s favored weapon, must worship and receive spells from a deityAs a swift action, your first attack with weapon counts as magical
Weapon ShiftWild shape class featureWhen wild shaped, your natural attacks have the damage type and properties of your weapon
Weapon Specialization*Weapon Focus, 4th-level fighter+2 bonus on damage rolls with one weapon
Weapon Style Mastery⊤⊤⊤Any two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weaponHave two weapon styles active at once
Weapon Trick*Base attack bonus +1Learn weapon tricks with a specifics style of weapon
Weapon Versatility*Weapon Focus, base attack bonus +1Deal different types of damage with your favored weapon
Weather EyeSurvival 3 ranks, must worship nature+4 Survival bonus to predict the weather, +1 save vs. extreme weather
Weathered Warrior*EnduranceAvoid some penalties on your ranged attacks in strong or severe winds
Welcome Pain Iron Will, worshiper of Zon-KuthonShed conditions before they would bring you unconscious.
Well-Prepared HalflingRetrieve a specific mundane item from your person
Wheeling Charge*Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinityTurn your mount while charging
Whip Mastery* Weapon Focus (whip), base attack bonus +2Using a whip does not provoke attacks of opportunity
Whipcrack*Int 13, Combat Expertise, Improved Reposition, base attack bonus +3 or monk level 1stYou can use a reposition manuever to throw the creature
Whip-Shot DeedGrit class feature or Amateur GunslingerUC feat, pistol-whip deedFire your gun at the same time you use pistol-whip
Whip-Slinger*Proficient with slingThreaten the area around you with a sling
Whirling Hold*Improved Grapple, Improved Unarmed StrikeYou can sicken your opponent with a successful check to maintain the grapple
Whirlwind Attack*Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4Make one melee attack against all foes within reach
Whispered KnowledgeCorporeal undead, Whispering Way 15 TPAEnhance your undead form with secret knowledge
Whispering Way DiscipleAssociate (Whispering Way)Get access to unholy magic from the Whispering Way
Wicked Valor Con 15, Diehard, Endurance, tieflingHeal twice as much while resting.
Widen SpellDouble spell area
Wild FlankingPower Attack, base attack bonus +4Hit an enemy with stronger power attacks, but risk damaging your allies
Wild Growth ChannelChannel positive energy class feature, Plant domainCause grapsing vines under your control to grow from the ground
Wild Growth HexHex class feature; summer, thorns, or woodlands patronCause disruptive thorny plants to grow at the feet of victims of a chosen hex
Wild SpeakerBleachling racial trait, gnomeYou can use speak with animals at will
Wild Speech Druid level 6th, wild shape class featureSpeak while in wild shape
Wild VigorWild shape class featureGain temporary hit points equal to your base attack bonus when you use wild shape
WildingAny neutral alignment, must be taken at 1st levelGain wild empathy ability or bonus and are treated as an animal for the purpose of harmful mind-affecting effects that target animals
Wilding MindWis 13, WildingCan take 1d3 Int damage to reroll a failed saving through versus a fear effect or versus a mind-affecting effect
Wilding SensesWis 13, WildingGain a +2 bonus on Perception checks (increases to +4 when determining if you can act in a surprise round)
Wilding StrideCon 13, WildingBase speed increases by 10 feet
Wilding Strike*Str 13, Improved Unarmed Strike, WildingYour unarmed strike damage increases to 1d6 (or 1d4 if you are Small)
Will of GiantsWis 14, Iron Will, giant subtypeGain immunity to enchantment effects that target only humanoids
Willing AccompliceCha 13, Bluff 3 ranks, Sense Motive 1 rankUse Bluff to aid ally's Disguise
Willing DeathDuskwalkerYou can cast paladin's sacrifice to prevent an ally from dying
Wily WarriorBluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have the Military Strategist background (page 5)Use your ranks in Sense Motive in place of your Will save.
Wind LeaperKnowledge (planes) 3 ranksUse wind to bolster your jumps and reduce your weight
Wind RiderAcrobatics or Fly 3 ranksIncrease your fly speed while in strong wind
Wind SongPerform (wind instruments) 5 ranks; bardic performance or raging song class featureEcho your performance so that it originates from a square far from you
Wind Stance*Dex 15, Dodge, base attack bonus +6Gain 20% concealment if you move
Wingclipper*Base attack bonus +9Forgo critical damage to prevent your enemy from flying
Wingover Fly speedTurn up to 180 degrees while flying once per round without the need of a fly check.
Wings of Air Airy Step, character level 9th, sylphIncreased save against air/electricity effects, gain a supernatural fly speed
Wings of the Androsphinx*Int 13, Combat Expertise, Improved Reposition, base attack bonus +1 or monk level 1stGain +2 AC against charging foes, use reposition as an immediate action against a failed charge
Winter's Strike*Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranksTarget of your Vital Strike must successfully save or become fatigued
Witch Knife Witch classUse dagger as focus for witch patron spells
Witchbreaker*Iron WillGain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits
Witty FeintBluff 1 rank, weapon training class feature, gnomeImprove your own AC instead of harming your enemy's when feinting in combat
Wolf RiderUndersized Mount or effective level 7th in the class that grants the mount or divine bond (mount) class feature; Knowledge (nature) 1 rank; mount or divine bond (mount) class featureCan select wolf as your mount, and Knowledge (nature) is a class skill
Wolf Savage*Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranksDo ability damage or fatigue prone foe when you deal at least 10 points of damage to it with a natural weapon or unarmed strike
Wolf Style*Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranksDecrease a foe's speed when you deal at least 10 points of damage with an attack of opportunity
Wolf Trip*Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranksGain a +2 bonus on trip attempts you make as part of an attack of opportunity
Wood CrafterCraft (armor) 3 ranks, Knowledge (nature) 3 ranksGain +4 bonus on Craft (armor) checks when working with wood, can sometimes craft items at a discount
Woodland Wraith*Dex 15, Dodge, base attack bonus +6Gain concealment when withdrawing or taking multiple actions and ending movement in naturally occurring difficult terrain
Word of Healing Lay on hands class featureUse lay on hands from a distance
Worldwound Walker 5 or more Hit Dice, good alignment.Protect yourself from effects which target good creatures
Worst Case JinxKnowledge (arcana) 5 ranks, Halfling Jinx traitHinder the effects of beneficial spells with your jinx
Wounded Paw Gambit*Broken Wing Gambit, Bluff 5 ranksWhen you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker
Wrest ChargeDisable Device 5 ranks, Knowledge (engineering) 5 ranksJury-rig a depleted battery to hold 1 charge
Wretched CuratorYou must have purchased a scroll or spellbook containing a spell with the evil descriptor in a place where such dealings are illegal, or must have the Secret Society Inductee or Diabolical Upbringing backgroundPurchase evil items cheaper, bonus to checks to understand evil items
Wrist Grab*Dex 13, Int 13, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Unarmed Strike, base attack bonus +6Immediate disarm when your opponent misses by 5 or more
Wyvaran SpellcastingKnowledge (arcana) 6 ranks, wyvaranGain a draconic spell-like abilitiy.
Wyvern Fury Style*Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class featureUse daggers and whips with your flurry.
Wyvern Sting*Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class featureWhen using Wyvern Style, you can use a whip to force an enemy to focus on you.
Wyvern Wing*Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class featureMake an additional 5ft step between attacks when using Wyvern Style
XenoglossyInt 13, Linguistics 3 ranksUse Linguistics to communicate with creatures with which you don’t share a language
Yai-Mimic SpellInt 15, Still SpellModify a ray spell to fire from your forehead, granting you brief regeneration
Zealous MindIron Will, Unimpeachable HonorUI, lawful alignmentGain additional bonuses against enchantments