EMP pistolSource Technology Guide pg. 21StatisticsCost 12,000 gp Type one-handed ranged; Proficiency exotic (firearms); Weight 2 lbs. Damage 1d10 (small), 2d6 (medium); Damage Type E; Critical x2 Range 50 ft.; Capacity 10; Usage 1 charge; Special Semi-automatic, touchDescriptionAn EMP pistol emits a beam of electromagnetic energy that cannot harm living creatures, but deals terrible damage to robots. An EMP pistol can harm androids and creatures with cybernetic implants, but they take half damage from a hit. A creature that is critically hit by an EMP pistol and takes damage from that hit must succeed at a DC 15 Fortitude save or be staggered for 1d4 rounds.ConstructionCraft DC 25; Cost 6,000 gp Craft Technological Arms and Armor, military lab
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