Neural inhibitorSource Pathfinder #85: Fires of Creation pg. 60StatisticsCost 2,400 gp Type light melee; Proficiency simple; Weight 2 lbs. Damage 1d6 (small), 1d6 (medium); Damage Type B; Critical x2 Range —; Capacity 10; Usage see text; Special —DescriptionWhile powered down, this sturdy, 2-foot truncheon functions as a light mace. Once it is activated (this is a swift action that consumes 1 charge), a high-density power core housed in the weapon’s head generates a high-pitched whine that causes momentary disorientation in a creature struck. Each time the weapon hits a target, it consumes 1 charge and the creature struck must succeed at a DC 12 Fortitude save or suffer trauma to its central nervous system. For 1 round, a creature that fails its saving throw takes a –1 penalty on attack rolls, skill checks, and Will saving throws, as well as a –4 penalty on concentration checks. The duration of this effect stacks with multiple hits from the neural inhibitor. This is a mind-affecting effect.ConstructionCraft DC 20; Cost 1,200 gp Craft Technological Arms and Armor, military lab
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