Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Harbinger's Scythe

Source Pathfinder #139: The Dead Road pg. 63
Aura moderate evocation and necromancy CL 7th
Slot none; Price 19,518 gp; Weight 10 lbs.

Description

This +2 scythe has a handle carved of bone and topped with a single onyx gem. Once per day when the wielder of the weapon confirms a critical hit against a foe, she can command the blade to release a wave of soul-stealing power. All enemies within a 10-foot-radius burst of the wielder must succeed at a DC 16 Will save or gain 1 temporary negative level. After 1 hour, these temporary negative levels disappear automatically without requiring a saving throw. This ability is not triggered by a critical hit against a helpless or unaware creature or a creature that has a number of Hit Dice less than half the wielder's total Hit Dice.

Construction

Requirements Craft Magic Arms and Armor, enervation; Price 9,918 gp