Slaying ArrowSource Ultimate Equipment pg. 160, PRPG Core Rulebook pg. 471 Aura strong necromancy CL 13th Slot none; Price normal (2,282 gp), greater (4,057 gp); Weight 1/10 lb.DescriptionThis +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.
A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.
| d% | Designated Type or Subtype | | 01–05 | Aberrations | | 06–09 | Animals | | 10–16 | Constructs | | 17–27 | Dragons | | 28–32 | Fey | | 33 | Humanoids, aquatic | | 34–35 | Humanoids, dwarf | | 36–37 | Humanoids, elf | | 38–44 | Humanoids, giant | | 45 | Humanoids, gnoll | | 46 | Humanoids, gnome | | 47–49 | Humanoids, goblinoid | | 50 | Humanoids, halfling | | 51–54 | Humanoids, human | | 55–57 | Humanoids, reptilian | | 58–60 | Humanoids, orc | | 61–65 | Magical beasts | | 66–70 | Monstrous humanoids | | 71–72 | Oozes | | 73 | Outsiders, air | | 74–76 | Outsiders, chaotic | | 77 | Outsiders, earth | | 78–80 | Outsiders, evil | | 81 | Outsiders, fire | | 82–84 | Outsiders, good | | 85–87 | Outsiders, lawful | | 88 | Outsiders, water | | 89–90 | Plants | | 91–98 | Undead | | 99–100 | Vermin |
ConstructionRequirements Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Price 1,144 gp (normal), 2,032 gp (greater)
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