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Acid Terror

Acid Terror CR 12

Source NPC Codex pg. 213
XP 19,200
Human sorcerer 9/dragon disciple 4
LE Medium humanoid (human)
Init +6; Senses Perception +12

Defense

AC 24, touch 15, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +5 natural)
hp 108 (9d6+4d12+48)
Fort +9, Ref +10, Will +11
Resist acid 10

Offense

Speed 30 ft.
Melee 2 claws +10 (1d6+3 plus 1d6 acid), bite +10 (1d6+4) or quarterstaff +10/+5 (1d6+3)
Special Attacks breath weapon (30-foot cone, 13d6 acid, DC 22, 2/day), claws (2, 1d6+3 plus 1d6 acid, magic, 9 rounds/day), dragon bite
Sorcerer Spells Known (CL 12th; concentration +18)
6th (4/day)—acid fog, form of the dragon I
5th (6/day)—cloudkill (DC 23), feeblemind (DC 22), spell resistance
4th (7/day)—black tentacles, confusion (DC 21), dimension door, fear (DC 20)
3rd (7/day)—displacement, fly, hold person (DC 20), stinking cloud (DC 21), suggestion (DC 20)
2nd (8/day)—acid arrow, glitterdust (DC 20), hideous laughter (DC 19), invisibility, resist energy, web (DC 20)
1st (8/day)—charm person (DC 18), color spray (DC 17), mage armor, magic missile, reduce person (DC 17), silent image (DC 17)
0 (at will)—acid splash, dancing lights, daze (DC 17), detect magic, mage hand, message, open/close, ray of frost, read magic
Bloodline draconic (green)

Tactics

Before Combat As soon as she suspects combat is imminent, the dragon disciple casts mage armor and spell resistance.
During Combat The dragon disciple prefers to keep her distance, and starts combat by casting quickened web followed by acid fog. She then casts fly, black tentacles, acid arrow, feeblemind, and cloudkill, with judicious uses of Quickened Spell.
Base Statistics Without mage armor, the dragon disciple’s statistics are AC 20, touch 15, flat-footed 17.

Statistics

Str 16, Dex 14, Con 15, Int 10, Wis 8, Cha 22
Base Atk +7; CMB +10; CMD 25
Feats Combat Casting, Dodge, Eschew Materials, Greater Spell Focus (conjuration), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Spell Focus (conjuration, enchantment), Toughness
Skills Climb +4, Fly +6, Intimidate +19, Knowledge (arcana) +8, Linguistics +1, Perception +12, Spellcraft +7, Stealth +9
Languages Common, Draconic
SQ blood of dragons, bloodline arcana (acid spells deal +1 damage per die)
Combat Gear potion of cure serious wounds, potion of delay poison, wand of detect thoughts (15 charges); Other Gear quarterstaff, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, hat of disguise, headband of alluring charisma +2, ring of protection +2, 800 gp

Cunning and manipulative, these dragon disciples trap their foes with schemes and spells before showering them with deadly acid.

Remel Levath

Remel Levath has always craved control. She’s certain that if people just did what she wanted them to, there would be peace and order—for her, at least. When the petty motivations and stupid behaviors of the "rabble" get in the way, she has no choice but to magically manipulate them into doing the "right" thing. If they still don’t, she unleashes her righteous fury in a spray of purifying acid.

Combat Encounters: Remel sees all altercations as the fault of the other parties, and tends to shout her disappointment throughout the battle, encouraging them to lay down their arms—though not all who surrender receive mercy.

Roleplaying Suggestions: Always arrogant and often argumentative, Remel employs enchantment spells even in casual conversation. Despite her prejudices, she knows that she needs like-minded individuals to aid in enforcing her will. She can be surprisingly flattering and friendly toward those with the good sense to follow her directions in all things.