Axe LordAxe Lord CR 16Source NPC Codex pg. 124 XP 76,800 Dwarf paladin of Torag 17 LG Medium humanoid (dwarf) Init +3; Senses Perception +12 Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)DefenseAC 26, touch 11, flat-footed 26 (+10 armor, +2 deflection, –1 Dex, +1 natural, +4 shield) hp 183 (17d10+85) Fort +16, Ref +7, Will +15; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 5/evil; Immune charm, compulsion, disease, fear, poisonOffenseSpeed 20 ft. Melee +3 shock dwarven waraxe +27/+22/+17/+12 (1d10+9/19–20/×3 plus 1d6 electricity) Ranged +1 throwing axe +17/+12/+7/+2 (1d6+7) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel positive energy (DC 20, 9d6), smite evil 6/day (+2 attack and AC, +17 damage) Spell-Like Abilities (CL 17th; concentration +19) At will—detect evil Paladin Spells Prepared (CL 14th; concentration +16) 4th—holy sword 3rd—greater magic weapon, prayer 2nd—delay poison, eagle’s splendor (2), shield other 1st—bless, divine favor (2), lesser restoration, protection from evilTacticsBefore Combat The paladin casts delay poison on himself and greater magic weapon on his waraxe. During Combat The paladin uses Improved Vital Strike and Cleave if he has a few targets close together. Base Statistics Without delay poison and greater magic weapon, the paladin’s statistics are Immune charm, compulsion, disease, fear; Melee +1 shock dwarven waraxe +25/+20/+15/+10 (1d10+7/19–20/×3 plus 1d6 electricity).StatisticsStr 22, Dex 8, Con 16, Int 10, Wis 14, Cha 14 Base Atk +17; CMB +23; CMD 34 (38 vs. bull rush or trip) Feats Cleave, Extra Lay on Hands, Improved Critical (dwarven waraxe), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven waraxe) Skills Climb +4, Diplomacy +7, Heal +7, Intimidate +10, Knowledge (local) +2, Knowledge (religion) +5, Perception +12 (+14 to notice unusual stonework), Swim +4 Languages Common, Dwarven SQ aura, code of conduct, divine bond (weapon +5, 4/day), lay on hands (8d6, 12/day), mercies (dazed, deafened, nauseated, paralyzed, shaken) Gear +3 banded mail, +2 heavy steel shield, +1 shock dwarven waraxe, +1 throwing axe, amulet of natural armor +1, belt of giant strength +4, boots of speed, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, silver holy symbol, platinum rings for shield other (2, worth 50 gp each), 1,667 gp
Axe lords guard dwarven citadels, hunting foul monsters from the deeps and threats from outside.Edager GraybeardA grim and proud dwarven warrior, Edager has a hard time trusting people not of his race, but saves his true enmity for goblins, giants, orcs, and the foul creatures of the Darklands.
|