BarmaidBarmaid CR 3Source NPC Codex pg. 257 XP 800 Human commoner 5 CN Medium humanoid (human) Init +1; Senses Perception +6DefenseAC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge) hp 17 (5d6) Fort +1, Ref +2, Will +1OffenseSpeed 35 ft. Melee dagger +1 (1d4–1/19–20) Ranged dagger +3 (1d4–1/19–20)TacticsDuring Combat The commoner tries to talk her way out of a fight, and uses her dagger if that fails.StatisticsStr 8, Dex 13, Con 11, Int 9, Wis 10, Cha 13 Base Atk +2; CMB +1; CMD 13 Feats Alertness, Dodge, Fleet, Nimble Moves Skills Diplomacy +6, Knowledge (local) +4, Perception +6, Sense Motive +6 Languages Common Gear dagger, antitoxin, 2,298 gp
A barmaid isn’t above passing messages or slipping a dose of sleeping poison into a drink if the price is right.
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