Battle MageBattle Mage CR 2Source NPC Codex pg. 179 XP 600 Elf wizard 3 NE Medium humanoid (elf) Init +2; Senses low-light vision; Perception +5DefenseAC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 19 (3d6+6) Fort +2, Ref +3, Will +3; +2 vs. enchantments Immune sleepOffenseSpeed 30 ft. Melee mwk rapier +3 (1d6/18–20) Ranged mwk longbow +4 (1d8+1/×3) Special Attacks hand of the apprentice (6/day) Wizard Spells Prepared (CL 3rd; concentration +6) 2nd—mirror image, scorching ray 1st—magic missile, shield, shocking grasp 0 (at will)—daze (DC 13), detect magic, light, resistanceTacticsBefore Combat The wizard uses her wand to cast mage armor. During Combat The wizard attacks with scorching ray, her longbow, and hand of the apprentice. If forced into melee, she casts mirror image and obscuring mist. Base Statistics Without mage armor, the wizard’s statistics are AC 12, touch 12, flat-footed 10.StatisticsStr 12, Dex 15, Con 12, Int 17, Wis 10, Cha 8 Base Atk +1; CMB +2; CMD 14 Feats Combat Casting, Point-Blank Shot, Scribe Scroll Skills Acrobatics +4, Climb +2, Knowledge (arcana) +9, Knowledge (history) +7, Perception +5, Spellcraft +9 (+11 to identify magic item properties), Stealth +4 Languages Common, Draconic, Elven, Orc, Sylvan SQ arcane bond (rapier), elven magic, weapon familiarity Combat Gear potion of cure moderate wounds, scroll of glitterdust, scroll of invisibility, scroll of magic weapon, scrolls of mirror image (2), scroll of obscuring mist, scroll of protection from evil, scroll of scorching ray, wand of mage armor (20 charges); Other Gear masterwork longbow with 20 arrows, masterwork rapier, spellbook, 113 gp
These mercenary wizards are able to fill many roles, and demand a high fee for their versatility.
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