CharlatanCharlatan CR 3Source NPC Codex pg. 145 XP 800 Human rogue 4 CN Medium humanoid (human) Init +2; Senses Perception +8DefenseAC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 21 (4d8) Fort +1, Ref +6, Will +2 Defensive Abilities evasion, trap sense +1, uncanny dodgeOffenseSpeed 30 ft. Melee mwk rapier +3 (1d6–1/18–20) Ranged light crossbow +5 (1d8/19–20) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 4th; concentration +5) 3/day—prestidigitation 2/day—disguise selfTacticsBefore Combat Using Bluff or Disguise, the rogue avoids combat. During Combat The rogue uses Improved Feint to make sneak attacks while trying to escape.StatisticsStr 8, Dex 14, Con 10, Int 13, Wis 12, Cha 18 Base Atk +3; CMB +2; CMD 14 Feats Combat Expertise, Deceitful, Improved Feint Skills Bluff +13, Diplomacy +11, Disable Device +9, Disguise +13, Heal +3, Knowledge (local) +8, Perception +8, Perform (sing) +9, Sense Motive +8, Sleight of Hand +9, Stealth +9, Use Magic Device +11 Languages Common, Elven SQ rogue talents (major magic, minor magic), trapfinding +2 Combat Gear potion of cure moderate wounds, scroll of bless, scroll of burning hands, scroll of cure light wounds, scroll of magic missile, alchemist’s fire (2), holy water, thunderstone; Other Gear +1 studded leather, light crossbow with 10 bolts, masterwork rapier, disguise kit, everburning torch, healer’s kit, thieves’ tools, wizard’s spellbook, wooden holy symbol, 129 gp
Using tricks, the charlatan imitates a mage, a priest, or an official.EzekariQuick-witted Ezekari cons people by pretending she’s a spellcaster, picking up useful information in the process.
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