Contract KillerContract Killer CR 10Source NPC Codex pg. 150 XP 9,600 Elf rogue 11 NE Medium humanoid (elf) Init +5; Senses low-light vision; Perception +17DefenseAC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +5 Dex) hp 86 (11d8+33) Fort +5, Ref +13, Will +5; +2 vs. enchantments Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleepOffenseSpeed 30 ft. Melee +1 rapier +15/+10 (1d6+3/15–20 plus poison) Ranged mwk dagger +14/+9 (1d4+2/19–20 plus poison) Special Attacks sneak attack +6d6TacticsBefore Combat The rogue applies blue whinnis poison to his rapier and dagger. During Combat The rogue focuses on one target, using Power Attack, sneak attack, and the ongoing effects of his bleeding attack ability and blue whinnis poison to deal as much damage as possible in a short amount of time. If the target tries to flee, the contract killer uses Stand Still to prevent escape, or throws his poisoned dagger.StatisticsStr 14, Dex 20, Con 12, Int 12, Wis 12, Cha 8 Base Atk +8; CMB +10; CMD 26 Feats Combat Reflexes, Improved Critical (rapier), Power Attack, Stand Still, Toughness, Weapon Finesse, Weapon Focus (rapier) Skills Acrobatics +19, Bluff +13, Climb +16, Disable Device +21, Disguise +13, Intimidate +13, Knowledge (local) +15, Perception +17, Stealth +19 Languages Common, Dwarven, Elven SQ elven magic, rogue talents (bleeding attack +6, combat trick, crippling strike, fast stealth, surprise attack), trapfinding +5, weapon familiarity Combat Gear elixir of hiding, potion of cure serious wounds, potion of invisibility, antitoxin, blue whinnis poison (4); Other Gear +2 studded leather, +1 rapier, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, masterwork thieves’ tools, sunrods (3), 617 gp
The contract killer uses stealth and poison to kill his latest target.Mollarn the CorpsemakerMollarn is an old elf, and the only constant he has found over the centuries is that people are fragile and prone to unexpected injuries and death. Having lost countless friends in his lifetime, he has given up on forming anything but the most casual attachments to others, and has transformed himself into an agent of death. Killing gives him no sense of satisfaction or pleasure—it is simply as common and routine as breathing. If he must kill others to reach his intended target, he does so without remorse or guilt.
Combat Encounters: Mollarn might arrive to murder one of the PCs or someone known to them. A victim could merely be an obstacle in Mollarn’s path to his true target, and getting the person out of the way is enough to get Mollarn to proceed toward his intended foe.
Roleplaying Suggestions: Utterly without scruples, Mollarn might work for the PCs as an assassin. If he has been double-crossed by an employer, he might ask the PCs to help him get revenge, especially if the PCs dislike the one who betrayed him.
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