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Crusader (Saint)

Crusader (Saint) CR 11

Source GameMastery Guide pg. 269
XP 12,800
Human paladin 12
LG Medium humanoid
Init –1; Senses Perception +6
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)

Defense

AC 22, touch 9, flat-footed 22 (+9 armor, –1 Dex, +4 shield)
hp 92 (12d10+26)
Fort +15, Ref +8, Will +13
Defensive Abilities divine grace +5; DR 5/magic; Immune charm, disease, fear

Offense

Speed 20 ft.
Melee +1 evil outsider bane scimitar +15/+10/+5 (1d6+3/15–20) or light hammer +14/+9/+4 (1d4+2)
Ranged light hammer +11 (1d4+2)
Special Attacks channel positive energy (DC 21, 6d6), smite evil (+5 attack and AC, +12 damage)
Spell-Like Abilities (CL 12th; concentration +17)
At Will—detect evil
Paladin Spells Prepared (CL 9th; concentration +14)
3rd—dispel magic, magic circle vs. evil
2nd—bull’s strength, resist energy, shield other
1st—bless weapon, divine favor (2), lesser restoration

Statistics

Str 15, Dex 8, Con 14, Int 12, Wis 10, Cha 20
Base Atk +12; CMB +14; CMD 23
Feats Alignment Channel, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Critical (scimitar), Magical Aptitude, Power Attack
Skills Diplomacy +20, Handle Animal +10, Knowledge (religion) +10, Perception +6, Perform (oratory) +6, Sense Motive +10, Spellcraft +20, Use Magic Device +21
Languages Celestial, Common
SQ aura of good, divine bond (weapon +3), lay on hands (6d6, 15/day [4 for channeling only]), mercies (sickened, diseased, nauseated, stunned)
Combat Gear scrolls of expeditious retreat (4), see invisibility (1), and true strike (4); Other Gear +1 half-plate of invulnerability, +2 heavy steel lion’s shield, +1 evil outsider bane scimitar, cold iron light hammers (2)

Boon A saint can craft or commission a good-aligned magical item for the PCs at a 20% discount, arrange an audience with a good-aligned NPC of any level, or obtain a response to a single question to her deity as if using a commune spell.

A saint is the embodiment of the crusader ideal. A saint might head a crusader temple or order or could be matriarch of her own religious tradition. A saint usually keeps a priest and holy warrior as advisors (CR 12), or a saint with a squad of four holy warriors might accompany a king (CR 15).