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Daredevil Hunter

Daredevil Hunter CR 16

Source NPC Codex pg. 140
XP 76,800
Elf ranger 17
CN Medium humanoid (elf)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +21

Defense

AC 33, touch 19, flat-footed 26 (+9 armor, +2 deflection, +6 Dex, +1 dodge, +5 natural)
hp 142 (17d10+44)
Fort +15, Ref +20, Will +9; +2 vs. enchantments
Defensive Abilities improved evasion; Immune poison, sleep

Offense

Speed 40 ft.
Melee +1 elven curve blade +20/+15/+10/+5 (1d10+4/18–20)
Ranged +2 composite longbow +26/+21/+16/+11 (1d8+4/19–20/×3)
Special Attacks favored enemy (animals +2, dragons +4, giants +4, magical beasts +4)
Ranger Spells Prepared (CL 14th; concentration +15)
3rd—darkvision, neutralize poison
2nd—barkskin, bear’s endurance, protection from energy, snare
1st—delay poison, hide from animals, longstrider, pass without trace, resist energy

Tactics

Before Combat The ranger casts barkskin, bear’s endurance, darkvision, delay poison, longstrider, and pass without trace.
During Combat The ranger prefers ranged combat. He uses Deadly Aim with Rapid Shot, hoping to also use Tiring Critical.
Base Statistics Without barkskin, bear’s endurance, darkvision, delay poison, and longstrider, the ranger’s statistics are Senses low-light vision; AC 28, touch 19, flat-footed 21; hp 108; Fort +13; Immune sleep; Speed 30 ft.; Con 11; Skills Acrobatics +23.

Statistics

Str 14, Dex 24, Con 15, Int 10, Wis 13, Cha 10
Base Atk +17; CMB +19; CMD 39
Feats Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Manyshot, Mobility, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Shot on the Run, Spring Attack, Tiring Critical
Skills Acrobatics +23 (+27 when jumping), Climb +9, Handle Animal +8, Knowledge (arcana, local) +10, Knowledge (nature) +13, Perception +21, Ride +11, Stealth +26, Survival +21, Swim +5
Languages Common, Elven
SQ camouflage, elven magic, favored terrain (forest +2, mountain +4, plains +4), hide in plain sight, hunter’s bond (companions), quarry, swift tracker, track +8, weapon familiarity, wild empathy +17, woodland stride
Combat Gear +1 dragon-bane arrows (5), +1 giant-bane arrows (5), +1 magical beast-bane arrows (5); potions of displacement (2), potions of fly (2), potions of haste (2), scroll of commune with nature, wand of cure moderate wounds (20 charges); Other Gear +3 mithral breastplate, +1 elven curve blade, +2 composite longbow (+2 Str) with 60 arrows, belt of incredible dexterity +4, boots of elvenkind, cloak of resistance +3, efficient quiver, ring of feather falling, ring of protection +2, 1,380 gp

The daredevil hunter seeks the largest and most dangerouscreatures for trophy kills.

Thalion Skytale

Thalion thinks of himself as the world’s greatest big game hunter. He spends days—even weeks—tracking creatures he intends to slay, and sometimes hires his services to areas plagued by marauding giants or dragons. If he mistakenly attacks an animal companion or eidolon, he apologizes and asks to duel the creature to test his skills.