Death MasterDeath Master CR 16Source NPC Codex pg. 230 XP 76,800 Half-elf cleric of Urgathoa 5/evoker 5/mystic theurge 7 NE Medium humanoid (elf, human) Init +4; Senses low-light vision; Perception +28DefenseAC 28, touch 13, flat-footed 28 (+12 armor, +3 deflection, +3 natural) hp 182 (5d8+5d6+7d6+100) Fort +14, Ref +7, Will +20; +2 vs. enchantments Immune charm monster, fireball, lightning bolt, sleepOffenseSpeed 20 ft. Melee +1 heavy mace +10/+5 (1d8+2) Special Attacks channel negative energy 4/day (DC 11, 3d6), hand of the acolyte (8/day), intense spells (+2 damage) Spell-Like Abilities (CL 5th; concentration +10) 8/day—bleeding touch (2 rounds) Evoker Spell-Like Abilities (CL 5th; concentration +8) 6/day—force missile (1d4+2) Cleric Spells Prepared (CL 12th; concentration +17) 6th—antimagic fieldD, heal, word of recall 5th—flame strike (3, DC 20), slay livingD (DC 20), wall of stone 4th—death wardD, dimensional anchor, freedom of movement, spell immunity, unholy blight (DC 19) 3rd—contagion (2, DC 18), dispel magicD, invisibility purge, prayer, summon monster III 2nd—cure moderate wounds (2), death knellD (DC 17), hold person (DC 17), silence (DC 17), spiritual weapon 1st—cause fearD (DC 16), cure light wounds (3), deathwatch, entropic shield, obscuring mist 0 (at will)—bleed (DC 15), detect poison, mending, stabilize D Domain spell; Domains Death, Magic Evoker Spells Prepared (CL 12th; concentration +15; 15% spell failure) 6th—forceful hand, freezing sphere (DC 19), mislead 5th—stilled dimension door, telekinesis, wall of force (2) 4th—black tentacles, fire shield, stilled fireball, greater invisibility 3rd—displacement, fireball (DC 16), fly, haste, invisibility sphere, lightning bolt (DC 16) 2nd—false life, flaming sphere (DC 15), gust of wind (DC 15), invisibility, mirror image, misdirection 1st—comprehend languages, expeditious retreat, feather fall, magic missile (2), unseen servant 0 (at will)—dancing lights, detect magic, mage hand, read magic Opposition Schools abjuration, enchantmentTacticsBefore Combat The mystic theurge casts deathwatch, false life, freedom of movement, and spell immunity. During Combat The mystic theurge casts attack and slaying spells. Base Statistics Without false life and spell immunity, the theurge’s statistics are hp 168; Immune sleep.StatisticsStr 12, Dex 10, Con 18, Int 16, Wis 20, Cha 8 Base Atk +8; CMB +9; CMD 22 Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Still Spell, Toughness Skills Heal +13, Intimidate +9, Knowledge (arcana, planes) +16, Knowledge (dungeoneering, history, local, religion) +11, Perception +28, Ride +0, Spellcraft +16 Languages Abyssal, Common, Elven, Infernal, Undercommon SQ aura, arcane bond (staff of swarming insects), combined spells (4th), elf blood Combat Gear staff of swarming insects; Other Gear +3 mithral full plate, +1 heavy mace, amulet of natural armor +3, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, headband of mental prowess +4 (Int, Wis), ring of protection +3, 5,838 gp
A death master slings a spell with each stride.
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