Demon-Blooded SorcererDemon-Blooded Sorcerer CR 17Source NPC Codex pg. 175 XP 102,400 Half-orc sorcerer 18 CE Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +10DefenseAC 22, touch 13, flat-footed 19 (+5 armor, +2 Dex, +1 dodge, +4 natural) hp 152 (18d6+87) Fort +11, Ref +9, Will +13; +4 vs. poison Defensive Abilities orc ferocity; DR 10/adamantine (150 points); Resist electricity 10OffenseSpeed 30 ft., fly 60 ft. (average) Melee 2 claws +12 (1d6+3 plus 1d6 fire) or +1 flaming greataxe +13/+8 (1d12+5/×3 plus 1d6 fire) Special Attacks claws (2, 1d6+7 plus 1d6 fire, treated as magic weapons, 7 rounds/day) Sorcerer Spells Known (CL 18th; concentration +25) 9th (3/day)—meteor swarm 8th (5/day)—incendiary cloud (DC 27), summon monster VIII, unholy aura 7th (7/day)—delayed blast fireball (DC 24), greater teleport, power word blind, reverse gravity 6th (7/day)—acid fog, chain lightning (DC 23), transformation, true seeing 5th (7/day)—cloudkill (DC 24), cone of cold (DC 22), dismissal (DC 22), feeblemind (DC 22), summon monster V 4th (7/day)—black tentacles, confusion (DC 21), dimension door, phantasmal killer (DC 21), stoneskin 3rd (8/day)—dispel magic, fly, gaseous form, rage, slow (DC 20) 2nd (8/day)—acid arrow, bull’s strength, darkness, false life, mirror image, scorching ray 1st (8/day)—burning hands (DC 18), cause fear (DC 18), enlarge person (DC 18), grease, ray of enfeeblement (DC 18), shield 0 (at will)—acid splash, bleed (DC 17), daze (DC 17), detect magic, light, mage hand, message, ray of frost, read magic Bloodline abyssalTacticsBefore Combat The sorcerer casts false life and stoneskin. During Combat The sorcerer casts summon monster VIII to summon a hezrou, then alternates between casting area damage spells and summoning other demons. If he knows he is fighting good-aligned opponents, he casts unholy aura. Base Statistics Without false life and stoneskin, the sorcerer’s statistics are hp 137; DR none.StatisticsStr 16, Dex 14, Con 14, Int 8, Wis 12, Cha 24 Base Atk +9; CMB +12; CMD 25 Feats Augment Summoning, Combat Casting, Dodge, Empower Spell, Eschew Materials, Extend Spell, Great Fortitude, Greater Spell Focus (conjuration), Improved Initiative, Quicken Spell, Spell Focus (conjuration), Toughness Skills Fly +6, Intimidate +14, Knowledge (arcana) +3, Knowledge (planes) +5, Linguistics +0, Perception +10, Spellcraft +3 Languages Abyssal, Common, Orc SQ added summonings, bloodline arcana (summoned creatures gain DR 9/good), orc blood, strength of the Abyss, weapon familiarity Combat Gear potions of cure serious wounds (2), potion of haste, scroll of greater dispel magic, wand of shield (20 charges); Other Gear +1 flaming greataxe, amulet of natural armor +4, bracers of armor +5, cloak of resistance +1, headband of alluring charisma +4, ring of counterspells, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 4,480 gp
The demon-blooded sorcerer is a powerful mortal servant of the Abyss.Ogrik the DemonOgrik remembers little about his origins other than darkness and hunger. He loves using his magic to destroy others, and considers himself a true demon. He has been known to eat his enemies, as well as underlings who displease him.
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