Diabolical CharmerDiabolical Charmer CR 14Source NPC Codex pg. 172 XP 38,400 Human sorcerer 15 LE Medium humanoid (human) Init +6; Senses Perception +12DefenseAC 21, touch 15, flat-footed 18 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural) (+2 deflection vs. good) hp 85 (15d6+30) Fort +7, Ref +11, Will +15; +4 vs. poison DR 10/adamantine (150 points); Resist fire 10OffenseSpeed 30 ft. Melee mwk quarterstaff +7/+2 (1d6–1) Spell-Like Abilities (CL 15th; concentration +21) 9/day—corrupting touch (7 rounds) 1/day—hellfire (15d6 fire, DC 23) Sorcerer Spells Known (CL 15th; concentration +21) 7th (4/day)—delayed blast fireball (DC 24), greater teleport, summon monster VII 6th (7/day)—disintegrate (DC 22), globe of invulnerability, mass suggestion (DC 22), planar binding (devils/fiendish creatures only, DC 22) 5th (7/day)—cone of cold (DC 22), dismissal (DC 21), dominate person (DC 21), polymorph, wall of force 4th (7/day)—black tentacles, charm monster (DC 22), dimension door, stoneskin, wall of fire 3rd (7/day)—dispel magic, fireball (DC 20), hold person (DC 19), suggestion (DC 19), vampiric touch 2nd (8/day)—acid arrow, darkness, false life, invisibility, scorching ray, web (DC 18) 1st (8/day)—burning hands (DC 18), charm person (DC 19), magic missile, protection from good, shield, true strike 0 (at will)—acid splash, bleed (DC 16), daze (DC 16), detect magic, open/close, prestidigitation, ray of frost, read magic, touch of fatigue (DC 16) Bloodline infernalTacticsBefore Combat The sorcerer casts false life and stoneskin, and uses her wand of mage armor. During Combat The sorcerer uses hellfire on the first round of combat, then uses controlling spells like dominate person, or damaging attacks such as black tentacles or cone of cold. Base Statistics Without false life, mage armor, and stoneskin, the sorcerer’s statistics are AC 17, touch 15, flat-footed 14; hp 70; DR none.StatisticsStr 8, Dex 14, Con 10, Int 12, Wis 14, Cha 23 Base Atk +7; CMB +6; CMD 21 Feats Combat Casting, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Persuasive, Quicken Spell, Spell Focus (evocation), Spell Penetration Skills Bluff +19, Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +9, Knowledge (planes) +6, Perception +12, Spellcraft +9 Languages Common, Infernal SQ bloodline arcana (+2 DC for charm spells), infernal resistances, on dark wings Combat Gear potions of cure serious wounds (2), scrolls of invisibility (2), scroll of nondetection, wand of mage armor (20 charges); Other Gear masterwork quarterstaff, amulet of natural armor +2, cloak of resistance +2, headband of alluring charisma +4, ring of counterspells, ring of protection +2, diamond dust (worth 500 gp), 1,675 gp
The diabolical charmer uses magic and honeyed words to convince mortals and fiends to do her bidding.
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