Dragon ChieftainDragon Chieftain CR 16Source NPC Codex pg. 214 XP 76,800 Half-orc bard 10/dragon disciple 7 CE Medium humanoid (human, orc) Init +3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +18DefenseAC 27, touch 12, flat-footed 27 (+9 armor, +2 deflection, –1 Dex, +1 insight, +6 natural) hp 189 (10d8+7d12+95) Fort +16, Ref +11, Will +14; +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities orc ferocity; Resist fire 5OffenseSpeed 30 ft. Melee bite +19 (1d6+9 plus 1d6 fire), 2 claws +19 (1d6+6) or +1 heavy mace +19/+14/+9 (1d8+10) Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion), breath weapon (30-foot cone, 7d6 fire, DC 17, 1/day), claws (2, 1d6+6, magic, 7 rounds/day), dragon bite Spell-Like Abilities (CL 7th; concentration +11) 1/day—form of the dragon I (red dragon only) Bard Spells Known (CL 15th; concentration +19) 5th (3/day)—greater heroism, mass cure light wounds, shadow walk (DC 19), song of discord (DC 20) 4th (5/day)—cure critical wounds, dominate person (DC 19), neutralize poison, shout (DC 18) 3rd (6/day)—clairaudience/clairvoyance, fear (DC 17), haste, invisibility sphere, phantom steed 2nd (6/day)—blur, cure moderate wounds, detect thoughts (DC 16), silence (DC 16), summon swarm, whispering wind 1st (6/day)—charm person (DC 16), cure light wounds, expeditious retreat, feather fall, remove fear, unseen servant 0 (at will)—dancing lights, detect magic, flare (DC 14), mage hand, message, resistanceTacticsDuring Combat The dragon disciple casts greater heroism and haste, then uses dominate person and charm person to create allies among his enemies. In melee, he uses his breath weapon and Dazzling Display.StatisticsStr 22, Dex 8, Con 18, Int 12, Wis 10, Cha 18 Base Atk +12; CMB +18; CMD 30 Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Dazzling Display, Great Fortitude, Improved Initiative, Power Attack, Spell Focus (enchantment), Toughness, Weapon Focus (bite, claws) Skills Climb +12, Intimidate +6, Knowledge (arcana, dungeoneering) +14, Knowledge (geography, history, local, nature, religion) +10, Linguistics +5, Perception +18, Perform (oratory, percussion, sing) +17, Ride +2, Spellcraft +9, Stealth +10, Swim +9 Languages Common, Draconic, Goblin, Orc SQ bardic knowledge +5, blood of dragons, jack-of-all-trades (use any skill), lore master 1/day, orc blood, versatile performance (oratory, percussion, sing), weapon familiarity Combat Gear potions of cure serious wounds (2), potion of eagle’s splendor; Other Gear +5 hide armor, +1 heavy mace, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +2, 1,723 gp
These half-orcs become chieftains of savage tribes by brutally and publicly assassinating the former chieftains.
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