Elven HonorbladeElven Honorblade CR 10Source NPC Codex pg. 118 XP 9,600 Elf paladin 11 LG Medium humanoid (elf) Init +3; Senses low-light vision; Perception +11 Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)DefenseAC 22, touch 15, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural) hp 76 (11d10+11) Fort +10, Ref +9, Will +9; +2 vs. enchantments Immune charm, disease, fear, poison, sleep; Resist fire 20OffenseSpeed 30 ft. Melee +1 elven curve blade +15/+10/+5 (1d10+5/15–20) Ranged mwk longbow +15/+10/+5 (1d8/×3) Special Attacks channel positive energy (DC 17, 6d6), smite evil 4/day (+2 attack and AC, +11 damage) Spell-Like Abilities (CL 11th; concentration +13) At will—detect evil Paladin Spells Prepared (CL 8th; concentration +10) 3rd—prayer 2nd—delay poison, resist energy 1st—bless, divine favor, lesser restorationTacticsBefore Combat The paladin casts delay poison and resist energy (fire). During Combat The paladin uses Mobility, Spring Attack, and Whirlwind Attack to engage and destroy multiple opponents at once. He normally uses his divine bond to give his weapon the flaming and holy special abilities, but if his foes are spread out, he gives it speed instead. Base Statistics Without resist energy, the paladin’s statistics are Immune charm, disease, fear, sleep; Resist none.StatisticsStr 17, Dex 16, Con 10, Int 13, Wis 8, Cha 14 Base Atk +11; CMB +14; CMD 29 Feats Combat Expertise, Dodge, Improved Critical (elven curve blade), Mobility, Spring Attack, Whirlwind Attack Skills Diplomacy +10, Heal +3, Knowledge (nature) +3, Perception +11, Stealth +12, Survival +4 Languages Common, Elven, Sylvan SQ aura, code of conduct, divine bond (weapon +3, 2/day), elven magic, lay on hands (5d6, 7/day), mercies (poisoned, sickened, staggered), weapon familiarity Gear +2 chain shirt, +1 elven curve blade, masterwork longbow with 20 arrows, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, silver holy symbol, 319 gp
An elven honorblade guards pristine forests and hunts evil beasts that would despoil nature.Jatha VentothJatha champions the benign nature spirits. He spends his time patrolling his beloved forests, chasing unicorns, and conversing with treants. When danger threatens his home, he has the charisma necessary to unite the creatures of the woods into an army of focused chaos.
Combat Encounters: Jatha might attack the PCs if he believes they or foes that pursue them are a threat to his home or the creatures within it. He attempts to use detect evil before attacking.
Roleplaying Suggestions: Jatha engages in mock battles with mischievous sprites, possibly leading the PCs to think he is under attack.
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