Forest GuardianForest Guardian CR 5Source NPC Codex pg. 12 XP 1,600 Elf barbarian 6 CN Medium humanoid (elf) Init +4; Senses low-light vision; Perception +12DefenseAC 17, touch 12, flat-footed 13 (+5 armor, +4 Dex, –2 rage) hp 68 (6d12+24) Fort +8, Ref +6, Will +5; +2 vs. enchantments Defensive Abilities improved uncanny dodge, trap sense +2; Immune sleepOffenseSpeed 50 ft. Melee mwk elven curve blade +10/+5 (1d10+4/18–20) Ranged +1 composite longbow +11/+6 (1d8+4/×3) Special Attacks rage (15 rounds/day), rage powers (rolling dodge +2, swift foot +10 feet)TacticsDuring Combat The barbarian switches freely between bow and blade as the situation warrants. Base Statistics When not raging, the barbarian’s statistics are AC 19, touch 14, flat-footed 15; hp 56; Fort +6, Will +3; Melee mwk elven curve blade +8/+3 (1d10+1/18–20); Ranged +1 composite longbow +11/+6 (1d8+2/×3); Str 13, Con 12; CMB +7; Skills Climb +8.StatisticsStr 17, Dex 18, Con 16, Int 10, Wis 12, Cha 10 Base Atk +6; CMB +9; CMD 21 Feats Deadly Aim, Point-Blank Shot, Power Attack Skills Acrobatics +12 (+20 when jumping), Climb +10, Craft (bows) +5, Handle Animal +5, Knowledge (nature) +5, Perception +12, Stealth +5, Survival +5 Languages Common, Elven SQ elven magic, fast movement, weapon familiarity Combat Gear potions of cure light wounds (2), potions of longstrider (2), alchemist’s fire (2); Other Gear +1 chain shirt, +1 composite longbow (+3 Str) with 20 arrows, masterwork elven curve blade, climber’s kit, 2 gp
This barbarian guards the fringes of wooded territories, protecting creatures and people from those who would despoil the land and steal from its inhabitants. They distrust all outsiders, but must also guard against their own kin.
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