Gem SorcererGem Sorcerer CR 1Source NPC Codex pg. 160 XP 400 Dwarf sorcerer 2 LE Medium humanoid (dwarf) Init +0; Senses darkvision 60 ft.; Perception +2DefenseAC 12, touch 10, flat-footed 12 (+2 armor) hp 18 (2d6+9) Fort +2, Ref +0, Will +3; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee spiked gauntlet +3 (1d4+2) or heavy mace +3 (1d8+2) Ranged mwk heavy crossbow +2 (1d10/19–20) Special Attacks +1 on attack rolls vs. goblinoid and orc humanoids Spell-Like Abilities (CL 2nd; concentration +3) 4/day—elemental ray (1d6+1 fire) Sorcerer Spells Known (CL 2nd; concentration +3; arcane spell failure 10%) 1st (5/day)—burning hands (DC 12), shocking grasp (fire) 0 (at will)—acid splash (fire), dancing lights, mending, read magic, touch of fatigue (DC 11) Bloodline elemental (fire)TacticsDuring Combat The sorcerer uses burning hands and shocking grasp to scorch his foes.StatisticsStr 14, Dex 10, Con 15, Int 12, Wis 10, Cha 13 Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip) Feats Eschew Materials, Toughness Skills Appraise +5 (+7 to assess metals or gemstones), Craft (jewelry) +5, Perception +2 (+4 to notice unusual stonework), Spellcraft +5, Use Magic Device +5 Languages Common, Dwarven, Giant SQ bloodline arcana (change energy damage spells to fire) Combat Gear potion of cure light wounds, scroll of flaming sphere, acid (2), alchemist’s fire (3); Other Gear leather armor, heavy mace, masterwork heavy crossbow with 20 bolts, spiked gauntlet, uncut gems (worth 100 gp), 23 gp
The gem sorcerer is unusual among dwarves, using arcane magic to satisfy his insatiable greed for gems.
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