Giant-KillerGiant-Killer CR 10Source NPC Codex pg. 134 XP 9,600 Gnome ranger 11 NE Small humanoid (gnome) Init +2; Senses low-light vision; Perception +18DefenseAC 24, touch 15, flat-footed 21 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +3 natural, +1 size) hp 116 (11d10+51) Fort +12, Ref +10, Will +6; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion; Immune poison; Resist fire 20OffenseSpeed 20 ft. Melee +1 gnome hooked hammer +13/+8/+3 (1d6+3/19–20/×3), mwk gnome hooked hammer +13 (1d4+2/19–20/×4) or mwk longspear +15/+10/+5 (1d6+3/×3) Ranged mwk composite longbow +15/+10/+5 (1d6+2/×3) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, favored enemy (earth outsiders +2, giants +6, oozes +2) Ranger Spells Prepared (CL 8th; concentration +10) 3rd—cure moderate wounds 2nd—barkskin, bear’s endurance 1st—delay poison, entangle, resist energyTacticsBefore Combat The ranger casts barkskin, bear’s endurance, delay poison, and resist energy (fire). During Combat If facing multiple opponents with reach, the ranger uses Lunge. Base Statistics Without barkskin, bear’s endurance, delay poison, and resist energy, the ranger’s statistics are hp 94; Fort +10; AC 21, touch 15, flat-footed 18; Immune none; Resist none; Con 14.StatisticsStr 14, Dex 14, Con 18, Int 10, Wis 14, Cha 10 Base Atk +11; CMB +12; CMD 26 Feats Dodge, Double Slice, Endurance, Improved Critical (gnome hooked hammer), Lunge, Mobility, Power Attack, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike Skills Acrobatics +17 (+13 when jumping), Climb +8, Knowledge (dungeoneering, local) +5, Knowledge (geography, nature) +8, Linguistics +1, Perception +18, Stealth +19, Survival +16, Swim +8 Languages Common, Giant, Gnome SQ favored terrain (mountain +2, underground +4), hunter’s bond (companions), quarry, swift tracker, track +5, wild empathy +11, woodland stride Combat Gear potion of invisibility, scroll of cure serious wounds; Other Gear +2 chain shirt, +1/masterwork gnome hooked hammer, masterwork composite longbow (+3 Str) with 20 arrows, boots of elvenkind, cloak of resistance +1, ring of protection +1, 630 gp
The giant-killer is trained to kill monsters many times her size, using speed, specialized weapons, and time honored techniques to bring down even the most daunting foes.Mirshi Knee-SplitterFeisty and fearless, Mirshi is good at slaying giants—and she makes sure that everyone else knows it. If a town is menaced by her favored prey, she swaggers in and demands an outrageous price for her services. Once the townsfolk agree, she murders the giants, claims her wages, and leaves the town impoverished. She’s been fighting giants since she came of age, and she wants to collect at least one head from each type of giant to display in her trophy room.
Combat Encounters: Mirshi might attack the PCs to prevent them from stealing her glory or depriving her of a bounty from a nearby village. If giants are involved in a fight, she fights them no matter how much she might despise the other combatants involved. When she misses in combat against a Medium or Small creature, she claims it’s because she’s so used to fighting much larger opponents (mostly just to protect her pride).
Roleplaying Suggestions: Mirshi loves it when others laud her achievements. She quickly becomes friendly toward a bard PC if she thinks the bard might write ballads, songs, epic poems, or plays about her giant-slaying adventures. The tales Mirshiri tells about herself are highly exaggerated, but she never lies when counting up the number of giants that she’s killed.
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