Harrying BruteHarrying Brute CR 6Source NPC Codex pg. 99 XP 2,400 Human monk 7 LN Medium humanoid (human) Init +5; Senses Perception +11DefenseAC 20, touch 16, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +1 monk, +3 Wis) hp 45 (7d8+10) Fort +7, Ref +7, Will +9; +2 vs. enchantments Defensive Abilities evasion; Immune diseaseOffenseSpeed 50 ft. Melee unarmed strike +10 (1d8+4) or mwk sai +10 (1d4+4) or unarmed strike flurry of blows +10/+10/+5 (1d8+4) Ranged dagger +6 (1d4+4/19–20) Special Attacks flurry of blows, stunning fist (7/day, DC 16)TacticsBefore Combat The monk drinks his potion of mage armor. During Combat The monk uses his sai to disarm opponents, then uses Scorpion Style. If an enemy succumbs, he performs a flurry of blows, augmented with a point from his ki pool, and attempts to stun the opponent. Base Statistics Without mage armor, the monk’s statistics are AC 16, touch 16, flat-footed 14.StatisticsStr 18, Dex 13, Con 12, Int 10, Wis 16, Cha 8 Base Atk +5; CMB +11; CMD 25 Feats Combat Reflexes, Dodge, Improved Disarm, Improved Initiative, Improved Unarmed Strike, Power Attack, Scorpion Style, Step Up, Stunning Fist, Weapon Focus (unarmed strike) Skills Acrobatics +10 (+25 when jumping), Climb +9, Intimidate +6, Knowledge (history) +5, Knowledge (local) +3, Knowledge (religion) +6, Perception +11, Perform (percussion) +6, Sense Motive +13, Swim +10 Languages Common SQ fast movement, high jump, ki pool (6 points, magic), maneuver training, purity of body, slow fall 30 ft., wholeness of body Combat Gear potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2); Other Gear dagger, masterwork sai, belt of giant strength +2, cloak of resistance +1, 395 gp
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