Ice MaidenIce Maiden CR 19Source NPC Codex pg. 215 XP 204,800 Elf sorcerer 10/dragon disciple 10 NE Medium humanoid (elf) Init +7; Senses blindsense 60 ft., low-light vision; Perception +20DefenseAC 32, touch 18, flat-footed 28 (+4 armor, +3 deflection, +3 Dex, +1 dodge, +1 insight, +10 natural) hp 222 (10d6+10d12+120) Fort +18, Ref +12, Will +17; +2 vs. enchantmentsOffenseSpeed 30 ft., fly 90 ft. (average) Melee 2 claws +15 (1d6+1 plus 1d6 cold), bite +15 (1d6+1 plus 1d6 cold) Ranged +1 composite longbow +16/+11/+6 (1d8+2/×3) Special Attacks breath weapon (30-foot cone, 20d6 cold, DC 27, 4/day), claws (2, 1d6+1 plus 1d6 cold, magic, 10 rounds/day), dragon bite Spell-Like Abilities (CL 20th; concentration +27) 2/day—form of the dragon II (white dragon only) Sorcerer Spells Known (CL 17th; concentration +24) 8th (4/day)—form of the dragon III, polar ray, sunburst (DC 27) 7th (7/day)—delayed blast fireball (DC 26), form of the dragon II, mass hold person (DC 24), prismatic spray 6th (7/day)—control water, disintegrate (DC 23), form of the dragon I, freezing sphere (DC 25) 5th (7/day)—blight (DC 22), cone of cold (DC 24), dream, spell resistance, wall of force 4th (7/day)—dimension door, fear (DC 21), ice storm, stoneskin, wall of ice (DC 23) 3rd (8/day)—displacement, fly, lightning bolt (DC 22), sleet storm, vampiric touch 2nd (8/day)—darkvision, gust of wind (DC 21), invisibility, resist energy, see invisibility, web (DC 19) 1st (8/day)—charm person (DC 18), expeditious retreat, mage armor, magic missile, shield, silent image (DC 18) 0 (at will)—dancing lights, detect magic, disrupt undead, mage hand, mending, ray of frost, read magic, resistance, touch of fatigue (DC 17) Bloodline draconic (white)TacticsBefore Combat The dragon disciple casts stoneskin. During Combat The dragon disciple casts shield and spell resistance on herself, then takes flight and rains down destructive spells augmented with Empower Spell. Base Statistics Without stoneskin, the dragon disciple’s statistics are DR none.StatisticsStr 12, Dex 16, Con 20, Int 16, Wis 10, Cha 25 Base Atk +12; CMB +13; CMD 31 Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Mobility, Nimble Moves, Quicken Spell, Spell Focus (evocation), Spell Penetration, Toughness, Weapon Finesse Skills Climb +6, Diplomacy +12, Fly +11, Heal +5, Intimidate +15, Knowledge (arcana) +11, Knowledge (geography, local, nature, nobility, planes) +8, Perception +20, Sense Motive +5, Spellcraft +11 (+13 to identify magic item properties), Stealth +13, Survival +5, Use Magic Device +15 Languages Auran, Common, Draconic, Elven, Goblin SQ blood of dragons, bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity, wings Combat Gear wand of cure serious wounds (10 charges), wand of lightning bolt (10 charges); Other Gear +1 composite longbow (+1 Str) with 20 arrows, amulet of natural armor +3, belt of mighty constitution +6, boots of the winterlands, bracers of armor +4, cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +6, ring of force shield, ring of protection +3, 3,099 gp
With the patience of elves and the majesty of dragons, ice maidens are masters of subtle machinations—and of the battlefield.Koriel DragonchildThe descendant of a white dragon and an elf, Koriel was driven to prove herself by killing a draconic relation and eating his heart, claiming his territory and hoard.
Combat Encounters: Koriel maintains a vast expanse of mountains as her domain, and those who enter it must pay tribute or surrender their lives.
Roleplaying Suggestions: Koriel sees herself as more dragon than elf, and lives as if she were a full-blooded dragon, killing those who say otherwise.
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