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Journeyman Carpenter

Journeyman Carpenter CR 2

Source NPC Codex pg. 261
XP 600
Half-orc expert 4
N Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +4

Defense

AC 10, touch 10, flat-footed 10
hp 22 (4d8+4)
Fort +2, Ref +1, Will +3
Defensive Abilities orc ferocity

Offense

Speed 30 ft.
Melee light hammer +4 (1d4+1)
Ranged light hammer +3 (1d4+1)

Tactics

During Combat The expert uses the terrain to his advantage, including ladders and narrow ledges.

Statistics

Str 13, Dex 10, Con 12, Int 12, Wis 8, Cha 11
Base Atk +3; CMB +4; CMD 14
Feats Power Attack, Skill Focus (Craft [carpentry])
Skills Acrobatics +6, Bluff +5, Climb +6, Craft (carpentry) +11, Diplomacy +5, Disable Device +6, Escape Artist +2, Intimidate +9, Knowledge (engineering, local) +8, Perception +4
Languages Common, Orc
SQ orc blood, weapon familiarity
Combat Gear oil of mending (5), potions of cure light wounds (2), potions of spider climb (2); Other Gear light hammer, block and tackle, chain (20 ft.), crowbars (2), everburning torch, hammers (2), ladder, masterwork artisan’s tools, bits and bridles (2), mules (2), pack saddles (2), wagon, 561 gp

A journeyman carpenter is skilled with a hammer, but tries to avoid violence except to defend himself and his family. Tools can be rebuilt or replaced, and he will not waste his life protecting mere objects.

The above stat block can be used for any journeyman whose trade requires skill and strength, such as a blacksmith, stonemason, or teamster. The stat block can also be used for older warriors in orc or hobgoblin tribes who are not as vigorous but are still able to fight.