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Knight

Knight CR 7

Source NPC Codex pg. 254
XP 3,200
Human aristocrat 9
LE Medium humanoid (human)
Init +1; Senses Perception +5

Defense

AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
hp 76 (9d8+36)
Fort +6, Ref +4, Will +5

Offense

Speed 20 ft.
Melee mwk lance +12/+7 (1d8+5/×3) or +1 longsword +12/+7 (1d8+6/19–20)
Ranged mwk composite shortbow +8/+3 (1d6+3/×3)
Space 5 ft., Reach 5 ft. (10 ft. with lance)

Tactics

Before Combat Before a fight or joust, the aristocrat drinks his potions of bear’s endurance and bull’s strength.
During Combat The aristocrat opens with a charge. When confronting foes on foot, he stows his lance, then attacks with his longsword. Against mounted foes, he wheels about and charges so he can use Unseat, repeating this until all his opponents are dismounted. If he is unable to hit a well-armored rider, he is not above attacking the mount instead.
Base Statistics Without bear’s endurance and bull’s strength, the aristocrat’s statistics are hp 58; Fort +4; Melee mwk lance +10/+5 (1d8+3/×3) or +1 longsword +10/+5 (1d8+4/19–20); Str 16, Con 12; CMB +9; CMD 20.

Statistics

Str 20, Dex 12, Con 16, Int 10, Wis 8, Cha 9
Base Atk +6; CMB +11; CMD 22
Feats Improved Bull Rush, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Unseat
Skills Diplomacy +11, Handle Animal +5, Intimidate +11, Knowledge (nobility) +12, Perception +5, Ride +10, Sense Motive +5
Languages Common
Combat Gear +1 human-bane arrows (2), potion of bear’s endurance, potion of bull’s strength, potion of cure moderate wounds; Other Gear masterwork full plate, masterwork heavy steel shield, +1 longsword, dagger, masterwork composite shortbow (+3 Str) with 40 arrows, masterwork lance, noble’s outfit, signet ring, bit and bridle, heavy horse (combat trained), masterwork breastplate barding, military saddle, saddlebags, 163 gp

Although this tarnished knight considers his honor beyond reproach, he covets personal glory and seeks the humiliation of his enemies. Whether commanding a host of knights to rout tribes of hobgoblins or orcs or touring the land in search of jousting competitions, the knight is a tall, towering figure, striking fear into the hearts of his opponents.

The knight does not fear battle and refuses to cheat or use underhanded methods to achieve victory. He does not believe that using magic is cheating, though he prefers spells and items that enhance natural prowess rather than ones that directly harm or afflict enemies, and frowns on knights, warlords, and monsters that use such cowardly tactics. His word is his bond, and he will negotiate an enemy’s surrender to spare the lives of common troops from pointless slaughter.

The above stat block may be used for a military commander such as a general. It can also be used for a lesser scion of a noble or royal house—one who has little or no chance of inheriting the throne and is instead trained for war. Such a scion may be loyal to the crown or may attempt to gain support among the nobility to stage a coup and usurp the throne for himself or a foreign power.