Magaambya ArcanistMagaambya Arcanist CR 10Source Inner Sea NPC Codex pg. 35 XP 9,600 Human wizard 5/Magaambyan arcanist 6 NG Medium humanoid (human) Init +1; Senses Perception +2DefenseAC 14, touch 12, flat-footed 13 (+1 deflection, +1 Dex, +2 natural) hp 68 (11d6+27) Fort +8, Ref +7, Will +14 Defensive Abilities blessed wardingOffenseSpeed 30 ft. Melee club +4 (1d6–1) Special Attacks hand of the apprentice (8/day) Spell-Like Abilities (CL 6th) Constant—protection from evil Wizard Spells Prepared (CL 11th; concentration +16) 6th—summon monster VI† 5th—break enchantment, dismissal (DC 20), dominate person (DC 20) 4th—ice storm, reincarnate, shout (DC 19), solid fog 3rd—cure moderate wounds, daylight, dispel magic, magic circle against evil†, remove disease (DC 18) 2nd—acid arrow, flame blade, resist energy, scorching ray, warp wood 1st—mage armor, magic missile (2), ray of enfeeblement (DC 16), shillelagh (2) 0 (at will)—detect magic, light, mage hand, read magic † If cast as a good spell, this spell is cast at +1 caster level and lasts an additional 6 rounds.StatisticsStr 8, Dex 12, Con 14, Int 20, Wis 14, Cha 10 Base Atk +5; CMB +4; CMD 16 Feats Combat Casting, Craft Wondrous Item, Empower Spell, Greater Spell Penetration, Iron Will, ScholarISWG, Scribe Scroll, Spell Mastery (baleful polymorph, dispel magic, resist energy, summon monster VI), Spell Penetration Skills Diplomacy +14, Fly +15, Heal +16, Knowledge (arcana) +23, Knowledge (history) +19, Knowledge (nature) +23, Knowledge (religion) +19, Spellcraft +19 Languages Abyssal, Celestial, Common, Draconic, Infernal, Osiriani, Polyglot SQ arcane bond (amulet), aura, halcyon magic*, immediate spell mastery* (1/day), intoned recollection*, lasting goodness, spontaneous spell mastery* (1/day), superior spell mastery*, virtuous spells Combat Gear scroll of lesser restoration, scroll of teleport, wand of cure moderate wounds (39 charges), wand of shield (25 charges), holy water (2); Other Gear club, amulet of natural armor +2, cloak of resistance +3, headband of vast intelligence +2, ring of protection +1, spell component pouch, spellbooks (2
The scholars of the ancient Mwangi magic academy known as the Magaambya follow an ancient tradition that dates back to the Age of Destiny. In the jungles of central Garund, Old-Mage Jatembe and his Ten Magic Warriors brought civilization back to the Inner Sea, pulling humanity out of the Age of Darkness. Believing powers of arcane magic should be employed for the betterment of the world, Jatembe and his acolytes founded the Magaambya to teach others the secrets he learned.
Millennia later, the righteous wizards, sorcerers, bards, magi, and witches who study at Garund’s premier magical institution blend the careful study of ancient, eldritch secrets with the raw force of nature, often adopting spells used by druids to combat evil. The Magaambya doesn’t require its students to be good, but does expel those they discover to be evil. They take in scholars from throughout the Inner Sea in hopes of sharing their light and knowledge with the rest of the world. Through careful study and the practice of honored traditions, they believe, the study of magic will promote goodwill in the students and will help arcanists achieve a sense of enlightenment.
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