Mage HunterMage Hunter CR 18Source NPC Codex pg. 142 XP 153,600 Human ranger 19 CE Medium humanoid (human) Init +11; Senses darkvision 60 ft.; Perception +24DefenseAC 34, touch 19, flat-footed 28 (+10 armor, +3 deflection, +5 Dex, +1 dodge, +5 natural) hp 195 (19d10+86) Fort +19, Ref +24, Will +14 Defensive Abilities improved evasion, nondetection; Immune electricity (120 points), fire (120 points), poison; Resist cold 30, electricity 30, fire 30OffenseSpeed 40 ft. Melee +1 greataxe +21/+16/+11/+6 (1d12+2/×3) Ranged +1 frost longbow +27/+22/+17/+12 (1d8+1/19–20/×3 plus 1d6 cold) Special Attacks favored enemy (elves +6, gnomes +2, humans +4, magical beasts +2) Ranger Spells Prepared (CL 16th; concentration +18) 4th—freedom of movement, nondetection 3rd—darkvision, neutralize poison, repel vermin 2nd—barkskin, bear’s endurance, protection from energy (2) 1st—delay poison, longstrider, resist energy (3)TacticsBefore Combat The ranger casts barkskin, bear’s endurance, darkvision, delay poison, freedom of movement, longstrider, nondetection, protection from energy (electricity, fire), and resist energy (cold, electricity, fire). During Combat The ranger slays spellcasters with bane arrows. He rings his chime of interruption to hamper spellcasting. Base Statistics Without barkskin, bear’s endurance, darkvision, longstrider, nondetection, protection from energy, and resist energy, the ranger’s statistics are Senses normal; hp 157; Fort +17; Defensive Abilities improved evasion; Immune none; Resist none; Speed 30 ft.; Con 14; Skills Acrobatics +22.StatisticsStr 12, Dex 24, Con 18, Int 10, Wis 14, Cha 8 Base Atk +19; CMB +20; CMD 41 Feats Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (longbow), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Lightning Reflexes, Manyshot, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Staggering Critical, Stunning Critical Skills Acrobatics +22 (+26 when jumping), Climb +14, Handle Animal +7, Heal +10, Knowledge (arcana, local) +10, Knowledge (dungeoneering, geography) +8, Knowledge (history) +5, Knowledge (nature) +7, Linguistics +1, Perception +24, Ride +14, Spellcraft +13, Stealth +29, Survival +15, Swim +9 Languages Common, Draconic SQ camouflage, favored terrain (forest +4, plains +2, underground +2, urban +6), hide in plain sight, hunter’s bond (companions), improved quarry, swift tracker, track +9, wild empathy +18, woodland stride Combat Gear +1 elf-bane arrows (5), +1 flaming arrows (5), +1 gnome-bane arrows (5), +1 human-bane arrows (10), +1 shock arrows (5), chime of interruption, potions of invisibility (2), wand of cure serious wounds (20 charges); Other Gear +4 mithral breastplate, +1 frost longbow with 20 arrows, +1 greataxe, bag of holding (type I), belt of incredible dexterity +4, cloak of resistance +4, ring of protection +3, diamond dust for nondetection (worth 50 gp), 2,574 gp
A mage hunter thrills at killing sorcerers and wizards. Knowing how to circumvent their hated spells, he casts nondetection every day to deter pursuit and scrying.
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