Mage SpyMage Spy CR 16Source NPC Codex pg. 192 XP 76,800 Gnome wizard 17 NE Small humanoid (gnome) Init +7; Senses darkvision 60 ft., low-light vision; Perception +19DefenseAC 24, touch 17, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +1 dodge, +3 natural, +1 size) hp 79 (17d6+17) Fort +10, Ref +12, Will +16; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), moment of prescience, nondetection; Immune detect thoughts, discern lies, alignment detectionOffenseSpeed 20 ft. Melee +1 dagger +10/+5 (1d3+1/19–20) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, hand of the apprentice (9/day), metamagic mastery (5/day) Wizard Spells Prepared (CL 17th; concentration +23) 9th—power word kill 8th—horrid wilting (DC 24), moment of prescience 7th—quickened hold person (DC 24), insanity (DC 24), statue 6th—chain lightning (DC 22), disintegrate (DC 23), greater dispel magic, mass suggestion (DC 23), true seeing 5th—baleful polymorph (DC 22), stilled dimension door, dominate person (DC 22), passwall, prying eyes 4th—bestow curse (DC 20), confusion (DC 21), greater invisibility, locate creature, solid fog 3rd—clairaudience/clairvoyance, dispel magic, hold person (DC 20), nondetection, slow (DC 20) 2nd—alter self, darkvision, detect thoughts (DC 18), invisibility (2), knock 1st—charm person (DC 18), feather fall, grease, mage armor, magic missile, obscuring mist 0 (at will)—detect magic, detect poison, mage hand, open/closeTacticsBefore Combat The wizard casts darkvision, mage armor, moment of prescience, nondetection, and statue. During Combat The wizard prefers to evade combat by casting dimension door or greater invisibility. Base Statistics Without darkvision, mage armor, and moment of prescience, the wizard’s statistics are Senses low-light vision; AC 20, touch 17, flat-footed 16; Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants).StatisticsStr 10, Dex 16, Con 12, Int 22, Wis 14, Cha 10 Base Atk +8; CMB +7; CMD 23 Feats Combat Casting, Combat Expertise, Craft Wondrous Item, Dodge, Extend Spell, Improved Initiative, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (enchantment), Spell Focus (transmutation), Spell Penetration, Still Spell Skills Bluff +15, Climb +5, Craft (alchemy) +14, Diplomacy +5, Disguise +10, Fly +13, Knowledge (arcana) +19, Knowledge (engineering, geography, history, local, nobility, religion) +14, Perception +19, Sense Motive +17, Spellcraft +19, Stealth +22, Use Magic Device +13 Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Sylvan SQ arcane bond (lizard) Combat Gear pearl of power (5th), potions of cure moderate wounds (2), potions of cure serious wounds (2), potions of delay poison (3), potion of glibness, potions of invisibility (2), scrolls of detect secret doors (2), scroll of dimension door, scrolls of fly (2), scroll of greater invisibility, scrolls of scorching ray (2), scrolls of see invisibility (2), scrolls of teleport (2), dark reaver powder (2), deathblade (2); Other Gear +1 dagger, amulet of natural armor +3, bag of holding (type I), belt of incredible dexterity +2, cloak of resistance +4, hat of disguise, headband of vast intelligence +4, ring of mind shielding, ring of protection +2, slippers of spider climbing, eye ointment for true seeing (worth 500 gp), silver mirror (worth 1,000 gp), spellbook, 1,823 gp
The mage spy is a diplomat and saboteur.
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