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Marauder (Pirate Captain)

Marauder (Pirate Captain) CR 11

Source GameMastery Guide pg. 281
XP 12,800
Human fighter 7/rogue 5
N Medium humanoid
Init +10; Senses Perception +13

Defense

AC 21, touch 16, flat-footed 15 (+5 armor, +6 Dex)
hp 80 (12 HD; 7d10+5d8+19)
Fort +7, Ref +12, Will +4; +2 vs. fear
Defensive Abilities bravery +2, evasion, trap sense +1, uncanny dodge

Offense

Speed 30 ft.
Melee +1 dagger +19/+14 (1d4+6/17–20) or 2 +1 daggers +17/+12 (1d4+6/17–20) and +17/+12 (1d4+5/17–20) or +1 dagger +17/+12 (1d4+6/17–20) and mwk whip +17/+12 (1d3+1 nonlethal)
Ranged mwk composite longbow +17/+12 (1d8+2/×3)
Space 5 ft., Reach 5ft. (15ft. with whip)
Special Attacks sneak attack +3d6, weapon training (light blades +1)

Statistics

Str 14, Dex 22, Con 13, Int 12, Wis 8, Cha 10
Base Atk +10; CMB +12; CMD 28
Feats Dazzling Display, Exotic Weapon Proficiency, Improved Critical (dagger), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Shatter Defenses, Skill Focus (Acrobatics), Skill Focus (Intimidate), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)
Skills Acrobatics +30, Appraise +5, Bluff +10, Climb +10, Craft (ships) +5, Diplomacy +4, Disable Device +14, Disguise +5, Escape Artist +10, Intimidate +20, Knowledge (local) +5, Perception +13 (+15 to find traps), Profession (sailor) +10, Ride +10, Sleight of Hand +10, Stealth +20, Survival +5, Swim +10
Languages Aquan, Common
SQ armor training 2, rogue talents (finesse rogue, weapon training), trapfinding +2
Combat Gear potion of cure light wounds, potion of spider climb; Other Gear +1 chain shirt, +1 daggers (2), daggers (2), masterwork composite longbow (+2 Str) with 20 arrows, masterwork whip, belt of incredible dexterity +2, boots of elvenkind, cloak of the manta ray, magnifying glass, spyglass, masterwork thieves’ tools

Boon A pirate captain can arrange safe passage to virtually anywhere in the world reachable by ship.

Pirate captains are the deadly mistresses of pirate bands, villainous cutthroats who have cursed, looted, ravaged, betrayed, and carved their way to the top. These steelhanded stingrays lead their crews by sheer force of will. Pirate captains make excellent champion pit fighters and deadly assassins. A pirate captain is usually found with a first mate and a dozen shipmates (CR 12).