Master of UndeathMaster of Undeath CR 14Source NPC Codex pg. 56 XP 38,400 Human cleric of Urgathoa 15 NE Medium humanoid (human) Init +5; Senses Perception +20DefenseAC 22, touch 12, flat-footed 21 (+9 armor, +1 deflection, +1 Dex, +1 natural) hp 146 (15d8+75) Fort +14, Ref +7, Will +17OffenseSpeed 30 ft. Melee +3 scythe +17/+12/+7 (2d4+6/19–20/×4) Special Attacks channel negative energy 4/day (DC 18, 8d6), scythe of evil (7 rounds, 2/day) Spell-Like Abilities (CL 15th; concentration +22) 10/day—bleeding touch (7 rounds), touch of evil (7 rounds) Cleric Spells Prepared (CL 15th; concentration +22) 8th—fire storm (DC 26), unholy auraD 7th—blasphemyD (DC 25), destruction (DC 24), ethereal jaunt 6th—antilife shell, blade barrier (DC 24), create undeadD, harmD (DC 23) 5th—dispel good, greater command (DC 22), flame strike (DC 23), insect plague, righteous might, slay livingD (DC 22) 4th—divine power, freedom of movement, giant vermin, greater magic weapon, poison (DC 21), unholy blightD (DC 22) 3rd—animate deadD, contagion (2, DC 20), deeper darkness, dispel magic, wind wall 2nd—bear’s endurance, death knellD (DC 19), desecrate, gentle repose, hold person (DC 19), spiritual weapon 1st—bane (DC 18), cause fearD (DC 18), divine favor, doom (2, DC 18), entropic shield, shield of faith 0 (at will)—bleed (DC 17), light, resistance, virtue D Domain spell; Domains Death, EvilTacticsBefore Combat The cleric casts bear’s endurance, desecrate, freedom of movement, and greater magic weapon. During Combat The cleric relies on offensive spells, or on channel energy if he has undead allies. Base Statistics Without bear’s endurance and greater magic weapon, the cleric’s statistics are hp 116; Fort +12; Melee +1 scythe +15/+10/+5 (2d4+4/19–20/×4); Con 14.StatisticsStr 15, Dex 12, Con 18, Int 10, Wis 24, Cha 8 Base Atk +11; CMB +13; CMD 25 Feats Combat Casting, Command Undead, Critical Focus, Extra Channel, Improved Channel, Improved Critical (scythe), Improved Initiative, Spell Focus (evocation), Weapon Focus (scythe) Skills Bluff +5, Intimidate +5, Knowledge (local) +6, Knowledge (religion) +9, Perception +20, Spellcraft +11 Languages Common SQ aura, death’s embrace Combat Gear potion of invisibility; Other Gear +3 mithral breastplate, +1 scythe, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, ring of protection +1, unholy water, cold iron unholy symbol (worth 500 gp), onyx gems (worth 1,000 gp), silver dust for desecrate (worth 25 gp), 2,482 gp
These clerics turn innocents into undead monstrosities.Thamo HakasaThamo, a living priest, fears that becoming undead would ruin his appetites for food and physical pleasure.
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