Noble (Knight)Noble (Knight) CR 7Source GameMastery Guide pg. 289 XP 3,200 Human aristocrat 2/paladin 6 LG Medium humanoid Init +1; Senses Perception +5 Aura courage (10 ft.)DefenseAC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield) hp 61 (8 HD; 2d8+6d10+19) Fort +9, Ref +5, Will +9 Defensive Abilities divine grace +2; Immune disease, fearOffenseSpeed 20 ft. Melee mwk lance +12/+7 (1d8+4/×3) or +1 longsword +12/+7 (1d8+5/19–20) or dagger +11/+6 (1d4+4/19–20) Ranged dagger +8 (1d4+4/19–20) Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage) Spell-Like Abilities (CL 6th; concentration +8) At will—detect evil Spells Prepared (CL 3rd; concentration +5) 1st—cure light wounds, divine favorStatisticsStr 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14 Base Atk +7; CMB +11; CMD 22 Feats Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Unseat Skills Diplomacy +10, Handle Animal +8, Heal +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +5, Ride +6, Survival +5 Languages Celestial, Common, Sylvan SQ aura of good, divine bond (heavy horse), lay on hands (3d6, 5/day), mercies (fatigued, shaken) Gear +1 full plate, masterwork heavy steel shield, +1 longsword, masterwork lance, dagger, silver holy symbol, heavy horse (combat trained) with chain shirt barding and military saddle, 420 gp
Boon A knight can vouch for a PC, the knight’s sterling reputation enabling the character to avoid or lessen a punishment. The knight can also grant a character entry into a tourney or a meeting with his liege with a +5 bonus on one Diplomacy check.
Knights are noble warriors, proud of bearing and lineage and yet humble in service to their liege. Though merciful and generous of spirit, a true knight is always ready to level lance or bare steel in pursuit of justice and to protect the innocent. Knights may also serve as local lord-stewards, judges, or fortress commanders. Knights are usually found singly or accompanied by a squire, escorting a pair of pilgrims (CR 8), guarding two nobles (CR 11), or leading a lance of four cavalry (CR 10).
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