Prankster IllusionistPrankster Illusionist CR 9Source NPC Codex pg. 185 XP 6,400 Gnome illusionist 10 CN Small humanoid (gnome) Init +6; Senses low-light vision; Perception +9DefenseAC 20, touch 15, flat-footed 17 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 size) hp 73 (10d6+36) Fort +7, Ref +6, Will +10; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee mwk dagger +5 (1d3–2/19–20) Ranged mwk dagger +9 (1d3–2/19–20) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids Spell-Like Abilities (CL 10th; concentration +11) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Arcane School Spell-Like Abilities (CL 10th; concentration +14) At will—invisibility field (10 rounds/day) 7/day—blinding ray Illusionist Spells Prepared (CL 10th; concentration +14) 5th—cloudkill (DC 19), persistent image (DC 21), teleport 4th—greater invisibility, phantasmal killer (DC 20), empowered scorching ray, solid fog, stone shape 3rd—dispel magic, displacement, fly, haste (DC 17), major image (DC 19) 2nd—detect thoughts (DC 16), glitterdust (DC 16), hypnotic pattern (DC 18), magic mouth, mirror image, scorching ray 1st—color spray (2, DC 17), feather fall, grease, magic missile, silent image (DC 17) 0 (at will)—dancing lights, detect magic, ghost sound (DC 16), mage hand Opposition Schools enchantment, necromancyTacticsBefore Combat The wizard casts mage armor from her wand. During Combat The wizard prefers to prank others rather than cause deliberate harm. She casts greater invisibility, then harasses and annoys her targets with glitterdust, grease, major image, persistent image, and solid fog. If attacked with lethal force, she retaliates with cloudkill, empowered scorching ray, and magic missile. Base Statistics Without mage armor, the wizard’s statistics are AC 16, touch 15, flat-footed 13.StatisticsStr 6, Dex 14, Con 16, Int 18, Wis 14, Cha 12 Base Atk +5; CMB +2; CMD 16 Feats Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Improved Initiative, Scribe Scroll, Spell Focus (illusion) Skills Acrobatics +7 (+3 when jumping), Appraise +12, Craft (sculptures) +14, Fly +12, Knowledge (arcana) +17, Knowledge (geography, local, nature) +10, Perception +9, Perform (oratory) +6, Spellcraft +17, Stealth +11 Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan SQ arcane bond (raven), extended illusions (+5 rounds) Combat Gear potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, spellbook, jade dust for magic mouth (worth 50 gp), 998 gp
These irreverent illusionists are the bane of humorless adventurers. Their tricks are sometimes mistaken for enemy attacks, and even in dangerous situations, their own amusement comes first.Miet SilverveinMiet is an artist who sculpts clay, light, and sound. She is fascinated with the play of light and shadow on physical things, and intensely studies people and objects in order to memorize and understand their shapes and surfaces. She claims that she can create a flawless illusion of anyone she has ever met and anything she has ever touched, and has used her talents for illusion to befuddle, entertain, and confound people for years. She doesn’t let herself take anything seriously, even the destruction of her creations—she is comfortable with the ephemeral and impermanent visualizations of her mind’s eye, and knows she can always recreate something that was lost.
Combat Encounters: Miet enjoys pranks and often doesn’t know when she’s pushed things too far. What is innocent play in her mind might be interpreted by the PCs as an attack from a hostile, unseen force.
Roleplaying Suggestions: Miet might volunteer to travel with the PCs (especially if they are famous) so she can study what they look like or examine strange new monsters.
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