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Ruffian

Ruffian CR 5

Source NPC Codex pg. 258
XP 1,600
Human commoner 7
N Medium humanoid (human)
Init +3; Senses Perception +4

Defense

AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 45 (7d6+21)
Fort +3, Ref +1, Will +1

Offense

Speed 30 ft.
Melee mwk dagger +7 (1d4+3/19–20) or club +6 (1d6+4)
Ranged dagger +2 (1d4+3/19–20)

Tactics

During Combat The commoner fights with a dagger in his main hand, and holds another dagger in his off hand in case he wants to throw it.

Statistics

Str 16, Dex 8, Con 12, Int 11, Wis 9, Cha 10
Base Atk +3; CMB +6; CMD 15
Feats Improved Initiative, Skill Focus (Intimidate, Stealth), Step Up, Toughness
Skills Bluff +5, Intimidate +8, Perception +4, Sense Motive +1, Stealth +9
Languages Common
Combat Gear feather token (whip), potions of cure light wounds (2), potion of shield of faith; Other Gear leather armor, club, daggers (4), masterwork dagger, manacles, rope (50 ft.), sunrods (4), 3,656 gp

A ruffian makes a living by petty theft and robbery when he isn’t working with a larger gang. Lacking the motivation to learn a profitable trade, a ruffian has spent a lifetime at hard unskilled labor, and isn’t afraid to throw his weight around to get what he wants.

Ruffians are employed anywhere brute strength is more important than skill or finesse and getting it done cheaply is better than getting it done well. Miners use ruffians to push carts; farmers hire them to load wagons; merchants, thieves’ guilds, and cults use them as enforcers and guards; and street gangs enlist them to bolster their numbers.