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Savage Mercenary

Savage Mercenary CR 1/2

Source NPC Codex pg. 10
XP 200
Human barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +5

Defense

AC 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage)
hp 17 (1d12+5)
Fort +6, Ref +1, Will +3

Offense

Speed 30 ft.
Melee greatsword +6 (2d6+7/19–20) or heavy flail +6 (1d10+7/19–20)
Special Attacks rage (6 rounds/day)

Tactics

During Combat The barbarian favors her greatsword and Power Attack when fighting monsters, but uses her flail against weapon-using foes to make disarm and trip combat maneuvers.
Base Statistics When not raging, the barbarian's statistics are AC 17, touch 11, flat-footed 16; hp 15; Fort +4, Will +1; Melee greatsword +4 (2d6+4/19–20) or heavy flail +4 (1d10+4/19–20); Ranged sling +2 (1d4+3); Str 17, Con 14; CMB +4; Skills Climb +3, Swim +3.

Statistics

Str 21, Dex 13, Con 18, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +6; CMD 15
Feats Cleave, Power Attack
Skills Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5
Languages Common
SQ fast movement
Combat Gear potion of cure light wounds, potion of remove fear, alchemist’s fire; Other Gear breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp

This cold, merciless barbarian fights for gold and glory.

Arjana

This mercenary once roamed the wilderness, but now fights to pay for the comforts of civilization.

Combat Encounters: Arjana may be in the hire of a merchant lord, local princeling, or cult leader. She offers no quarter and expects none.

Roleplaying Suggestions: Arjana is amiable if she feels respected.