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Seer (Doomsayer)

Seer (Doomsayer) CR 1

Source GameMastery Guide pg. 298
XP 400
Human adept 3
N Medium humanoid
Init –1; Senses Perception +5

Defense

AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 10 (3d6)
Fort +1, Ref +0, Will +5

Offense

Speed 30 ft.
Melee sickle +1 (1d6)
Ranged dart +0 (1d4)
Adept Spells Prepared (CL 3rd; concentration +5)
1st—bless, burning hands (DC 13), obscuring mist
0—ghost sound (DC 12), guidance, touch of fatigue (DC 12)

Statistics

Str 11, Dex 9, Con 10, Int 8, Wis 15, Cha 12
Base Atk +1; CMB +1; CMD 10
Feats Persuasive, Scribe Scroll, Skill Focus (Intimidate)
Skills Diplomacy +4, Heal +6, Intimidate +7, Knowledge (religion) +3, Perception +5, Perform (oratory) +2, Profession (scribe) +6, Sense Motive +4, Spellcraft +3, Survival +6
Languages Common
SQ summon familiar (toad)
Combat Gear scrolls of cause fear (4), command (4), cure light wounds (4), sleep (4); Other Gear leather armor, sickle, darts (4)

Boon A doomsayer can spread word of the party’s fearsome reputation, granting a +2 circumstance bonus on Intimidate checks in that community for 1 week. A doomsayer can also scribe scrolls for PCs at a 10% discount.

Doomsayers are ranting demagogues who continuously predict doom, cataclysm, and ruin, crying in the town square and distributing pamphlets in literate communities. A doomsayer may build up a cult of personality, but they are happiest when they can ensure that others are miserable.

Doomsayers can be used as primitive witch doctors or shamans, dark cultists, witches, or rough frontier “priests” in remote villages or other areas without organized clergy.

A doomsayer often keeps a pair of acolytes or beggars as disciples (CR 3 or 4), or works with a group of three wanderers or cultists (CR 6). A doomsayer might also be apprenticed to a hedge wizard (CR 5), while an urban doomsayer could partner with a gang of four pickpockets (CR 4) who work the crowd that gathers to hear the doomsayer speak. Replacing Skill Focus (Intimidate) with Skill Focus (Heal) creates a lay healer who might be found with a pilgrim (CR 4).