Shoreline ClericShoreline Cleric CR 3Source NPC Codex pg. 45 XP 800 Half-elf cleric of Gozreh 4 N Medium humanoid (elf, human) Init +2; Senses low-light vision; Perception +9DefenseAC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 natural) hp 25 (4d8+4) Fort +5, Ref +3, Will +8; +2 vs. enchantments Immune sleepOffenseSpeed 30 ft. Melee trident +2 (1d8–1) Ranged shortbow +5 (1d6/×3) Special Attacks channel positive energy 4/day (DC 13, 2d6), wooden fist (+2, 7 rounds/day) Spell-Like Abilities (CL 4th; concentration +8) 7/day—storm burst (1d6+2 nonlethal damage) Cleric Spells Prepared (CL 4th; concentration +8) 2nd—barkskin, hold person (2, DC 16), summon monster II 1st—cause fear (DC 15), cure light wounds, endure elements, entangle (DC 15), entropic shield 0 (at will)—bleed (2, DC 14), guidance, light D Domain spell; Domains Plant, WeatherTacticsBefore Combat The cleric casts barkskin. During Combat The cleric casts entropic shield, then uses hold person, entangle, and bane arrows. Base Statistics Without barkskin, her statistics are AC 17, touch 12, flat-footed 15.StatisticsStr 8, Dex 14, Con 13, Int 10, Wis 18, Cha 12 Base Atk +3; CMB +2; CMD 14 Feats Deadly Aim, Martial Weapon Proficiency (shortbow), Skill Focus (Stealth) Skills Heal +8, Knowledge (nature) +2, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +7 Languages Common, Elven SQ aura, elf blood Combat Gear +1 human-bane arrows (2), +1 orc-bane arrow, potion of cure moderate wounds; Other Gear +1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, wooden holy symbol, 256 gp
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