Spell HunterSpell Hunter CR 6Source NPC Codex pg. 83 XP 2,400 Dwarf fighter 7 LE Medium humanoid (dwarf) Init +2; Senses Perception +5DefenseAC 22, touch 12, flat-footed 20 (+10 armor, +2 Dex) hp 64 (7d10+21) Fort +9, Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities Defensive Abilities bravery +2, defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee mwk cold iron dwarven waraxe +14/+9 (1d10+9/×3) Ranged mwk throwing axe +11 (1d6+5) or mwk light crossbow +10 (1d8/19–20) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, weapon training (axes +1)TacticsBefore Combat The fighter drinks her potion of bull’s strength. During Combat When fighting with a group, the fighter uses bull rush to grant attacks of opportunity to her allies. She uses the combination of Step Up and Disruptive to interrupt spellcasting. Base Statistics Without bull’s strength, the fighter’s statistics are Melee mwk cold iron dwarven waraxe +12/+7 (1d10+6/×3); Ranged mwk throwing axe +11 (1d6+3); Str 15; CMB +9 (+13 bull rush); CMD 21 (27 vs. bull rush, 25 vs. trip); Skills Climb +8.StatisticsStr 19, Dex 14, Con 16, Int 10, Wis 14, Cha 6 Base Atk +7; CMB +12 (+16 bull rush); CMD 23 (29 vs. bull rush, 27 vs. trip) Feats Blind-Fight, Disruptive, Greater Bull Rush, Improved Bull Rush, Power Attack, Step Up, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe) Skills Climb +10, Intimidate +8, Perception +5 (+7 to notice unusual stonework), Survival +10 Languages Common, Dwarven SQ armor training 2 Combat Gear oil of magic weapon (2), potion of aid, potion of bull’s strength, potions of cure moderate wounds (2); Other Gear +1 full plate, masterwork cold iron dwarven waraxe, masterwork light crossbow with 20 bolts, masterwork throwing axe, cloak of resistance +1, 46 gp
Spell hunters specialize in locking down and then murdering enemy spellcasters.
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